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Wolfgang is overpowered


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1he can kill nightmares by 3hits or 2hits(only need one of the cheapest weapons in the game)

2.he can kill the Ancient Fuel weaver before the Ancient Fuel weaver summon any bugs (called 0 circle in Chinese community)

3.he can kill the crab king by ice bell(The Ice staff is a joke)

4.it is easy for Wolfgang to cut down or mine 

5.always double damage

 in fact the Wolfgang is overpowered enough in fighting before this update. But this update even makes him more overpowered.(He even doesn't have weakness). I do think Klei should balance the Wolfgang.

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Since he can outrun the bosses and hits almost an order of magnitude harder than all the other characters while having lots of HP, no real downsides and can plow through everything even without investing virtually any resources. If you don't want to call that "OP", then call it for what it is: boring and poor design.

15 minutes ago, Captain_Rage said:

If you don't want to call that "OP", then call it for what it is: boring and poor design.

or worser, both. ;)

OP draw player suffering boring and poor design, and make those better designs seem like Inefficient and unwise options.

Every other character is underpowered.
Let me explain, or as the kids would say "let him cook"

So, this game has been balanced around being a multiplayer game and have HP ranges adjusted for that.

Mobs are stronger on the mid-high end of the spectrum compared to don't starve.
Wolfgang in don't starve together is Wilson in don't starve

Typically, the average player will find oneself playing alone. To offset the balance around having this game designed around group play, enter Wolfgang.

He makes the game a lot more fun when playing alone, and with multiple players, sometimes Wolfgang has little to do as boss fighting with more than one player makes Wolfgang a little obsolete.

Wolfgang isn't a lazy player's pick. You must be proactive to maintain fighting form and some tasks don't contribute to might.
There's a push for Wolfgang to do certain tasks.

Sometimes a fight comes at an unpredictable time and you're caught wimpy.

Look, idk. Wolfgang is alright. I don't want to give it any more thought, but he is ok. 

Boss fights sometimes take way too long as other characters and it just becomes a marathon that's borderline unnecessary 

1 minute ago, chirsg said:

You must be proactive to maintain fighting form

What do you mean proactive? All you need to do is hold a dumbell to not lose mightyness, or just use a marbell and you'll be mighty in seconds.

Let's compare this with Wanda, she has to stay above 65 for Wolfgang level dps, and you would need to use ageless watch carefully otherwise you might not heal because it gets interrupted or you heals to much and becomes middle aged. Now tell me which character is more proactive when it comes to maintaining damage modifier?

1 hour ago, _zwb said:

Now tell me which character is more proactive when it comes to maintaining damage modifier?

Wolfgang. Often I find myself at wimpy form when just doing chores. There's no reason to be mighty when doing normal stuff. 

With wanda, even middle aged damage output is pretty high. But my experiences come from late game worlds where I would rather hold a cane than a dumbbell.

But by the "wolfgang is overpowered" argument based on damage, by that logic, wanda is also overpowered.

I think wanda is more powerful than wolfgang due to her taxi power. 

4 hours ago, Cheggf said:

Wolfgang is very average. Maybe a little above average. If he's overpowered, most characters are.

I think characters after Wanda is almost as powerful as Wolfgang.But before Wanda not.

4 hours ago, Torpzun said:

What's so OP about being able to do certain things faster?

the woodie's most special power is cutting trees so fast, isn't it? So working fast is a great advantage. But after getting so much overpowering power. Wolfgang gets another advantage to work faster. That is why it is op.

2 hours ago, chirsg said:

Wolfgang. Often I find myself at wimpy form when just doing chores. There's no reason to be mighty when doing normal stuff. 

With wanda, even middle aged damage output is pretty high. But my experiences come from late game worlds where I would rather hold a cane than a dumbbell.

But by the "wolfgang is overpowered" argument based on damage, by that logic, wanda is also overpowered.

I think wanda is more powerful than wolfgang due to her taxi power. 

I agree with that Wanda is more powerful than Wolfgang and in late game worlds Wolfgang may be weak most of time.

Wanda is even more op than Wolfgang. But who else can better than Wolfgang?

In late game worlds Wolfgang isn't so op(Maxwell and Wanda are much better than him), but I more enjoy the earlier game worlds. In the early game, Wolfgang is truly op. 

2 hours ago, chirsg said:

But by the "wolfgang is overpowered" argument based on damage, by that logic, wanda is also overpowered.

I think wanda is more powerful than wolfgang due to her taxi power. 

He's not overpowered because he has double the damage, he's overpowered because he gets it with little preparation and no notable downside. Wanda needs shadow magic for her 1.75x damage modifier, her time pieces requires thulecite and she must stay on low health for Wolfgang level dps(staying middle aged dps is far lower than Wolfgang). Wolfgang can deal more dmg with anything at the start of the game.

And teleporting, that takes forever to set up because of RNG. Its accessibility is no where near Wolfgang's perks.

1 minute ago, _zwb said:

他不是因为伤害翻倍而压倒,他被压倒是因为他几乎没有准备,也没有明显的缺点。旺达的1.75倍伤害修正需要暗影魔法,她的时计需要桫椤石,她必须保持低生命值才能达到沃尔夫冈级dps(保持中年dps远低于沃尔夫冈)。沃尔夫冈可以在游戏开始时处理更多的 dmg。

而瞬移,由于RNG而需要很长时间才能建立起来。它的可访问性远不及沃尔夫冈的特权。

Wolfgang doesn't pay any prize. (He has no weakness) But Wanda does

2 hours ago, MostMerryTomcat said:

"Fighting-oriented character is good at fighting" acknowledgment thread. Yep, fair acknowledgment :encouragement:

The op did not address the real issue: all these perks comes with no notable downside. Wolfgang gets his upsides by doing nothing(you stand still exercising for 30s and you're mighty again), the upkeep cost is also very low(gold and twigs).

Does Wolfgang has any impactful downside like Wendy's x0.75 damage modifier or Wanda's ageing mechanics? I'm asking something genuine here.

 

18 minutes ago, _zwb said:

The op did not address the real issue: all these perks comes with no notable downside. Wolfgang gets his upsides by doing nothing(you stand still exercising for 30s and you're mighty again), the upkeep cost is also very low(gold and twigs).

Does Wolfgang has any impactful downside like Wendy's x0.75 damage modifier or Wanda's ageing mechanics? I'm asking something genuine here.

 

Higher sanity drain at evening/night, and in close proximity to monster entities. When Ruins diving, for example, you'll be Insane most time. Yes, you hit harder, but you end up constantly fighting. That's how you bypass it, by fighting the Shadows = good synergy. Same with Wendy + Abi, and Wanda with 3+ Age Watches. A con is a con. If is not impactful enough for you, probably you're an advanced experienced player. Wolfgang is a character for bulk player-base, not solely for advanced players. For them such con, as well as his "inflating-deflating" aspect for Mightiness when passing the thresholds and its adjacent vulnerability (especially when swarmed by mobs like Terrorbeaks) really does matter.

9 hours ago, Captain_Rage said:

Since he can outrun the bosses and hits almost an order of magnitude harder than all the other characters while having lots of HP, no real downsides and can plow through everything even without investing virtually any resources. If you don't want to call that "OP", then call it for what it is: boring and poor design.

All the characters are poorly designed without real drawbacks. Wolfgang's downsides are more annoying than actually hindering, and he still has some of the most prominent downsides in the game. 

3 minutes ago, MostMerryTomcat said:

Higher sanity drain at evening/night, and in close proximity to monster entities

Just kill the shadow creatures you have 2x damage.

3 minutes ago, MostMerryTomcat said:

When Ruins diving, for example, you'll be Insane most time

That's true for anyone, not just Wolfgang. Maybe it happens a bit earlier but come on just kill it for sanity.

6 minutes ago, MostMerryTomcat said:

Wolfgang is a character for bulk player-base, not solely for advanced players

If you are going to discuss a character's power level depending on how new players use them then we might as well buff Wanda, seeing new players can't survive easily as her compared to Wilson. No, you shouldn't judge characters depending on who don't know how to play.

9 minutes ago, MostMerryTomcat said:

"inflating-deflating" aspect

hold a dumbell so you dont lose mightyness, easy

9 minutes ago, Cheggf said:

All the characters are poorly designed without real drawbacks. Wolfgang's downsides are more annoying than actually hindering, and he still has some of the most prominent downsides in the game. 

This is going to be shocking for me to say but as a console player, having to scroll to the damn Dumbell in your inventory and then scroll alllll the way over to the hand slot to initiate the “lift” prompt- Wolfgang can (at very rare times…) be challenging to play on Xbox.

At least for me he is- because UNLIKE before his rework I can’t just pick up random food items and munch them down anymore, I actually need to stand still for a few seconds lifting a barbell. 

This sounds like a dumb downside, but.. when your running from any mob (pack of hounds, Deerclops, the Bearger you thought you’d bravely pick a fight with) Wolfgang has two Downsides simultaneously working against him.

He loses sanity faster being near monsters, AND requires standing still a few seconds to go mighty again, pair that with Hounds & Terrorbeaks chasing you… and you got a character that on the surface doesn’t look very balanced, but as this post proves: He is.

Thing is: Characters have an Intended difficulty curve, so for people who don’t struggle as Wolfgang they’ll only ever see him as OP, for a beginner though- All those downsides are still going to be heavily impactful.

Im a Wendy main, sure Abigail hits like a truck.. but When Wendy has to fight mobs or do ANYTHING without Abigail’s help- her “Hits Weaker” downside is immediately noticeable:

Such as- not being able to deal enough damage with boomerangs to kill birds, slower chopping/mining, and of course: fighting mobs Abigail just stands around doing nothing to help against.

The characters: While they appear broken and OP on the surface still have noticeable downsides.

the ones that DONT are these new dumb skill tree perks that remove woodies entire downsides, and let’s wormwood the hard to heal with challenge character have passive healing standing out in sunlight.

12 minutes ago, _zwb said:

Just kill the shadow creatures you have 2x damage.

That's true for anyone, not just Wolfgang. Maybe it happens a bit earlier but come on just kill it for sanity.

If you are going to discuss a character's power level depending on how new players use them then we might as well buff Wanda, seeing new players can't survive easily as her compared to Wilson. No, you shouldn't judge characters depending on who don't know how to play.

hold a dumbell so you dont lose mightyness, easy

Every problem, no matter its size, has a solution. As stated, a con is a con. Wolfgang always had the 2x dmg-dealing pro, in past food-dependent, now.. liked to an idling mechanic (bad design, but oh well). And yes, each character most definitely is available for entire bulk player-base and that should matter in tweaking. Likewise yes, Wanda is by far unpopular even with mid-range experienced players, for various reasons. Hence am back to my first assessment: combat character doing what is was intended for - good combat. If you want crippling cons, check the "Uncompromising Mode" - there all characters are relegated to "Wilson with a lil bit of spice on top, con front-row seat" - clearly a design philosophy not desirable for base-game.

Who the heck cares? Wolfgang is a character built around being able to doing higher damage to bosses than anyone else, let it actually feel good to fight bosses while you're playing as him. 

Besides, regardless of how strong he actually is there are characters with much higher play rates; people play who they want to play. 

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