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[Suggestion] Easier, more accessible recipe for the clean sweeper.


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I have loved the addition of the clean sweeper since it was released, adding so much potential for new skins. I have just always wondered why the cost is something that can be hard to obtain/is limited. That being the dark petals. 

I mean, to first access all the amazing skins that we would like to use on non-craftable items, we need to prototype it at a shadow manipulator, which then costs dark petals, and 3 livings logs... more expensive than a dark sword.

We are able to apply a skin as soon as we are able to craft any item with said skin. I am just saying that maybe if the recipe were a tad bit easier, we could do the same for applying skins on our Tams and our Krampus sacks. And possibly earlier.

And having to die to haunt more flowers if there are no more evil ones left just isn't really the best.

 

here's a tip: just pick a bunch of flowers (in an area with a lot of flower regrowth like bee queen or bee field), die, and then haunt stack of petals. it doesnt rly take much time. plus i wouldnt find this item of most of them being that much of an issue because it's just a vanity item, and fairly cheap considering you only ever actually need 1. living logs are pretty plentiful lategame or have a wormwood around. it is a luxury item, after all.

I see what you mean here, and as a fan of late game, I do agree it's not much of an issue as of late game. I am just wondering why we have to do these overly extra things just to use skins that we bought, when we already have to work to get the items for said skins. I just would like it to be more accessible earlier on is all, and I feel a different craft would be nice. Or maybe even just needing a science station instead. Something of the sort.

1 minute ago, Cvmoote said:

I see what you mean here, and as a fan of late game, I do agree it's not much of an issue as of late game. I am just wondering why we have to do these overly extra things just to use skins that we bought, when we already have to work to get the items for said skins. I just would like it to be more accessible earlier on is all, and I feel a different craft would be nice. Or maybe even just needing a science station instead. Something of the sort.

it's only an issue with the walrus cap imo (as getting krampus sack is already so low chance and you'd likely have the resources by then). im not really sure of a solution of an alternative but maybe changing in a wardrobe would let you change currently equipped items as well? that would seem fair.

See, that would be nice too, and more early game friendly. Yet sometimes I even just use the wrong crockpot skin, and want to change it without losing half the resources you know? So many things could be used instead of dark petals and living logs that would make it just a tad bit easier. I just am not sure what it could be instead...

Maybe grass + logs + normal petals. Not sure.

4 minutes ago, ScottHansen said:

I'm not at my desk right now to check, but is the drop rate on the totally normal tree not enough for an early game way to access it?

I feel the drop rate COMBINED with the scarcity of Totally Normal Trees sorta makes it awkward.

I wouldn't say its uncommon at all but its a bit awkward, if you don't get it in your first few trees I don't imagine some newer players even realizing they drop from them at all. I don't think upping the drop chance would be bad at all, and extras can be used as fuel if need be.

Oh, the drop rate seems fine from the totally normal tree, but then I always have to make a second one just so I can use the paint brush skin for it from the terraria crossover. Although now saying that all out, I suppose that could be really picky of me, since it's so specific, and could just be handled later on in the game. It was more just a thought, but maybe not so important in the end.

imo clean sweep should have just been some magical item that can be crafted from the start using just some sanity and give it like 100 uses or whatever since its only purpose is to change skins

needing it to be made out of living logs which is a precious resource and requiring magic prototyper is no good

8 minutes ago, ScottHansen said:

I'm not at my desk right now to check, but is the drop rate on the totally normal tree not enough for an early game way to access it?

Well, it is a 25% chance of one dropping which can be fine most of the time, but sometimes you can just get unlucky and there might not be enough trees to really guarantee the drop.

Not to mention that some might want to craft more clean sweepers for multiple people to use and the living log cost can sometimes get in the way of that a bit earlier on. Personally I never had bigger issues with this since I mostly play solo, but it would certainly be nice to have for multiplayer servers.

Oh yeah, and it is just over all a little bit strange that it costs specifically 3 living logs, since I feel when people do chop down a totally normal tree, they might chop it for a shadow manipulator, this is a somewhat awkward cost because all the tool does is change cosmetics.

9 minutes ago, ScottHansen said:

I'm not at my desk right now to check, but is the drop rate on the totally normal tree not enough for an early game way to access it?

Seeing how i havent got a single Clean Sweeper drop from any of the Totally Normal Trees drop on every single one of my worlds.

Yea pretty sure its not enough ^^

10 minutes ago, ScottHansen said:

I'm not at my desk right now to check, but is the drop rate on the totally normal tree not enough for an early game way to access it?

Totally Normal Trees are a bit rare and on public servers chopped down very quickly. I know the game shouldn't be balanced around public servers where people just grab random stuff and leave with it but the only way to renewable get it is rather annoying for something that doesn't do anything except apply skins to items.

An easier way to get evil flowers than commiting suicide would go a long way. Plus it might make tam skins more attractive of a purchase for some people.

4 minutes ago, Cheggf said:

Totally Normal Trees are a bit rare and on public servers chopped down very quickly. I know the game shouldn't be balanced around public servers where people just grab random stuff and leave with it but the only way to renewable get it is rather annoying for something that doesn't do anything except apply skins to items.

An easier way to get evil flowers than commiting suicide would go a long way. Plus it might make tam skins more attractive of a purchase for some people.

Easier ways to use the skins would definitely make people want them more! I'd still get them anyways though haha. All love to this game and it's devs <3

49 minutes ago, Cheggf said:

An easier way to get evil flowers than commiting suicide would go a long way.

There's another way - deconstruct nightmare fuel to get 4 dark petals. Though it's not exactly easier or faster. I'd still greatly appreciate more ways.

25% is a fairly high chance, and one that i've been lucky to hit pretty often- but another aspect of that is that dark flowers consistently spawn around Totally Normal Trees. The number is randomized, but provided you don't pull up all the flowers around at least one of the trees and it doesn't get damaged, it shouldn't be too hard to shoot for an early build with those resources?

They are hard to find, but even if you fail the chance roll both materials spawn in the exact same spot. Strictly talking about a non-looted early world with most of it's resources, I think you could get that going pretty easily. 3 logs from the Totally Normal Tree + petals from the circular spawn around it. 

As for later though, full moons do also change flowers into evil flowers- this means you can plant butterflies, wait for the moon, and then pick them.  If you really want to naturally cultivate them, then bees will create more evil flowers as long as they have some to pollinate, which you do via haunting or by placing bees near the Totally Normal Tree flowers.

I wouldn't say much really needs to be tweaked for such a long-lasting vanity item, but maybe the resource cost could be trimmed a little bit, like knocking it down a living log or two

11 minutes ago, Mantispidae said:

As for later though, full moons do also change flowers into evil flowers- this means you can plant butterflies, wait for the moon, and then pick them.  

Not in DST. Only in singleplayer DS. Same goes for mushrooms turning into mushtrees on a full moon.

55 minutes ago, Mantispidae said:

25% is a fairly high chance, and one that i've been lucky to hit pretty often- but another aspect of that is that dark flowers consistently spawn around Totally Normal Trees. The number is randomized, but provided you don't pull up all the flowers around at least one of the trees and it doesn't get damaged, it shouldn't be too hard to shoot for an early build with those resources?

Getting a clean sweeper in a private world isn't too difficult (but the recipe is still a bit on the costly side for what it does, those logs could be used on dark swords instead which would be a lot more useful early on), but once those resources are gone they're gone. People love chopping TNTs, which is understandable, but they also love picking dark flowers for some reason so unless you join day 1 and rush making a clean sweeper you'll probably have to kill yourself to get dark flowers.

Normally I'm fine with putting up with whatever pubs throw at me. Making SCPs and fighting AFW if the ruins were cleared, adapting to what I can use based on what people have exterminated for no reason (e.g. pigskin), so on and so forth. But the clean sweeper is different. Unlike the rest of the things where it's a chance (potentially a miniscule one) that I need to do something to compensate, they WILL chop the trees early on, they WILL pick the dark flowers early on, and they WILL disconnect with any clean sweepers they can get their hands on so leaving one at a public base means needing to craft it again.

And when I inevitably need to craft a clean sweeper that doesn't mean a pair of fun fights that give tons of great rewards or an interesting challenge of adaptability. It means laboriously planting flowers, killing myself, haunting the flowers, reviving myself, and using those along with living logs to craft something that makes my one hat look a little different. Honestly most of the time I don't bother at all and just use the stock tam skin.

Maybe you could corrupt either butterflies or flowers with nmf to make getting dark petals easier, which if I remember right are exclusively used for this. Maybe a nmf and 4 petals makes 4 dark petals, or you can rub nmf on flowers to turn them dark or something. Wouldn't change anything big, just make the clean sweeper, which doesn't really do anything, easier to make.

5 hours ago, ScottHansen said:

I'm not at my desk right now to check, but is the drop rate on the totally normal tree not enough for an early game way to access it?

for personal servers is totally okey but i guess for pubs things are more complicated, maybe if the full moon convert flower to evil flowers again would make things easier for crowded servers

edit. maybe isnt a great idea because we will need to be extra carefully with decorative flowers :/

increasing the chances of a ghost transforming things would be fun and will help with this

3 hours ago, Cheggf said:

Maybe you could corrupt either butterflies or flowers with nmf to make getting dark petals easier, which if I remember right are exclusively used for this. Maybe a nmf and 4 petals makes 4 dark petals, or you can rub nmf on flowers to turn them dark or something. Wouldn't change anything big, just make the clean sweeper, which doesn't really do anything, easier to make.

I like the idea of this, but sometimes I find it hard to get a bunch of nightmare fuel that early, since I'm already trying to craft darks swords + the 7 needed for the shadow manipulator. This is a good direction though too.

10 hours ago, SonicDen220 said:

Even if you get one sweeper from a totally normal tree, you still want to get another sweeper to sweep the first sweeper to have a sweeper with the terraria skin...

If I remember correctly you can change the skin of your clean sweeper when you hold it in your hand and right click the sweeper in your inventory, the one you are holding.

Regarding drop rate of clean sweepers from TNT(wow, now I realized that you can write it like that), I haven't even once gotten it from them, I don't know if they can only drop from naturally generated trees, so that Hallowed Nights trees can't drop it, or I was really, like really unlucky.

4 minutes ago, Nogard78 said:

If I remember correctly you can change the skin of your clean sweeper when you hold it in your hand and right click the sweeper in your inventory, the one you are holding.

Right clicking the sweeper in your hand slot doesn't sweep the sweeper, it changes Wilson/Webber's beard skins and does nothing for everyone else.

9 hours ago, Cheggf said:

...It means laboriously planting flowers, killing myself, haunting the flowers, reviving myself, and using those along with living logs to craft something that makes my one hat look a little different.

You don't need to plant Butterflies and whatnot, just pick 6 flowers, haunt their stack et voila. Flowers will always spawn on Endless pubs, while in Survival ones you still find them everywhere given Survival worlds usually don't go past 1-2 seasons.

 

But yes, in principle Sweeper's recipe should be lowered to something like 3x Dark Petals & 1x Living Log.

 

1 hour ago, Well-met said:

it is strange how some players seem okay with committing suicide to farm holiday cheer but doing it once for a useful permanent item like the sweeper is going over the line?

In all my too-many-hours of pub play never have I seen someone doing that. Usually no one cares in public servers, be it Survival or Endless, about Holiday Cheer and its special table mechanic. Hence is about utility: many people fancy skins, at opposite pole from Cheer mechanic. Perhaps some people do what you write in personal & private servers, yes.

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