Cvmoote Posted March 15, 2022 Share Posted March 15, 2022 While I love the celestial champion fight, and the process of getting to it, I think that the amount of times we have to do the moon storm event, compared to how fast you get the moon shards and moon gleams, is unbalanced and can take longer than necessary. I found that I often could get enough shards/gleams within two moon storm events, and if we are trying to farm extra crowns to deconstruct for our mushlights, it just feels like a huge time dump to have to do an entire extra event. Like maybe just removing the cost of 1 static for the first stage of the recipe needed to start the fight would be helpful for everyone/just a nice little QOL change. I don't think anyone would be opposed to this right? Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/ Share on other sites More sharing options...
Maxil20 Posted March 15, 2022 Share Posted March 15, 2022 YES. One of my biggest complaints with doing the moonstorm is grinding the 3 statics. While the 30 charged moon shards and 15 moongleams can be fairly easy to obtain (the gleams being a bit more tricky), my bottleneck has always been the statics. It doesn’t help how the gleams/shards can be farmed in one storm, while the statics will occur randomly throughout the world (and if those hit builds/storms, it can be much more tedious to complete.) I personally wish the cost for rebuilding the siphonator got cheaper after the first kill (with the structure not fully going away, but “damaged” and requiring less materials then normal to complete again), but 2 statics instead of 3 would also go a long way into helping with farming enlightened crown shards. Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548705 Share on other sites More sharing options...
QuartzBeam Posted March 15, 2022 Share Posted March 15, 2022 I think 3 statics is a reasonable cost. ADDENDUM: No, I don't. Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548709 Share on other sites More sharing options...
SinancoTheBest Posted March 15, 2022 Share Posted March 15, 2022 What if that pile you mine after defeating the celestial champion drops a restrained static too, so that the initial cost is 3 statics but you can repeat the subsequent fights with one less static as long as someone doesn't steal it. Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548720 Share on other sites More sharing options...
Well-met Posted March 15, 2022 Share Posted March 15, 2022 I agree, the first stage should not require a bottle. On the other hand, they never spoil and are simple to farm. Once you get the hang of the wagstaff tool names it's a fairly quick and easy task. Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548724 Share on other sites More sharing options...
Cannoli Posted March 15, 2022 Share Posted March 15, 2022 37 minutes ago, Cvmoote said: I don't think anyone would be opposed to this right? Sorry, I am. For me, three or two is too much. Just one would be enough. Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548726 Share on other sites More sharing options...
Cvmoote Posted March 15, 2022 Author Share Posted March 15, 2022 2 minutes ago, Cannoli said: Sorry, I am. For me, three or two is too much. Just one would be enough. One may be asking to much haha, I just said 2 cause it's a good amount of time to farm the other materials needed Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548730 Share on other sites More sharing options...
Baark0 Posted March 15, 2022 Share Posted March 15, 2022 make the champion respawn every 20 days after doing first moonstorm, the event is terrible, unfun, and repetitive Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548738 Share on other sites More sharing options...
Well-met Posted March 15, 2022 Share Posted March 15, 2022 1 minute ago, Baark0 said: make the champion respawn every 20 days after doing first moonstorm, the event is terrible, unfun, and repetitive If they fixed the way moonstorms muffle all sounds and all music (??) then it'd probably be a good start Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548741 Share on other sites More sharing options...
ArubaroBeefalo Posted March 15, 2022 Share Posted March 15, 2022 4 minutes ago, Baark0 said: make the champion respawn every 20 days after doing first moonstorm, the event is terrible, unfun, and repetitive every boss having the same respawn mechanic is unfun and repetitive and makes you uneable to fight multiple times in a row. I love the event and farming 3 statics only takes arround 2 in game days Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548745 Share on other sites More sharing options...
Cannoli Posted March 15, 2022 Share Posted March 15, 2022 3 minutes ago, ArubaroBeefalo said: every boss having the same respawn mechanic is unfun and repetitive and makes you uneable to fight multiple times in a row. I love the event and farming 3 statics only takes arround 2 in game days Of course YOU do... Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548747 Share on other sites More sharing options...
Maxil20 Posted March 15, 2022 Share Posted March 15, 2022 7 minutes ago, ArubaroBeefalo said: every boss having the same respawn mechanic is unfun and repetitive and makes you uneable to fight multiple times in a row. I love the event and farming 3 statics only takes arround 2 in game days I personally do enjoy this as well, but my main issue comes from how variable getting the statics can be, especially in long term worlds. I have a lot of biomes where the moonstorm makes it incredibly difficult (if not impossible) to complete the event without severe collateral damage. It’s especially tedious if it lands near my beebox area, as loading that area outside of winter/dusk or night causes severe lag because of how many beeboxes I have condensed there. I don’t think the concept itself is bad, but I do wish it got less expensive later on, especially when the costs of repairing my base due to the moonstorm start factoring in. Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548751 Share on other sites More sharing options...
ArubaroBeefalo Posted March 15, 2022 Share Posted March 15, 2022 5 minutes ago, Maxil20 said: I personally do enjoy this as well, but my main issue comes from how variable getting the statics can be, especially in long term worlds. I have a lot of biomes where the moonstorm makes it incredibly difficult (if not impossible) to complete the event without severe collateral damage. It’s especially tedious if it lands near my beebox area, as loading that area outside of winter/dusk or night causes severe lag because of how many beeboxes I have condensed there. I don’t think the concept itself is bad, but I do wish it got less expensive later on, especially when the costs of repairing my base due to the moonstorm start factoring in. the moonstorm shouldnt break things, that is for sure and the lag problems... i dont want to sound rude but is because you decided to pack many beebox together in a server that cant run them i wish we have more control to move the moonstorm or that atleast it doesnt break fences and walls, right now the only thing we can do is breaking the container many times if we dont like the spot. 3 or 2 isnt expensive for how little time it takes to do the event btw, the event cant happend in the oasis desert if that helps you in your future bases Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548754 Share on other sites More sharing options...
Maxil20 Posted March 15, 2022 Share Posted March 15, 2022 Just now, ArubaroBeefalo said: the moonstorm shouldnt break things, that is for sure and the lag problems... i dont want to sound rude but is because you decided to pack many beebox together in a server that cant run them A. You are not, don’t worry : ) B. I do endorse that was entirely my fault, but I mainly brought it up to showcase an example of the moonstorm being iffy. Megabasers are going to do lots of builds in their worlds, and some will certainly be more demanding then others, and the moonstorm doesn’t really help with that. 3 minutes ago, ArubaroBeefalo said: right now the only thing we can do is breaking the container many times if we dont like the spot. 3 or 2 isnt expensive for how little time it takes to do the event 2 would be fine for me, it’s just 3 is a bit iffy. I like to multitask while getting the statics, and I almost always get the gleams and shards fulfilled by the 2nd static gotten. I can just focus on getting statics, but I usually only net 2-3 per day in optimal conditions. I also wish the event itself completed a bit quicker, although part of that is because I’ve had a lot of experiences where it takes like 40 seconds for the first correct tool to spawn. Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548756 Share on other sites More sharing options...
ArubaroBeefalo Posted March 15, 2022 Share Posted March 15, 2022 7 minutes ago, Maxil20 said: B. I do endorse that was entirely my fault, but I mainly brought it up to showcase an example of the moonstorm being iffy. Megabasers are going to do lots of builds in their worlds, and some will certainly be more demanding then others, and the moonstorm doesn’t really help with that. oh sure, we should have an easy time moving the storm. I remember one time when wagstaff was insting on making the experiment near DF... but that isnt fix by reducing the amount of events done 8 minutes ago, Maxil20 said: 2 would be fine for me, it’s just 3 is a bit iffy. I like to multitask while getting the statics, and I almost always get the gleams and shards fulfilled by the 2nd static gotten. I can just focus on getting statics, but I usually only net 2-3 per day in optimal conditions. I also wish the event itself completed a bit quicker, although part of that is because I’ve had a lot of experiences where it takes like 40 seconds for the first correct tool to spawn. would be nice if the 1st tool spawn faster, sometimes it takes many seconds which is silly Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548761 Share on other sites More sharing options...
Hornete Posted March 15, 2022 Share Posted March 15, 2022 1 hour ago, ArubaroBeefalo said: every boss having the same respawn mechanic is unfun and repetitive and makes you uneable to fight multiple times in a row. I love the event and farming 3 statics only takes arround 2 in game days I despise the moonstorm, but I agree, i'd hate to see champion take on the same 20 day spawner as other bosses, I do like how you can just binge it as much as you can, and i've had fun killing 10 champions with friends in the span of a few days, it's interesting having that possibility for a boss in the game. Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548800 Share on other sites More sharing options...
Archswifter Posted March 16, 2022 Share Posted March 16, 2022 I just don't like the harm the moonstorm brings with it everytime it moves into an area that I built in. The charged glassy rocks breaking damages walls and fences and the birds that spawn during the wagstaff minigame linger even after the event moves, not to mention they can get stuck on structures like walls whilst flying down. Maybe they could alter it somehow where the storm appears more often in areas without structures or something along the lines of having the birds despawn when the storm moves after a certain amount of time. Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1548856 Share on other sites More sharing options...
Cvmoote Posted March 16, 2022 Author Share Posted March 16, 2022 Do you think they will actually consider this? Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1549162 Share on other sites More sharing options...
Maxil20 Posted March 16, 2022 Share Posted March 16, 2022 7 minutes ago, Cvmoote said: Do you think they will actually consider this? It’s up to the devs at the end of the day. They do read feedback, but it’s up to them if they implement it or not. This post has likely brought up the discussion of adjusting the moonstorm, at least! Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1549164 Share on other sites More sharing options...
Cvmoote Posted March 16, 2022 Author Share Posted March 16, 2022 2 minutes ago, Maxil20 said: It’s up to the devs at the end of the day. They do read feedback, but it’s up to them if they implement it or not. This post has likely brought up the discussion of adjusting the moonstorm, at least! I feel we aren't asking for like a huge change or saying we don't like it. More just that we would like it to be less tedious if we want to farm it for late game megabases and things like that. Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1549167 Share on other sites More sharing options...
Cannoli Posted March 16, 2022 Share Posted March 16, 2022 20 minutes ago, Cvmoote said: Do you think they will actually consider this? They changed a lot of things based in suggestions, see last beta patch. So, I think this is a good topic. Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1549168 Share on other sites More sharing options...
reallychina Posted March 16, 2022 Share Posted March 16, 2022 On 3/15/2022 at 11:06 PM, Cvmoote said: While I love the celestial champion fight, and the process of getting to it, I think that the amount of times we have to do the moon storm event, compared to how fast you get the moon shards and moon gleams, is unbalanced and can take longer than necessary. I found that I often could get enough shards/gleams within two moon storm events, and if we are trying to farm extra crowns to deconstruct for our mushlights, it just feels like a huge time dump to have to do an entire extra event. Like maybe just removing the cost of 1 static for the first stage of the recipe needed to start the fight would be helpful for everyone/just a nice little QOL change. I don't think anyone would be opposed to this right? It's fine it requires three the FIRST time. It should return 1 static, like it returns moon shards. Link to comment https://forums.kleientertainment.com/forums/topic/138286-suggestion-celestial-champion-should-require-2-statics-per-fight-instead-of-3/#findComment-1549199 Share on other sites More sharing options...
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