Dat_Das Posted March 15, 2022 Share Posted March 15, 2022 So in general, it seems like the items in the ancient tab are made with materials found in the ruins. Gems and thulecite are mined from statues, and nightmare fuel can be collected easier than usual from the numerous extra nightmare creatures. And this makes sense game design wise, since these items can only be crafted in the ruins. And yet for some reason, a few seemingly arbitrary recipes require living logs. This is annoying for 2 reasons. One, it is completely inconsistent and random which recipes require them (it doesn't have any particular logical basis either). Two, it requires you to lug living logs down to the ruins to craft certain items. Not only is this going to always be annoying, but newer players will not know that they should have brought living logs with them to be able to even make the valuable materials they collected into useful items. Link to comment https://forums.kleientertainment.com/forums/topic/138267-please-remove-living-logs-from-the-ancient-tab-recipes/ Share on other sites More sharing options...
Owlrust Posted March 15, 2022 Share Posted March 15, 2022 Well you're not exactly meant to rush the ruins, so by the time you would be ready to go there you would have gotten at least a few living logs from tree guards alone. Living logs have limited uses anyways so we would be losing crafting recipes for them if we removed them from the ancient recipes. Plus, if you have a wormwood on your team your problem is solved. Link to comment https://forums.kleientertainment.com/forums/topic/138267-please-remove-living-logs-from-the-ancient-tab-recipes/#findComment-1548424 Share on other sites More sharing options...
minespatch Posted March 15, 2022 Share Posted March 15, 2022 You can also wait for Hallows night for the mad science lab. Link to comment https://forums.kleientertainment.com/forums/topic/138267-please-remove-living-logs-from-the-ancient-tab-recipes/#findComment-1548425 Share on other sites More sharing options...
Auth Posted March 15, 2022 Share Posted March 15, 2022 34 minutes ago, Dat_Das said: One, it is completely inconsistent and random which recipes require them (it doesn't have any particular logical basis either). Two staffs and the club use living logs, and this is because there is a visually wooden part of the texture itself. The only ancient tab staff to not use them is the lazy explorer, as it's staff is seemingly crafted using the walking cane itself. Hope this clears it up. Link to comment https://forums.kleientertainment.com/forums/topic/138267-please-remove-living-logs-from-the-ancient-tab-recipes/#findComment-1548426 Share on other sites More sharing options...
ArubaroBeefalo Posted March 15, 2022 Share Posted March 15, 2022 1 hour ago, Dat_Das said: Not only is this going to always be annoying, but newer players will not know that they should have brought living logs with them to be able to even make the valuable materials they collected into useful items the first time, the second they will know that they need living logs so i dont get this how is it annoying when you already might visit the blue biome for healing before going to the ruins? kill some gnomes in the grotto Link to comment https://forums.kleientertainment.com/forums/topic/138267-please-remove-living-logs-from-the-ancient-tab-recipes/#findComment-1548427 Share on other sites More sharing options...
Guille6785 Posted March 15, 2022 Share Posted March 15, 2022 now I wouldn't mind if the thule club didn't require living logs please klei I beg please I love the club but it's so fkin expensive Link to comment https://forums.kleientertainment.com/forums/topic/138267-please-remove-living-logs-from-the-ancient-tab-recipes/#findComment-1548429 Share on other sites More sharing options...
Cheggf Posted March 15, 2022 Share Posted March 15, 2022 Take magic stick make magic-er stick. If anything were to change about the log cost I would want it to be a reduction, not removal, of the amount of logs the club takes. They really burn through 'em. But it's fine how it is now. Link to comment https://forums.kleientertainment.com/forums/topic/138267-please-remove-living-logs-from-the-ancient-tab-recipes/#findComment-1548436 Share on other sites More sharing options...
dubious little Posted March 15, 2022 Share Posted March 15, 2022 2 hours ago, Dat_Das said: but newer players will not know that they should have brought living logs with them to be able to even make the valuable materials they collected into useful items. I don't feel like any point that uses new players really works due to how anti-new player friendly this game is already. How are new players meant to know what food does what? How are new players meant to know what crockpot recipes do what? How are new players meant to know Antlion attacks you in summer? How are new players meant to know how to summon certain fights? (celestial champion, malbatross, etc), How are new players meant to know what the kiting patterns for hostile mobs are? The list can just go on and on, especially when we're using the ruins as the complaint example, a location thats meant to be done much later in the game (you're encouraged during summer). The entire game without using guides or having people help you understand is experimenting with how things work. A new player isn't even going to know a crafting station exists in the ruins. Link to comment https://forums.kleientertainment.com/forums/topic/138267-please-remove-living-logs-from-the-ancient-tab-recipes/#findComment-1548446 Share on other sites More sharing options...
reallychina Posted March 15, 2022 Share Posted March 15, 2022 absolutely not. its not even hard to rush ruins with living logs to begin with, plus they are meant to gate content. 3 living logs is all you need and you can create even more by deconstructing t clubs 1 hour ago, Guille6785 said: now I wouldn't mind if the thule club didn't require living logs please klei I beg please I love the club but it's so fkin expensive t club recipe is good because it allows living logs multiplication in a rush Link to comment https://forums.kleientertainment.com/forums/topic/138267-please-remove-living-logs-from-the-ancient-tab-recipes/#findComment-1548448 Share on other sites More sharing options...
SecretPizzaMan Posted March 15, 2022 Share Posted March 15, 2022 7 hours ago, Guille6785 said: now I wouldn't mind if the thule club didn't require living logs please klei I beg please I love the club but it's so fkin expensive Yeah get rid of the living logs in thelucite clubs! Spoiler And replace it with your soul. Link to comment https://forums.kleientertainment.com/forums/topic/138267-please-remove-living-logs-from-the-ancient-tab-recipes/#findComment-1548521 Share on other sites More sharing options...
lakhnish Posted March 15, 2022 Share Posted March 15, 2022 The ancients probably used something more sturdier than sticks for their tools lol. Ever since they added Mushgnomes, getting Living Logs has been really easy for rushing the ruins, I love it! Link to comment https://forums.kleientertainment.com/forums/topic/138267-please-remove-living-logs-from-the-ancient-tab-recipes/#findComment-1548532 Share on other sites More sharing options...
Maxil20 Posted March 15, 2022 Share Posted March 15, 2022 9 hours ago, Guille6785 said: now I wouldn't mind if the thule club didn't require living logs I wouldn't mind this as well (or at least reduce the living log cost). One of the reasons I rarely make it is because even with a construction amulet, you still use 2 living logs, and without it you need 3. Dropping the cost to 0-2 would go a long way into helping it out. Spoiler Minor tangent (and also probably doesn't really matter), I also wish it got the shadow weapon property since it always amused me Wanda doesn't get a damage boost from the club despite being a shadow-themed weapon. Link to comment https://forums.kleientertainment.com/forums/topic/138267-please-remove-living-logs-from-the-ancient-tab-recipes/#findComment-1548561 Share on other sites More sharing options...
ArubaroBeefalo Posted March 15, 2022 Share Posted March 15, 2022 46 minutes ago, Maxil20 said: Wanda doesn't get a damage boost from the club despite being a shadow-themed weapon. maybe she should summon AG's tentacles Link to comment https://forums.kleientertainment.com/forums/topic/138267-please-remove-living-logs-from-the-ancient-tab-recipes/#findComment-1548579 Share on other sites More sharing options...
Well-met Posted March 15, 2022 Share Posted March 15, 2022 Outside of dark swords this is just about the only consistent use of living logs. Without this sink people are going to drown in living logs (even more) Link to comment https://forums.kleientertainment.com/forums/topic/138267-please-remove-living-logs-from-the-ancient-tab-recipes/#findComment-1548790 Share on other sites More sharing options...
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