Primalflower Posted December 5, 2021 Share Posted December 5, 2021 I find myself enjoying the no-teleporter lifestyle more than what was previous. It helps the spacey feel, and automating rockets is fun to me! How do you feel? Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/ Share on other sites More sharing options...
NeoDeusMachina Posted December 5, 2021 Share Posted December 5, 2021 No teleporters and no interplanetary launchers for me. I like my rockets and setting up the logistics for cargo transport. Will probably try out the railgun when I get bored Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519130 Share on other sites More sharing options...
MrAnimaniac Posted December 5, 2021 Share Posted December 5, 2021 I like teleporters. They fit nicely into the game. However, I also enjoy playing without them. It motivated me to start on rocketry much earlier. For my first game after release, I think I will play with them activated to see if they provide new lore elements. Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519132 Share on other sites More sharing options...
WhiteWind36 Posted December 5, 2021 Share Posted December 5, 2021 It is supposed to be easier to colonize new asteroid through teleport, especially when you have means to teleport resources back and forth. But for me it seems a little harder because of limited transition through teleport... For me it's much easier to colonize new asteroid with a rocket and 3 dupes or 2 rockets and 4 dupes. Although it is kind of limited on resources you can bring to or take from new asteroid, and involves lot's of micromanaging, but you can get any number of dupes to new asteroid or from it any time you want, without waiting while teleporter recharges. Although I played all my games with teleporters turned on, but I don't see much difference having them or not. Either way I would choose rockets for colonization. Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519141 Share on other sites More sharing options...
NeoDeusMachina Posted December 5, 2021 Share Posted December 5, 2021 2 hours ago, WhiteWind36 said: It is supposed to be easier to colonize new asteroid through teleport, especially when you have means to teleport resources back and forth. But for me it seems a little harder because of limited transition through teleport... For me it's much easier to colonize new asteroid with a rocket and 3 dupes or 2 rockets and 4 dupes. Although it is kind of limited on resources you can bring to or take from new asteroid, and involves lot's of micromanaging, but you can get any number of dupes to new asteroid or from it any time you want, without waiting while teleporter recharges. Although I played all my games with teleporters turned on, but I don't see much difference having them or not. Either way I would choose rockets for colonization. I do agree with you that the teleporter comes with its own set if challenges, but when they are on, you can use them in addition to rockets. It's an extra tool that can be very easily setup. For example, pumping o2 requires a single duct and a vent on the other side compared to having to set up o2 production in your new colony and send a rocket with dupes to build it. I think the teleporter can be a limitation if you try to only use the teleporters for that asteroid and no other means of transportation for dupes or resources. Otherwise, it's just another way to get some materials across very easily. Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519144 Share on other sites More sharing options...
Yobbo Posted December 5, 2021 Share Posted December 5, 2021 I like playing without teleporters for the increased reliance on rocketry, but i also like the unique connection the resource teleporters give a pair of colonies. I kind of wish there was an option that disabled dupe teleportation, but still allowed usage of the resource teleporters. Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519162 Share on other sites More sharing options...
NewWorldDan Posted December 5, 2021 Share Posted December 5, 2021 Mixed feelings about it. It's a very different game without the teleporters. The biggest issue becomes petroleum and how you get that where you need it. Although I've converted to H2 rockets, so that's kind of a non-issue. I now have a rocket setup to deliver super coolant. Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519164 Share on other sites More sharing options...
babba Posted December 5, 2021 Share Posted December 5, 2021 Being able to choose is always great in life I`m starting to get in to rocketry at cycle 1600, big base, no teleporters. Humble ( research ) beginnings Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519165 Share on other sites More sharing options...
NeoDeusMachina Posted December 5, 2021 Share Posted December 5, 2021 21 minutes ago, babba said: I`m starting to get in to rocketry at cycle 1600, big base, no teleporters. Babba, did you not get the memo? Space is supposed to be -the thing- in Spaced Out! More integrated to the tech tree they said, rockets used earlier in the game they also said. Get them dupes airborne before your game crashes. Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519167 Share on other sites More sharing options...
babba Posted December 5, 2021 Share Posted December 5, 2021 Cycle 4000-8000 is for space resource collection, step by step. Building a proper Metro The great Dupista Collective is working within the boundaries of the original proposed 4 year plan Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519168 Share on other sites More sharing options...
WhiteWind36 Posted December 5, 2021 Share Posted December 5, 2021 49 minutes ago, babba said: Cycle 4000-8000 is for space resource collection, step by step. I started to collect resources through multiple asteroids from cycle ~150 and space resources from fields ~600... And by cycle 800 or so, I would have all research completed and producing super coolant. 1 hour ago, NewWorldDan said: It's a very different game without the teleporters. The biggest issue becomes petroleum and how you get that where you need it Don't have crude oil on either of asteroids with teleports. And don't see a need for petroleum rockets... Planing to use steam until I will switch to hydrogen engine... For me petroleum is only for super coolant production or for power and water, when I will build sour gas boiler. Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519174 Share on other sites More sharing options...
babba Posted December 5, 2021 Share Posted December 5, 2021 I would be great if we could build teleporters - Lets say each dupe jump requires 10000 Watt power for 8 seconds. That could be neat Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519184 Share on other sites More sharing options...
Sasza22 Posted December 5, 2021 Share Posted December 5, 2021 I`m yet to try a no teleporter colony. I don`t have much time to play do to work but maybe during Christmas i`ll get some play. I`m not counting it out but it`s on a to-do list. Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519202 Share on other sites More sharing options...
SackMaggie Posted December 5, 2021 Share Posted December 5, 2021 Teleporter is required for achievement. I simply just not use it after achievement unlocked. Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519204 Share on other sites More sharing options...
arvenil Posted December 5, 2021 Share Posted December 5, 2021 50 to 50 so far, interesting: Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519215 Share on other sites More sharing options...
KonfigSys Posted December 6, 2021 Share Posted December 6, 2021 The question is set such a way that the first time I quickly looked at it and voted "yes". So I have NEVER turn off teleporters. If you ask a question "do you use teleporters?", you would get much more "yes". Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519387 Share on other sites More sharing options...
DolphinWing Posted December 7, 2021 Share Posted December 7, 2021 3 hours ago, KonfigSys said: The question is set such a way that the first time I quickly looked at it and voted "yes". So I have NEVER turn off teleporters. If you ask a question "do you use teleporters?", you would get much more "yes". Looks like I have voted the wrong side. Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519412 Share on other sites More sharing options...
Primalflower Posted December 7, 2021 Author Share Posted December 7, 2021 3 hours ago, DolphinWing said: Looks like I have voted the wrong side. oops! sorry about that. but its too late to change the poll! Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1519428 Share on other sites More sharing options...
Coolthulhu Posted December 10, 2021 Share Posted December 10, 2021 No teleporter super sustainable loca-carnivore on rad moonlet was less fun than I expected, so I'll probably go back to teleporters. More biomes = more creativity can be involved In b4 "try something that isn't as restrictive" - no, I can't. It hurts more to stop than to keep going. Wherever I am, I must also play on hard mode. Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1520311 Share on other sites More sharing options...
Primalflower Posted December 13, 2021 Author Share Posted December 13, 2021 On 12/10/2021 at 4:33 AM, Coolthulhu said: In b4 "try something that isn't as restrictive" - no, I can't. It hurts more to stop than to keep going ?? Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1522591 Share on other sites More sharing options...
WhiteWind36 Posted December 14, 2021 Share Posted December 14, 2021 Funny thing about 'no teleporters' generation that is the same generation even with all other gravitas useless stuff just without teleporters... I thought there will be no teleporters involved zones and gravitas buildings. Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1522909 Share on other sites More sharing options...
gabberworld Posted December 14, 2021 Share Posted December 14, 2021 On 12/5/2021 at 8:05 PM, babba said: I would be great if we could build teleporters - Lets say each dupe jump requires 10000 Watt power for 8 seconds. That could be neat we to need stargate indeed and yes it used allot power Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1522916 Share on other sites More sharing options...
Spoonwood Posted January 2, 2022 Share Posted January 2, 2022 On 12/14/2021 at 3:52 AM, WhiteWind36 said: Funny thing about 'no teleporters' generation that is the same generation even with all other gravitas useless stuff just without teleporters... I thought there will be no teleporters involved zones and gravitas buildings. I find this very odd. It's like we have all the signs of a teleporter, but no teleporter. I think I would prefer that "no teleporter" just deletes those buildings. Also, why is using the teleporter an achievement when "no teleporter" mode could be harder, at least for some things like getting the carnivore achievement (in an all achievement run) or less time consuming overall for getting some achievements like the super sustainable achievements. As an example, I can imagine that playing no teleporter on the frozen forest can be alright for locavore/carnivore. Teleport some to the other planet. Get more hatches from the desolands, or pacu, slugs, and pufts from metallic swampy, something from flipped, or some more pips from the radioactive ocean (and probably settle mostly there also... still might be rather rough). But, imagine an all achievement run no teleporter on the frozen forest. You get one hatch to start with it. A handful of pips. It doesn't look like there's anywhere to grow arbor trees without heating, and heating will take some time. You also have a potential cold leak issue from beyond the granite, which could kill your starting critters if you're not careful with them all. I don't know, maybe getting a space heater with enough insulation for ranches doesn't take as long as I think, but I still think that no teleporter would make all achievement runs more challenging. Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1530215 Share on other sites More sharing options...
DolphinWing Posted January 3, 2022 Share Posted January 3, 2022 6 hours ago, Spoonwood said: why is using the teleporter an achievement when "no teleporter" mode could be harder, Because using a teleporter is original design by DLC. No teleporter option is later introduced due to player requests. Link to comment https://forums.kleientertainment.com/forums/topic/135862-teleporters-vs-no-teleporters/#findComment-1530260 Share on other sites More sharing options...
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