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Hostile flare should spawn mactusks even if there's no alive family in the world


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Unlike spawning powder monkeys and deerclops, the hostile flair won't spawn mactusk family if all mactusk families are already dead. Even if they're alive when the flair is lit, they won't leave their home if the time is dusk or night, sending only two ice hounds. So currently the hostile flair is almost unusable for hunting mactusks. Why don't just let the flair spawn a new mactusk family? Like the flair does on deerclops and monkeys. Everything about the mactusks are full of RNG, the triple mactusk biome is random when the world is generated, and their loots drop randomly. Even if they endlessly spawns from the flair, their loots are still not guaranteed. Giving the players a way to control RNG with their effort is surely a good thing to have. An option to kill several deerclops in one winter definitely made the game better not worse. I hope the flair works also to farm mactusks more than their respawn cool down limits.

 

tl:dr; the hostile flair should spawn Mactusks even if all of them is dead.

16 minutes ago, Captain_Rage said:

The amount of these threads is very cringy. No, it "should" not, because the loot is not supposed to be guaranteed and the game is better off without a million crutches.

I mean if you want to get technical… there are several methods of obtaining MacTusk loots outside of actually having to fight MacTusks, I don’t know what it is about this particular mob but they are my SWORN ENEMY of the DS & DST franchise (probably because of how they chase you down relentlessly and sniper shot you from a distance) I am also not sure if playing on Console makes a difference or not (because aiming and range are both equally terrible on console) but if the way I’m SUPPOSED to fight these things is with ranged weapons then, they’re automatically my least favorite mob in the entire game, the amount of times I’ve died to these things are absolutely staggering in numbers.

Rant Aside: You can obtain Tam’O Shanters and Walking canes from several other places, the easiest way to get them (outside of wandering up on a freebie in a failed survivors set piece) is by sleeping next to a fully decorated Winters Feast Tree in free Holiday gifts. You can also obtain them from Klaus Loot Sack, and Walking Canes from Sunken Chests if you just venture out to sea on a Wooden Platform with a Pinching Winch on it and drop it over into a Shady looking spot of water (you’ll also get a ton of useless bundle of thanks/shell clusters.. which I’ve found one good use for in breaking the shell bells with a hammer and crafting Shell Bumpers for boats, but that’s besides the point)

If people are looking to farm exclusively just the tusks (and not the hat or cane) then they can use a deconstruction staff on a Cane to get Tusks.

That said… I agree with the OP that something labeled as a “Hostile” Flare should spawn Hostile Mobs, or turn peaceful mobs Hostile to yield better loot drops upon killing them.

15 minutes ago, Captain_Rage said:

The amount of these threads is very cringy. No, it "should" not, because the loot is not supposed to be guaranteed and the game is better off without a million crutches.

Cringe

36 minutes ago, Captain_Rage said:

The amount of these threads is very cringy. No, it "should" not, because the loot is not supposed to be guaranteed and the game is better off without a million crutches.

Is this bait or smth

its not a crutch it’s just a qol feature to prevent mactusk rng (which is just artificial difficulty) from screwing ppl over as much 

if someone is willing to summon and fight extra mactusks just to get some extra tusks or tams then I say they’ve earned it 

nothing about mactusk rng is difficult or “uncompromising” it’s just annoying and inconvenient 

Yes, according to you people having every player spawn into a world with a Bone Helm and a Walking Cane and three stacks of Jellybeans is a quality of life thing because then you don't even need to play the game.

40 minutes ago, Captain_Rage said:

Yes, according to you people having every player spawn into a world with a Bone Helm and a Walking Cane and three stacks of Jellybeans is a quality of life thing because then you don't even need to play the game.

Love the completely unrelated comparison strawman for no reason 

I love 12 people servers fighting over 1 walrus camp tams, and tusks, seen 1 fall apart that way before (before woodie skilltree)

Just sounds like a QOL feature, it can summon deer clops infinite number of times, why not walruses? for a cup of tea of course, no murder.

36 minutes ago, Well-met said:

 

"quality of life" apparently means "free buffs" to half this playerbase

 

It’s literally not free though?? You have to like, still craft the hostile flare and actually fight mactusk 

Letting hostile flare summon infinite mac tusks doesn’t make the game any easier, it just gets rid of the artificial limitation on the amount of Mac tusks you can get per winter, which is just an annoyance, not a challenge; especially with how dependent on rng they and their drops can be.

5 hours ago, Nnumber3 said:

I love 12 people servers fighting over 1 walrus camp tams, and tusks, seen 1 fall apart that way before (before woodie skilltree)

Just sounds like a QOL feature, it can summon deer clops infinite number of times, why not walruses? for a cup of tea of course, no murder.

Wait… what?

Nintendo Switch is limited to maximum of 4 Players.

Xbox One (and in extension Also Series X/S) is limited to 6.

6 players in my experience is enough to easily overcome every boss in the game.

12?!?! Where the hell did you get 12?! Is that a mod?? Or a hack??? Yikes… I shiver to think what DST would be like with more then 6 players roaming around.

No Wonder y’all fight over who gets loot..

1 hour ago, Mike23Ua said:

12?!?! Where the hell did you get 12?! Is that a mod?? Or a hack??? Yikes…

That's like the default dedicated server capacity on PC.

All official servers have 12 player slots.

1 hour ago, Mike23Ua said:

I shiver to think what DST would be like with more then 6 players roaming around.

No Wonder y’all fight over who gets loot..

I don't get it do consoles only have Small worlds or something?

Cause Huge worlds are a thing on PC and they are perfectly suitable for 12+ players.

Tho yea some rarer resources might be a struggle to get. Otherwise it's fine.

12 hours ago, Dextops said:

Love the completely unrelated comparison strawman for no reason 

You mean they don't want tusks as guaranteed loot due to sheer entitlement? That is great, because that is how the game plays out.

29 minutes ago, Captain_Rage said:

You mean they don't want tusks as guaranteed loot due to sheer entitlement? That is great, because that is how the game plays out.

Nothing was said about guaranteed loot in this thread until you mentioned it, what are you saying??

2 hours ago, Captain_Rage said:

You mean they don't want tusks as guaranteed loot due to sheer entitlement? That is great, because that is how the game plays out.

Purposefully misconstrue someone’s argument. Perfect.

10 minutes ago, NoodlemanNed said:

i think people in this thread are forgetting that you can find walking canes sitting on the floor. No fighting, no prep, no challenge, you just pick it up and you get to keep it.

I think you forgot how rare that boon is. in my 1500 hours i have seen the boon ONCE. also how does this solve the limited walrus problem? it's very, very, very inconsistent and can't be relied on like every non-guaranteed set piece in this game, it's nice when you get it, a good comparison is getting a reed trap as wicker, does that mean monkey tails are useless as there is much more at the trap? no, as you can get monkey tails every world. You could hunt walrus every time he respawns but 12 player server could only gets 2 tusks, while a other 1 could get like 7. i think it's more about consistently so you have better options then just luck for a 3 mactusks biome, and then get lucky that you don't get nothing.  you also still have to fight the walrus, can't forget about that.

38 minutes ago, NoodlemanNed said:

i think people in this thread are forgetting that you can find walking canes sitting on the floor. No fighting, no prep, no challenge, you just pick it up and you get to keep it.

things like this are what ruined the uncompromising aspect of the game

12 hours ago, NoodlemanNed said:

i think people in this thread are forgetting that you can find walking canes sitting on the floor. No fighting, no prep, no challenge, you just pick it up and you get to keep it.

Personally I feel like the issue mostly comes from the fact that so many of these kind of additions are made simply to frontload the experience to the point nothing feels even remotely special. Need more eyes? Summon deerclopes. Want to face pirate raids? Summon more raids. Want to do moon events? Summon full moons. It's not even a case of things being challenging or uncompromising it just feels lame how we're just making it so easy to bypass what made the content special to begin with. It kinda feels like we're heading to a point of obsession with instant gratification and bypasses. 

Ps. No this is not a open letter to discuss pirate raids comments of that nature will be ignored because I'm sure there will be that one person who quotes me on it despite it only being meant as a example.

34 minutes ago, Mysterious box said:

it just feels lame how we're just making it so easy to bypass what made the content special to begin with. It kinda feels like we're heading to a point of obsession with instant gratification and bypasses. 

If “what made the content special” is artificially limiting the player from accessing said content and forcing them to wait just to be able to experience this content then I think getting rid of that is a good thing 

Let’s be honest here, not getting a triple mactusk spawn, or having to wait an entire in-game year just to be able to kill them a couple times, didnt make them “special”. Artificial scarcity does not make any content special; making that content fun, engaging, and unique, is what makes content special.

7 hours ago, goblinball said:

If “what made the content special” is artificially limiting the player from accessing said content and forcing them to wait just to be able to experience this content then I think getting rid of that is a good thing 

Let’s be honest here, not getting a triple mactusk spawn, or having to wait an entire in-game year just to be able to kill them a couple times, didnt make them “special”. Artificial scarcity does not make any content special; making that content fun, engaging, and unique, is what makes content special.

Artificially limiting the player is what the video game industry is built on would you prefer we got rid of seasonal content too and just made everything from every season's content available all year round? Because those are artificial limitations you know? But most people think they want that but they really don't imagine playing each year in dst with nothing different happening in any season because it's all frontloaded. I know you were specifically talking about mactusks but we keep making these suggestions one by one stripping a small piece of the games identity each time. Personally I dislike the very concept of the hostile flare because it takes the hunters of winter and turns them into idiots lining up for the slaughter when they could have handled it in a different way but whatever.

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