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Its about time i get out the closet and confess something to you all, im one of those people who play with backpack slot mod. 

I know iknow, CALM DOWN, listen, there needs to be more storage in this game, the defualt inventory is not enough and i will convince you to play with a backpack mod by the end of this thread. 

So for starters, why is the backpack the best body slot item? Lets run some numbers, the default inventory has 15 slots, 4 will go to the daily tools, pic, axe, shovel and hammer. 3 go to basic materials: grass, twigs and logs. And 3 more go to a weapon, walking can and a light scource. 

Already we are down 10 slots, you need one more for your food, one more for the thermal stone during two seasons and atleast one more for your charecter specific item(like wandas clocks or wolfgangs dumbells). That leaves us with three or two slots remaining. 

WHAT CAN YOU DO WITH THREE SLOTS? And yes, while its is possible to remove some items that ive mentioned or use chester and hutch as a replacement, my answer is why even bother? Why make the game harder for yourself just to use body slot items that are either mid or have headslot alternatives. And why use chester with these items when you could just use him WITH a backpack and have even more space? Thats why many people only go for backpack and nothing else. 

But heres where the backpack slot mod comes in, and ive gotta say, my past playthroughs have been the most diverse runs ive ever had in a while. You see, as i said before you never really bother with anything else other than the backpack for your body slot, but in these runs that wasnt the case and i found myself making items ive never used before and strated doing different things that ive never done before(and mind you i played this game for over 1100 hours). 

Items like belt of hunger, hibearnation vest, dapper vest, puffy vest, rain coat.... And more and all these items i either didnt know existed, used them for certain rare scenarios or never bothered because they replace the essential backpack. 

Ive been having a blast exploring all these items and just thought to myself, why is it like this? Why are we softlocked into using the backpack? Shouldn't we be allowed to have more diverse strategies to the game instead of using the same 5 items every run? 

Right now the only charcters that can really enjoy these items are walter and maxwell for their extra inventories, but even than, its still better to use a backpack. 

I dont think this is the backpacks fault and its not op. The other items arent weak either. Its just that the game in this state just softlocks you into using the backpack and i feel that it shouldn't be like that. 

Solution: add more inventory slots to the default inventory, if instead of 15,there was 20 slots, then even with all the essentials we would still have 7 slots to spare and that would be usable with body items, and on the other hand, whoever wants to use a backpack, can. 

Or maybe just add that backpack slot?? 

Regardless it does not matter all that much since mods exist and im playing with the extra slots anyway. So whether klei adds the extra inventory or not, i will be fine. 

Thanks for reading and have a nice day. 

Edit : Damn, maybe im just bad at the game... 

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31 minutes ago, _zwb said:

You don't need to carry all tools and all basic resources with you, just take them when you actually need it. Sounds like bad inventory management tbh.

I did say that you can remove some of those items, but its more convinient and safer overall to carry those items. I mean, what are you gonna do without the tools if you needed rescorces on the fly or get caught in the dark and need a quick light?? Remember how jazzys wanda playthrough ended that one time? He didnt have grass on him and teleported in a dark spot with a dead lantern. 

The challenge of picking a backpack vs armor is something I feel the game needs to keep its challenge. If you could hold a backpack and armor at the same time, the game would be DRASTICALLY easier. Not just early game, not just late game, not just a small part here or there. The fundamental balance of the game would change completely. Unless a endgame armor like Vortex cloak comes out(and even then it should be limited to 4 slots) I am pretty opposed to separating the body and back slots.

 

You can't just be a walking aresenal of headlight/eyebrella, armor, and backpack.

1 minute ago, Captain_Rage said:

_sniped_

 

2 minutes ago, cropo said:

 

I think i worded my post badly, im not saying that the game should be easier or that the challenge of choosing and planing should be removed. Im saying that Alot, and i mean ALOT of great items get overshadowed by the backpack because of how much more convinient having more inventory slots is. And its not chllenging if using an items means that i have to make myself suffer, that just means that item is bad and i will avoid it. Which is a shame because alot of these items would be S tier if there wasn't an inventory crisis all the time. 

Well, yes, that makes sense, although I think that is simply part of the game. You can't use an utility item in the head slot and an armor in the head slot simultaneously either. It's pick and choose. Once upon a time this crossed my mind as well but after playing for a long period I don't think twice about this anymore (I almost always use a Krampus Sack in the chest slot but on rare occasion Night Suits or Hibearnation Vest). Figuring out the logistics in the game is part of the experience, especially at the beginning, I believe.

5 hours ago, _zwb said:

You don't need to carry all tools and all basic resources with you, just take them when you actually need it. Sounds like bad inventory management tbh.

Tbf they might also be a pub player and in that case you do at least need to carry more tools than you would when you play with people you trust. Personally I usually keep a backpack until I get a mag, belt of hunger, or other more worthwhile body slots than what's normally available with the only exceptions being Woodie where I generally keep the body slots because it's the only thing that doesn't drop during wereforms (Pls Kiel let us keep our equipables...) or Walter where I go in heavy on body armor for mounted Woby gameplay.

I carry total of 9 items at all times as my minimum needed equipment for anything:
-Mining helm/Enlightened crown (light/light, sanity and some extra damage. Sometimes I take both. Taking head slot.)
-Lantern (light)
-Walking cane (or lazy explorer, taken by hand slot most times)
-Living amulet (paired with lantern it's a safe way to rez during night)
-Bundle stack
-Rope stack (for bundles)
-Food bundle (full of hunger and heals)
-Krampus sack (taken body slot)
-Thermalstone (only for seasons)
 

3 items by default taken by body slots making total 6 items in inventory. Which isn't a lot if you got Krampus sack, and bundling wraps make each slot into 4 slots each. 
There's maximum of 29 slots in your inventory, minus 6 slots 23... If you fill each slot with bundles and each bundles are 4x of slots: 

= 92 slots available at all times. Which is really a LOT. Oh and don't forget shadow Chester with +12 slots if turned to bundles then it's 48.

4 hours ago, bagherthegamer said:

ALOT of great items get overshadowed by the backpack because of how much more convinient having more inventory slots is.

This is something that gets ignored a lot honestly realistically there's no reason not to keep the backpack most of the time specifically because most body slot items that don't have better alternatives don't need to be equipped at all times to reap their benefit so having them equipped like that if they're not at least at the level of the belt of hunger means your just doing it for bragging rights. It's usually excused with poor inventory management skills lolz. :p

The tradeoff is a fine as it is. It means that I will never run around with a belt of hunger but that’s okay.

What I would really want is for me to sit down and figure out how items bounce around in my inventory as they are selected and deselected and picked up. Because I really suck at that and I only need to be really mindful of it when I’m fighting FW. If I would to get better at that then I would switch more between the backpack and other chest slot items.

As it is right now though I will only drop the backpack to fight and maybe use a hibernation vest if I’m doing tasks in a small area for more than a minute. But nothing more fancy than that.

20 hours ago, _zwb said:

You don't need to carry all tools and all basic resources with you, just take them when you actually need it. Sounds like bad inventory management tbh.

This feels like an attack to my gameplay lololol
But hey, not offended, since I can live with it no worries! (please don't ask...)
image.thumb.png.74337c4c2200f1bc6d6c27acf6da140b.png

On 7/23/2023 at 11:34 PM, Frosty_Mentos said:

_snipy_

I agree with the first half but bundling wraps? Cmon dude, you really gonna look me in the eye and tell me you walk around with a full iventory of bundling wraps? They are good for storage but not for daily use item. Knowing which bundling wrap is which, unwraping it, getting that item and using it, craft another bundle, and bundle all up agian... Is just, difficult. And i know i sound like a lazy bum but C'MON, Aint nobody out there walking with a full inventory of bundling wraps. 

 

Sigh... Alas, i guess the backpack mod has really gotten to me, i might try a few runs without it to see if im just tripping or not. After all, now that i know these items exist and they are good, i might try to incorprate them into my game even without the extra slots, but i still stand by what i said, if the defualt inventory was 5 slots bigger, it would pottentially solve alot of problems with some body slot items(maybe) .

Well thanks for all the responses i guess. Have a nice day. 

1 hour ago, bagherthegamer said:

I agree with the first half but bundling wraps? Cmon dude, you really gonna look me in the eye and tell me you walk around with a full iventory of bundling wraps? They are good for storage but not for daily use item. Knowing which bundling wrap is which, unwraping it, getting that item and using it, craft another bundle, and bundle all up agian... Is just, difficult. And i know i sound like a lazy bum but C'MON, Aint nobody out there walking with a full inventory of bundling wraps. 

 

Sigh... Alas, i guess the backpack mod has really gotten to me, i might try a few runs without it to see if im just tripping or not. After all, now that i know these items exist and they are good, i might try to incorprate them into my game even without the extra slots, but i still stand by what i said, if the defualt inventory was 5 slots bigger, it would pottentially solve alot of problems with some body slot items(maybe) .

Well thanks for all the responses i guess. Have a nice day. 

I keep a bunch of rope and meat in one wrap in my inventory at all times to make hambats, and one with full stacks of meatballs. I am considering making a third one with my grass, rocks, sticks, and flint myself to try to discipline myself to stop carrying those everywhere I go.

1 hour ago, bagherthegamer said:

I agree with the first half but bundling wraps? Cmon dude, you really gonna look me in the eye and tell me you walk around with a full iventory of bundling wraps? They are good for storage but not for daily use item. Knowing which bundling wrap is which, unwraping it, getting that item and using it, craft another bundle, and bundle all up agian... Is just, difficult. And i know i sound like a lazy bum but C'MON, Aint nobody out there walking with a full inventory of bundling wraps. 

 

Sigh... Alas, i guess the backpack mod has really gotten to me, i might try a few runs without it to see if im just tripping or not. After all, now that i know these items exist and they are good, i might try to incorprate them into my game even without the extra slots, but i still stand by what i said, if the defualt inventory was 5 slots bigger, it would pottentially solve alot of problems with some body slot items(maybe) .

Well thanks for all the responses i guess. Have a nice day. 

I carry at least 20 bundles for any situation, albeit for gathering rocks, ruins, other places like bundling food supplies... 20 bundles for me is more than enough especially with chester to help. Makes many tasks less annoying really. So yes, I carry a decent amount of bundles. Lazy forarger together and picking items becomes kinda fun.

TLDR: I don’t think inventory problems are too bad early to midgame. However, I would love to see a way to expand the inventory or (getting a little controversial!) a backpack slot as a permanent upgrade slot in the lategame.

I think it’s safe to say people will vastly prefer backpacks, even from the start. If you took a survey of 100 people, I guarantee you 80% or higher are going to Exclusively only use backpacks and body armor occasionally when doing combat, and nothing else. However, I do still feel there’s a lot of alright competition around this point which makes either option perfectly fine. From the power of the magi, the various buffs of the hibearnation vest, or even just something like a floral shirt if you like using the chilled amulet/luxury fan during the summer to stay mobile. These options work out pretty well, and do stay perfectly valid, early to midgame.

Lategame (at least in a Megabaser context)? If you took those same 100 people, I guarantee you all of them will wear some variant of the backpack (most notably either a krampus sack or insulated pack), no questions asked.

Its not because the options listed above magically get worse or anything, but they just become unnecessary. Hunger reduction is nice, but you won’t need it if you have reliable and consistent ways to bulk stockpile food. The time you save with the magi moving faster and potentially proving light becomes less and less useful when you’ve explored everything you require and have a (near permanent) light source on your head constantly. None of these options compare well later on when you potentially want to bring materials around with you constantly to work on builds, and 8-14 extra slots is almost required if you don’t want to constantly move back and forth bringing materials to and from base. You can work around this with chester or character methods like Woby/shadow storage, but if you’re doing that you can also combine those with wearing a backpack for almost no downside, either.

Another issue that was brought up earlier in the post is maintenance. Unless you are using armor or very specific amulets, regardless of what body slot item you’re using, you’re going to have to do some maintenance on it. From sewing up the vest or adding fuel to the magi, these actions add up overtime and will start costing you decent resource sinks if you are wearing these over the course of hundreds of days. The backpack by comparison does not do this at all, and the only resource sink you do is getting the materials to craft the pack, which should be minimal later on.

To clarify, I don’t think this is the result of the chest slot items being badly designed or anything. It’s just that the applications of them, while very helpful, pale later on when most of the endgame relies on collecting resources and bringing these resources to various areas for construction projects.

I personally feel it would be neat if there was a way to unlock a permanent slot for equipping a backpack (or amulet, or pretty much whatever that is a body-related item) upon defeat of either the champion or ancient fuelweaver. This would allow items like clothing to remain perfectly usable throughout the game if you don’t mind the maintenance cost, while also allowing usage of the backpack without issue.

If they decide to not do this, I would love to see more backpacks with gimmicks that would be fun to use later on. Something I would love to see (and I’m a bit sad they didn’t add) is the vortex cloak or a vortex cloak-like equivalent. A 10 slot backpack with the gimmick being it itself is an armor item that doesn’t work on the mobs needed to fuel it is a really cool concept, and I would love to see something like that for more diverse choices, especially later on.

Since I can only experience what I experience, I am biased to say that we don't need more inventory slots, at least at base. Late-game I feel like we should be able to get bigger personal storage in one way or another, be it a bigger sack to hold stuff in or whatever else comes to mind.

On 7/23/2023 at 9:25 AM, bagherthegamer said:

4 will go to the daily tools, pic, axe, shovel and hammer. 3 go to basic materials: grass, twigs and logs. And 3 more go to a weapon, walking can and a light scource. 

You are just wasting inventory by carrying so much things. 

Early game, just build your tools on the go and on need only, and use them until 0% or drop them when you are done. When you need a shovel, you dont need pickaxe or axe. 

Mid game, build the gold items, and keep them at base, carry them only when you actually need to mine, to chop or to shovel. (hammer is special, so it might need a slot).

You dont need to always carry grass, twigs and logs : get a lantern and your grass/twigs can remain at base. And if you need some just pick and use them.

im not a fan of joining a world with more inventory slot or that massive 45 something body slot ..
first im blind af . i cant find anything with that many slot lol. 
2nd people tend to hoard all item. 
and last there high probablity they have more unbalanced mod :applause:

i dont think that more inventory slot is needed . sometime i halfed my stacks just to fill body slot so my weapon always move to specific inventory slot . its plenty already .. 

7 hours ago, bagherthegamer said:

you really gonna look me in the eye and tell me you walk around with a full iventory of bundling wraps? They are good for storage but not for daily use item.

i actually do this .. i believe im not the only one that at least have 3 to 5 bundled goodies like everytime :o  

 

I never had a problem with inventory. Even if I do, its just junk i hoarded for no reason. Like trinkets for example.

It's just my experience and opinion to kindly disagree.

I find it quite fun to try to figure out what items i need and don't need. It's makes me think.

On 7/23/2023 at 3:25 PM, bagherthegamer said:

i will convince you to play with a backpack mod by the end of this thread. 

Highly doubt it, backpacks are basically base decoration for the most part of the game after the early ruins rush. Unless you're playing with a character that has a ridiculous amount of items they need to carry around (also known as Wanda) or going to harvest a lot of something (in which case Piggyback might be superior), the Magiluminescence will pretty much always beat out the backpack, at least when playing solo.

2 hours ago, DinsdaleP said:

Highly doubt it, backpacks are basically base decoration for the most part of the game after the early ruins rush. Unless you're playing with a character that has a ridiculous amount of items they need to carry around (also known as Wanda) or going to harvest a lot of something (in which case Piggyback might be superior), the Magiluminescence will pretty much always beat out the backpack, at least when playing solo.

Also, the backpack mod makes you "worse" at the game, as you end up not learning to swap out amulets and other items as you forget that you are wearing them in the first place(source: I used to play with every possible "Qol" mod).

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