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[Suggestion] Celestial Champion should require 2 statics per fight instead of 3.


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While I love the celestial champion fight, and the process of getting to it, I think that the amount of times we have to do the moon storm event, compared to how fast you get the moon shards and moon gleams, is unbalanced and can take longer than necessary. I found that I often could get enough shards/gleams within two moon storm events, and if we are trying to farm extra crowns to deconstruct for our mushlights, it just feels like a huge time dump to have to do an entire extra event. Like maybe just removing the cost of 1 static for the first stage of the recipe needed to start the fight would be helpful for everyone/just a nice little QOL change. I don't think anyone would be opposed to this right?

YES.

One of my biggest complaints with doing the moonstorm is grinding the 3 statics. While the 30 charged moon shards and 15 moongleams can be fairly easy to obtain (the gleams being a bit more tricky), my bottleneck has always been the statics. It doesn’t help how the gleams/shards can be farmed in one storm, while the statics will occur randomly throughout the world (and if those hit builds/storms, it can be much more tedious to complete.)

I personally wish the cost for rebuilding the siphonator got cheaper after the first kill (with the structure not fully going away, but “damaged” and requiring less materials then normal to complete again), but 2 statics instead of 3 would also go a long way into helping with farming enlightened crown shards.

What if that pile you mine after defeating the celestial champion drops a restrained static too, so that the initial cost is 3 statics but you can repeat the subsequent fights with one less static as long as someone doesn't steal it.

I agree, the first stage should not require a bottle.

On the other hand, they never spoil and are simple to farm. Once you get the hang of the wagstaff tool names it's a fairly quick and easy task.

 

2 minutes ago, Cannoli said:

Sorry, I am.

For me, three or two is too much. Just one would be enough.

One may be asking to much haha, I just said 2 cause it's a good amount of time to farm the other materials needed

 

1 minute ago, Baark0 said:

make the champion respawn every 20 days after doing first moonstorm, the event is terrible, unfun, and repetitive

If they fixed the way moonstorms muffle all sounds and all music (??) then it'd probably be a good start

4 minutes ago, Baark0 said:

make the champion respawn every 20 days after doing first moonstorm, the event is terrible, unfun, and repetitive

every boss having the same respawn mechanic is unfun and repetitive and makes you uneable to fight multiple times in a row. I love the event and farming 3 statics only takes arround 2 in game days

3 minutes ago, ArubaroBeefalo said:

every boss having the same respawn mechanic is unfun and repetitive and makes you uneable to fight multiple times in a row. I love the event and farming 3 statics only takes arround 2 in game days

Of course YOU do...

7 minutes ago, ArubaroBeefalo said:

every boss having the same respawn mechanic is unfun and repetitive and makes you uneable to fight multiple times in a row. I love the event and farming 3 statics only takes arround 2 in game days

I personally do enjoy this as well, but my main issue comes from how variable getting the statics can be, especially in long term worlds. I have a lot of biomes where the moonstorm makes it incredibly difficult (if not impossible) to complete the event without severe collateral damage. It’s especially tedious if it lands near my beebox area, as loading that area outside of winter/dusk or night causes severe lag because of how many beeboxes I have condensed there. 
 

I don’t think the concept itself is bad, but I do wish it got less expensive later on, especially when the costs of repairing my base due to the moonstorm start factoring in.

5 minutes ago, Maxil20 said:

I personally do enjoy this as well, but my main issue comes from how variable getting the statics can be, especially in long term worlds. I have a lot of biomes where the moonstorm makes it incredibly difficult (if not impossible) to complete the event without severe collateral damage. It’s especially tedious if it lands near my beebox area, as loading that area outside of winter/dusk or night causes severe lag because of how many beeboxes I have condensed there. 
 

I don’t think the concept itself is bad, but I do wish it got less expensive later on, especially when the costs of repairing my base due to the moonstorm start factoring in.

the moonstorm shouldnt break things, that is for sure and the lag problems... i dont want to sound rude but is because you decided to pack many beebox together in a server that cant run them

i wish we have more control to move the moonstorm or that atleast it doesnt break fences and walls, right now the only thing we can do is breaking the container many times if we dont like the spot. 3 or 2 isnt expensive for how little time it takes to do the event

btw, the event cant happend in the oasis desert if that helps you in your future bases

Just now, ArubaroBeefalo said:

the moonstorm shouldnt break things, that is for sure and the lag problems... i dont want to sound rude but is because you decided to pack many beebox together in a server that cant run them

 

A. You are not, don’t worry : )

B. I do endorse that was entirely my fault, but I mainly brought it up to showcase an example of the moonstorm being iffy. Megabasers are going to do lots of builds in their worlds, and some will certainly be more demanding then others, and the moonstorm doesn’t really help with that.

3 minutes ago, ArubaroBeefalo said:

right now the only thing we can do is breaking the container many times if we dont like the spot. 3 or 2 isnt expensive for how little time it takes to do the event

2 would be fine for me, it’s just 3 is a bit iffy. I like to multitask while getting the statics, and I almost always get the gleams and shards fulfilled by the 2nd static gotten. I can just focus on getting statics, but I usually only net 2-3 per day in optimal conditions. I also wish the event itself completed a bit quicker, although part of that is because I’ve had a lot of experiences where it takes like 40 seconds for the first correct tool to spawn.

7 minutes ago, Maxil20 said:

B. I do endorse that was entirely my fault, but I mainly brought it up to showcase an example of the moonstorm being iffy. Megabasers are going to do lots of builds in their worlds, and some will certainly be more demanding then others, and the moonstorm doesn’t really help with that.

oh sure, we should have an easy time moving the storm. I remember one time when wagstaff was insting on making the experiment near DF... but that isnt fix by reducing the amount of events done

8 minutes ago, Maxil20 said:

2 would be fine for me, it’s just 3 is a bit iffy. I like to multitask while getting the statics, and I almost always get the gleams and shards fulfilled by the 2nd static gotten. I can just focus on getting statics, but I usually only net 2-3 per day in optimal conditions. I also wish the event itself completed a bit quicker, although part of that is because I’ve had a lot of experiences where it takes like 40 seconds for the first correct tool to spawn.

would be nice if the 1st tool spawn faster, sometimes it takes many seconds which is silly

1 hour ago, ArubaroBeefalo said:

every boss having the same respawn mechanic is unfun and repetitive and makes you uneable to fight multiple times in a row. I love the event and farming 3 statics only takes arround 2 in game days

I despise the moonstorm, but I agree, i'd hate to see champion take on the same 20 day spawner as other bosses, I do like how you can just binge it as much as you can, and i've had fun killing 10 champions with friends in the span of a few days, it's interesting having that possibility for a boss in the game.

I just don't like the harm the moonstorm brings with it everytime it moves into an area that I built in. The charged glassy rocks breaking damages walls and fences and the birds that spawn during the wagstaff minigame linger even after the event moves, not to mention they can get stuck on structures like walls whilst flying down. Maybe they could alter it somehow where the storm appears more often in areas without structures or something along the lines of having the birds despawn when the storm moves after a certain amount of time.

7 minutes ago, Cvmoote said:

Do you think they will actually consider this?

It’s up to the devs at the end of the day. They do read feedback, but it’s up to them if they implement it or not. This post has likely brought up the discussion of adjusting the moonstorm, at least!

2 minutes ago, Maxil20 said:

It’s up to the devs at the end of the day. They do read feedback, but it’s up to them if they implement it or not. This post has likely brought up the discussion of adjusting the moonstorm, at least!

I feel we aren't asking for like a huge change or saying we don't like it. More just that we would like it to be less tedious if we want to farm it for late game megabases and things like that.

On 3/15/2022 at 11:06 PM, Cvmoote said:

While I love the celestial champion fight, and the process of getting to it, I think that the amount of times we have to do the moon storm event, compared to how fast you get the moon shards and moon gleams, is unbalanced and can take longer than necessary. I found that I often could get enough shards/gleams within two moon storm events, and if we are trying to farm extra crowns to deconstruct for our mushlights, it just feels like a huge time dump to have to do an entire extra event. Like maybe just removing the cost of 1 static for the first stage of the recipe needed to start the fight would be helpful for everyone/just a nice little QOL change. I don't think anyone would be opposed to this right?

It's fine it requires three the FIRST time.

 

It should return 1 static, like it returns moon shards.

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