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Walter is the "pineapple on pizza" of Don't Starve characters.


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5 minutes ago, july401 said:

What's the meaning of Pineapple on pizza?

"Pineapple on pizza" means a pizza with pineapple, a pizza that makes conflicts everywhere on the Internet (people can't accept others can like something that they don't).

5 minutes ago, Ulisesvolador said:

"Pineapple on pizza" means a pizza with pineapple, a pizza that makes conflicts everywhere on the Internet (people can't accept others can like something that they don't).

One's meat is another one's poison?

I was scared of Walter because he had a slingshot. I was worried ranged combat would be more accessible because of that. Blowdarts are obnoxious to farm for a good reason, ranged combat trivializes everything in the game and if there was an entire character dedicated to it I think it would have been bad for the game.

 

Then he released, and thankfully (I know I'm alone on this) the slingshot was extremely lacklustre, as I think it should be.

 

I like the rest of his kit, and his personality fits really well with the game. The Detective skin he has is also one of my favorite skin sets in the entire game, he owns that look. I know alternatives and easier access to ranged combat is becoming more and more common, the brightshade staff and Wolfgangs dumbell throwing, on top of Maxwells shadow duelists effectively being ''ranged'' combat but my opinion on them is pretty much the same(except the brightshade staff, because it rightfully sucks and feels more like a replacement of the weather pain for moonstorms and fuelweaver).

 

I heard UM removes his slingshot and focuses on the rest of his kit, and I am totally all for that. I'd rather they have given him a wide-range of scout-based perks and just did away with the slingshot.  Being able to start a fire with twigs, insta-tracking with a built in prey detector like Wurts tentacle detector so you can know to keep on a hunt, more efficient campfire cooking (restores more freshness when cooked), a portable ''easy base'' kit that can be deployed from the inventory, being able to send Woby out on his own to gather certain items....things like that.

 

Just really don't like the slingshot, even if it's bad now I'm worried a possible skill tree update will make him much more proficient with it. Wheeler has this issue in Singleplayer, too many threats can be circumvented by just pew-matic blasting anything you want and she already has a great I-frame dark souls dodge ability.

 

 

I don't like his Slingshot, and I think he could be made a better character if he were just changed to have it removed and be compensated in other areas for it. I know they won't do that though, so my problem with Walter is I don't like what he has the potential to become, and in his current state he isn't very good either so it's really picking between a weak character, or a character that has a playstyle I don't approve of. 

 

Want to make it clear that this is just me though, if he ends up becoming a sling-slinger that's just how things progress and I wouldn't give people crap for playing him.

6 hours ago, Dextops said:

im going to be honest i don't even know if a glass cannon character could work just due to how much armor protects you from hits.

A glass cannon could work if they had a downside where armor was less effective on them. Such as a portion of damage leeching through armor, and the rest going through the normal calculations. Or if they just straight-up couldn't use armor at all, and had a natural resistance that couldn't be improved.

2 hours ago, KeshS said:

I have played a lot of pubs, and I still never seen a good Walter player. His whole gameplay is just running around the map with Woby and performing annoying toot noises near a campfire. The only impressive video I seen him perform is very slowly killing bee queen with a slingshot.

Pubs aren't where you go to find good players.

Glass cannon doesn't mean you just up and die in one hit. I don't think I've heard of a game that employs armor, and simultaneously doesn't let ''glass cannons'' benefit from them. If you have 10hp with 90% armor it's still worse than having 150 hp with 90% armor.

If I felt to go on more explory and social aspects of the game while providing some minimal effort supportive things like tents and morsels for food he'd be my go-to. Extra storage is great for moving things from one location to another, his tents are good for general travel and less effort into making healing foods and lack of loss of sanity means you can just chill and do nothing for the most part.

If you feel like playing the game and hanging out and outputting just the minimal effort into being useful and nothing else I recommend playing him. He is the safe bet for that really.

If you find him lacking is because you focus mostly on his slingshot. For which, is powerful all things considered compared to most ingame weapons, but the part is lacking is the long loading time before the sling. Which probably will get touched up on his skill tree. 

He is not a "combat" character, but he is a "resourceful" one, along with the category I gave for characters like Willow, Wormwood, Wicker and such. Might not be always worth a swap but hey - 9 extra slots of storage and a boomerang alternative is NOTHING to scoff at with this game lol. He beats Wilson in that regard.

      -   -   -   -

I think Klei should try adding a "difficulty" filter for complexity and "first timer" recommendation for him to be played more, he'd fit very well with characters like Wilson, Wendy and Willow (still in that order for complexity) while being on top for best at camping, survival and supply carrier.

2 hours ago, Frosty_Mentos said:

I think Klei should try adding a "difficulty" filter for complexity and "first timer" recommendation for him to be played more, he'd fit very well with characters like Wilson, Wendy and Willow (still in that order for complexity) while being on top for best at camping, survival and supply carrier.

I have to disagree here he's a fairly hard character for a newcomer. The player needs a decent amount of understanding of the games mechanics to play him as he's far too punishing with mistakes for them. There's plenty of beginners who don't fully understand the concept of armor and end up getting hit by something immediately losing 60 to 100 sanity at once and being put in a death spiral without a way out. I'd argue recommending Walter as a beginner character is about as dangerous as recommending Warly.

 

2 hours ago, Frosty_Mentos said:

If you feel like playing the game and hanging out and outputting just the minimal effort into being useful and nothing else I recommend playing him. He is the safe bet for that really.

I'd argue Webber's a bit better in this aspect but Walter will often get less hate than Webber so that's probably a fair choice.

 

Honestly to me, when I think of walter I have two main reactions:

I love him conceptually, but I never can find a good time to use anything other than woby.

and also I can't help but compare him to wormwood, the other perk soup character, and find him extremely lacking.

Let me explain

 

to me, walter is a lot like pre-skilltree woodie. It's not that walter is bad, or that he has no worthwhile perks, or an unmanagable downside. I just can't really find a good reason to pick him either. the exploration speed is nice of course, and the slingshot is fun enough to use. but I don't go "oh boy I can't wait to do X as walter"

as pre skilltree woodie, it was exactly the same. being able to explore as goose is great in the first 10-20 days, and being able to use moose to do certain things is nice. but what IS the main use here. I always just felt like I'm in a limbo of waiting for my "this is where this character shines" moment. I can turn into the moose and kill some spiders, heck even a couple dens worth, and it's great, except if I was wendy abigail could have done it without me even doing anything, or wormwood could have just facetanked with bramble husk and laughed the spiders off. I can turn into beaver and chop some trees down, that's good, it's some perk variety, I can do multiple things, but I can't chop all that fast, and i've already got lucy, and it's not like pickaxes are that much slower. transforming is a lot of "I could transform to do this task, or I can just do it the regular way and save time overall". Post skilltree woodie at least I can genuinely kill bosses with very little prep time, even less than wolfgang, or explore the ocean faster than a fully kitted boat, or just flat out reveal the island locations. I look foward to killing nightmare werepig the SECOND I see him, or rushing to the ruins as goose, then clearing as moose, then harvesting as beaver. it feels like I am given a good incentive to use every bit of his kit, or at least as much of his kit as I want to use.

but as walter? I just am looking for a good reason to use my slingshot, and it's just not there. like "OH BOY MORNING, TIME TO" sit and kill birds? I guess? I mean gold rounds are... pretty efficient? like I get 5 morsels per 10, and can trade 1 back for the ammo back, so, its pretty nice I suppose..? I could use the slingshot in an actual fight, but between you and me, I get hit WAY more often trying to use the slingshot than just kiting normally, because it has such a long windup that a warrior spider can walk offscreen and pounce before I can finish killing this one spider that takes two shots. It's also simultaneously worthless for boss fights, because I would have comparable dps with an axe.

Am I supposed to actually... use this for something?

and the special ammo helps basically not at all:

Oh goodie, I can use the poop pellets to make that one tallbird go away

man, I'm so glad I made a full 60 stack of freezing pellets

cursed rounds are effective and worth making

- all statements uttered by crazy people.

 

Having woby is great, the extra inventory? VERY nice. movement speed buffs? always amazing. can be pet? 10/10 the absolute best boy.

But woby is just not nearly as good as an actual beefalo, which is ironically encouraged to be tamed as walter. walter, the character with a ridable mount, is encouraged to replace that same mount with a regular ass beefalo, that any other character can have, and has NO bonuses to using them.

At least wormwood can use his easily refueled via arm mushroom farms to heal them with blue mushrooms, or farm for dragon pies or SOMETHING.

When is walters "good times" coming. Is it before or after I replace his best perk with a generic ridable shaggy not-dog.

it's not that walter SUCKS, he doesn't. He has nothing at all holding him back from being JUST as strong as wilson. but it's hard to justify making a marble farm for a weapon that would only be barely worth using if it had unlimited ammo.

57 minutes ago, Copyafriend said:

to me, walter is a lot like pre-skilltree woodie. It's not that walter is bad, or that he has no worthwhile perks, or an unmanagable downside. I just can't really find a good reason to pick him either. the exploration speed is nice of course, and the slingshot is fun enough to use. but I don't go "oh boy I can't wait to do X as walter"

as pre skilltree woodie, it was exactly the same. being able to explore as goose is great in the first 10-20 days, and being able to use moose to do certain things is nice. but what IS the main use here. I always just felt like I'm in a limbo of waiting for my "this is where this character shines" moment. I can turn into the moose and kill some spiders, heck even a couple dens worth, and it's great, except if I was wendy abigail could have done it without me even doing anything, or wormwood could have just facetanked with bramble husk and laughed the spiders off. I can turn into beaver and chop some trees down, that's good, it's some perk variety, I can do multiple things, but I can't chop all that fast, and i've already got lucy, and it's not like pickaxes are that much slower. transforming is a lot of "I could transform to do this task, or I can just do it the regular way and save time overall". Post skilltree woodie at least I can genuinely kill bosses with very little prep time, even less than wolfgang, or explore the ocean faster than a fully kitted boat, or just flat out reveal the island locations. I look foward to killing nightmare werepig the SECOND I see him, or rushing to the ruins as goose, then clearing as moose, then harvesting as beaver. it feels like I am given a good incentive to use every bit of his kit, or at least as much of his kit as I want to use.

but as walter? I just am looking for a good reason to use my slingshot, and it's just not there. like "OH BOY MORNING, TIME TO" sit and kill birds? I guess? I mean gold rounds are... pretty efficient? like I get 5 morsels per 10, and can trade 1 back for the ammo back, so, its pretty nice I suppose..? I could use the slingshot in an actual fight, but between you and me, I get hit WAY more often trying to use the slingshot than just kiting normally, because it has such a long windup that a warrior spider can walk offscreen and pounce before I can finish killing this one spider that takes two shots. It's also simultaneously worthless for boss fights, because I would have comparable dps with an axe.

Am I supposed to actually... use this for something?

and the special ammo helps basically not at all:

Oh goodie, I can use the poop pellets to make that one tallbird go away

man, I'm so glad I made a full 60 stack of freezing pellets

cursed rounds are effective and worth making

- all statements uttered by crazy people.

 

Having woby is great, the extra inventory? VERY nice. movement speed buffs? always amazing. can be pet? 10/10 the absolute best boy.

But woby is just not nearly as good as an actual beefalo, which is ironically encouraged to be tamed as walter. walter, the character with a ridable mount, is encouraged to replace that same mount with a regular ass beefalo, that any other character can have, and has NO bonuses to using them.

At least wormwood can use his easily refueled via arm mushroom farms to heal them with blue mushrooms, or farm for dragon pies or SOMETHING.

When is walters "good times" coming. Is it before or after I replace his best perk with a generic ridable shaggy not-dog.

it's not that walter SUCKS, he doesn't. He has nothing at all holding him back from being JUST as strong as wilson. but it's hard to justify making a marble farm for a weapon that would only be barely worth using if it had unlimited ammo.

This pretty much perfectly sums up the Walter experience I love playing him but you never feel that pay off you get with other characters or even that "this is what I do well" moment. Personally I feel like every character usually has at least one main ability their known for and that's usually the reason people pick them unfortunately for Walter his is usually the slingshot.

42 minutes ago, Mysterious box said:

The player needs a decent amount of understanding of the games mechanics to play him as he's far too punishing with mistakes for them. There's plenty of beginners who don't fully understand the concept of armor

That's where I disagree, because that applies to practically most characters (that's not a Wigfrid) before learning about concept of armor. It's prolly most crucial thing to learn in DST if you wanna progress anywhere, to where newbies that join don't do that unless someone helps them to do that or they brute force to learning the hard way. One bonus is that at least early in the game you can learn by collecting more things and avoiding most enemies including hounds by using other mobs. Other friendly mobs or sources that could deal with something is most common way to avoid fighting and letting them duke it out.

48 minutes ago, Mysterious box said:

getting hit by something immediately losing 60 to 100 sanity at once and being put in a death spiral without a way out. I'd argue recommending Walter as a beginner character is about as dangerous as recommending Warly.

He has his hat which lasts a while and keeps him sane which really is probably best thing to be offered early for a new player. Since he won't lose sanity from anything but combat he likely will be best choice if you choose to avoid combat entirely till learned. It's not like the only way to play the game and learn it is through fighting hand in hand... The whole game is around doing anything to accomplish anything. Like forcing bosses to fight each other, letting pigs fight the hounds, making gunpowder to eliminate a threat, setting fire to enemies to distract them... 

Warly is danger to ENTIRELY another level due to his complex needs to feed because playing him you actually HAVE to know about the foods you can cook and combat in the game to keep that variety to finding other ways of sustain. Walter is a lot more passive than him, he actually makes cheap portable tents with 10 uses which can give all those stats back with fair ease.

1 hour ago, Mysterious box said:

I'd argue Webber's a bit better in this aspect but Walter will often get less hate than Webber so that's probably a fair choice.

Yea I'm not arguing that Webber's getting much more consistent hate than Walter, but Walter's getting rather unnecessary hate for just being above average but nothing 'interesting' or whatever would people hate him for these days. Allergies he has definitely is the harshest thing.

11 minutes ago, Frosty_Mentos said:

He has his hat which lasts a while and keeps him sane which really is probably best thing to be offered early for a new player. Since he won't lose sanity from anything but combat he likely will be best choice if you choose to avoid combat entirely till learned. It's not like the only way to play the game and learn it is through fighting hand in hand... The whole game is around doing anything to accomplish anything. Like forcing bosses to fight each other, letting pigs fight the hounds, making gunpowder to eliminate a threat, setting fire to enemies to distract them... 

bro i’m not gonna lie i hate when people act like completely unreasonable solutions are not only reasonable, but expected. How many bosses can you reasonably make fight eachother? You can get bearger to fight some bosses, and you can get the eye/twins of terror, otherwise you’re on your own. And for a noob, summoning the EOC is a good way to have both bosses kill you together.
 

lighting enemies on fire is literally the single worst strategy in the game, i would rather just not fight deerclops than kill his ass with fire and not only lose the drops but have to spend the time to either set up a method to kill him with fire (literally an exploit), or lighting him on fire repeatedly to almost no actual effect. 
 

and gunpowder is a massive noob trap, it has like 3 uses, and 2 of those are “weaken enemy before killing in the traditional way”.

bro, health bars and seeing enemies health is a MOD, you cant just know how strong an enemy is without looking it up, and most people dont do that the first couple of times they pick up a game. How strong enemies are and how they interact is something they know NOTHING about at first. 

All a noob knows how to do at first is hit things with weapon, and “weapon” is typically an axe.

fighting is NOT to be avoided in this game, the literal best thing you can do is to kill most creatures.

how do you preserve food? Kill clockworks. How do you get food easily? Kill koalaphants. How do you heal easily? Get a bird, put in a cage, and feed it the meat from killed creatures for eggs, egg + meat plus veggies is good healing. Or alternatively, use (also meat) honey nugget/ham. 
 

Almost every problem is best solved by kill x. 
 

And what does walter do? Oh yeah he teaches newer players to mine all the gold so they can use the gold rounds to kill single pigmen for the large meat to keep themselves fed a little longer. Because melee combat is dangerous and at least they can dodge if they attack from this far away.

but if they DO get hit? They wont heal.

like at all.

you do realize i had well over 300 hours before i learned that butterfly wings were good for healing, and thats only because i installed a food stat” mod.

so what happens when they take 30 damage from a pig?

well their health goes down 30, and their sanity goes down by 30 or 60, and then keeps going down. Until they die more or less. Because walter loses sanity over time when he’s hurt, and they didnt wear armor, because they don’t know its importance.

walter is WORSE than warly for a new player, because while warly might kill and confuse a new player, walter will teach them terrible habits while leaving them ignorant of how sanity normally works.

18 minutes ago, Frosty_Mentos said:

That's where I disagree, because that applies to practically most characters (that's not a Wigfrid) before learning about concept of armor. It's prolly most crucial thing to learn in DST if you wanna progress anywhere, to where newbies that join don't do that unless someone helps them to do that or they brute force to learning the hard way. One bonus is that at least early in the game you can learn by collecting more things and avoiding most enemies including hounds by using other mobs. Other friendly mobs or sources that could deal with something is most common way to avoid fighting and letting them duke it out.

Problem is beginners generally don't know these tactics which is why I say Walter only works when they have some level of understanding. You can even hop on any public server with a Walter with a low day count you'll usually see dead by terror beaks within the first 6 to 10 days with longer day count Walter's generally being more experienced players.

22 minutes ago, Frosty_Mentos said:

Yea I'm not arguing that Webber's getting much more consistent hate than Walter, but Walter's getting rather unnecessary hate for just being above average but nothing 'interesting' or whatever would people hate him for these days. Allergies he has definitely is the harshest thing.

Considering how high the bar is set I would just consider Walter average not as a bad thing though.

37 minutes ago, Copyafriend said:

how do you preserve food? Kill clockworks. How do you get food easily? Kill koalaphants. How do you heal easily? Get a bird, put in a cage, and feed it the meat from killed creatures for eggs, egg + meat plus veggies is good healing. Or alternatively, use (also meat) honey nugget/ham. 
 

Almost every problem is best solved by kill x. 

Just consider how good meat items are in vanilla DS compared to vegetarian items. You get so much food from killing one Koalafant that things like the original farms look like noob trap options by comparison.

Maybe the devs wanted to reward fighters relative to pacifists.

2 hours ago, Copyafriend said:

Snip

I gree with that post. Walter indeed has nice kit, but frequently these are so small things, that don't really have proper chance to shine. I suspect he is best for his perma-immortal chester and worse beefalo he could do gathering all lose stuff around (or doing clean map day) but in truth any character can do that...

Walter is one of the best characters for experienced players looking to speedrun bosses (which is the definition of a strong character in my books).

People really underappreciate the strength of having beefalo speed and utility without needing to tame a beefalo. It takes around 22 days to tame an ornery beefalo but for them 20days you are taming it, it only does 34damage. Meaning its better for experienced Walter players to dismount from their beefalo to use a hambat for boss fights as the fight itself will be much quicker fought on foot.

However Walter can get that incredible 60% speed boost of a beefalo without wasting time crafting a bell, saddle and gettin bucked for days. This has really really good boss rushing ability. 

The extra storage space, speed and slingshot means Walter is really good at quickly finding and relocating bunnymen hutches to the surface and using them to help kill bee queen and crab king easily. Bee queen is a nightmare to solo with only the slingshot but with 9 bunnymen with football helmets, the fight goes from 4days using around 400 thulecite rounds to 2days using 200 thulecite rounds (u end up using less than 200 rounds but crafting 200 thulecite rounds isnt that hard).

Walter can rush dragonfly, ancient guardian, nightmare werepig and shadow chesspieces before day 24 consistently while also having the surface, caves, lunar and ruins all mostly explored. The amount of progress a skilled walter can achieve quickly is insane.

And at the end of the day, if i can achieve more as Walter in a shorter space of time than if i played any other character then Walter is simply better than every other character. (Only Wolfgang, wx and maybe wigfrid would be competitive against Walter for boss rushing, wolfgang and wigfrid save on combat time for bosses but Wx and Walter save travel time)

2 minutes ago, Gashzer said:

Walter can rush dragonfly, ancient guardian, nightmare werepig and shadow chesspieces before day 24 consistently while also having the surface, caves, lunar and ruins all mostly explored. The amount of progress a skilled walter can achieve quickly is insane.

Bro, i can do all of this as any character with a regular beefalo too. Maybe add like 5 days to account for actually finding the beefalo, but yeah. What you’re saying is flat out dumb.

yes. Walter has “fast” and if you’re talking about a “fast” competition like speedrunning, then walter is a good pick. But while moving quickly IS a very powerful perk for accomplishing a lot as a skilled player.

And this is the important part, try to pay attention here:

 

MOST PEOPLE ARENT SPEEDRUNNING.

 

yes obviously if you are trying to get a lot of stuff done as fast as possible, movement speed is as strong of a perk as its possible to have. 
 

but. And this is also pretty important: movement speed just isnt very important to the average player.

 

yes. Its nice. Of course i want to get to where i’m goin asap. But most players arent going very far. If you’re boss rushing, then yes its: find pig village, find ruins, explore ruins, kill guardian, bring back thulecite gear, kill relevant aboveground bosses.

but the thing you’re really not mentioning is:

none of what you’re saying is particularly caused by you playing walter.

you arent suddenly better at rushing ruins or killing the ancient guardian or killing dragonfly or the shadow pieces.

in fact you’re arguably worse because you have to deal with walters downside while fighting.

You just got to the area with the stuff you need sooner.

and thats a super strong perk if you’re speedrunning.

if you’re not… eh.

i love getting to the ruins quickly when i wanna go there, but i dont typically fight the ruins before summer.

why?

because it literally trivializes all combat.

90% damage reduction helms at crazy high durability makes combat a breeze, i dont like spending my first ten days trivializing the game for myself. All combat is is: armor weapons and healing. The crowns cover all armor for the next four bosses you’ll fight while cutting the healing needed in half compared to the major alternative (football helms)

and all you need weapon wise is a hambat, also known as one werepig kill.

 

 

Speedrunners are the vegans of the dont starve franchise i swear to god.

”uhhh if i speedrun i can get x y and z done” yeah obviously, so can the rest of us, that doesn’t make the CHARACTER GOOD, it means that you’re good at the game.

congrats, have a cookie, and shut up until you have an actual point to make other than “heh he go fast tho”

 

 

4 minutes ago, Copyafriend said:

Snip

 

Walter go fast is literally all i need to say. There is a reason people check for 3 mactusks when creating new worlds. Speed is king in DST and Walter is the king of kings :wilsoalmostangelic:

And boss rushing is a great metric to use for determining the actual skill-ceiling of a character. Walter is bad for casuals i 100% agree. But by god hes awesome for good players.

 

13 minutes ago, Gashzer said:

 

 

Walter go fast is literally all i need to say. There is a reason people check for 3 mactusks when creating new worlds. Speed is king in DST and Walter is the king of kings :wilsoalmostangelic:

And boss rushing is a great metric to use for determining the actual skill-ceiling of a character. Walter is bad for casuals i 100% agree. But by god hes awesome for good players.

 

Yea speed is king but there's a additional layer of context to that which is often overlooked being speed is king in combat and Woby doesn't really translate into combat since the only way you can fight with Woby is the slingshot which is notoriously bad for combat. 

30 minutes ago, Copyafriend said:

yes. Walter has “fast” and if you’re talking about a “fast” competition like speedrunning, then walter is a good pick. But while moving quickly IS a very powerful perk for accomplishing a lot as a skilled player.

I don’t think a speed runner would ever use Walter 

6 minutes ago, Mysterious box said:

Yea speed is king but there's a additional layer of context to that which is often overlooked being speed is king in combat and Woby doesn't really translate into combat since the only way you can fight with Woby is the slingshot which is notoriously bad for combat. 

The question is how much speed do you actually need for combat? Does kiting slightly faster even increase overall dps that much? Probably not. From playing Wx the insane speed can almost be too much sometimes.

A thulecite club and mag which you can obtain without needing to wait for mactusk, is more than enough to kite the majority of bosses easily. You can stack cheaply made cobblestone roads for shadow rook.

Speed is more important for getting from point A to point B. Because you will spend 95% of your time not fighting bosses. So wobys big speed boost is better than wormwoods for example.

5 minutes ago, Dextops said:

I don’t think a speed runner would ever use Walter 

Exactly! But they should! The entire community is sleeping on Walters strength because of stupid preconceptions. His downside is only a downside if you get hit so skilled speedrunners in our community shouldnt have any issues using Walter.

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