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Found 4 results

  1. After the wigfrid rework im wondering who's next in line for a refresh/rework
  2. You guys know how I heavily criticized this refresh, & stated that I wouldn't further criticize it beyond what I’ve already said The TL:DR behind all that: I did not like it. This post however isn’t for criticizing- This is my own opinion of what a Wigfrid rework SHOULD have been.. I Joked a lot about giving her the “Winnie” Side Identity.. but that’s not the route I EXPECTED. So first lets break down some of what she gained with her rework the “Inspiration meter” that when engaged in combat will rise allowing her to use up to 3 additional “Abilities” except.. those Abilities are in actuality just some song scrolls. I will list the #1 main thing that needs to change about them: Once you craft them they never downgrade or wear down over time requiring you to go re-collect the ingredients you use in collecting them, UNLIKE Willow or Wendy who will constantly be gathering more of their “Kit” ingredients to keep up and maintain their kits songs become a One and then done A-fair, unlike Woodie who has to build a new mutation idol each time he wants to transform, or Winona who has to keep her generators powered up. Wigfrid is still exactly the same as she was prior to her rework, with only a few song scrolls to read that increase or decrease stats. (Not that that is a bad thing BUT...) Lets compare THAT to Woodie who got both a Faster movement and a better Combat ability. Wigfrid the Mighty Viking Warrior, gains no new abilities in the form of actual Combat. Is this sounding right to Anyone? My guess is Klei saw her as good enough “as is” & only wanted to do a small refresh to avoid any drastic changes for a larger update like all the other reworks have so far- But is this what Wigfrid mains really wanted? Easily my second most played DST character, & as a Secondary Wigfrid main Here is a rough idea of what I was expecting out of her much anticipated Refresh- (I will leave spoiler tags for where these ideas are inspired from for anyone interested in that.) 1-While wearing the Battle Helm & Holding a Battle Spear, And costing 1 Bar of Inspiration Wigfrid gains an instantly useable battle cry that leaves her open for attack for a second, This buffs her allies around her for roughly the same duration as Abigails Petal Bestowment buff, an Ability that doesn’t require getting ingredients for a song scroll to use- and would instantly be noticeable to even the most casual newbie Wigfrid players, To avoid being the most OP thing Ever it would have a Cooldown timer before Wigfrid can “Battle Cry” again. 2-When wearing the Battle Helm and Battle Spear, And costing 2 bars of Inspiration Meter, Wigfrid can throw her Battle Spear from a distance like a Javelin Projectile that deals Slightly higher damage to the target it hits and to avoid other players picking it up once it is thrown... Wigfrid will instantly call upon the powers of the Unicorn to magically have the “Gods” beam a beam of light down onto the spear returning into her hand. 3- at full bars of Inspiration Wigfrid unlocks her last Combat Ability, While Wearing the Battle Helm & holding the Battle Spear Wigfrid will stand still for a moment before performing a forward charge that rushes through a crowd of enemies targeting a single target to deal heavy damage to that one target while doing a circular spear sweep knock back attack to the rest of them. .If you haven’t noticed by now there’s a pattern to my suggestion- each ability requires her to gain the currently implemented Inspiration Meter to use like a Stamina Bar.. But there is a HUGE Catch- She has to be wearing the Helm and holding the Battle Spear to perform these Extra Abilities that can only be use Inspiration therefore- They can not be Used by anyone who Isn’t playing as a Wigfrid. The Whole entire theme of this Idea I am purposing is to do what I had HOPED her refresh would have focused on in the first place: preventing Wigfrids Helms and Battle Spears from falling out of Favor/usefulness once the player simply ventures into a swamp and gathers the many free Tentacle Spikes in said swamp that outclass the Spear. (Insert whatever better gear you want to Apply here, same situation still applies) I find it very Disheartening every rework has gained new combat abilities.. but a character whose was designed to be effective in Combat? Gains no new combat abilities. That’s it, that’s the whole refresh- if these or something similar to these could be squeezed in alongside her Songs, I would feel like Wigfrid is now Perfected.. she gains some actual NEW gameplay content, and Battle Helms/Battle Spears never fall out of Usefulness once you’ve gotten better gear. If there was anything I would add to this beyond that: I REALLY enjoy the idea of characters having their own unique structure to leave their personal mark in a world-Wendy has the Sisturn, Wurt has Mermstuffs, Winona has Generators & Spotlights, Wigfrid could have a craftable “Weapons Armory” structure that holds her Battle Helms, Battle Spears, Song scrolls, and Armors that you can visually display on. Thank You if you actually took the time to read this entire post- as a secondary Wigfrid main I didn’t want to suggest ANYTHING that completely breaks her character or becomes stupid OP- I Simply wanted to put a heavier focus on her Helms & Battle Spears so they never fall out of having their use. Embedded with the power of the Unicorn & obviously extremely special to Wigfrid... they needed to be in the Spotlight (pun 100% fully intended..) Please leave a ShopCat emote if you think this or something Similar to this would be a good re-rework for Wigfrid & if not.. don’t be shy to explain why.
  3. Well, the game is really looking much better with this smooth 60Hz animation and scrolling, but it's quite problematic, that the game decides by itself if the player has got a "fast computer" or not. There should be a option in the settings menue like "computerspeed: fast/slow/automatic". Here's the reason why: I'm running the game on a laptop and the game seems to rate my PC as a "fast computer". This is true in the first place (although "fast" is a bendable definition), but after playing some time the computer is getting really hot (like many laptops/notebooks/netbooks do when gaming) and the processor is automaticly clocked down (done by the hardware, not the OS). Now my computer is actually a "slow computer", which makes the game stumble. Of course, it might be a solution to implement a runtimecheck, if the computer is "still fast", but that would make the game switching back and forth the frame rate or (matter of actual implementation) would make the game running smooth at the beginning and "unsmooth" after a while. So I suggest the already mentioned three state option "computerspeed: fast/slow/automatic" with the default state "automatic", since this would be OK in most cases. Keep on the good work! Don't Starve rocks!