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Crab King needs to be reworked.

 

Ancient Guardian used to be a boss that was annoying to fight against, and now while it's relatively easy, the boss fight is intuitive and fun.

 

If Crab King is to remain a STEP to the Celestial Champion fight and end game content, Crab King needs a complete overhaul to not be THE WORST BOSS IN THE GAME BY FAR.

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Crabking is a collection of the drawbacks of ocean processes and celestial processes. Perhaps improving the ocean and celestial processes is more important than adding more post game updates to the game.

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Crab King might not be really intuitive at first glance which has to be what gives this boss such a bad reputation but it's the fight with the coolest strategy to me and the gem modification is sugar on top, I like to repeat the fight with different sets of gems but the only inconvenance I have with the boss is the lack of good loot so I only redo it for the fun without benefiting from it.

I think the problem players have been having is that trying Crab King and loosing to him is much more penalising than if you lost to a standard boss making that you will be recovering plus repeating your attempts at a slower pace than how you do for... basically all other bosses that are all fought more standardly. So what I did to have Crab King to be my favorite boss is to make a creative world while I struggled to beat him in my normal world with a save to start the fight to train and I realised it was actual great and capable of beating it consistently.

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I'm literally looking up damage cheat codes to beat it at this point, because in my opinion this boss shouldn't exist. 

I've done world rollbacks about 20 times and the dude heals so obnoxiously that he doesn't drop below 16,000 despite me wacking him with Wanda's punishment watch.

I'm here for epic fights, not a 'protect the boat minigame'.

Crab King is literally a roadblock that prevents people from enjoying more interesting parts of the game.

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Yeah I have to disagree. What was said above me by ADM I think is the issue. He is quite penalizing and he takes a bit of learning, so without rolling back or having a dedicated world to practice or something of the sorts, I can see where the sentiment comes from. I enjoy the fight solo enough, but playing it with one other person was the most fun I’ve ever had with a boss in this game. 
 

And if really proves to be unbeatable/unenjoyable, he actually also has some pretty straightforward cheese to setup. 

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2 minutes ago, ADM said:

I realised it was actual great and capable of beating it consistently.

How do you beat him? I'm actually curious because (at least solo) he seems impossible to do.

I'm assuming that you use the stationary boat + freeze method but that can't be fun...

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Yesterday I wanted to test how void set with Maxwell deals with Crab King, and I must say that this fight was really ejoyable. Being able to 6 hit the claws makes this fight A LOT more managable. Once he respawns I must try beating him without duelists to see how it goes. And then maybe even with opals. I think the worst thing about this boss are those claws, changing somethong about them would make him enjoyable... I think at least.

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10 minutes ago, Pet Rock said:

How do you beat him? I'm actually curious because (at least solo) he seems impossible to do.

I'm assuming that you use the stationary boat + freeze method but that can't be fun...

Tbh it’s not the most interesting strategy, but I don’t think it’s purely unfun. 

I have a solo strategy that I think is very engaging but it takes a lot of practice. Basically the same strategy I employ with one other person, sailing a circle around the boss but as minimally as possible to keep damage up. I haven’t been playing as much lately, so I haven’t had time to practice it with other characters. I’ve done it only on Wolfgang, which is kind of a decent drawback (The claws are difficult without good damage). Could be more interesting now with all the new tools we have but I just haven’t had time :(. 

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People argue over Bee Queen reworked have to take a look at Crab King. He is a content-block boss. There are no convenient or straightforward strategies to defeat him. Despite not having direct attacks toward players, his lack of platforms to run on makes him extremely difficult to kite effectively. Since release, he has become a prime candidate for exploiting cheesy tactics. If Crab King is removed from the game, many would just be relieved and satisfied with the decision.

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Bee queen is VERY hard to solo without a village of bunnymen. But I think Bee Queen should stay as is. 

 

Almost all bosses in DST are optional. But Crab King IS NOT and that's part of the problem. Ancient Guardian and the Shadow Pieces are fairly challenging and require resources to get over.

 

Crab King is an annoyance on another level.

Locating Pearl. Locating Crab King.

10 tasks for Pearl. Necessary Grinding for Crab King. That is a lot to do, but not the issue.

 

The issue is, the requirements for Fuelweaver are PVP based. Beat two bosses, find atrium and boom. Big boss.

The Crab King requirement is a SPAMMY, ANNOYING fight where Crab King doesn't fight you, he fights YOUR BOAT. 

Either completely rework the fight, OR create boat armor & Boat Combat where you can give your boat a ridiculous amount of HP and give it weapons.

 

Or just use console commands like I just did to ONE SHOT IT because Crab King should not be in the game as it currently is.

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3 minutes ago, JLee said:

Or just use console commands like I just did to ONE SHOT IT because Crab King should not be in the game as it currently is.

Well, gunpowder is part of the (fair?) game. Does the Crab King even have gunpowder resistance? The wiki doesn't mention the Crab King.

image.png.8030cc45b0d9943ebde7268583c03c71.png

It would be nice to know. I have yet to defeat that boss. xd My biggest gripe is the amount of preparations a single player needs in order to fight the boss and the disproportionate punishment getting wrecked by the boss leads to. For sure it was designed with many players in mind but there is no intelligent way you can him on when playing alone. The fight is way too messy and the window for dealing any damage is nonexistent.

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he is a glorified resource sink at best, and bee fodder at worst, i physically cannot find entertainment in the weather pain/ice staff tax.

Just shove 7 bee mines up his nostrils or play uncompromising mode where he got overhauled

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1 hour ago, Pet Rock said:

How do you beat him? I'm actually curious because (at least solo) he seems impossible to do.

I'm assuming that you use the stationary boat + freeze method but that can't be fun...

What you need : Oars (driftwood), Clothing (beefalo hat), Weather Pains (bring a few if singleplayer), a light source, and just some good weapon, the easiest gem to use on CK is the purple with or without the pearl.

 

From the start to finish, your goal will be to keep momentum on your boat, for the first 10% of health of Crab King you simply spin around him, keep attacking, and whenever the boat slows or move away of CK, row in a circular manner getting toward the boss but keep geysers behind you.

pattern.gif.b86a9dde9a843c81cdc4079443a1b910.gif

Whenever CK reach 90% health (some rock will drop) you gotta move away ASAP because a circle of Claws will spawn, this and when CK heals (not happening yet) is the only times Claws spawn so it's a good idea to destroy them all as there will be significantly less later on, one by one as they're fairly spaced away one from another and this can be done by keeping that same boat movement to avoid geysers and taking a drift nearby a claw to attack it while it can't still hang on your boat (if you're caught, attack ! But ideally this should never happen). I consider the Driftwood Oar to be the better than the Malbatross Beak to execute this otherwise you might be too fast for this.

claw.gif.8c6c972165bcb66a8f33b2fa1a7723c1.gif

With the Claws dealt with, you will be able to return to the fight but shortly as after reaching 85% HP (which is why we stop attacking when the first rock stop) CK will be able to heal which also starts spawning a few Claws, but you will only get about up to at beast 3 and defeating them all is not as important, take care of the ones nearby the boss and your boat and the others might never bother you. While the boss heals, cast about 2 tornados with the Weather Pain and keep them going when they despawn, this won't last long, and if you're playing with friends, reduce to one tornado per players that can still attack while you move the boat (if you can't attack due to a claw blocking movement away of geyser, then tornados is the way).

heal_freeze.gif.a6c293e9dc07d053afa218eb3e554d4f.gif

Wearing insulating clothing is enough to prevent freezing the whole fight (just don't splash yourself too much) which is the only direct damage, still you will have to move away to avoid freezing, since your boat should always keep moving, just let it move forward instead of spinning and you will be safe, then go back to it. Essentially you will do most of the damage during the spinning time which is still generously most of the fight.

 

Repeat and optimise this as the fight goes on, there will be mistakes so bring some patches and emergency boats to deploy, one tricky thing might be to find space to place it due to... meat, birds or planks of sunk boat so eventually bring a Lazy Forager but at best if you move properly geysers will never get you.

 

If you wonder, I'm not mentioning anything about freezing because there seems to be a bug with CK that makes him capable of spawning Claws outside of when he heals if frozen during this time, probably because he's not exiting that state properly, this obviously makes the fight considerably harder so I would suggest avoiding freezing at all cost and just use tornados for cracking the rocks.

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The heal for CK is WAY overtuned.  I think Klei should keep healing out of bosses, it warps the fight in a really bad way, far worse then high damage combos.  Messing up on breaking the healing for AFW or CK even once can practically reset the fight, and it is ridiculously easy to mess those up.  Besides that I think CK is fine.

Its kinda like Bee Queen - the health pool isn't the problem, the problem is that you don't have any real damage up-time moments.  CK trades damage uptime for absurd healing which is super jank because 1 player literally cannot attack fast enough to break it.  You absolutely MUST use something like weather pain or bees to combat it or you're just wasting time swinging.  Horrible for a forced boss.

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2 hours ago, JLee said:

Crab King needs a complete overhaul

I won't deny the many flaws of Crab King but fixing him only requires tweaking some numbers, specifically those added from the gems and the health of the claws.

The fight itself is one of my favorites in DST, and it kinda makes me sad that the game doesn't encourage players to try different gem combinations. The geysers from 8 purple gems and a pearl, combined with the large HP of the claws, also don't help in making the most standard strategy feel "fun".

So please just change how strongly gems interact with Crab King and lower the HP of the claws, the idea of Crab King itself is perfect but the execution is flawed. The fight would then feel a lot more interactive for a lot more people.

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1 hour ago, ADM said:

What you need : Oars (driftwood), Clothing (beefalo hat), Weather Pains (bring a few if singleplayer), a light source, and just some good weapon, the easiest gem to use on CK is the purple with or without the pearl.

 

From the start to finish, your goal will be to keep momentum on your boat, for the first 10% of health of Crab King you simply spin around him, keep attacking, and whenever the boat slows or move away of CK, row in a circular manner getting toward the boss but keep geysers behind you.

pattern.gif.b86a9dde9a843c81cdc4079443a1b910.gif

Whenever CK reach 90% health (some rock will drop) you gotta move away ASAP because a circle of Claws will spawn, this and when CK heals (not happening yet) is the only times Claws spawn so it's a good idea to destroy them all as there will be significantly less later on, one by one as they're fairly spaced away one from another and this can be done by keeping that same boat movement to avoid geysers and taking a drift nearby a claw to attack it while it can't still hang on your boat (if you're caught, attack ! But ideally this should never happen). I consider the Driftwood Oar to be the better than the Malbatross Beak to execute this otherwise you might be too fast for this.

claw.gif.8c6c972165bcb66a8f33b2fa1a7723c1.gif

With the Claws dealt with, you will be able to return to the fight but shortly as after reaching 85% HP (which is why we stop attacking when the first rock stop) CK will be able to heal which also starts spawning a few Claws, but you will only get about up to at beast 3 and defeating them all is not as important, take care of the ones nearby the boss and your boat and the others might never bother you. While the boss heals, cast about 2 tornados with the Weather Pain and keep them going when they despawn, this won't last long, and if you're playing with friends, reduce to one tornado per players that can still attack while you move the boat (if you can't attack due to a claw blocking movement away of geyser, then tornados is the way).

heal_freeze.gif.a6c293e9dc07d053afa218eb3e554d4f.gif

Wearing insulating clothing is enough to prevent freezing the whole fight (just don't splash yourself too much) which is the only direct damage, still you will have to move away to avoid freezing, since your boat should always keep moving, just let it move forward instead of spinning and you will be safe, then go back to it. Essentially you will do most of the damage during the spinning time which is still generously most of the fight.

 

Repeat and optimise this as the fight goes on, there will be mistakes so bring some patches and emergency boats to deploy, one tricky thing might be to find space to place it due to... meat, birds or planks of sunk boat so eventually bring a Lazy Forager but at best if you move properly geysers will never get you.

 

If you wonder, I'm not mentioning anything about freezing because there seems to be a bug with CK that makes him capable of spawning Claws outside of when he heals if frozen during this time, probably because he's not exiting that state properly, this obviously makes the fight considerably harder so I would suggest avoiding freezing at all cost and just use tornados for cracking the rocks.

I will try this out when I have time. I'm happy that the (probably) intended and most interesting method works solo. However, just by looking at this I think there are still some things that could be improved (with CK not your method).

1. Using one's main boat for the fight doesn't seem viable. Structures would obstruct movement and increase the fight's difficulty. This should be accounted for in deciding how difficult to make the fight. Obviously one doesn't have to use their main boat but I feel like it'd be fitting that boat-building progression should make the fight easier, not harder.

2. Gems don't add much to the fight. In theory using gems to customize the boss is a great idea, but they really just tweak stats and make the boss confusing/dangerous for new players. My idea here was to bind an attack to each gem and then incentivize the use of 3 of them to create the ultimate customizable boss. However, this is extremely ambitious though and would be a rework of the entire fight.

3. Not really that much of a problem, but it would be nice if masts + steering wheel were better for the fight than paddles since they're far more expensive. I have no idea how this could be added though.

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5 hours ago, Captain_Rage said:

Well, gunpowder is part of the (fair?) game. Does the Crab King even have gunpowder resistance? The wiki doesn't mention the Crab King.

image.png.8030cc45b0d9943ebde7268583c03c71.png

It would be nice to know. I have yet to defeat that boss. xd My biggest gripe is the amount of preparations a single player needs in order to fight the boss and the disproportionate punishment getting wrecked by the boss leads to. For sure it was designed with many players in mind but there is no intelligent way you can him on when playing alone. The fight is way too messy and the window for dealing any damage is nonexistent.

It is possible to beat him alone, but so far I only did it with damage modifiers (such as wolfgang, cuz i was so mad after 10 rollbacks that I just picked double damage). It's not good when a boss forces you to either switch characters or be a literal god at the game.

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Even when I use bees to cheese this boss I still have to rollback like 3 times, it's a major pain and I would prefer if killing him not only was more fun and interesting, but if his loot also was more than unlocking moonstorms.

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I originally had a guide for the beta version of Pearled Crab King (PCK) that I was saving to release when She Sells Seashells was going to go live, but then Klei omega-buffed the Crab when the patch went to main branch.

While I can't get the past steam version for people to try out, I still have this clip leftover in case anyways in interested in seeing just how much of a difference the beta PCK fight was and then compare that to the omega buffed version of it.

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8 hours ago, Dreadle said:

People argue over Bee Queen reworked have to take a look at Crab King. He is a content-block boss. There are no convenient or straightforward strategies to defeat him. Despite not having direct attacks toward players, his lack of platforms to run on makes him extremely difficult to kite effectively. Since release, he has become a prime candidate for exploiting cheesy tactics. If Crab King is removed from the game, many would just be relieved and satisfied with the decision.

More than one boss can require a rework simultaneously, one needing it shouldn't mean that we dont discuss the necessity of a second boss needing it.

I agree crab king is more urgent though.

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