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    • JoeW

      Support Email Error (Zendesk)   08/12/2019

      We are migrating to a new customer support ticketing system (desk.com) and unfortunately while moving over our old tickets the new system (Zendesk) sent an auto reply to "new users". We weren't aware this would happen and so and email was sent out in error. You do not need to create an account and you can ignore the email entirely. You can find more info about this over on our forums here: https://forums.kleientertainment.com/forums/topic/110413-zendesk/ Sorry for the confusion

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Found 4 results

  1. Now, while most people don't think that WX needs a rework.. I think otherwise. The main issue with WX is that he doesn't have any way to truly support the team, he more plays as a solo character that is able to explore the world freely and quickly. But, the MAIN issue.. and I think we've all encountered this.. Are WX gear hogs.. The WX's who join in the world and instantly ask for all of the gears, or just start eating them without asking. While I mained WX for a few months, I can say I've never done this.. but that doesn't mean that I haven't seen others do this. My main suggestion is to remove the ability to eat gears, as.. well.. it only helps himself, and not the team. Now obviously we can't just remove this ability and call it good.. that would ruin WX as a character, But, I also don't have what I feel to be a "fitting" alternative. But even then, I will try to list my suggestions that could replace this gear hog ability. Suggestion 1: Gem socketing. While this doesnt fit with the character or lore, it could be a decent idea. The wx could socket a gem into either their armor slot, or a special new slot. And the gem that was imputed could has a temporary effect. And this effect would either work until the gem wore out, essentially giving it a time limit. Or, only while the gem was in the armor slot, giving a risk/reward without using up the gems. My ideas for what the gems could do are as followed: Red Gem: Creates a small heat aura around the WX, which can heat players nearby as well as himself While this could be a little too strong, basically making him a portable and cheap scaled furnace. it could be nerfed by making the temperature output not as high and/or not letting it produce light Blue Gem: Creates a small cooling aura around the WX, cooling players but not providing light. The other option could be to make him as a weaker fridge, where all of his slots. Where it could be a fraction of the strength of a fridge, but it slows the spoiling of food in all of his slots Purple Gem: While I have not created a satifying idea for the purple gem, my current idea is that it would work as a nightmare amulet, where it would make the WX instantly insane. Obviously this has its flaws, feel free to share your own idea for this one. Orange Gem: Creates a speed aura around the WX, speeding both him and any player nearby by a small amount. Could also increase item pickup speed. The speed boost wouldn't be strong, but could be a 10-20% boost Green Gem: Either lets the WX craft things for slightly cheaper, or let them craft items faster. Another idea is that it could let the WX craft things that they have not prototyped yet. This would not let them prototype them, but rather just let them craft while the gem is socketed. Yellow Gem: The WX would emit light as if he was super charged, but without the speed boost. Now... Obviously half of these ideas are lacking.. but thats why im throwing them out there, for maybe some of you guys could suggest better ones. Suggestion 2: Clockwork Alliance The Wx would be able to make an alliance with clock works around the map using either gears or some other method, as well as maybe craft more in some manner. The wx could then use these clockworks to help them. Ideas are that Knights could be used as just normal combat helpers like pigs or maxwell's spear shadow minions. The Bishops Could be used the same as knights, but they would have their range attacks to strike down more difficult monsters. And the Rooks would be able to charge at monsters, or even charge through large clusters of trees and rocks to help with gathering. They could either be allied by giving them a gear, or a frazzled wires trinket. And the alliance could last around half a day or a full day, and could be extended with more wires. =-=-=-=-=-= Thank you for taking the time to read this. While im not fully serious about these ideas. (as in i dont demand these are included) its more of a way to stir up ideas in the community that could help WX become a more team focused character and not just a lone wolf that steals gears to survive. Please feel free to give your own ideas or suggest changes to these ideas in the comments. While yes. WX doesnt NEED a rework.. and doesn't need a buff per say. But his playstyle does not perfectly fit with a team setting. Maybe his ability could play off of his "scout" style with his fast speed and not having to worry about spoiled food. But the gear eating ability just does not help the team effectively
  2. I'd just like to know which character community wants to be refreshed next.
  3. So apparently Wendy's a triplet!
  4. Well, the game is really looking much better with this smooth 60Hz animation and scrolling, but it's quite problematic, that the game decides by itself if the player has got a "fast computer" or not. There should be a option in the settings menue like "computerspeed: fast/slow/automatic". Here's the reason why: I'm running the game on a laptop and the game seems to rate my PC as a "fast computer". This is true in the first place (although "fast" is a bendable definition), but after playing some time the computer is getting really hot (like many laptops/notebooks/netbooks do when gaming) and the processor is automaticly clocked down (done by the hardware, not the OS). Now my computer is actually a "slow computer", which makes the game stumble. Of course, it might be a solution to implement a runtimecheck, if the computer is "still fast", but that would make the game switching back and forth the frame rate or (matter of actual implementation) would make the game running smooth at the beginning and "unsmooth" after a while. So I suggest the already mentioned three state option "computerspeed: fast/slow/automatic" with the default state "automatic", since this would be OK in most cases. Keep on the good work! Don't Starve rocks!