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Forum's Opinion on New Wolfgang Refresh.


Is Wolfgang ruined?  

135 members have voted

  1. 1. What is your opinion on new Wolfgang?

    • He is awesome, I enjoy the new mighty system..
      37
    • He is alright, I prefer the new mighty system..
      42
    • He is okay, but I don't enjoy new mighty system.
      25
    • He is bad, I dislike the new mighty system.
      17
    • I don't care lol.
      14
  2. 2. Do you think Wolfgang is in a better state now.

    • Yes. (Reply why he is better now)
      51
    • Needs more tweaking, but not necessary.
      45
    • What type of question is this? No. (Also reply why)
      33
    • I don't even know what a Wolfgang is lol.
      6
  3. 3. Should klei consider reworking him again in the future?

    • Yes.
      42
    • No.
      75
    • Webber is the worst character in the game.
      18
  4. 4. Edit 18/12/21: Should klei add the speed boost back?

    • They should bring it back. (Reply how)
      5
    • I have no strong feelings, one way or the other.
      5


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Wolfgang as a character was way too overpowered, with more easy food options and better healing options that replenish food like potatoes, Wolfgang could easily stay in mighty form for days on end, being faster that other players and dealing more damage, I'm glad he's been nerfed. 

Reworking? No.. Tweaking and Improving the foundation they have set forth? Totally!

Theyre going to leave for about 3 Weeks give or take for a Holiday Vacation starting TODAY and when they Return: They will tune Wolfgang based on all the Feedback they have gotten during that Vacation: But they also clearly labeled his Rework as a NERF….

it’s Time to accept that and instead of cry for Speed back: Come up with cool perks that can be given to what they currently have going.

(for example the GYM has a Weight System that tells the Heaviness of items placed upon it..)

This can Easily be expanded to Wolfgang Himself being able easily carry small items, Casually carry mid-sized ones (Antlion Boulders & Crops) and then the largest ones (boss statues) on his back.

The MAIN MENU Animation implies this.. and Klei should spend the time to actually add those different types of Carrying Animations for different Sized Items.

He is the MIGHTY Wolfgang, this is my one and only gripe with this rework (save for a few minor tweaks)

2 minutes ago, Duck986 said:

needs more tweaking, like lowering the mightiness loss in normal and wimpy forms. everything else is fine if u can rush an EOT in the first autumn

I can rush the EoT as early as day 2-3 if I can find it.. Because Wolfgang is powerful enough to murder it in under 2 minutes of time with as little as ONE Football Helmet that’s all he needs (and a Spear/Tentacle Spike)

11 minutes ago, Mike23Ua said:

I can rush the EoT as early as day 2-3 if I can find it.. Because Wolfgang is powerful enough to murder it in under 2 minutes of time with as little as ONE Football Helmet that’s all he needs (and a Spear/Tentacle Spike)

I found the terrarium on day 9 and killed an EoT in 3 nights, because they were too short.

one wooden armor, one spear and three cooked beefalos were enough for me

He got nerfed! A victory for Wigfrid mains…?

But he’s fine, I don’t really have any strong feelings on this refresh. You have some reason to go mighty outside of combat so that’s nice enough, probably the main issue I had with the beta refresh? Can kind of get why people who played him alot are upset, but I also get wanting to make the player choose between being a fighter character or an explorer character… atleast I think that’s why the change happened? I agree with the nerfs, but It does make his gameplay loop as a character feel a little less fluid, have to stop more then you used too, or maybe that’s just me not being used to the new mightiness system.

Overall, I think it’s alright? Indirectly buffs Wigfrid either way. But, I do hope Wolfgang is the only “nerf” refresh. Wickerbottom and WX really just need to get more interesting perks to make them feel less… average. 

 

They murdered his old gameplay style but we can fix it. 

I'd prefer if his mighty meter was integrated to all the actions he does. He should slowly gain might whilst chopping/mining/fighting/hammering that way if a Wolfgang has been working all day and night they'll eventually buff up or atleast maintain their mighty bar. An alternative can be that working halts the bars progression from dropping so that a working Wolfgang has more time with his might.

The gym and dumbbells are a good idea for the IDLE Wolfgang one who has been at base for a while and has atrophied quite a bit or has struggled with constantly doing work to upkeep their might with work alone. This will be the boon for more inexperienced wolfgangs to not struggle, and the dumbbells would be still useful for the good Wolfgang's who need to might up on the move right then and there.

These are my changes to make a more FLUID gaming experience, I think we are better off not completely relying on these gym changes for the rework.

This is just my flavor perks to fit Wolfgang's theme he already works and rows harder.  Raising anchors, raising sails, reeling in fish should be easier (faster) for the mighty man. I'm not sure how busted this part would be but Wolfgang harvesting grass by just yanking it, instead of doing the small animation to pick it would cool + wolf shoveling animation could be sped up as well. I feel like mighty Wolfgang could just be faster when doing labour animations in general, hin putting more MUSCLE in it and finishing faster could fit his theme and its all just niche things as well. (This replicates the speed lost for all my poor Wolfgang mains. I feel you brothers)

Question 1 is not properly constructed. New mighty system is not all there is to this rework. In fact, it's not even worth paying attention to. It's a small quality of life feature that makes you not use small snacks mid battle for consistant damage, which could be considered an annoyance untill you notice his ridiculous 300 hp bar and start using healing snacks little by little to keep hunger at full while also healing (blue caps). So I'm voting he is bad, but I do like new mighty system. It's all about the movement speed.

Some dudes say I'm exaggerating and speed removal is not a big deal, but if that's true then the whole rework is almost nonexistent. You have a recharge station instead of consumable batteries. Who cares they are equally easy to use and be mighty. An already trashy character just got nerfed.

And yes, Wolfgang WAS an amazing character back in the days. Meaby even the best. Not overpowered tho, since all he was good at is killing which is very nice but like... yeah, no way, a combat themed character is best at combat. Who would have guessed. Then Wendy rework came and she took the spot of being the best character. Suddenly Wolfgang is just good. Not great just good. Then beefalo rework came and all the characters got speed, hp and damage buff while also getting all of their slots released from needing anything. Boom! Wolfgang is meh now. And hen Wanda came who is a superhero for fun, and is best at both killing and traveling. Wolfgang is irrelevant all of a sudden. And lastly klei joins to the party 2 years too late and is like "did someone said wolf is best character? We better nerf that sh*t and remove all of his upsides outside or combat which is one". And ta-daaah! Wolfgang is poop now. 

Only 66 respondents so far but initial votes shows only 1/3 think he's in a better state. Anecdotally of all the public servers I looked at yesterday there were only 0-4 Wolfgangs on each. Every previous refresh had 5-8 of the refreshed character on the day of the update.

And can I quickly talk about Kiei's pov. Apperanetly they wanted Wolfgang to be not a combat character but a mighty character. They want him to be strong in combat and outside of combat. And the speed is not strong so it dosen't fit. But the thing is, there is no gameplay value to this idea. Only way of being strong outside of fighting is to carry heavy things and smash things with tools faster. Little value from gameplay stand point.

I don't understand you Klei, you never were so tunnel visioned and uncreative when making reworks before. Willow is a pyromaniac, that didn't stop you from looking at her gameplay pov and realizing that fire themed perks just won't cut it. So you added reworked Bernie. Wait, actually nevermind, you were always like that. Now that I think of it, all the others reworks are also basic and uncreative. Wigfrid sings, Winona builds, wormwood plant and Willow s flat. At least you had the decency of not removing perks just because they aren't related to the stage name of a character. Untill Wolfgang 

Can't wait for Maxwell to loose sanity gain cuz he is puppet master, and sanity regen is not related to puppets or masters.

they removed 75% of his original kit, outright stated their intention was to nerf him but they made him simultaneously easier to play (no more high hunger drain, no longer have to worry about the scaling damage mult as long as you stay above the mighty threshold) and arguably stronger for everything but speedruns (which aren't practical in real playthroughs to begin with), while failing to give him any real additional depth and actually removing the little depth he had thanks to speed allowing you to approach certain early fights in different ways, now he's a borderline wilson clone that hits hard

I'm scared for wx and wicker reworks if the klei devs still believe in edgy rick tier lists

20 minutes ago, Gi-Go said:

And can I quickly talk about Kiei's pov. Apperanetly they wanted Wolfgang to be not a combat character but a mighty character. They want him to be strong in combat and outside of combat. And the speed is not strong so it dosen't fit. But the thing is, there is no gameplay value to this idea. Only way of being strong outside of fighting is to carry heavy things and smash things with tools faster. Little value from gameplay stand point.

I don't understand you Klei, you never were so tunnel visioned and uncreative when making reworks before. Willow is a pyromaniac, that didn't stop you from looking at her gameplay pov and realizing that fire themed perks just won't cut it. So you added reworked Bernie. Wait, actually nevermind, you were always like that. Now that I think of it, all the others reworks are also basic and uncreative. Wigfrid sings, Winona builds, wormwood plant and Willow s flat. At least you had the decency of not removing perks just because they aren't related to the stage name of a character. Untill Wolfgang 

Can't wait for Maxwell to loose sanity gain cuz he is puppet master, and sanity regen is not related to puppets or masters.

I wish the confused emote was still here. Carrying heavy things and smashing things with tools faster definitely has a considerable amount of gameplay value. You can now use piggyback with almost zero downside. Maintaining your mightiness isn't that hard and also a million times more fun than chugging carrots and stuff. Cutting and mining perk saves your valuable time. 

This character was untouched for years and I'm guessing people are having a hard time adjusting themselves to the new things. 

8 minutes ago, SadeceAtakan said:

I wish the confused emote was still here. Carrying heavy things and smashing things with tools faster definitely has a considerable amount of gameplay value. You can now use piggyback with almost zero downside. Maintaining your mightiness isn't that hard and also a million times more fun than chugging carrots and stuff. Cutting and mining perk saves your valuable time. 

This character was untouched for years and I'm guessing people are having a hard time adjusting themselves to the new things. 

I'm not having hard time adjusting, I'm just good at this game and viewed Wolfgang as a character for me - the one aimed at good players primarily. But now he is aimed at low skill players. 

Pro players don't wear backpack. They do inventory management properly and use body slot for magiluminesence instead. Good players don't cut trees and farm boulders. They smash pig houses for fast early game building, and later use Bearger or pigs for chopping. These new upsides suck to say the least. 

 

3 minutes ago, Gi-Go said:

I'm not having hard time adjusting, I'm just good at this game and viewed Wolfgang as a character for me - the one aimed at good players primarily. But now he is aimed at low skill players. 

Pro players don't wear backpack. They do inventory management properly and use body slot for magiluminesence instead. Good players don't cut trees and farm boulders. They smash pig houses for fast early game building, and later use Bearger or pigs for chopping. These new upsides suck to say the least. 

 

Oh man... I don't wanna partake in a "pro vs noob" debate.

Different strokes for different folks I guess

1 hour ago, Gi-Go said:

And can I quickly talk about Kiei's pov. Apperanetly they wanted Wolfgang to be not a combat character but a mighty character. They want him to be strong in combat and outside of combat. And the speed is not strong so it dosen't fit. But the thing is, there is no gameplay value to this idea. Only way of being strong outside of fighting is to carry heavy things and smash things with tools faster. Little value from gameplay stand point.

I don't understand you Klei, you never were so tunnel visioned and uncreative when making reworks before. Willow is a pyromaniac, that didn't stop you from looking at her gameplay pov and realizing that fire themed perks just won't cut it. So you added reworked Bernie. Wait, actually nevermind, you were always like that. Now that I think of it, all the others reworks are also basic and uncreative. Wigfrid sings, Winona builds, wormwood plant and Willow s flat. At least you had the decency of not removing perks just because they aren't related to the stage name of a character. Untill Wolfgang 

Can't wait for Maxwell to loose sanity gain cuz he is puppet master, and sanity regen is not related to puppets or masters.

Klei said they would be taking a 2-3 week vacation over the holidays (starting today I would assume) then when they return back they will “Tweak” not completely scrap or Re-Rework Wolfgang based on all the feedback they get from that.

I have one serious gripe about this Rework: The Main Menu Animation shows a Puny Wolfgang holding a Potato over his head like it was heavy to lift, The SECOND animation showcases a Normal Form Wolfgang being able to Carry a sack of potatoes in ONE Hand.. While his Mighty Form is portrayed as effectively “heaving” a Giant Potato over his head in a great feat of Extreme Might.. this is Not how he plays in actual Gameplay at all and it’s disappointing.

Wolfgang should be able to Casually carry mid-sized items in his hands in front of him without needing to forgo the Backpack Slot even when in Normal non-Mighty Form (dudes holding a sack of potato’s in one hand in the main menu animation I mean.. come on!) This will prevent Mighty Form from draining.

When in Mighty Mode (again just like the menu animation) he should be able to lift the mid-sized item up over his head (Antlion Boulder, mid-sized crop with both hands and hurl it at his foes as a free Dumbell (losing durability or in the case of giant crops busting apart with each throw) 

For Extremely large items.. he would still need to abandon his Backpack & Carry them on his back (boss statues & giant crops)

Dude doesn’t need to have speed, he needs the MIGHT his animations & Artwork clearly show him capable of actually incorporated into actual gameplay or I will never be happy with this Rework.

End of Story.

20 minutes ago, Gi-Go said:

Pro players don't wear backpack.

You just single handedly invalidated every argument you brought up about his rework being bad then. Because (as I’m sure you already know) you can build a gym and then off-load the potato sack that comes with it to carry it around in your backpack slot to never ever EVER lose Mightiness until you put the Potato Sack down.

1 minute ago, Gi-Go said:

If you ever spot veteran player who prefers backpack over magi - because it's a better item, and not because he is addicted to extra slots, make sure to tell me. 

who the hell uses a mag after yotb lmao

7 minutes ago, Gi-Go said:

People who don't ride beefalo. This is Wolfgang thread. 

And why exactly should Wolfgang NOT ride a Beefalo? Do you have a problem dismounting him to fight stuff? Like I genuinely don’t understand your problem with Beefalo.. if I’m playing as Wes I ALWAYS Want to be on that Beefalo, If I’m Playing as Wendy I actually would do more damage faster if I get off that Beefalo and melee attack the enemy with Abigail, If I’m playing as Wigfrid I want to dismount my Beefalo for the Free Sanity and Healing of hitting my foes.

Do you just hate Beefalos or something? Prior to YoTB they were a pain in the *** to tame, and they untamed themselves when not cared for- after YoTB they follow you around loyally even if they buck you off 2 twigs in their mouth hole later and you can ride again: Once fully tamed they never buck you off again, and never untame as long as rode or feed.

Think of it like your horse in Red Dead Online- It gets you places but once you get there dismount and engage in the content on foot (unless your Wes)

41 minutes ago, Mike23Ua said:

And why exactly should Wolfgang NOT ride a Beefalo? Do you have a problem dismounting him to fight stuff? Like I genuinely don’t understand your problem with Beefalo.. if I’m playing as Wes I ALWAYS Want to be on that Beefalo, If I’m Playing as Wendy I actually would do more damage faster if I get off that Beefalo and melee attack the enemy with Abigail, If I’m playing as Wigfrid I want to dismount my Beefalo for the Free Sanity and Healing of hitting my foes.

Do you just hate Beefalos or something? Prior to YoTB they were a pain in the *** to tame, and they untamed themselves when not cared for- after YoTB they follow you around loyally even if they buck you off 2 twigs in their mouth hole later and you can ride again: Once fully tamed they never buck you off again, and never untame as long as rode or feed.

Think of it like your horse in Red Dead Online- It gets you places but once you get there dismount and engage in the content on foot (unless your Wes)

You are a weirdo, you always talk about weird things. I'm struggling with picking between never replying to you or still trying to be constructive for whoever else might read, even if it will go over your head. 

You liked my comment about beefalo on the "speed good" thread, so I thought you have full view of my opinion on them. Apperanetly not, you just saw me saying "beef is good" and slapped a heart emote. 

So here is more of my POV on the beefalo. He should be used by 3 characters only. Wes - who is worse on his feet, and Wendy/Warly - who can use upsides while on a beefalo. Everyone else loose their identity and become Wes on a cow when they choose to become riders. 

So no, I'd rather not take beef every game and play as beef instead of my character. Wolfgang on a beefalo will hardly have reasons to get off. Only to kill raid bosses. Which is actually, not bad but very very soulless. Forever whimpy Wolfgang on a beefalo who uses gym and his body only on raid bosses is how you play him efficiency now. So basecly just like Wes but good at raid bosses. huh. 

Conclusion: beefalo should not be meta or else characters loose identity. 

Like a deal with the devil. Trade your very being for power. 

EDIT: one more thing I wanna add is I still think beefalo rework was the best addition to this game. Period. That's because it makes characters a lot more balanced, and I'm not forced to use it if I don't want to loose my character's upsides and downsides and be generic rider. So don't tell me magi is outdated and I must use beefalo all the time, I don't have Wendy on my profile pic as you noticed.

Both beef and magi show how pointless Wolfgang piggyback perk is, which is the whole reason I even brought up that amulet. 

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