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More inventory space?


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Id think we can use a additional clothing slot: 

armor & backpack use the utensil slot; 

and one "cloth" slot for amulet & clothings. 

Head slot is very valuable cuz backpack exist. because of this no one use raincloth really. just aint worth enough.

On 7/23/2023 at 8:00 AM, bagherthegamer said:

I did say that you can remove some of those items, but its more convinient and safer overall to carry those items. I mean, what are you gonna do without the tools if you needed rescorces on the fly or get caught in the dark and need a quick light?? Remember how jazzys wanda playthrough ended that one time? He didnt have grass on him and teleported in a dark spot with a dead lantern. 

Thats part of inventory management, having to choose between space and being prepared for all scenarios. Realistically though, you only need armor, a good weapon, a light source, and food (depending on how long you plan to leave). 

7 hours ago, Masked Koopa said:

Idk I wouldn't say no to an additional slot, although it doesn't make a tonne of difference to me one way or the other.

It could totally be an endgame reward. Im a sucker for small perma (per world) buffs earned by playing (e.g: Terraria shimmer upgrades, Stardew valley wallet rewards)

I'd like to wear body armor and backpack at once. 

It doesn't prevent me from dropping the pack and fighting with armor I had in backpack and picking it up after fight so it would make small change but allowing us to carry 1 extra item in the place of the armor we'd be carrying in body slot.

In matter of body armor that would be rather quality of life change.

BUT 

In matter of other body items it would make things like puffy vest, raincoat or summer frest used more dealing with the problem of not enough eyeballs for eyehats on bigger servers, hostility flare doesn't help much, it's rng after all.   

In terms of more storage I'd go for more slots in chests (Dragonfly ones are big and ugly and have less skins) or wardrobe storage for tools like in uncompromising mode mod.

This is how my inventory looks by default late game. Even with 5 slots dedicated just to Watches I have all the basic resources I need, a weapon, my Backtrek Watches to my Hound setup and base, two food bundles (one for situational foods like Volt Goat Chaud-Froid and Fish Cordon Bleu and one that is just high hunger like Meaty Stew and Moqueca) and a Star-Caller/Moon-Caller for light and temperature regulation. All that and I still have 13 slots available for whatever I'm doing.

image.thumb.png.37e5faf2cb30d9305b68778270dda292.png

I think this thread went a little offtopic, people talking about inventory management is cool and all, but what i was getting at is that body slot utility items are nothing next to the backpack and using them is a bit gimmicky(body armor is fine since you can equip it when you fight but something like the puffy vest needs to be on you all the time which is kinda bad compared to backpacks). But whatever, roast me for not being able to manage my inventory without a backpack. 

1 hour ago, SirToastyToes said:

 

I was talking about how hard it is without a backpack, but cool inventory either way. 

45 minutes ago, bagherthegamer said:

I think this thread went a little offtopic, people talking about inventory management is cool and all, but what i was getting at is that body slot utility items are nothing next to the backpack and using them is a bit gimmicky(body armor is fine since you can equip it when you fight but something like the puffy vest needs to be on you all the time which is kinda bad compared to backpacks).

Items that don't get used much are usually niche in their application or serve an important redundancy, where as armor in a backpack is generally always useful. What drives some items to be so niche is other complicating factors, like better options or a solution in search of a problem.

In my experience, I use puffy vests until I have a hibearnation vest (unless I plan on using the sun staff). I use rain coats/summer frest/floral shirts if I don't have an eyebrella. The same is true with hats. I never used Cat Caps until I was unable to prep some new players for winter, but fortunately one had developed a grudge against the cats early on and farmed enough tails for us all (accidently).

I never seem to get the drops for a belt of hunger, but starving isn't really an issue. You got me on the dapper vest, but I usually can't craft it until after winter. By then I have a mac tusk hat anyway.

I love my backpack with the batilisk skin and use it frequently. But sometimes it sits in the base for a season or two while I do things with out it. When I feel ready to equip it again, it feels like ol' reliable. I understand the pain of adventuring with a tight inventory. I just think the infrequent use of some items is more complicated or more intentional than inventory space alone.

This isn't my idea and I forgot who made it.

What if backpacks had an "empty" state that could be picked up and held in your regular inventory instead of being dropped on the floor.

It would make moving extra backpacks easier but also allow people to wear bodyslots and carry a backpack just incase. 

Similar to how backpacks are worn most of the time but armor and clothing is held incase.

1 minute ago, Cloakingsumo198 said:

This isn't my idea and I forgot who made it.

What if backpacks had an "empty" state that could be picked up and held in your regular inventory instead of being dropped on the floor.

It would make moving extra backpacks easier but also allow people to wear bodyslots and carry a backpack just incase. 

Similar to how backpacks are worn most of the time but armor and clothing is held incase.

Put a bunch of empty back packs into a backpack

15 hours ago, Cloakingsumo198 said:

This isn't my idea and I forgot who made it.

What if backpacks had an "empty" state that could be picked up and held in your regular inventory instead of being dropped on the floor.

It would make moving extra backpacks easier but also allow people to wear bodyslots and carry a backpack just incase. 

Similar to how backpacks are worn most of the time but armor and clothing is held incase.

Yea that would be epic, or just let us disassemble things like oh no i crafted wrong tool, i can disassemble it while it's 100% durability, same way with backpack so you can craft it back when you need it. 

That's so good, i want it.

I have a really weird inventory management system. Some would say it's bad inv management, but for my day to day, this is what's in my krampus sack.
image.png.3407044ff200802817373d083870d3a4.png

Living logs and nightmare fuel for darkswords,
Bundle wrap full of rations and jellybeans for sketchy situations
Grass and twigs. Versatile
Rocks and gold. Helmets (Wigfrid) and for tools to chop mine or dig in case of an emergency
2 Staves. Should only carry around one depending on the season, but typically, mooncaller often is the less preferred light source, as even in summer, I've frozen to critical temperatures
Batbat is really just filler. Lux fan all seasons in case of fire, but admittedly, it's kind of bad at putting out fires, however, I'm glad I have had it in a lot of situations and it's a must.
Pan flute is SUPER versatile for emergencies and small conveniences against mobs or a rogue seasonal boss and bundle wrap ofc.

Not sure how different this should look or how much more emptier it should be, but it works for me. For the most part, I have bone armor, lazy explorer in the hand slot, shield of terror as my day to day, and a lantern. the rest of the slots are free.

If I do have a task however, I have different krampus sacks.

I actually may keep this kit around parts of the world I frequent and do a day to day empty krampus sack.

Not sure what I'm going to do.

I'll be playing a lot more woodie after the beta drops and I'll have to figure out what my krampus sack is going to be filled with.

 

That's my inventory management and it works for me, honestly.

 

Out of all the things that gives me burnout in Don't Starve Together, somehow it's inventory management that affects me the most. Lack of mass storage options makes it really tedious, especially on a boat where you have cursed trinkets taking up slots, unstackable shell bells and lures all over the place, tiny amounts of space and a really wide range of loot out at sea.

I think it'd be nice to have a specialised backpack or chest that can hold a huge amount of only non stackable items. Would help with bells and 1% tool storage until you get to a lureplant or whatever.

20 minutes ago, W0l0l0 said:

Out of all the things that gives me burnout in Don't Starve Together, somehow it's inventory management that affects me the most. Lack of mass storage options makes it really tedious, especially on a boat where you have cursed trinkets taking up slots, unstackable shell bells and lures all over the place, tiny amounts of space and a really wide range of loot out at sea.

I think it'd be nice to have a specialised backpack or chest that can hold a huge amount of only non stackable items. Would help with bells and 1% tool storage until you get to a lureplant or whatever.

For me, Maxwell's chest is a godsend. I'm mainly wigfrid and I keep my songs there, also I keep mag and forager in it too and I have found it works well for me instead of using it as Amazon/Uber eats.

On 7/26/2023 at 9:56 PM, Ridley said:

 

The hunger belt os quite handy as wolfgang, altho carying more meatballs would also work. 

15 hours ago, W0l0l0 said:

 

Pretty sure pearl gives you a chest that you can pick up that is made to store lures. Which got me thinking, it would be cool to see more mini packs that can store stuff and be picked up. 

 

15 hours ago, chirsg said:

For me, Maxwell's chest is a godsend. I'm mainly wigfrid and I keep my songs there, also I keep mag and forager in it too and I have found it works well for me instead of using it as Amazon/Uber eats.

Yeah, maxwell mains have it GOOD in terms of inventory. 

16 hours ago, W0l0l0 said:

Lack of mass storage options makes it really tedious, especially on a boat

It may not look pretty, but the boat is a mass storage option. Dropping what you're not using on it frees up space to let you use those body slot clothing options.

Would have to be wary about what you're dropping if the boat is at risk of sinking.

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