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Found 6 results

  1. As the face of the Don't Starve games,Wilson is a bit lack luster. The only reason to play him is if your new,as most players tend to play more interesting characters. Is this a bad thing? No not at all. Wilson's purpose is to be noob friendly. However I think there is more we can add,while not getting rid of his purpose. He will not be getting any weaknesses as Wilson is meant to be appealing to newbies who don't fully understand the games mechanics. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Advantages I would like to add 2 things to Wilson,to maybe push his relevancy just a tad. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Engineering Science Wilson can now create blueprints to share with his companions Wilson can create blueprints by having a feather pencil in hand while the item and 1 papyrus are next to each other on the ground. This works similar to labeling mini signs. Wilson will get a sanity modifier of +3.33/min for 6 minutes after creating a blueprint (this effect does not stack) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Scientific knowledge Wilson has immediate access to all science machine recipes. This is a perk exclusive to Wickerbottom at the moment,but this perk makes no sense to not have on Wilson as he is a scientist --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- That's all I have for Wilson,as I don't think he needs to be changed too much.
  2. So we know Klei will give all characters a refresh,with changes or new abilities for them. I have a idea on how WX-78 can become alot more dynamic then he already is. WX-78 is at no means in the need of a refresh soon,but might as well post suggestions sooner then later. Weaknesses -------------------------------------------------------------------------------------------------------------------------------------------------------------- Water Damage Changed: WX-78 will when wet will take -0.08 to 0.8 when wet and 1 when in rain every 3-5 seconds. Rust Debuff If WX-78 is above 50% wetness he will start to rust,Rust causes WX-78 to take 20-50% extra Damage and do 10-30% less damage scaling depending on wetness. WX-78 can get rid of rust by drying to below 50% wetness. Rust applies to his water damage as well. Leaky Casing (thanks to Thtexasturtle for this idea) WX-78 will die instantly if he falls in water at sea (this does not apply to using the plank) WX-78 hates eggs (thanks again to Thtexasturtle for this idea) WX-78 will lose 10 sanity for eating eggs cooked or raw,this does not extend to crockpotmeals. Advantages --------------------------------------------------------------------------------------------------------------------------------------------------------------- Modular upgrades WX-78s upgrade gear system will be replaced with a modular system. (dont worry stat increases are still a option) WX-78 now has new recipes in his science tab called modulars WX-78 can have up to 3 modules on at a time. WX-78 can remove his modules using a hammer on himself,WX-78 will lose 50% HP when doing this. WX-78 will also lose all of his modules on death,50% of gears used for modules are dropped on death. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Modules Here are examples on what modules could be! Stat Modules HP Module (2 gears,1telltale heart ) : increases WX-78s HP By 75,can be stacked 3 times,each stack still counts as one module Sanity Module (2 gears,4nightmarefuel): increases WX-78s Sanity By 50,can be stacked 3 times,each stack still counts as one module Hunger Module(2 gears,1meatystew): increases WX-78s Hunger by 20,can be stacked 3 times,each stack still counts as one module -------------------------------------------------------------------------------------------------------------------------------------------------------------- Behavior modules Clockwork inhibitor module(2 gears,2purple gems): Clockworks are now netural towards WX-78,WX-78 can ally Clockworks with gears,WX-78 cannot ally damaged clockworks Biofuel converter module(3 gears,1 bucket o poop):WX-78 can now eat monster meat without penalty,WX-78 can eat twigs,grass,poop and rot for 5 hunger. WX-78 is now effected by spoilage when he has this module. Exhaust pipes module(2 gears,1blue gem): WX-78 will cool off from overheating 50% faster,if WX-78 is on fire and does not extinguish after 3 seconds himself he will smoke up and fall asleep for 10 seconds. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Overcharge modules Occular Spotlights module(4 gears,1 iridescent gem):when WX-78 is overcharged he will be granted the night vison effect. WX-78 will lose his aoe light if this module is applied (WX-78 eyes and mouth will glow during this) High Voltage module(4 gears,2electricaldoodads):WX-78 has a 10% chance to shock melee attackers,this chance is tripled if overcharged Advance Battery module(4 gears,1 green gem): When WX-78 overcharge is about to be over he will use hunger to prolong the overcharge (5 food per second) once WX-78 is starving his overcharge will stop.
  3. Woodie Video

    To get right into it, I did like Woodie's video, though I felt mixed feelings with it. I've been looking forward to getting some shred of concrete lore on his background for years now, and I'll admit I felt a bit cheated/disappointed when I saw his video. On the other hand, I did think it was pretty funny how something as extreme as being cursed to turn into icon Canadian animals, and having a sentient talking ax, are sort of a "meh" background that the setting doesn't think needs any further explaining. The Constant is a pretty weird world anyway, but I thought there was something wry about that. Anyway, I overall have positive feelings towards the video, but I really, reeeeally want something concrete on Woodie. Please Klei, I'll sacrifice as many rabbits, filthy birds, and potato cups as it takes. I just wanted to bring up a few things I liked in particular. - The music was perfect. Honestly, does anyone else want to get a gramophone in the game to blast that theme in their camp? I've wanted to build a fur-trader's post or lumber camp in the game for a while, but this song makes me want to build pig cabins, give all of them catcoon caps, hoist a Canadian flag and wolf down some flapjacks while clear-cutting a forest. It was sooo good. I thought it sounded classic "Outdoorsmany" and Paul Bunyan-like. - The art style. It was a little off compared to the other ones we've gotten, and made me think more of the Wortox and Wormwood videos than Willow's and Warly's, but I also thought it had a "Paul Bunyan" look to it that fit Woodie really well. Not much else to say there, but while Woodie did look a bit off in it (or "stylized"), I thought it seemed like a fitting theme for him. I don't have much else to say on it I think. I'm thrilled Woodie got fixed after his initial refresh, though considering the time and effort it must take to make these shorts, I'm not very hopeful that we'll get an actual lore video on him anytime soon. Really disappointing as a Woodie main, but at least playing as him is a blast. What about all of you? What were your thoughts on the video? Think we'll ever actually get a lore video on everyone's favorite Canadian stereotype? As a side note, I wasn't expecting the hockey theme for his skin pack and new skin, but I actually really like them. I'd love more woodsman-themed ones (a capote coat would be perfect, both as a traditional outdoorsman apparel and something that originated in Canada), but I do like the ones we got. His beard with the hockey skin is a solid 10/10 in my opinion.
  4. Now, while most people don't think that WX needs a rework.. I think otherwise. The main issue with WX is that he doesn't have any way to truly support the team, he more plays as a solo character that is able to explore the world freely and quickly. But, the MAIN issue.. and I think we've all encountered this.. Are WX gear hogs.. The WX's who join in the world and instantly ask for all of the gears, or just start eating them without asking. While I mained WX for a few months, I can say I've never done this.. but that doesn't mean that I haven't seen others do this. My main suggestion is to remove the ability to eat gears, as.. well.. it only helps himself, and not the team. Now obviously we can't just remove this ability and call it good.. that would ruin WX as a character, But, I also don't have what I feel to be a "fitting" alternative. But even then, I will try to list my suggestions that could replace this gear hog ability. Suggestion 1: Gem socketing. While this doesnt fit with the character or lore, it could be a decent idea. The wx could socket a gem into either their armor slot, or a special new slot. And the gem that was imputed could has a temporary effect. And this effect would either work until the gem wore out, essentially giving it a time limit. Or, only while the gem was in the armor slot, giving a risk/reward without using up the gems. My ideas for what the gems could do are as followed: Red Gem: Creates a small heat aura around the WX, which can heat players nearby as well as himself While this could be a little too strong, basically making him a portable and cheap scaled furnace. it could be nerfed by making the temperature output not as high and/or not letting it produce light Blue Gem: Creates a small cooling aura around the WX, cooling players but not providing light. The other option could be to make him as a weaker fridge, where all of his slots. Where it could be a fraction of the strength of a fridge, but it slows the spoiling of food in all of his slots Purple Gem: While I have not created a satifying idea for the purple gem, my current idea is that it would work as a nightmare amulet, where it would make the WX instantly insane. Obviously this has its flaws, feel free to share your own idea for this one. Orange Gem: Creates a speed aura around the WX, speeding both him and any player nearby by a small amount. Could also increase item pickup speed. The speed boost wouldn't be strong, but could be a 10-20% boost Green Gem: Either lets the WX craft things for slightly cheaper, or let them craft items faster. Another idea is that it could let the WX craft things that they have not prototyped yet. This would not let them prototype them, but rather just let them craft while the gem is socketed. Yellow Gem: The WX would emit light as if he was super charged, but without the speed boost. Now... Obviously half of these ideas are lacking.. but thats why im throwing them out there, for maybe some of you guys could suggest better ones. Suggestion 2: Clockwork Alliance The Wx would be able to make an alliance with clock works around the map using either gears or some other method, as well as maybe craft more in some manner. The wx could then use these clockworks to help them. Ideas are that Knights could be used as just normal combat helpers like pigs or maxwell's spear shadow minions. The Bishops Could be used the same as knights, but they would have their range attacks to strike down more difficult monsters. And the Rooks would be able to charge at monsters, or even charge through large clusters of trees and rocks to help with gathering. They could either be allied by giving them a gear, or a frazzled wires trinket. And the alliance could last around half a day or a full day, and could be extended with more wires. =-=-=-=-=-= Thank you for taking the time to read this. While im not fully serious about these ideas. (as in i dont demand these are included) its more of a way to stir up ideas in the community that could help WX become a more team focused character and not just a lone wolf that steals gears to survive. Please feel free to give your own ideas or suggest changes to these ideas in the comments. While yes. WX doesnt NEED a rework.. and doesn't need a buff per say. But his playstyle does not perfectly fit with a team setting. Maybe his ability could play off of his "scout" style with his fast speed and not having to worry about spoiled food. But the gear eating ability just does not help the team effectively
  5. So apparently Wendy's a triplet!
  6. Well, the game is really looking much better with this smooth 60Hz animation and scrolling, but it's quite problematic, that the game decides by itself if the player has got a "fast computer" or not. There should be a option in the settings menue like "computerspeed: fast/slow/automatic". Here's the reason why: I'm running the game on a laptop and the game seems to rate my PC as a "fast computer". This is true in the first place (although "fast" is a bendable definition), but after playing some time the computer is getting really hot (like many laptops/notebooks/netbooks do when gaming) and the processor is automaticly clocked down (done by the hardware, not the OS). Now my computer is actually a "slow computer", which makes the game stumble. Of course, it might be a solution to implement a runtimecheck, if the computer is "still fast", but that would make the game switching back and forth the frame rate or (matter of actual implementation) would make the game running smooth at the beginning and "unsmooth" after a while. So I suggest the already mentioned three state option "computerspeed: fast/slow/automatic" with the default state "automatic", since this would be OK in most cases. Keep on the good work! Don't Starve rocks!