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What Character Personality do you HATE


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I dislike wickerbottoms quotes when it's just an observation. A shame really because with the little we know shes just a sweet old lady who loves cats (and magic which is apparently real)

We get some of it thru quotes, i just wish we got more of it. Unfortunetely,  for now, i dislike playing her as she doesnt show enough of her personality

3 hours ago, KM_Harrowick said:

I can't stand the Wickerbottom quotes where she just says the scientific name of things, I get why she might label things as such since she is really well learned, but it just adds nothing for me and makes her extremely bland in my eyes. 

I also agree with @abrocator about Warly, I adore his gameplay, and I get that he is a culinarian with experience, but all the "could use [ingredient]..." food inspections aren't all that interesting, maybe there could've been some fun quotes about his experience as a chef based on the dishes, but yeah. (I do like all of his non-food examinations and personality, though!)

Wickerbottom's quotes are S teir. Anyone who likes them is 200iq and anyone who dislikes them are 1iq.:-D

Wurt. 

 

Less because of her personality in a vacuum, but because she's the last in a frankly excessivly long line of "Monster but actually a silly guy" characters that really lost their appeal 2-3 characters in. 

 

First we had Webber, who was the origninal "Monster but silly goofy guy" 

Then a few years later we got Wortox, was was also a silly goofy guy, but had some depressed undertones to help differenciate him from Webber. 

Then we got Wormwood, who's not technically a monster but is still non-human, and once again is just a freindly, silly little guy. 

And then we got Wurt, who is the fourth character to be "monster but silly". Which means that nearly a fourth of the characters fit under this one archetype. 

And the whole point of this archtype is juxtoposition. You take one thing that people have certain expectations for, and then subvert those expectations for humor. But that juxtoposition is lost when you keep doing it over and over again. 

 

If they HAD to keep Wurt as another "silly" character. Then they should have juxtaposed that even further. Such as, say, by making Wurt pro-fascist. That way you have the initial juxtaposition of "Monster character is actually silly", but then further juxtapose that with "Silly character is actually one of the worst people society has to offer". It's funny because it takes your expectations and subverts it. 

Also I chose "Wurt should have been a fascist" specifically because there's also the added humor in the character who absolutely hates pigs being a "fascist pig" themselves. 

Hate? Too strong of a reaction, too passionate. More like a mild dislike: of Wurt and Webber players (yes, accent on the ones in front of the keyboard) that either build too many swarm-spawners for their respective followers to bring lag to dedicated servers (well, is more of a game/KLei design issue) and/or don't tend to their followers, which in turn begin to run amok in pub/communal camp/etc. Or Wanda players "camping" MacTs each winter, "hoarding" tusks for their TP points even when other people don't have basic Canes. But from pure-design pov I don't really dislike any character, they have their purposes/game-play styles. Perhaps Wanda is pretty strong from both combat and utility points, yet nothing to the level of "hateful" sentiments.

Maxwell

Because I actually love him but after playing him and mostly ever using minions for any or all situations I realize how sloppy my kiting and other combat abilities become. I just become lazy with him most of the time while he is a huge time saver he deteriorates my basic skills if played for too long. 

4 hours ago, Fufuji said:

I dislike the way Wortox talks as he apparently knows the Constant more than any other survivors but he just won't put all cards on the table. 

Cant stand Wortox for this reason. Having a character who apparently knows everything and can go anywhere feels like it cheapens the mystery of the story and other characters' desperation to escape.

2 hours ago, Theukon-dos said:

Wurt. 

 

Less because of her personality in a vacuum, but because she's the last in a frankly excessivly long line of "Monster but actually a silly guy" characters that really lost their appeal 2-3 characters in. 

 

First we had Webber, who was the origninal "Monster but silly goofy guy" 

Then a few years later we got Wortox, was was also a silly goofy guy, but had some depressed undertones to help differenciate him from Webber. 

Then we got Wormwood, who's not technically a monster but is still non-human, and once again is just a freindly, silly little guy. 

And then we got Wurt, who is the fourth character to be "monster but silly". Which means that nearly a fourth of the characters fit under this one archetype. 

And the whole point of this archtype is juxtoposition. You take one thing that people have certain expectations for, and then subvert those expectations for humor. But that juxtoposition is lost when you keep doing it over and over again. 

 

If they HAD to keep Wurt as another "silly" character. Then they should have juxtaposed that even further. Such as, say, by making Wurt pro-fascist. That way you have the initial juxtaposition of "Monster character is actually silly", but then further juxtapose that with "Silly character is actually one of the worst people society has to offer". It's funny because it takes your expectations and subverts it. 

Also I chose "Wurt should have been a fascist" specifically because there's also the added humor in the character who absolutely hates pigs being a "fascist pig" themselves. 

You know I was understanding the first half the of the post and then we got to the wurt fascism arc and how I’m just confused

 

edit: ok now thinking it over I think wurt may already be a fascist going off the google definition I saw for 5 seconds but I don’t wanna push this further in case Joew kills me.

13 hours ago, MostMerryTomcat said:

Hate? Too strong of a reaction, too passionate. More like a mild dislike: of Wurt and Webber players (yes, accent on the ones in front of the keyboard) that either build too many swarm-spawners for their respective followers to bring lag to dedicated servers (well, is more of a game/KLei design issue) and/or don't tend to their followers, which in turn begin to run amok in pub/communal camp/etc. Or Wanda players "camping" MacTs each winter, "hoarding" tusks for their TP points even when other people don't have basic Canes. But from pure-design pov I don't really dislike any character, they have their purposes/game-play styles. Perhaps Wanda is pretty strong from both combat and utility points, yet nothing to the level of "hateful" sentiments.

Merms causing lag is a myth, spiders lag because they push each other and there can be hundreds of them, where as merms avoid that and there is way less merms.

Most of the character if not all are monothematic (food, fire, merms, science, wood, plants...), so if I have to choose which character I don't like for his theme will be Wendy, cuz I find her depression boring, yea sometimes she shines a little with some quotes and interactions with Webber, but it annoys me how a 10 years old girl tell me how cruel is the world.

My contribution to this ridiculousness  I'm having way too much fun with this

bruh.thumb.png.06da228c4ac369a9c946f191b7fb1563.png

In terms of in-game personality I feel like WIllow and Wendy have the most to offer (they bring up a lot about their lives and past)

Wilson and Maxwell are the same but to a lesser extent, Maxwell gets the HATE because he's so vague about ancient stuff/nightmare throne

Wigfrid is just funny to me...you can really tell that she's just playing a persona

I love Winona but her quotes just make her out to be female Wilson

WX-78 has some interesting quotes and even though the personality isn't the nicest I do like the blunt way WX talks about hating Wagstaff

Webber outdoes Wurt in cuteness imo and for that reason she's a bit more forgettable than him

Wormwood...we don't talk about Wormwood

and the rest are pretty self-explanatory.

I forgot some but that in itself tells you enough about how I feel about their personalities.

 

Spoiler

Empty version

blank.thumb.png.2654e5e4e1353bb3a602a19b65266c6d.png

 

21 hours ago, Dextops said:

You know I was understanding the first half the of the post and then we got to the wurt fascism arc and how I’m just confused

 

edit: ok now thinking it over I think wurt may already be a fascist going off the google definition I saw for 5 seconds but I don’t wanna push this further in case Joew kills me.

Merms practice something more like feudalism than fascism I think

Just now, Cheggf said:

Merms practice something more like feudalism than fascism I think

Idk they seem to believe in a natural social hierarchy based on species which is a part of fascism and wurt is vegan like another notable fascist 

10 hours ago, Jakepeng99 said:

Merms causing lag is a myth, spiders lag because they push each other and there can be hundreds of them, where as merms avoid that and there is way less merms.

Having 30 merms would cause the same amount of lag as having 30 spiders, movements don't really cause that much lag. It's the entities' brains(AI) that do so, as there are too much data to be calculated. Yes there aren't that many merms as spiders early on but it's only a matter of time to set of enough merm houses to cause lag.

Also merms move a lot too, from my experience they always wander around when I'm idling, and quickly run back when they're too far away. I haven't seen spiders doing so, they always stand still next to Webber(staring at you with that creepy smile), only move when they get too close to owner.

10 hours ago, Jakepeng99 said:

Merms causing lag is a myth, spiders lag because they push each other and there can be hundreds of them, where as merms avoid that and there is way less merms.

Then maybe you care to elaborate why community servers like DST Don't Fight or DST Survivors banned people from building more than 10-15 Merm huts per shard, especially if placed in same space, more-so if close to where people congregate frequently (aka close/inside main communal camp)? Discords of which you are quite a vocal member of and perfectly know these rules they came up after intensive testing. Or why people making 30 Merm huts on Official KLei servers leads to lag so bad to the point server becoming unplayable and eventually crash? Matter of fact is what you wrote is completely wrong. It's about spawners and entities on screen, entities with trackable HP bars and inventories. Lag is caused by the render of such HP entities, be it either a proverbial ton of Walls, Light Bulbs, Spiders, Merms or Pig farms.

4 minutes ago, MostMerryTomcat said:

spawners and entities on screen

I am talking about entities on screen, no point discussing anything constantly off screen,

6 minutes ago, MostMerryTomcat said:

trackable HP bars and inventories

You are telling me, some walls(health component) and chests(container component) causes the same amount of lag as merms and spiders? That's just ridiculous, I'd be lagging to death by my Dragonfly walls. I'm not 100% sure about what causes lag&takes up resource, but I'm certain that entity brains cause way more lag than entity components.

51 minutes ago, _zwb said:

I am talking about entities on screen, no point discussing anything constantly off screen,

You are telling me, some walls(health component) and chests(container component) causes the same amount of lag as merms and spiders? That's just ridiculous, I'd be lagging to death by my Dragonfly walls. I'm not 100% sure about what causes lag&takes up resource, but I'm certain that entity brains cause way more lag than entity components.

Did I wrote anywhere in my reply of a directly proportional correspondence between 1x Spider/Merm and 1x Wall? No. I'm writing about "mega-base" attempts spawning 1 biome that have 1k+ decorative Walls (all available materials), 50-70 "loitering around" Lightbugs (for light), Grassfarm where Lizards spawned (and enclosed) etc. The type of (HP-component) stuff packed into 2-3 screens-distance that will make server stutter in the end. Too damn many entities. That and/or 20-30 Merm Huts/Pig Homes/Rabbit Huts packed together in around 1x screen-distance - yes, here the AI of mobs is mostly at fault. Or 10x Spider Nests+, which at evening-night will, once again, take server into "the red zone of death" when their behavior/AI-component mobs spawn. People should be sensible in pubs and not needlessly strain them with "overkill" setups just for show. Setups that make core-design for characters such as Webber & Wurt.

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