_zwb Posted September 29, 2023 Share Posted September 29, 2023 3 minutes ago, GelatinousCube said: Brightshades because they don't actually cause any permanent destruction No, no, they do. They committed the greatest crime of all: touching players' stuff. It's so tedious placing back all the items and statues that got moved... Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668272 Share on other sites More sharing options...
Mike23Ua Posted September 30, 2023 Share Posted September 30, 2023 Actually you know what OP.. I have a different question to ask: How long are we going to be allowed to sit peacefully in our bases while nothing even mildly destructive or challenging is allowed to happen around us? How big are we allowed to build our castles until someone kites a Titanosaur into it? Or OR…. Wild Card decides to spawn level 350 Super Turkeys in your yard on Thanksgiving that kill every animal you own? Survival Sandbox games (key word there survival..) Are designed to ALWAYS challenge the player in some capacity no matter how small. I for one actually like the Idea of Lunar Hail killing off mobs, because that kicks open a door people aren’t considering.. Ways to either restore them, for example.. maybe the Max Science Lab can bring back extinct geckos.. Or maybe a wild hunt in the spring when it’s raining in the desert can lead to restoring your extinct volt goats… oh wait.. that’s actually a thing. Restore, OR Replace.. Kinda like how for example- After you beat Dead Rising or Dead Rising 2 and have “conquered” the zombies New game + flips the game upside down on its head.. and those very same zombies you were once fighting to get rid of, now are the only bullet shield protection you have from a Military who were assigned to come in and wipe you out. This was Dead Rising, then there’s Dead Rising 2 which does the same thing as DR 1 did where military come in to wipe you & the zombies out just like the first game, only this time they fail.. and the zombies take them out mutating them into mutant army zombies. The TL:DR is that New Game+ replaces the original game and most it’s mobs & mechanics with a new superior threat. And if that’s what Klei is aiming for.. then I’m all excited to see where it goes. They even give you a dang WARNING before you do it… like “This is a point of no return are you sure you wish to do this?” Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668276 Share on other sites More sharing options...
GelatinousCube Posted September 30, 2023 Share Posted September 30, 2023 1 hour ago, LitulLola said: This is the kind of problem that scares me. Ppl are always complaining that DST isn't hard enough but ppl are always wanting new content to be nerfed. If you are not ready to handle all these new factors don't engage the rifts till you are, it's pretty simple. HUGE difference between actual creative real challenges and destruction for destruction sake. Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668277 Share on other sites More sharing options...
LitulLola Posted September 30, 2023 Share Posted September 30, 2023 1 minute ago, GelatinousCube said: HUGE difference between actual creative real challenges and destruction for destruction sake. I get that, but destruction is another thing that needs to be managed. Add enough of it and it becomes a challenge that I think has a place in a survival game like this. I think we need more things in this game that aren't fixed by crafting one thing and everything is fine. Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668278 Share on other sites More sharing options...
_zwb Posted September 30, 2023 Share Posted September 30, 2023 3 minutes ago, Mike23Ua said: I for one actually like the Idea of Lunar Hail killing off mobs, because that kicks open a door people aren’t considering.. Ways to either restore them, for example.. maybe the Max Science Lab can bring back extinct geckos.. Or maybe a wild hunt in the spring when it’s raining in the desert can lead to restoring your extinct volt goats… oh wait.. that’s actually a thing. Lunar hail kills off mobs, but wait it doesn't, you can always spawn them back in. Is this what you'd like to achieve? Then what's the point of killing them off if it only gives me repetitive chores restoring each animal herd? I thought this is supposed to be a survival challenge, yet it doesn't challenge my survival at all. 5 minutes ago, Mike23Ua said: They even give you a dang WARNING before you do it… like “This is a point of no return are you sure you wish to do this?” I wasn't told about luanr hail killing my pets when I activated luanr rift couple months ago. Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668279 Share on other sites More sharing options...
chirsg Posted September 30, 2023 Share Posted September 30, 2023 Just now, _zwb said: you can always spawn them back in Cheating isn't a good solution. That being said, I literally don't know how to cheat to find wagstaff. Ironic that I preach against cheating but can't even figure out how to cheat when trying to figure out how to make warbis. Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668280 Share on other sites More sharing options...
Mike23Ua Posted September 30, 2023 Share Posted September 30, 2023 1 minute ago, _zwb said: Lunar hail kills off mobs, but wait it doesn't, you can always spawn them back in. Is this what you'd like to achieve? Then what's the point of killing them off if it only gives me repetitive chores restoring each animal herd? I thought this is supposed to be a survival challenge, yet it doesn't challenge my survival at all. I wasn't told about luanr hail killing my pets when I activated luanr rift couple months ago. I mean.. you choose to activate incomplete content… Thats like building a base on the peaceful ocean before sharks get added isn’t it? And yes, I actually DO think resource management, and repair play a vital role in survival games.. If I am careless enough to let X or Y go extinct then I need to either learn to live without X or Y, or find a way to restore them. Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668281 Share on other sites More sharing options...
_zwb Posted September 30, 2023 Share Posted September 30, 2023 2 minutes ago, chirsg said: Cheating isn't a good solution. I'm referring to Mike's suggestion of adding methods that restores animal herds, not cheating. Read the comments first.... Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668282 Share on other sites More sharing options...
chirsg Posted September 30, 2023 Share Posted September 30, 2023 Just now, _zwb said: I'm referring to Mike's suggestion of adding methods that restores animal herds, not cheating. Read the comments first.... grass tufts are non renewable. Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668283 Share on other sites More sharing options...
_zwb Posted September 30, 2023 Share Posted September 30, 2023 2 minutes ago, Mike23Ua said: I mean.. you choose to activate incomplete content… I've also chosen to play this game and suffer. Technically speaking every issue in this game is caused by the player choosing to play. This argument means nothing. 6 minutes ago, Mike23Ua said: careless Careless? As if there's enough time to react and counter the hail, is it really a carelessness issue? It's like the boulders thing all over again... Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668284 Share on other sites More sharing options...
xhyom Posted September 30, 2023 Share Posted September 30, 2023 Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668285 Share on other sites More sharing options...
LitulLola Posted September 30, 2023 Share Posted September 30, 2023 11 minutes ago, _zwb said: Careless? As if there's enough time to react and counter the hail, is it really a carelessness issue? It's like the boulders thing all over again... There is no way your going to lose all your penned animals in the time it takes to setup the umbrella. They aren't meteors that would destroy and entire heard in one shot (I'd even take a few of them to do so) and if you lost a heard you can replace them and have counters that makes sure it won't happen again. It's not the end of the world. Tho I wish it was more of an impact than it is Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668291 Share on other sites More sharing options...
chirsg Posted September 30, 2023 Share Posted September 30, 2023 3 hours ago, Evelo said: This isn't Hamlet after all. The fact that this post has this many positive reactions goes to show how little people know about Hamlet. Hamlet is by far, the most harmful DLC when it comes to mobs, structures and gardens. Pig guards can light up your base in flames, pogs rummage through chests and iceboxes, Ancient herald drops flaming meteors from the sky and if you happen to like pogs and keep them penned up, they are liable to go extinct without a way to bring them back to life. @xhyom @Lossy15 @Q42 @HeatAndRun @Tortoise Guy @HowlVoid @Memetan I had to tag you all one by one because hamlet is detrimental to bases and shame on all of you for perpetuating that Hamlet is some sort of expansion that coddles your creations from destruction. I'll take a ban for telling the truth if it comes to that. Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668300 Share on other sites More sharing options...
xhyom Posted September 30, 2023 Share Posted September 30, 2023 7 minutes ago, chirsg said: The fact that this post has this many positive reactions goes to show how little people know about Hamlet. Hamlet is by far, the most harmful DLC when it comes to mobs, structures and gardens. Pig guards can light up your base in flames, pogs rummage through chests and iceboxes, Ancient herald drops flaming meteors from the sky and if you happen to like pogs and keep them penned up, they are liable to go extinct without a way to bring them back to life. @xhyom @Lossy15 @Q42 @HeatAndRun @Tortoise Guy @HowlVoid @Memetan I had to tag you all one by one because hamlet is detrimental to bases and shame on all of you for perpetuating that Hamlet is some sort of expansion that coddles your creations from destruction. I'll take a ban for telling the truth if it comes to that. You can literally set your base on fire and some pig will come and fix it for you for free with everything inside being completely safe. The giant flying bird literally does not land if you are on the city. Brambles do not spawn in the city. There's no meteor rain, no wild fire, no earthquake, I think there isn't much lightning too, so??? No Deerclops at winter, no Dragonfly at summer am I missing something? Hamlet exploration very is hard, making a safe base isn't lol Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668304 Share on other sites More sharing options...
Q42 Posted September 30, 2023 Share Posted September 30, 2023 19 minutes ago, chirsg said: The fact that this post has this many positive reactions goes to show how little people know about Hamlet. Hamlet is by far, the most harmful DLC when it comes to mobs, structures and gardens. Pig guards can light up your base in flames, pogs rummage through chests and iceboxes, Ancient herald drops flaming meteors from the sky and if you happen to like pogs and keep them penned up, they are liable to go extinct without a way to bring them back to life. @xhyom @Lossy15 @Q42 @HeatAndRun @Tortoise Guy @HowlVoid @Memetan I had to tag you all one by one because hamlet is detrimental to bases and shame on all of you for perpetuating that Hamlet is some sort of expansion that coddles your creations from destruction. I'll take a ban for telling the truth if it comes to that. I haven't even played Hamlet, much less brought it up in regards to base destruction. Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668316 Share on other sites More sharing options...
chirsg Posted September 30, 2023 Share Posted September 30, 2023 13 minutes ago, xhyom said: Hamlet exploration very is hard, making a safe base isn't lol People base near ponds for sprinklers. This is close to danger. Either I can type a 500 word essay on why I'm right or you can play devil's advocate and try to see things from my point of view. I'll provide you a small snippet, pig cities are usually situated on shards that aren't centermost to the mainland and it's not uncommon for people to uproot cities and get it closer to danger rather than going on huge treks to get modest amenities Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668317 Share on other sites More sharing options...
Popian Posted September 30, 2023 Share Posted September 30, 2023 Perhaps there can be a retrofitting where if the existing world had rifts enabled normally it will automatically disable them and give you the option to enable them again. Functional builds can be made to look nice and no one is forcing you to expand if it gives more trouble than you want to deal with. 1 hour ago, LitulLola said: I think we need more things in this game that aren't fixed by crafting one thing and everything is fine. Having a spectrum between accessible and weak to strong would be nice if it doesn't saturate the crafting menu (some options may not even need to be craftable). I feel like there was a missed opportunity with wetness where it could have been about seeking and building shelter that you'd have to visit every now and then to dry off until you get the Umbralla as the only 100% portable single slot option. Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668318 Share on other sites More sharing options...
chirsg Posted September 30, 2023 Share Posted September 30, 2023 1 minute ago, Q42 said: I haven't even played Hamlet, much less brought it up in regards to base destruction. That's why I tagged you. Hamlet is DANGEROUS for base creation. I won't let people believe that hamlet was ever an expansion that held your hand and let you do what you want in peace. You definitely can build in peace later on, but you need a whole lot of game knowledge and safety needs to be earned. Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668319 Share on other sites More sharing options...
Mysterious box Posted September 30, 2023 Share Posted September 30, 2023 3 hours ago, goblinball said: Ok but which do you think is more important ”immersion” or the game actually being fun Depends on your definition of fun some people like a little survival in their survival games. 5 hours ago, Green Crystal said: Sandbox games should respect the time players invest in their worlds with at least something trivial like not trying actively to destroy/sabotage player-built things. But now it's more like a mockery for trying to do something sound and longevous with more and more stuff that invades your base and you can do absolutely nothing to stop it (unless you find "just turn if off" a solution, which is not). But dst does respect the time you put into your world by adding in a optional endgame where survival is more of a focus rather than changing the sandboxy early game to mid game? Can't we have a game that respects survival players too? 5 hours ago, Green Crystal said: Well, saying all that, I like the idea of this new "hardmode". I like the enemy encounters, new bosses, not so much the new loot. You just have to stop implementing things that ruin my base, or at least make it managable. Like have a beacon to attract these gestalts and to not let them infest every plant I've ever planted. And these pillars are just another lightning rod with underground flavor to slap on every 15 squares of land, it was never fun or interesting, just a recourse sink. Look cool though, but tedious. Adding in a mechanic to remove every new mechanic "hardmode" adds completely defeats the point of a hard mode no? At that point it simply isn't a hard mode anymore it's just a mode you activate to get new toys. Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668321 Share on other sites More sharing options...
xhyom Posted September 30, 2023 Share Posted September 30, 2023 1 minute ago, chirsg said: People base near ponds for sprinklers. That's your choice, you can make a safe base 2 minutes ago, chirsg said: it's not uncommon for people to uproot cities and get it closer to danger That's your choice, you can still make a safe base 3 minutes ago, chirsg said: This is close to danger. Either I can type a 500 word essay on why I'm right or you can play devil's advocate and try to see things from my point of view. Why is that relevant tho? That just proves the point that things can happen to your base, even on a expansion that is focused at base building and tries a bit too much to keep the bases out of danger. People liked that post because they agree that the game isn't just peacefully base building, not that there should be an event that happens every 3 days that destroys everything, but something will probably happen eventually lol. Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668325 Share on other sites More sharing options...
Mysterious box Posted September 30, 2023 Share Posted September 30, 2023 3 hours ago, CuteC said: Rifts avoid destroying structures I am not sure what you're talking about. Also "just don't play any new content ever lol" ain't exactly a good solution. I mean why can't it be? It's not like post rift is going to be the only new content dst gets from now on they did say they were going to go back to some earlier game content eventually. Why can't we have a different content for different people? 3 hours ago, CuteC said: 2- Absolutely no one uses flingos, that's what oasis bases are for, you do not deal with wildfires. False Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668327 Share on other sites More sharing options...
chirsg Posted September 30, 2023 Share Posted September 30, 2023 2 minutes ago, xhyom said: My point is that Hamlet is dangerous to base building, but it has contingencies. That's my point. You can make it safe, but out the box, it's hostile and aporkalypse is definitely a base and resources killer. AGAIN, there are contingencies. A lot of which we still don't have in Together. Grass geckos being the number 1 talking point. We can't renew them. As long as tufts are non renewable, we do not have a contingency. Right now, we have hamlet's danger with none of the contingencies. I don't argue to win or lose. I argue to make this game better. Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668328 Share on other sites More sharing options...
Mysterious box Posted September 30, 2023 Share Posted September 30, 2023 3 hours ago, CuteC said: People that want the game to be nuclear warfare simulator or nerfed aren't in the same group, also hail is not something that makes the game hard just extremely annoying. This isn't nuclear warfare this is just a slight change to the norm. Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668329 Share on other sites More sharing options...
Lossy15 Posted September 30, 2023 Share Posted September 30, 2023 33 minutes ago, chirsg said: The fact that this post has this many positive reactions goes to show how little people know about Hamlet. Hamlet is by far, the most harmful DLC when it comes to mobs, structures and gardens. Pig guards can light up your base in flames, pogs rummage through chests and iceboxes, Ancient herald drops flaming meteors from the sky and if you happen to like pogs and keep them penned up, they are liable to go extinct without a way to bring them back to life. @xhyom @Lossy15 @Q42 @HeatAndRun @Tortoise Guy @HowlVoid @Memetan I had to tag you all one by one because hamlet is detrimental to bases and shame on all of you for perpetuating that Hamlet is some sort of expansion that coddles your creations from destruction. I'll take a ban for telling the truth if it comes to that. ... Why did you mentioned me...? I don't think hamlet is "haha casual city creator" man, i took an entire season to make a shitty base and died because i didn't prepared for the next season, this dlc is hard as hell and so different... and that's why i love it! Seriously i REALLY want an more risky environment on Dst (But at least one way to deal with it, yes, i want an aporkalipse like thing on dst, fight me). And about hamlet being a easy and comfy place to make a base and even your city, i never said it was, Thanks. Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668333 Share on other sites More sharing options...
HowlVoid Posted September 30, 2023 Share Posted September 30, 2023 59 minutes ago, chirsg said: The fact that this post has this many positive reactions goes to show how little people know about Hamlet. Hamlet is by far, the most harmful DLC when it comes to mobs, structures and gardens. Pig guards can light up your base in flames, pogs rummage through chests and iceboxes, Ancient herald drops flaming meteors from the sky and if you happen to like pogs and keep them penned up, they are liable to go extinct without a way to bring them back to life. @xhyom @Lossy15 @Q42 @HeatAndRun @Tortoise Guy @HowlVoid @Memetan I had to tag you all one by one because hamlet is detrimental to bases and shame on all of you for perpetuating that Hamlet is some sort of expansion that coddles your creations from destruction. I'll take a ban for telling the truth if it comes to that. I didn't even mention Hamlet but rather that they could add some base defense to solve your issue. But I'm against you now, *ahem*, a plague on your base! A plague on all your bases! May a swarm of locust come and ravish your rugs, your structures and your chester! Edit: actually they should add those as to the game. (And by plague I mean disease not the plant stuff they removed). Link to comment https://forums.kleientertainment.com/forums/topic/151286-klei-how-long-are-you-going-to-try-to-ruin-my-base-and-other-suggestions/page/2/#findComment-1668336 Share on other sites More sharing options...
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