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Looking at your picture above, one suggestion I have is that you might want to design it so that any liquid that spills doesn't spill into your water tank on the bottom. Ie, make it so that those ladders are all blocked off from going into the water tank, except one or two, and make a one tile high lip next to any ladder that goes down into it, so that polluted water doesn't end up in your clean water tank.

In terms of layout, I always plan to make 16x4 rooms, although I don't bother making them into actual rooms until later. I just plan the initial digging and ladder placement that way. Also, I leave one extra cell width on either side of the rooms for the eventual doors, so it's actually 18x4, then I leave 3 cells of width in between each room on either side for ladders, pipes, etc. It often doesn't work out perfectly this way in the beginning, since pools of water or other things can get in the way, but I try to plan it out this way, and fix irregularities later.

First thing I make is one room usually bellow the printing pod for the bathroom, and setup at least one outhouse. Then a room above or to one side of the printing pod for the bedroom, and build cots. Next up is power, so make a room for a manual generator and a battery. Next, oxygen, so build some oxygen diffusers, usually next to the ladders and up high so that oxygen flows to the entire base. Next is science, so build the research station next to the printing pod (to take advantage of the light), and research basic farming, for the algae terrarium and planter box.

Next up is a CO2 pit, so make a room at the bottom that all the CO2 can easily flow down into, and put some algae terrariums in it. Then another room somewhere with lots of planter boxes and plant some mealwood, leaving a two cell width space for an eventual microbe musher, usually close to a ladder so dupes can get to it as fast as possible. Much of how I do my initial layout and pretty much all game play is to avoid deconstructing things as much as possible. It can be a pain to have to deconstruct a long length of ladder if you discover you need to move it over by one cell latter.

My step 2 for a fresh colony...Supercomputers ! :beguiled:

image.thumb.png.8037507d66c3407decd439822f9d8d1e.png

image.thumb.png.823bf83d23476418b5caacad276cb17f.png Stinky on rails ! :lemo:

My Step 3 - Skill Reset`s

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Do not seal off the Chlorine Geyser ! Its much more interesting to deal with the fallout + a big gas separator system will be built in a thousand cycles...or so... anyway - If the game does not crash before !

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Step 4 - Switch off auto desinfect. I play in hoopsie-floopsie mode, not needed ! The base is flooded in Chlorine anyway :rolleyes:

image.png.e2e2d0f7b323d109729bd4a57d671031.pngimage.thumb.png.56a275979839fb5f0a8c746cc86d0f69.png babba`s gassed base

41 minutes ago, Primalflower said:

I really love how you build! You're there to get things DONE! 

As for me, something i always start with is foregoing ladders and S-digging all over the place to explore.

I like the S-digging you mention :p Screenshots are welcome ! :angel:

How I build fast floor levels, where "the ceiling is too high"...I want to have the floor at the same level as the spawn gate:

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All tiles are reachable by my general 4-tile-rail-system though, I think I do it as a general build routine automatically. Must be because I played the game for 20000 cycles or so. Would be great if save-games last someday. :apthy:

@Primalflower Multiplayer with you would be cool someday, I have no expectations - Every fail is good for laughs :lemo: Mastering the own created chaos is so much fun in the game :x Even just digging is fun :fox:

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Step 5

Digging, researching and going to the toilet.

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Soon the pipe laying in Mario Land will begin... :lol:

co2 removal, food production, water works, the usual stuff :afro: + thousands of ladders and ten thousand pipes.

image.thumb.png.f0dd0fe077f28a0b7d2b6ab0c452c69a.png Mario`s periodic system consists of ladders

BTW if one wants to start with lots of geysers and vents, then roll and choose Geoactive in legendary orange color from the world generation menu :p

Example roll - Swampy world:

image.png.d9df77905eb196e42eba6366a6c1e592.pngimage.png.ddbcb8238a95e30b20a93ce0be8622c5.pngimage.thumb.png.9fe89f6ffdd10362e1301ccd165cd17e.png

image.png.7fd73254bfcd74c05805be0fc96a2178.png

...pic shows my vertical drill start into the world :afro:

in general, I'm a pretty sloppy ONI'er. I don't core out entire biomes efficiently because I avoid exposing chlorine or unburied vent heat into my base, preferring to build around it. For the classic neutral start, this is fine bc the area around the printing pod is pretty large before that has to get dealt with, but once I hit outside of that, it gets gnarly.

I don't even like digging out bleach stone, so some of my transition areas will be completely cored except for all of the bleach stone tiles. I will dig it out if there's liquid somewhere beneath it.

For areas where I don't build rooms or tiled areas that buildings need to sit on, i build ladders horizontally 5 tiles apart. At first this was just to keep the airflow as flexible as possible before i came to realize the that dupes have more flexibility walking on ladders versus floor.

From an actual "what do I do" perspective, the initial priorities for me are barracks, great hall, mealwood farm, and plumbing. As soon as I have the necessary research done, I create a water lock into a chlorine area and set up a powerless decontamination chamber for my toilets/sinks/showers.

For oxygen I start with oxygen diffusers before switching to a SPOM-hybrid set up. For power, I start with coal before shifting to Hydrogen generated from the SPOM-hybrid set up. I do also like using the AETN early to cool oxygen before I can get a better cooling system in place. In Terra start, I did use the second asteroid to do this at first since that asteroid is incredibly cold and has a cool slush geyser handy to keep it cold.

The secondary early priorities for me are paving the way for smooth hatch ranching and glossy drecko ranching. In my next colony i may skip the smooth hatch step (but I'll still use hatches as a means for producing coal and meat) because only recently did i discover that the metal ore to refined metal conversion this way is not 100%.

Pretty early on I start planting the seeds of making a petroleum boiler. Particularly with Terra start, this gets me to build a basic outpost on asteroid 2 fairly early so I can dig all of the obsidian out to use for that (and for cooling loops with ATs). This particular run I'm doing is the first time i've cracked open the magma biome for my petroleum boiler.

um, that's all my fuzzy-at-the-moment brain can think of. :D 

On 10/8/2021 at 2:44 PM, babba said:

If you like...Let the world know what you do first do or build in your fresh new map save-game

My starter dupes:

Researcher, architect, digger

 

I make Two toilets, one sink. Five beds in one room. Once I unlock the research lab, I go right into the agriculture tab for the compose den. 

Only reach second tier for the tables.

Then immediately go for batteries so you can have the jumbo size.

I did a video about this:

 

After some essentials i start with mining out 4 tile high floors without mining out the floor tiles where possible. I do it later from top to bottom so all the junk falls to the bottom on it`s own. When i feel lazy i end up with a mixed liquid tank on the bottom as well. I usually don`t break the biomes with chlorine and critters so that doesn`t all spread around my base. Eventually i surroud th core of my base with insulated tiles and then core out the outside biomes. Sometimes i insulate out a biome that has a proper temperature for my needs (drecko ranch, sleet wheat farm) so i don`t have to wait for stuff to heat up or cool down.

Then after a while i get annoyed by small mistakes i made and start over.

My style is to take things very slow. 3 dupes until I have Oxygen and food fixed long-term and have thermal insulation around my base. Then 6 dupes until Oxygen and food are fixed permanently. 

There are many different styles and speeds to do things. All can work.

When I started the game, i started my colony all over each time I understood something very important until I had things pretty figured out and then I wanted to have "final designs" from the start I didn't want to have to destroy anything, which in the end caused complications... 

What I love about spaced out is that you have real thresholds to go through, like chapters of your adventure ! 

Swampy spaced out style cluster 

Intro : chose dupes (i love nyctophobic so I only get those) 

Chapter 1 : get your first asteroid sorted until you run out of sulfur (you have renewable chill and water for oxygen) so you don't have to worry. Do a few nuclear research points, make some glass, build solar pannels, and voilà. Bonus : murder heartlessly those cute little plug slugs 

Chapter 2 : go to the second asteroid, build a mealwood and rust deoxydizer base, send the oil back to first planet with the teleporter, in exchange for cold water from the geysers. Meanwhile, the first planet will scout space and do stuff. Bonus : send back the fossil to first planetoid to prepare steel. Bonus 2 : find hatches, keep them warm you will need them later. 

Chapter 3 : send a 2 dupes mission in a horrible sucrose rocket with almost no oxygen and food. You reach the 3rd planet ! There you quickly build an electrolyser, plant a few mealwood, and come back with around 10 reed fiber seeds, one dupe stays here... Alone. 

Chapter 4 : now you have everything you need to make steel, plastic and atmo suit. Time to build on your 3 planets a pressured base with atmo suit exit. Tame the sulfur geyser on the 2nd planet or hatches for food (probably both depending on taste). Don't forget to finish all your research now with wheezeworts and the plastic you now have. 

Chapter 5 : Tame all your geysers in these 3 planets, make sure they are running smoothly, and then you can finally, (finally !) start going crazy, make luxury rockets with oxylite, and conquer Space with capital S. You can do any scenario or contraction. 

Some ideas :

- Have each planet with 1 dupe, all having different sustainability path rust deoxidizer, polluted oxygen vent, oxyfern, sublimation station, algae machine (refining slime) ...

- replace a magma core with frozen oxygen core. Replace frozen core with molten salt core, or liquid metal. 

- don't forget to build a fancy monument for the fallen dupes that died of scalding or entombed themselves in the process ! Don't forget your heroes

I am currently at chapter 4 ! :D

 

I start with building 2 toilets, dig to water, build research table, hamster wheel, 2 batteries, and bedroom.

Research farming, dig for seeds plant mealwood. I never have to eat mushbars, my dupes never pee themselves and I don't ever build skill scrubber. I try to plan 100 cycles ahead.

I am starting to make my first batch of rad-suits in the game, the first batch is always the most satisfying :angel:

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The basic map excavating should be complete by cycle 1000.

Hopefully I have a colony wide aircon system + solar + colony wide dupe transport system running by cycle 2000 and some stacked petro/rad-rockets by cycle 4000, standing in a nice, big, deep steam rocket silo. Still have not yet got any plastic, so hungry for the first steam turbines ! :afro: Also need to build some nice relaxation anti-stress room`s for the dupes. :lemo:

At cycle 10000 the save game should look nice, with the first fully built big base - In the past Klei sadly never let me get that far.

image.thumb.png.3505ce297bba8f8582bf08ea81a3fc15.png 2 cooling geysers + 2x AETN

image.thumb.png.2308477d9d6cb2c5e4eab156a82ba951.png The geyser fluid cooling tank with submerged graves

image.thumb.png.41215f6bd83461aff11b0d3cecea81fe.png Small oxygen plant - Fist baby steps ( needs upgrades )

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image.thumb.png.4196a75f98929e0cc3eddf7d0a6b6c96.png image.thumb.png.9bda2913cf53638edee78ab94483eafc.png Bristle plantation - Currently water supplied by dupes

image.thumb.png.70f401afa0d750a9f7a70ee0343cdf52.png Usage water supply, in 800 cycles I should have a chlorine storage room

 

image.png.f751e62ad9c8602344da308a1402785d.png YUMM YUMM !!! :beguiled:

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For tempshift plates I normally use +1000 tons of stone material on the initial large map :rolleyes:

Building is so much fun in the game :x

Klei: Can we please have 100,200 and 500 ton storage compactors...Including "Destroy all" button :confused::confused::confused:

If a save-game crash does not haunt me this time, then I want to build my first reactor ever :p

image.png.9be1e3f6b0967f60f183d31f42ac30f5.png Make more, more ! :cupcake:

The Oxygen Station is the first room to receive a dedicated sub-grid power connection ( with backup bikes and batteries ), as I have reached 20kW load on the first initial power line.

image.thumb.png.3b635cb43bfebfd41fd945dac85fad24.png"Oxy Station1" is the first room to receive a sub-grid power connection

Later in the game I will have dedicated 50kW lines and most heat producing stuff will stand in a rocket-steam-room-silo.

image.thumb.png.639287fc5157397d0ea7acb91b18a604.png "Oxy Station Version 1.1"

image.thumb.png.ddbfd21ceae75109596c1074aa6e374b.png "Oxy Station Version 1.12" - Back online :beguiled:

Digging out the Sulfur Geyser - Which normally feeds 50 dupes, more or less.

Need to cool it down, otherwise the made food is too hot hot hot !!!

image.png.373a563145d7c7e095aaad94345ad192.png

image.thumb.png.9141e44783a2c3dd4c51e7bf3ce1a40c.png Temporary makeshift ice-water basins for sulfur cooling

image.thumb.png.c7c09384aa7ebe42f23df3d841890760.png Temporary sulfur cooling ice-water basin V.1.1

Next step for me: Connecting both natural gas geysers and using them to make power.

image.thumb.png.befaec335256193867b842384f20a9d8.png I need to connect both NG geysers, but first a hot coffee !

Enough for now... :p

Update - Side project ( still had no coffee :lol: ), cooling hot oxygen with radiant pipes at the cold geysers.

image.thumb.png.cc721ab60866721fb55ddbcc39189033.png Building pipe system to cool oxygen, because MARIO !

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I think in my next game I'm going to go straight into a volcano water boiler and heat exchanger.  Forget about the steam turbines and just do some direct condensation.  That could be tricky though.  Getting the water to condense without bursting pipes might be tricky, but I've got ideas.

game is too easy.

i need more challenges .  rime is nice but still too easy for those who played this game allot

need something what blows you mind off. need some duper duper hard mode where you scratch you heat off how to handle that all this situation

 

 

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