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Why Don't Starve Together?


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I am wondering why are some people playing this game in multiplayer.

90% of the time people are just scattered around the world doing their own thing right?

Are you playing DST over the classic singleplayer because of the skins, mechanics, or something else?

Or maybe friends? Umm.. 

I am sorry if I sound dumb but I am genuinely trying to understand that, for a couple of years now.

If you guys are playing with friends have you ever made past winter before getting bored, or occupied with IRL stuff and getting hard to pick back up, so you have to start a new world entirely? Let me know.

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I like multiplayer and I go through 1000+ days where it's completely open, but sometimes it's a little too frustrating when people will burn stuff down or just arn't as aware of the risk of damaging the base with certain things. I tend to let people stay and if i'm getting no communication or other players have witness them do some shady stuff then they get banned for the session (once i get bored of a big project/times where my save has become corrupted, i'll make a new world).

I quite like when players make a few different camps, it leads to nice little stories of the world being lived in. I remember a WX and a Wendy who didn't speak a word to anyone, would join play for a few hours and leave over the course of a few weeks, eventually they stopped coming back but it was nice when i went over to their little base, saw they had started to re-turf things, they had a little bee farm and some withered crops nearby. Kinda cute.

I made some good friends, who i've not played with for a while tbh who kinda got to learn the game over time whilst i prepared things for progression etc. 

At the moment I'm preparing to open it publicly again (I like a medium-ish base at the portal for new players whilst I tend to dock-base eventually in the shallows between lunar and the mainland using the small islands as a crop/tree/farm areas).

I've found the best way of approaching multiplayer is to just accept that you're a team and if anybody needs anything they're free to take it, if someone needs help - help them if you're not busy and just have the overall message be 'Take what you need and contribute something back', almost everything is fixable and it's just a game :p

Character reworks, New exclusive to DST playable characters Wanda, Wurt, Wortox, Wanda, Walter, Character & Item Skins, and most importantly.. Because if I want to play with a friend or two I can invite them into my game at any time.

Having said all that, if the DST playable characters, Character and Item skins, and the ability to play with just ONE other player in 2 player coop was added to single player version of Dont starve and its two DLCs, I’d play THAT over DST.

And with very valid reason- DSTs mobs/bosses & content are all scaled to be designed as a challenge intended for a “Group” of players, like mobs literally have 5x as much Hp as their Solo counterparts.

Sure Dragonfly May have came to burn your base down every summer, but she didn’t have 27,500 hp when she did it.

She only has that in DST #1- Because she’s an optional stationary boss that doesn’t bother you unless you go near her, and #2- Because she’s intended to be fought as a group.

I also enjoy the story/lore of DST and the funky moon mobs that have been being added recently.

At least the big reason to play Solo Don't Starve is playing the dlc's, I finished them this summer and boy that's fun to continue 1000+ days for me. That's where Solo Don't Starve clearly stands out from DST. But now DST is like the new era for Don't Starve where the new content is coming and many people prefer playing solo because it's easier, so that's why you see many solo worlds. (And I don't have any friends so... ;-; )

Just because people aren't actively together all the time in a multiplayer setting doesn't mean cooperation isn't happening, especially in settings that have coordinated voice chat. I've participated in several thousand+ day worlds where we were all playing actively and simply contributing to the same large overarching goal or working on the same or multiple different builds. The  game is built to facilitate this.

Even when that isn't necessarily happening, there is the obvious social aspect to simply playing a video game together at all, even if you aren't meddling in eachothers business. Not unlike that of existing in the same room with someone and occasionally striking up a conversation with someone as you both do your own separate things.

8 minutes ago, Primalflower said:

I've participated in several thousand+ day worlds where we were all playing actively and simply contributing to the same large overarching goal or working on the same or multiple different builds. The  game is built to facilitate this.

Yeah, this. Some of DST's very early design assumed that all players would be together constantly (just look at those health values on even normal mobs), but pretty quickly it shifted to instead offer a large variety of things that one or two players can easily do alone while only really coming together to stop by base or contribute to a group project. Players may seem like they're off doing their own thing a lot, but in reality one of them may be at a brine shoal getting salt to improve the kitchen, while another is down in the caves activating the archives to work towards the Celestial Champion, while a couple more may be out fishing together to summon the Malbatross for the sake of yet another player who's been farming with regular watering cans this whole time. They're all apart, but they're working together!

Everyone is always splitting their efforts as a team for the same goal: that being surviving longer, building a base, and progressing through the game. That's just how a survival sandbox is!

Sometimes, just chatting to people while playing is already a huge difference, not to mention you don't have to be scattered all around the world. 

A friend goes sailing? Join them, enjoy the seas and have silly times. Going to ruins? Ask if anyone wants to join you on your trip. 

Besides, even when you're not near other people, you're still in the same world. Someone might be working on the base, someone might be working on the lunar questline, someone might just be enjoying themselves, and all of that is happening in this world you all are in. 

Plus, there are pubs and stuff. running around on servers with 12-16 max player cap is a lot of fun! You never know who you might encounter. 

Overall, social interactions are a big part of what makes dst special to me! 

19 hours ago, The Box said:

Мне интересно, почему некоторые люди играют в эту игру в мультиплеере.

90% времени люди просто разбросаны по всему миру, занимаясь своими делами, правильно?

Вы играете в летнее время вместо классического синглплеера из-за скинов, механики или чего-то еще?

Или, может быть, друзья? Хм..

Извините, если это звучит глупо, но я искренне пытаюсь понять это вот уже пару лет.

Если вы, ребята, играете с друзьями, делали ли вы когда-нибудь минувшую зиму, прежде чем вам стало скучно, или вы были заняты делами IRL, и вам стало трудно возвращаться, поэтому вам пришлось начать совершенно новый мир? Дайте мне знать.

  It is played because it is being updated and multiplayer. DS has been abandoned since 2013 and it has no content updates. Yes, they released DLC, but RoG was moved to DST a long time ago. And Shipwrecked and Hamlet are in their release-empty state.

12 hours ago, Hungry French said:

  It is played because it is being updated and multiplayer. DS has been abandoned since 2013 and it has no content updates. Yes, they released DLC, but RoG was moved to DST a long time ago. And Shipwrecked and Hamlet are in their release-empty state.

Don't Starve recently recieved one of it's best updates either this year, don't know what you're on about with it being "abandoned" or whatever.

Also because I can make my characters look like this-

IMG_5932.thumb.jpeg.c58feed4dfa88b4f7856d358e6d437bc.jpeg

Its really hard to play Solo DS after that.. which is why I wish they’d just bite the bullet and add Shipwrecked & Hamlet to DST.

If they want me to pay 15$ per expansion IDGAF take my money… just let me use my character/belonging skins in the two DLCs I’ve already bought once- but if I had to I’d re-buy all over again.

On 10/1/2023 at 11:49 PM, The Box said:

90% of the time people are just scattered around the world doing their own thing right?

That why Don't starve together. I want to spend 90% of my time doing what i like.

If i play alone, i cant spend 90% of my time farming logs and still be alive. In DST, i can, cuz other need my logs and provide me other stuffs.

If i play alone, i would probably kill enemies and bosses once, and then leave it cuz i no longer need it loots. Cuz i have other players friends, i can kill them over and over again to give them the loots.

There are people like to build base, i leave building base task for them.

There are people like to farm crops, i leave the crop farming to them.

I dont have to do things that i dont like to get the content i wanted. I can do my own things, provide my own worth, and the world still be fine and everything just work.

On 10/1/2023 at 10:49 AM, The Box said:

Are you playing DST over the classic singleplayer because of the skins, mechanics, or something else?

Or maybe friends? Umm.. 

 

Yes, yes, yes, and yes.

tbh DST is just an evolution of DS that has multiplayer enabled.  I consider it essentially DS2.

On 10/1/2023 at 7:49 PM, The Box said:

I am wondering why are some people playing this game in multiplayer.

Because is... a multiplayer game?! I know, "Bonjour, Soleil!".

Personally, after >13k irl hours since original Beta, I only find entertainment in the game's social facet. Done all DST content countless times in N variations, all's predictable ... aside the human element. Hence, pubs! Hectic to proverbial Kingdom-come, but equally amusing - more-so if community pubs with recurrent casuals, acquaintances and friends.

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