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My honest opinion about recent updates


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5 hours ago, _zwb said:

Blaming "mega-basing" for everything, how original. I've said this in another post but I'll say it again: "mega-basing" isn't just a player choice, it's part of the game design.

Im not blaming mega basing, Im just saying straight facts.

In original DS and DLC you can mega base too, but world will still be dangereous and will punish you for sitting on base and cooking cheap meatballs for 24/7. Volcano and aporkalypse for example. Game always reminds you who you are and where you are. You may feel like being in tropical paradise at shipwrecked, but you still in The Constant. 

What about DST? New updates seems to be important both from lore and gameplay point and looks very uncompromising and dangereous on paper, but quote from JoeW from one of the updates "Rifts now try very hard not to spawn near player base". And thats just an example. Huge boulders in caves somehow become so polite they wont drop if you at your cave base. What a joke.

Instead of introducing solutions to new possible threats to ones base, Klei just dont make said threarts, you know, threat your base and put it at danger. 

idk I just feel like Klei threat us like babies who will cry when a slight splash of water will ruin our sand castle

 

You can have megabasing friendly updates and still have ridiculous hostilities in the game that make it so you'll find the game extremely difficult. 
yes, you can have both. Have any of you ever heard of this klei game known as Hamlet? It's the single friendliest game to megabasers, but at the same time, brings in unique challenges.

I think as far as the post game challenge aspect goes, I like an idea of an eventide island deal like in zelda breath of the wild.
i'll give a quick run down on that.


-All you gear is confiscated

-You have to make do with stock you have on the island

-Survive and find your way out

-Everything is harder because all the progression that made you competitive against the world is now gone and everything is scaled up

-The weather could be against you, or perhaps have alternative weather conditions on this new island.

-Proof of concept with the moonstorms. Would be cool if the island had an amped up version of each season. 

-And the kicker would be that if you don't find a way off the island, the island itself would sink.

I don't know. I think the uncompromising survival people are a bit of an anomaly.
I can wager a great deal of the uncompo people don't solo raid bosses. The raid boss soloers are typically the megabasers and have probably died a lot more than the uncomp people have.

There's a weird rift that seriously does not need to be there. This game is challenging on your own when you're on a death march to getting all the proper building materials by 2nd autumn, you actually tend to live baseless in the first year. Like, campfire, rudimentary gear for 2 seasons, and often you don't even build magic till the end of winter.

I think the scope of the uncomp people is truly a little shallow.

The game only gets easier because people intent to build a megabase swim upstream of a very cruel waterfall.

3 hours ago, GelatinousCube said:

So what exactly do you personally do once you've beaten all the bosses and content in a world? That is if you don't just restart a new world. 

Do you make food farms or setups that make boss fights easier? 

Do you set up outposts or additional bases? 

Do you swap characters and make new bases for them? 

Do you terraform the world and change biomes somewhat or relocate fauna or flora? 

If you keep building and improving your world in almost any way you're more or less "mega basing".

It's literally the next step after beating all content if you don't just restart. What else is there to do exactly? I'd genuinely like to know. 

 

Look.. I’m absolutely sorry- but DST is an Open World game first and foremost, and I’ve played 5,000,000 open world games where After beating the game and doing EVERYTHING, You still weren’t able to turn the entire game world into your own personal Playground..

and in its current state: DST becomes “The Mega Base Game” because there really just isn’t all that much to do, the biggest majority of content is 1000% completely Optional and you never even have to interact with any of it.

There’s literally only 4 Seasons.. and NONE of the content in those 4 Seasons have changed in any way for a very very long time..

SW&hamlet both had their own seasons, and I can picture in my head this much bigger DS game where instead of the same boring easy to survive seasons, DST had all seasons from DS+RoG+SW+Ham all compiled Together - and yes your absolutely right at SOME POINT I’ll eventually do everything there is to do and be left back at Square 1, But Dammit it would take a much longer time to reach that point then it does right now where despite adding new content since 2019…

All of it, every single bit of it has been Optional.

Seasons, and the challenges/changes to the world those seasons bring are NOT Optional- And if Klei would focus on that… Less people would be building mega-bases.

Once you master all 12 Seasons I suppose you’ll go back to Mega Basing..

But I want new seasons & new changes to  the world during those seasons that’s going to DRASTICALLY change my ability to build a Mega Base.

In the same way that ponds freeze over preventing fishing during Winter, and new MacTusk & Pengul mobs take up residence on the Island.. 

I can picture in my head something like a “Lush” Season where hostile plants can bloom like Snaptooth from Hamlet, or the annoying little Ravenous Beetles.

Maybe even something Beyond Summer.. where it gets so hot the ground starts to scorch over black with little magma lines glowing out of it (similar to winter covering the map in snow) Ponds can turn to pure molting Lava, maybe Klei can give an actual USE to Wigfrids Fire Proof Song & the Fire Resistant Armor you get from killing Dragonfly.

But unfortunately… we can’t get these things because players have become far far too comfortable with any and all content updates being completely Optional.

THAT is my problem against the Mega-base Playstyle. 

2 hours ago, chirsg said:

You can have megabasing friendly updates and still have ridiculous hostilities in the game that make it so you'll find the game extremely difficult. 
yes, you can have both. Have any of you ever heard of this klei game known as Hamlet? It's the single friendliest game to megabasers, but at the same time, brings in unique challenges.

I think as far as the post game challenge aspect goes, I like an idea of an eventide island deal like in zelda breath of the wild.
i'll give a quick run down on that.


-All you gear is confiscated

-You have to make do with stock you have on the island

-Survive and find your way out

-Everything is harder because all the progression that made you competitive against the world is now gone and everything is scaled up

-The weather could be against you, or perhaps have alternative weather conditions on this new island.

-Proof of concept with the moonstorms. Would be cool if the island had an amped up version of each season. 

-And the kicker would be that if you don't find a way off the island, the island itself would sink.

I don't know. I think the uncompromising survival people are a bit of an anomaly.
I can wager a great deal of the uncompo people don't solo raid bosses. The raid boss soloers are typically the megabasers and have probably died a lot more than the uncomp people have.

There's a weird rift that seriously does not need to be there. This game is challenging on your own when you're on a death march to getting all the proper building materials by 2nd autumn, you actually tend to live baseless in the first year. Like, campfire, rudimentary gear for 2 seasons, and often you don't even build magic till the end of winter.

I think the scope of the uncomp people is truly a little shallow.

The game only gets easier because people intent to build a megabase swim upstream of a very cruel waterfall.

The problem is it's not really about the game being harder in don't starve we try to exist alongside content while in don't starve together content exists in some far away land with zero real repercussions beyond what we ourselves choose to involve ourselves in there's not worldly reason to actually engage with beyond hey lets challenge this today. Don't strave together exclusive content isn't about the survival experience it's about optional challenges that exist in the corners of the world.

And yes the fact that the entire island and caves need to be megabase friendly does in fact limit what can be added to the survival experience.

3 hours ago, Mysterious box said:

So what do you do after you finish making your megabase?

I mess around in the world doing various things I mean there's only so many times you can reset a world for a different experience no? I do hop into friends worlds from time to time or change character but there's a limit to what you can do in dst megabasing doesn't magicially solve this it's just a delay that some people but not all enjoy. I build my base with things I need and I enhance my travel with dock bridges and such with a few unnecessary additions to make it look nice as well but I've never been one for turning my island into a theme park I prefer to engage with various other contents growing crops the normal way, fishing, doing silly self imposed challenges, or even shockingly enough surviving without overgearing for seasons and what not are you about to explain to me how I'm less dedicated and my way of play is invalid because I don't go the theme park route?

No definitely not, everyone's own way of playing is valid. It's a survival/sandbox game after all. 

I don't turn my whole island into a theme park or one huge base either, I just have one massive central base (and outposts) and I specifically leave certain areas nice and wild/untouched. 

Sounds like you do play late game after content is done and honestly I'd argue that some of what you said to me is "mega basing" too. 

Idk maybe I'm not aware of what actual mega basing even is at this point. I have a huge base and tons of outposts and smaller bases and have terraformed like crazy and even sort of built my own biomes but I certainly haven't expanded my base over most of my world. 

I just think too much negativity is surrounding mega basing when a large component of the game is building a base/s, terraforming and the whole sandbox element of the game. 

There can be base destruction and destructive elements they just need to be avoidable or things you can overcome/prevent in various ways as has always been the case. Mega basing isn't the reason for lackluster updates or changes like so many are trying to claim. 

The game is just as much sandbox as it is survival. Both are valid elements and playstyles and always have been. If klei want to change this all of a sudden it's obviously going to upset a huge portion of players. Just like if they massively changed survival elements (removed hunger or something for example) it would upset a huge portion of players.

There has always been a balance and it's insanely frustrating seeing the sandbox element and "Mega basing" being blamed for so much.

2 minutes ago, Mike23Ua said:

Look.. I’m absolutely sorry- but DST is an Open World game first and foremost, and I’ve played 5,000,000 open world games where After beating the game and doing EVERYTHING, You still weren’t able to turn the entire game world into your own personal Playground..

and in its current state: DST becomes “The Mega Base Game” because there really just isn’t all that much to do, the biggest majority of content is 1000% completely Optional and you never even have interact with any of it.

There’s literally only 4 Seasons.. and NONE of the content in those 4 Seasons have changed in any way for a very very long time..

SW&hamlet both had their own seasons, and I can picture in my head this much bigger DS game where instead of the same boring easy to survive seasons, DST had all seasons from DS+RoG+SW+Ham all compiled Together - and yes your absolutely right at SOME POINT I’ll eventually do everything there is to do and be left back at Square 1, But Dammit it would take a much longer time to reach that point then it does right now where despite adding new content since 2019…

All of it, every single bit of it has been Optional.

Seasons, and the challenges/changes to the world those seasons bring are NOT Optional- And if Klei would focus on that… Less people would be building mega-bases.

Once you master all 12 Seasons I suppose you’ll go back to Mega Basing..

But I want new seasons & new changes to  the world during those seasons that’s going to DRASTICALLY change my ability to build a Mega Base.

In the same way that ponds freeze over preventing fishing during Winter, and new MacTusk & Pengul mobs take up residence on the Island.. 

I can picture in my head something like a “Lush” Season where hostile plants can bloom like Snaptooth from Hamlet, or the annoying little Ravenous Beetles.

Maybe even something Beyond Summer.. where it gets so hot the ground starts to scorch over black with little magma lines glowing out of it (similar to winter covering the map in snow) Ponds can turn to pure molting Lava, maybe Klei can give an actual USE to Wigfrids Fire Proof Song & the Fire Resistant Armor you get from killing Dragonfly.

But unfortunately… we can’t get these things because players have become far far too comfortable with any and all content updates being completely Optional.

THAT is my problem against the Mega-base Playstyle. 

You seem to change your view on content being optional and mandatory quite a lot. I'd argue progression is mandatory, if it's not completed you remain at that level of content. DST has a lot of mandatory steps and requirements in order to unlock content.

Also Mike; I feel what i'm about to say touches on a lot of your expressed gripes with the game - It's perhaps why you feel people are resistant to what you say. Ultimately it's in our nature to look to overcome challenge and improve a situation to be more suited to our needs. You mention introducing fire beetles, my instinct if i encountered a new challenge like that would be to look at how I can best minimise the impact it will have on me. You often make the argument that players need to experience a challenge fully, like they're not getting the full experience unless they're embracing it is as a core gameplay loop. Islands are fun, the mainland is fun, a lot of things can be fun without taking away from the other sources of fun. It's down to how much time you feel you're getting to spend doing activities that you feel are enjoyable.

TLDR - Mike, if you found yourself stranded on a real deserted island, in the midst of a huge hurricane; You would seek to find shelter, you would not sit in the sand, soaking wet, demanding that we fully experience the hurricane so we can truly know it. 

8 minutes ago, Mike23Ua said:

Look.. I’m absolutely sorry- but DST is an Open World game first and foremost, and I’ve played 5,000,000 open world games where After beating the game and doing EVERYTHING, You still weren’t able to turn the entire game world into your own personal Playground..

and in its current state: DST becomes “The Mega Base Game” because there really just isn’t all that much to do, the biggest majority of content is 1000% completely Optional and you never even have to interact with any of it.

Klei literally made a survival/sandbox game. Read the title screen when you boot the game up.

Stop comparing every single game you've ever played in every single comment you make. Were all of those 5 million other open world games you played sandbox? No, so they have absolutely no relevance or meaning in this discussion. 

Buildings could've been not placable on certain turfs or biomes or more biomes could have been so inhospitable you can't/would never want to build there like the meteor fields. 

Klei VERY specifically did not do this. They designed a sandbox game where you can build anywhere non stop to your hearts content. This was a design choice not a mistake.

3 minutes ago, Uedo said:
14 minutes ago, Mike23Ua said:

You seem to change your view on content being optional and mandatory quite a lot. I'd argue progression is mandatory, if it's not completed you remain at that level of content. DST has a lot of mandatory steps and requirements in order to unlock content.

He flip flops his opinions 24/7. I still remember the whole dfly fiasco where he wanted the wall method removed because he couldn't beat dfly and refused to try out the wall.

 

3 hours ago, Mysterious box said:

So what do you do after you finish making your megabase?

Sorry I didn't answer this. 

Keep expanding, terraforming areas to look cooler, shrines, bosses on rotation, self imposed challenges, hoarding amounts of mats that I'll never ever get through, resetting and clearing ruins, enjoying new content and adding it to my world each update, farming giant crops, enjoying the season rotation and doing seasonal stuff, anything else i can think of while playing.

Honestly I'd love to start a new long term world with some other experienced players and build it up together. 

Idk I don't really like starting again and pubs just have too many kids or noobs to be fun for me.

2 minutes ago, Uedo said:

You seem to change your view on content being optional and mandatory quite a lot. 

In a game where if I don’t like a feature that gets added I can literally turn it off.. I don’t see why we even have to choose between what’s optional and what’s mandatory.

The way Klei has been designing content for DST since 2019 has been “completely optional content I can ignores entire existence”

Why?? Idk.. maybe they feel like the game is hard enough as is, and doesn’t need to be harder for newbie players to get into.

I suppose that’s fine… BUT..

Whats stopping them from having a new world Gen preset that lets us have this while simultaneously at the same time: Advancing the rest of the game with new seasons & not so optional challenges?

they can have a “Classic” preset which keeps the game exactly as it is right now with no huge changes. (Only the current 4 seasons, all content from 2019-2023 completely optional)

And they can have a “New Game+” Preset- which drastically changes the game and it’s seasons in huge ways (8 seasons, new changes to the world that those seasons will bring, Lunar Rifts can “Terraform” the land and Moon-Tate mobs that get caught in their expanding path.

People who just can’t accept change and want updates to remain completely optional get to enjoy that.

While people who want a Shipwrecked/Hamlet world altering experience can get Change. 

17 minutes ago, GelatinousCube said:

 

So I want to start by saying while this might come off as bashing the whole megabasing thing I don't intend to with what I'm about to say.

The problem I feel is that don't starve together is kind of in a state where it's struggling with the concept of being a already finished game in the minds of the community at large the big separating factor between don't starve, it's dlcs, and don't starve together is that huge flashy and sometimes not flashy bases were built after all the content was added so builds were adapted to the world as a expression of skill and creativity.

Don't starve together however released as a alternative finished state of that don't starve experience and has stayed that way for many years so people then continued that expression the problem however is new content started coming but people have already established themselves and adjusted to the old normals of don't starve and don't starve together as such the content can't ever be as impactful or creative because it has to not undermine the current status quo of survival or people's finished worlds. Simply put Kiel took too long to actually try to give don't starve together it's own identity in terms of survival which is why I feel they're specifically trying to lock that identity behind the "end game". Mike might get a lot of flack for bringing it up but I feel like the game can't really move forward as a fresh survival game without moving towards a sequel.

24 minutes ago, Mike23Ua said:

Seasons, and the challenges/changes to the world those seasons bring are NOT Optional- And if Klei would focus on that… Less people would be building mega-bases

You haven't ever beaten celestial champion or crab king and finished that questline have you? Yet you play with rifts on and enjoy them right? I'm not assuming btw I've seen you clearly state this.

Constantly self contradictory and wanting to have your cake and eat it too. 

6 minutes ago, Mike23Ua said:

In a game where if I don’t like a feature that gets added I can literally turn it off.. I don’t see why we even have to choose between what’s optional and what’s mandatory.

The way Klei has been designing content for DST since 2019 has been “completely optional content I can ignores entire existence”

Why?? Idk.. maybe they feel like the game is hard enough as is, and doesn’t need to be harder for newbie players to get into.

Dude you are constantly asking for like a million more options in world settings and world gen so that you can literally play your dream customised version yet now you're all of a sudden wanting challenges and content to be mandatory. 

3 minutes ago, GelatinousCube said:

You haven't ever beaten celestial champion or crab king and finished that questline have you? Yet you play with rifts on and enjoy them right? I'm not assuming btw I've seen you clearly state this.

Constantly self contradictory and wanting to have your cake and eat it too. 

The funny thing is, even if klei does implement "mandatory challenges", we will end up building megabases anyway, because you will inevitably reach a point where you have mastered everything about the game. Then you either start over or continue expanding base.

Mike likes his playstyle, and he forces everyone else to like it. I can't get access to bundling wraps and others can? Nerf it.

2 minutes ago, Spino43 said:

The funny thing is, even if klei does implement "mandatory challenges", we will end up building megabases anyway, because you will inevitably reach a point where you have mastered everything about the game. Then you either start over or continue expanding base.

Mike likes his playstyle, and he forces everyone else to like it. I can't get access to bundling wraps and others can? Nerf it.

Regardless of who's right megabase building has it's end point as well meaning that's not really a choice but the illusion of one.

6 minutes ago, GelatinousCube said:

You haven't ever beaten celestial champion or crab king and finished that questline have you? Yet you play with rifts on and enjoy them right? I'm not assuming btw I've seen you clearly state this.

Constantly self contradictory and wanting to have your cake and eat it too. 

Dude you are constantly asking for like a million more options in world settings and world gen so that you can literally play your dream customised version yet now you're all of a sudden wanting challenges and content to be mandatory. 

Since for some reason you seem to want to bash me, no I haven’t fought CC or CK and more importantly I don’t actually Plan to until I can get 2-3 other friends to help me with those Multiplayer focused boss fights..

But let me see if I can’t get you to see things from my perspective, let’s pretend you just started playing DS.. back in 2013- let’s pretend you played before there was EVER such thing as a “Winter Season” or a not so optional “Deerclops” and let’s pretend that you built a massive beautiful mega-base that your happy and proud of because you know how everything in the game works, you’ve done everything, all that’s left to do is build a mega base- but then.. 

Winter update comes out, new World wide global challenges present itself, Deerclops now shows up without an invitation to crash your castle. GG Right?

Okay you overcome Winter, learn to adapt.. rebuild your mega base- Summer gets added..

Your base now goes up in a blazing inferno and a angry flying bug wants you dead.

In both cases: Your precious base gets destroyed thanks to new update adding new content to directly challenge YOU and Your ability to survive.

When it comes to DST- NOTHING except maybe Varglets and Spider Queens with Medic Spiders.. challenge you to survive- because UNLIKE Solo DS

Klei is afraid of adding DSTs “Winter & Summer”

Do you see what I’m saying now?  Or are you going to still sit there and belittle and discredit my view point because I DONT fight some completely 125% optional Boss??

Honestly I probably shouldn't say this as bringing it up could start a whole comment war but if you asked me how I would improve the survival aspect of don't starve together without doing some mass difficulty increase I'd remove a fair amount of items along with a few mechanics from the game and change some around.

22 minutes ago, Mike23Ua said:

Since for some reason you seem to want to bash me, no I haven’t fought CC or CK and more importantly I don’t actually Plan to until I can get 2-3 other friends to help me with those Multiplayer focused boss fights..

But let me see if I can’t get you to see things from my perspective, let’s pretend you just started playing DS.. back in 2013- let’s pretend you played before there was EVER such thing as a “Winter Season” or a not so optional “Deerclops” and let’s pretend that you built a massive beautiful mega-base that your happy and proud of because you know how everything in the game works, you’ve done everything, all that’s left to do is build a mega base- but then.. 

Winter update comes out, new World wide global challenges present itself, Deerclops now shows up without an invitation to crash your castle. GG Right?

Okay you overcome Winter, learn to adapt.. rebuild your mega base- Summer gets added..

Your base now goes up in a blazing inferno and a angry flying bug wants you dead.

In both cases: Your precious base gets destroyed thanks to new update adding new content to directly challenge YOU and Your ability to survive.

When it comes to DST- NOTHING except maybe Varglets and Spider Queens with Medic Spiders.. challenge you to survive- because UNLIKE Solo DS

Klei is afraid of adding DSTs “Winter & Summer”

Do you see what I’m saying now?  Or are you going to still sit there and belittle and discredit my view point because I DONT fight some completely 125% optional Boss??

Different game. This discussion is about DST not DS.

I may not have played much DS but I know for a fact that you can lead Deerclops and Dfly away from your base and fight them in a spot where they won't destroy everything. Just like Bearger.... Just like Antlion sinkholes. 

Yeah the very first time when that update came out you might have your base destroyed but you learn and next time that won't be the case. Yeah DS was more unforgiving in certain respects but again not the same game. 

Huh? Bearger and Deerclops are in DST and can destroy your base too (well Bearger much more so). There is plenty to challenge your survival just once you get better and more experienced you know how to overcome these threats. Are you seriously suggesting that there's just no challenge in DST whatsoever? Last time I checked there are plenty of mobs and creatures that want you dead badly, not to mention starvation, darkness etc.

I do not see what you're saying at all and honestly? Yes. It has nothing to do with you not beating a raid boss though, no not at all. It's because you comment constantly asking for changes or tweaks on content you've literally never experienced or overcome so you don't really know what you're talking about. You act like you're a great authority on the game and a veteran yet I've seen you give completely incorrect info on many occasions or just straight up made up mechanics that don't exist in the game.

It's also because you often ask for bizzare skins and crossovers like marvel that no one else wants and because you bring up every single movie and game you've ever seen and compare them to this game then suggest changes or additions to DST based on those other games (that are always a completely different genre and style of game). It honestly feels like you're not even really sure what you're trying to say half the time because it contradicts the last thing you said or is just some long drawn out comparison to an Arkham game or something. 

Personally, it's hard to take most of what you say seriously yet you seem to have a strong opinion on almost every thread of these forums. 

38 minutes ago, Mike23Ua said:

Okay you overcome Winter, learn to adapt.. rebuild your mega base- Summer gets added..

Your base now goes up in a blazing inferno and a angry flying bug wants you dead.

In both cases: Your precious base gets destroyed thanks to new update adding new content to directly challenge YOU and Your ability to survive.

I WOULD like things to show up and challenge me persobally, i am also a survivor style player, whose preferences involve making challenges for myself to overcome.

i think the game COULD benefit from adding more worldwide unavoidable threats.

IF. And this is a big part of this:

there is a way to defend your base. 

my problem with the shadow rifts boulders is not them destroying the base, its the boulders not being avoidable with precautions. They show up and you just have to accept that. 
 

itd be awesome if there was a lunar/shadow riftesque thing that targets you and attacks you specifically. 
 

so long as its not wrecking my base for the lols. 
 

the shadow rift boulders arent even particularly dangerous, its survivable with a football helm, but it smashed my expensive buildings for no good reason and i cant build a “shelter” to protect them.

Also for “survival ideas”

we could easily have worsening seasons over time. Winter but even colder, spring but you need 125% protection, summer but interesting.

the possibilities are easy to imagine, and they dont have to reinvent the wheel.

and mike, dont feel bad, i havent beaten CC or fuelweaver since either update dropped, i just have no interest in fighting endgame bosses

43 minutes ago, GelatinousCube said:

I do not see what you're saying at all and honestly? Yes. It has nothing to do with you not beating a raid boss though, no not at all. It's because you comment constantly asking for changes or tweaks on content you've literally never experienced or overcome so you don't really know what you're talking about. You act like you're a great authority on the game and a veteran yet I've seen you give completely incorrect info on many occasions or just straight up made up mechanics that don't exist in the game.

It's also because you often ask for bizzare skins and crossovers like marvel that no one else wants and because you bring up every single movie and game you've ever seen and compare them to this game then suggest changes or additions to DST based on those other games (that are always a completely different genre and style of game). It honestly feels like you're not even really sure what you're trying to say half the time because it contradicts the last thing you said or is just some long drawn out comparison to an Arkham game or something. 

Personally, it's hard to take most of what you say seriously yet you seem to have a strong opinion on almost every thread of these forums. 

He's just making opinions and suggestions from his experience as a console player, which is different from the experience of a PC player. If you don't agree with them, explain politely why they can't fit/work in DST or ignore and move on.

After playing again, and thinking of the terraria update while someone spammed it, then recalling the monkey update, and these; I’m beginning to suspect that they want us to die more often, perhaps the real appeal of this series is panicked jump scare after panicked jump scare, and they are disappointed (there’s probably a better fitting word I can’t think of) how easily and effectively we can handle older ones.

Why did this thread devolve into 'megabasing is bad for the game'? Anyways

Having your base destroyed isn't "fun" or "challenging", it's just annoying. Unlike something like Deerclops where you can go "Oh no, I messed up, wonder how i'll defeat this guy?" or "Dangit he spawned next to base, my bad, next time this won't happen again", something like the boulders for instance would just make you go "annd there's another 8 boards I have to replace, wonder how many i'll need next time". That's me and my friend's perspective on dangers, make things harder sure, we lost a bunch of worlds to permadeath, but don't waste our previous efforts with no way to avoid that.

As for ocean...how would y'all want to improve it? Don't say something vague like "make it less empty" or anything of the sort please, I'm genuinely curious on what people think! Be it the ocean itself, boat mechanics or something! I love ocean stuff in games but I still feel like DST's ocean is missing something

48 minutes ago, Ulisesvolador said:

He's just making opinions and suggestions from his experience as a console player, which is different from the experience of a PC player. If you don't agree with them, explain politely why they can't fit/work in DST or ignore and move on.

No.. and I suppose they didn’t understand my original post- so I’ll try to reword it, in 2013.. Klei did not give a Damn about players bases, Klei added what they wanted, when they wanted.. WHERE They Wanted, and players either adapted to those changes, toggled those changes off.. or stopped playing the game.

I literally sit here and wonder what single player DS would’ve been like had it been developed TODAY..

Would people have openly embraced Winter as a new Season where the food sources become more scarce, weather more harsh? Nights longer with higher sanity drain, and to top all of that off.. a not so optional boss spawning to attempt to wreck your base every time this season rolls around.

Or would we have the crap we have today??? Optional bosses crammed away in some obscure corner of the world requiring me to summon them when I get good and ready to summon them, content that actively tries to avoid your base..

I may not have done everything there is to do in DST… but I HAVE watched Klei’s update videos on YouTube that date all the way back to what DS started As, and the updates that came out over the years that added onto it as time went on.

Updates that: Did not take into consideration the bases (and therefore also paid skins people had bought.)

Updates that literally gave you the middle finger as the game world was constantly altered and changing with new content and new challenges that WERENT OPTIONAL.

Honestly at this point I strongly strongly feel like if Klei wants to do any massive season overhauls or any other world altering changes- the only way they’ll ever be able to do that (besides just making a Dont Starve 2 with all these bold new features and changes in it from the day one of the games launch without giving a single **** how the community are going to react to it)

Is by abandoning trying to Retro-Fit new content into Old Worlds.

This doesn’t mean that EVERY UPDATE needs to be exclusive to new worlds only.. if Klei wants to add a non destructive mob, or a new optional boss tucked away in some obscure corner obviously those things CAN and SHOULD be Retro-Fitted into old worlds..

But if they want to rework Farming into RWYS and abandon “pre RWYS crops” then they should be ALLOWED to do that with other things like Cooking & Combat overhauls.

if they want to redesign the way biomes generate to actually accommodate for having an ocean- that should be an something that should apply to new worlds and not try to be retro-fitted into players already built mega-bases.

My entire “point” is that DS (the single player game) was constantly being updated with new features, that players had to either accommodate into their Mega-Basing, or just give up the thought of Mega-Basing until the finished product was complete and all updates finished.

With DST.. we can’t get the kind of massive changes DS got over years worth of updates, & I personally blame the players for being too comfortable unwilling to accept changes.

Which isn’t the same case that happened with Solo DS.

52 minutes ago, Mike23Ua said:

Would people have openly embraced Winter as a new Season where the food sources become more scarce, weather more harsh? Nights longer with higher sanity drain, and to top all of that off.. a not so optional boss spawning to attempt to wreck your base every time this season rolls around.

Absolutely mike.

because deerclops shows up and TRIES to wreck your base.

except yknow, you can just kill him,

people wouldnt complain about a new deerclops either.

or a new seasonal threat.

people arent complaining about a seasonal threat.

wildfires, while annoying, can be combated with ice flingos.

we hate unconfrontable dangers that destroy your base, because dont starve has always allowed you to defend your base.

do not act like dont starve used to smash bases and now doesnt, deerclops and wildfires havent been nerfed at all, but they dont destroy bases. Why? Because you can and always have been able to defend against it.

 

you’re arguing using inherently flawed examples, because those examples support OUR argument of being able to defend our base.

 

i’m sure people would be annoyed if wildfires were introduced today, but they wouldnt fight so hard because while ice flingos are annoying, they’re a complete viable method that works to defend your base.

23 minutes ago, MagicalStorm said:

Why did this thread devolve into 'megabasing is bad for the game'? Anyways

Having your base destroyed isn't "fun" or "challenging", it's just annoying. Unlike something like Deerclops where you can go "Oh no, I messed up, wonder how i'll defeat this guy?" or "Dangit he spawned next to base, my bad, next time this won't happen again", something like the boulders for instance would just make you go "annd there's another 8As for ocean...how would y'all want to improve it? Don't say something vague like "make it less empty" or anything of the sort please, I'm genuinely curious on what people think! Be it the ocean itself, boat mechanics or something! I love ocean stuff in games but I still feel like DST's ocean is missing something

 

I hate Pearl, Crabking, Monkeys, cookie cutters and sharks which is most of what you can interact with, and with boats being created for travel and fishing means something went fundamentally wrong.

Another problem is that the game really likes you using tools and things like the pinch winch, but the ocean doesn’t supply the resources to build them, and it’s really hard to make things be underwater, visible, and interactive.

so in short, it needs friends, more useful enemies, and places to get stuff.

39 minutes ago, MagicalStorm said:

Why did this thread devolve into 'megabasing is bad for the game'? Anyways

Having your base destroyed isn't "fun" or "challenging", it's just annoying. Unlike something like Deerclops where you can go "Oh no, I messed up, wonder how i'll defeat this guy?" or "Dangit he spawned next to base, my bad, next time this won't happen again", something like the boulders for instance would just make you go "annd there's another 8 boards I have to replace, wonder how many i'll need next time". That's me and my friend's perspective on dangers, make things harder sure, we lost a bunch of worlds to permadeath, but don't waste our previous efforts with no way to avoid that.

I don't think the general idea is that megabasing is bad or that it's bad for the game it's more so that it places limiters on what content can ultimately be specifically because it has to adapt to existing playstyles rather than us adapting to it. This doesn't mean people who feel this way want everything to be on fire, 50 hounds attack base at the start of each day or some other excessive exaggeration. Lets all be real boulders and acid rain weren't well designed mechanics but how they were introduced, what they represented, and how Kiel ultimately choose to deal with them was a show of the limits in place with content.

50 minutes ago, MagicalStorm said:

As for ocean...how would y'all want to improve it? Don't say something vague like "make it less empty" or anything of the sort please, I'm genuinely curious on what people think! Be it the ocean itself, boat mechanics or something! I love ocean stuff in games but I still feel like DST's ocean is missing something

For starters unpopular as it may be I'd start by removing some content and improving the value of the ocean, mainland, and caves a bit more for some examples:

  1. I would remove hambats and football helmets
  2. Add a new tier to silk called refined silk that only drops from depth dwellers, sea striders, and a new tier to webber's beard when shaved.
  3. Refined silk would now be required to make umbrellas, raincoats, and rain hats possibly more
  4. Eyebrella removed and replaced with a new deerclopes drop(I know this is probably the most controversial but it'd simply undermine the changes listed above)
  5. The new shadow umbrella becomes the old eyebrella attaching itself to your head 
  6. Move the dark sword and night armor to the completed psuedoscience station
  7. Add a new ocean weapon.
  8. Weaken the overall value of crockpot dishes that don't involve ingredients from the ocean, caves, or farm plots while raising the lower values of the ones that do.
  9. Ease the requirements a bit for farming a bit more but remove crop combo farming.
  10. Add a crockpot dishes for each crop that doesn't have one.
  11. Make crops that don't thrive in winter stop growing.
  12. Have seasons effect the spawns and behaviors of more mobs such as if they respawn, how often, and how aggressive they are.
  13. Bundling wraps now spoil food at 25% of their normal rate but you can see inside them at all times.

 

Now keep in mind this is just a example and not nearly all the changes I would make but I feel like it somewhat serves as a good way to encourage exploration while also distancing itself from don't starve to carve out it's own niche. Do I think it'd go over well at first? Absolutely not but would it improve the feel of the ocean and caves a bit by making the world feel more cohesive I think so.

Spoiler

Inb4 I get 30+ notifications about how bad of a idea this is.

:spidercowers:

 

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