Developer zarklord_klei Posted October 13, 2021 Developer Share Posted October 13, 2021 Changes A global change to the buff system has been made that allows every creature to get buffed from things like Warly’s spices. Reverted the Cookbook crafting ingredients changes Reduced the cost of crafting Moon Rock Walls Moongleams and Infused Moon Shards now take longer to spoil. Bug Fixes Fixed a bug causing mods between the server and client to desync when starting a server with a poor connection to steam. Added additional logging to try and discover the cause of the “workshop-xxxxxxxx” in the mods menu bug, if you encounter this bug, please post a bug report with your client_log.txt. Fixed a bug allowing the wardrobe to reskin your character to other characters skins. Fixed a bug causing walters slowdown rounds to not work on phase 2 of the Celestial Champion. Fixed a bug causing retargeting to not take into account whether the creature is dead. Fixed a crash when dying from the Celestial Altar from hammering it during a moonstorm. Fixed a bug causing Skitter Squids to go invisible when thawing out from being frozen in the water View full update 18 22 1 1 1 Link to comment Share on other sites More sharing options...
QuartzBeam Posted October 13, 2021 Share Posted October 13, 2021 I'll take it! 1 Link to comment Share on other sites More sharing options...
Leonidas IV Posted October 13, 2021 Share Posted October 13, 2021 Ty 2 Link to comment Share on other sites More sharing options...
HellHeater Posted October 13, 2021 Share Posted October 13, 2021 (edited) 3 minutes ago, zarklord_klei said: Reduced the cost of crafting Moon Rock Walls its happening everybody stay calm Edited October 13, 2021 by HellHeater 3 3 2 Link to comment Share on other sites More sharing options...
Download Erick Posted October 13, 2021 Share Posted October 13, 2021 Pooog 2 Link to comment Share on other sites More sharing options...
Thalz Posted October 13, 2021 Share Posted October 13, 2021 Reduced the cost of crafting Moon Rock Walls Moongleams and Infused Moon Shards now take longer to spoil. ULTRA POOOOOG 3 Link to comment Share on other sites More sharing options...
Third Porkus Posted October 13, 2021 Share Posted October 13, 2021 3 minutes ago, zarklord_klei said: Changes A global change to the buff system has been made that allows every creature to get buffed from things like Warly’s spices. View full update Guarantee there will be people rushing to call it op 2 1 1 Link to comment Share on other sites More sharing options...
IntegerNotFloat Posted October 13, 2021 Share Posted October 13, 2021 Now I can have a spider warrior with a Thulecite Crown eat a monster tartare with Garlic spice, thank you for this update! 3 Link to comment Share on other sites More sharing options...
Hornete Posted October 13, 2021 Share Posted October 13, 2021 12 minutes ago, zarklord_klei said: Moongleams and Infused Moon Shards now take longer to spoil. Thank you. Infused Moon Shards last for 1.5 days now(from 90 seconds), and Moongleams last for 2 days on the ground, and 160 days in a inventory/container. For those who are curious. 21 1 4 Link to comment Share on other sites More sharing options...
Primalflower Posted October 13, 2021 Share Posted October 13, 2021 Hammering a moonrock wall still takes roughly 1/3 of the durability of the hammer in swings, could that be changed too? 16 Link to comment Share on other sites More sharing options...
IntegerNotFloat Posted October 13, 2021 Share Posted October 13, 2021 Wait...they are removing the wardrobe skin "bug"? It was just a funny thing to confuse some people and did no harm....sad. 3 1 Link to comment Share on other sites More sharing options...
me real life Posted October 13, 2021 Share Posted October 13, 2021 Just now, Primalflower said: Hammering a moonrock wall still takes roughly 1/3 of the durability of the hammer in swings, could that be changed too? Yeah, if moonrock walls are being changed then I'd definitely like that too!! The original design iirc was that moonrock walls would be walls for pvp, so they take a TON of hammer hits to actually destroy. But that didn't ever really work out in practice, and now pvp isn't such a focus anymore, so I think it'd be a nice change if they were down to a few hammer hits like other walls. 3 Link to comment Share on other sites More sharing options...
Cheggf Posted October 13, 2021 Share Posted October 13, 2021 34 minutes ago, zarklord_klei said: Fixed a bug allowing the wardrobe to reskin your character to other characters skins. How dare you? 1 1 Link to comment Share on other sites More sharing options...
Captain_Rage Posted October 13, 2021 Share Posted October 13, 2021 Link to comment Share on other sites More sharing options...
Harambe Posted October 13, 2021 Share Posted October 13, 2021 (edited) On 10/14/2021 at 12:26 AM, zarklord_klei said: Bug Fixes. Fixed a bug allowing the wardrobe to reskin your character to other characters skins View full update So basically you will remove the harmless bug used to mess around with people and ignore the ones that break the game? Don't remove it :'( Edit: Reminder that the void gate is still a thing, but the SKIN "bug" was very bad for the game ofc... :/ Edited October 15, 2021 by Harambe 2 3 Link to comment Share on other sites More sharing options...
Bugsworth Posted October 13, 2021 Share Posted October 13, 2021 (edited) 40 minutes ago, zarklord_klei said: Fixed a bug allowing the wardrobe to reskin your character to other characters skins ??? This was a bug? Seemed more like a feature tbh. It was funny Edit: I don't think anyone really minded it, I feel like more people will dislike this change than like it. Just a thought. Edited October 13, 2021 by Bugsworth forgot to mention something 3 Link to comment Share on other sites More sharing options...
Maxil20 Posted October 13, 2021 Share Posted October 13, 2021 39 minutes ago, zarklord_klei said: Infused Moon Shards now take longer to spoil. I cannot express how Nice this change is from shards spoiling at rates faster then the speed of light itself to a fast (but still very reasonable) rate. 40 minutes ago, zarklord_klei said: Reduced the cost of crafting Moon Rock Walls This too is very appreciated, thanks! : P 41 minutes ago, zarklord_klei said: Fixed a bug causing walters slowdown rounds to not work on phase 2 of the Celestial Champion. Fixed a bug causing retargeting to not take into account whether the creature is dead. Also very nice combat changes! I’m very pleased with this update, as even if it didn’t add any “real” content, it helped fix up a few of the issues I had with the combat of DST. 3 Link to comment Share on other sites More sharing options...
Tykvesh Posted October 13, 2021 Share Posted October 13, 2021 Regarding the moon walls, maybe make so they are reinforced only on PvP servers? Here's a modified snippet of the prefab file: if data.name == MATERIALS.MOONROCK and TheNet:GetPVPEnabled() then inst.components.health:SetAbsorptionAmountFromPlayer(TUNING.MOONROCKWALL_PLAYERDAMAGEMOD) end inst.components.workable:SetWorkLeft(data.name == MATERIALS.MOONROCK and TheNet:GetPVPEnabled() and TUNING.MOONROCKWALL_WORK or 3) 1 Link to comment Share on other sites More sharing options...
IntegerNotFloat Posted October 13, 2021 Share Posted October 13, 2021 5 minutes ago, Harambe said: So basically you will remove the harmless bug used to mess around with people and ignore the ones that break the game? Don't remove it :'( Indeed, they seem to prioritize harmless bugs instead of the game breaking ones. 5 minutes ago, Bugsworth said: ??? This was a bug? Seemed more like a feature tbh. It was funny Edit: I don't think anyone really minded it, I feel like more people will dislike this change than like it. Just a thought. Without a doubt it did not seem to affect anybody. It didn't even feel like a bug considering you had to change a prefab via the console. Link to comment Share on other sites More sharing options...
me real life Posted October 13, 2021 Share Posted October 13, 2021 9 minutes ago, Bugsworth said: I feel like more people will dislike this change than like it. It's not a "change" it's... a bug fix. It's not a change to a feature or anything, it's a bug that was fixed. Also, It absolutely did affect people. I've seen a decent amount of threads over the time I've been aware of this bug of, for example, people being confused as to how some random Wendy or Willow in their server was crafting battle helms. It definitely made things unclear and confusing for people not in on the whole thing. 22 1 2 2 1 Link to comment Share on other sites More sharing options...
IntegerNotFloat Posted October 13, 2021 Share Posted October 13, 2021 2 minutes ago, Sunset Skye said: It's not a "change" it's... a bug fix. It's not a change to a feature or anything, it's a bug that was fixed. Also, It absolutely did affect people. I've seen a decent amount of threads over the time I've been aware of this bug of, for example, people being confused as to how some random Wendy or Willow in their server was crafting battle helms. It definitely made things unclear and confusing for people not in on the whole thing. Did it cause any harm though? 1 Link to comment Share on other sites More sharing options...
me real life Posted October 13, 2021 Share Posted October 13, 2021 1 minute ago, IntegerNotFloat said: Did it cause any harm though? Yeah that's what I was saying 12 Link to comment Share on other sites More sharing options...
Owlrust Posted October 13, 2021 Share Posted October 13, 2021 (edited) 1 hour ago, zarklord_klei said: Reduced the cost of crafting Moon Rock Walls You are amazing beautiful people. Uhh, what's the cost for the walls now? I'm not at my computer to test it. Edited October 13, 2021 by Owlrus 1 Link to comment Share on other sites More sharing options...
Primalflower Posted October 13, 2021 Share Posted October 13, 2021 Just now, Owlrus said: Uhh, what's the cost for the walls now? I'm not at my computer to test it. 4 moonrock 3 2 Link to comment Share on other sites More sharing options...
IntegerNotFloat Posted October 13, 2021 Share Posted October 13, 2021 4 minutes ago, Sunset Skye said: Yeah that's what I was saying In my opinion it did not cause that much harm other than some confusion which could have been resolved with a simple google search. However I understand your point that it's a bug nevertheless. 1 1 Link to comment Share on other sites More sharing options...
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