Developer PeterA Posted August 14, 2021 Developer Share Posted August 14, 2021 Changes Anchors now don’t completely stop a boat if you have active sails. Bug Fixes Fixed a server crash if you disconnected under the canopy. Fixed a bug causing some repairable objects to not be repairable in certain circumstances. Fixed issue where Curious for Starting Items weren’t getting applied. Fixed a crash caused by certain shaders failing to work on older hardware. Fixed assorted skins texture bugs. View full update 14 4 2 Link to comment Share on other sites More sharing options...
Mx-Pain Posted August 14, 2021 Share Posted August 14, 2021 Thanks. Link to comment Share on other sites More sharing options...
Anthony_L3hr Posted August 14, 2021 Share Posted August 14, 2021 Thank you so much, I’ve been waiting for this fix since Beta. 4 Link to comment Share on other sites More sharing options...
Developer PeterA Posted August 14, 2021 Author Developer Share Posted August 14, 2021 Just now, Anthony_L3hr said: Thank you so much, I’ve been waiting for this fix since Beta. It took a little while to track down the cause. Hope you enjoy it! 5 2 1 2 Link to comment Share on other sites More sharing options...
Anthony_L3hr Posted August 14, 2021 Share Posted August 14, 2021 2 minutes ago, PeterA said: It took a little while to track down the cause. Hope you enjoy it! Will do!! Link to comment Share on other sites More sharing options...
Baark0 Posted August 14, 2021 Share Posted August 14, 2021 ty for fixing webber's verdant skin <3 3 1 Link to comment Share on other sites More sharing options...
GenomeSquirrel Posted August 14, 2021 Share Posted August 14, 2021 Pubs seem to crash whenever i jump on a boat bridge, for everyone in the server Link to comment Share on other sites More sharing options...
MilesUpshore Posted August 14, 2021 Share Posted August 14, 2021 (edited) 21 minutes ago, GenomeSquirrel said: Pubs seem to crash whenever i jump on a boat bridge, for everyone in the server Can confirm , server crashed when I tested this out by jumping on boat, will submit this in bug report channel Edited August 14, 2021 by MilesUpshore Link to comment Share on other sites More sharing options...
JazzyGames Posted August 14, 2021 Share Posted August 14, 2021 Same problem with dedicated server. Crashes the moment I try to hop onto a boat. Link to comment Share on other sites More sharing options...
Terra B Welch Posted August 14, 2021 Share Posted August 14, 2021 (edited) Yeah Klei, you broke boats Spoiler [00:01:10]: [string "scripts/components/walkableplatform.lua"]:105: attempt to perform arithmetic on field 'radius' (a nil value) LUA ERROR stack traceback: scripts/components/walkableplatform.lua:105 in () ? (Lua) <103-109> self = players_on_platform = table: 0000000013624C70 inst = 116766 - boat (valid:true) platform_radius = 4 player_collision = 116775 - boat_player_collision (valid:true) had_players = false player_collision_prefab = boat_player_collision objects_on_platform = table: 000000003C1AFA40 embarker_x = 164.12338256836 embarker_z = 339.5 embarker_min_dist = nil embark_distance_from_edge = 0.5 =(tail call):-1 in () (tail) <-1--1> scripts/components/embarker.lua:37 in (method) SetEmbarkable (Lua) <35-42> self = start_x = 0 embarkable = 116766 - boat (valid:true) inst = 116373 - wendy (valid:true) start_z = 0 start_y = 0 embark_speed = 6 embarkable = 116766 - boat (valid:true) scripts/components/locomotor.lua:980 in (method) StartHopping (Lua) <976-994> self = faster_on_tiles = table: 000000000BD19FB0 time_before_next_hop_is_allowed = 0 wantstorun = true _externalspeedmultipliers = table: 000000000BD19F60 fastmultiplier = 1.3 pathcaps = table: 000000000BD1ABE0 groundspeedmultiplier = 1 enablegroundspeedmultiplier = true arrive_dist = 6.1 isupdating = true wantstomoveforward = true slowmultiplier = 0.6 IsFasterOnGroundTile = function - scripts/components/locomotor.lua:186 hop_distance_fn = function - scripts/prefabs/player_common_extensions.lua:16 hop_distance = 6 throttle = 1 inst = 116373 - wendy (valid:true) isrunning = true wasoncreep = false fasteronroad = true RunSpeed = function - scripts/components/locomotor.lua:79 ExternalSpeedMultiplier = function - scripts/components/locomotor.lua:136 allow_platform_hopping = true hopping = false triggerscreep = true is_prediction_enabled = false fasteroncreep = false GetSpeedMultiplier = function - scripts/components/locomotor.lua:144 ismastersim = true FasterOnCreep = function - scripts/components/locomotor.lua:117 arrive_step_dist = 0.15 FasterOnRoad = function - scripts/components/locomotor.lua:98 lastpos = table: 000000003C1AC750 _ = table: 000000000BD19790 walkspeed = 4 x = 164.12337989563 z = 337.5 target_platform = 116766 - boat (valid:true) embarker = table: 0000000016E42010 scripts/components/locomotor.lua:1234 in (method) OnUpdate (Lua) <996-1275> self = faster_on_tiles = table: 000000000BD19FB0 time_before_next_hop_is_allowed = 0 wantstorun = true _externalspeedmultipliers = table: 000000000BD19F60 fastmultiplier = 1.3 pathcaps = table: 000000000BD1ABE0 groundspeedmultiplier = 1 enablegroundspeedmultiplier = true arrive_dist = 6.1 isupdating = true wantstomoveforward = true slowmultiplier = 0.6 IsFasterOnGroundTile = function - scripts/components/locomotor.lua:186 hop_distance_fn = function - scripts/prefabs/player_common_extensions.lua:16 hop_distance = 6 throttle = 1 inst = 116373 - wendy (valid:true) isrunning = true wasoncreep = false fasteronroad = true RunSpeed = function - scripts/components/locomotor.lua:79 ExternalSpeedMultiplier = function - scripts/components/locomotor.lua:136 allow_platform_hopping = true hopping = false triggerscreep = true is_prediction_enabled = false fasteroncreep = false GetSpeedMultiplier = function - scripts/components/locomotor.lua:144 ismastersim = true FasterOnCreep = function - scripts/components/locomotor.lua:117 arrive_step_dist = 0.15 FasterOnRoad = function - scripts/components/locomotor.lua:98 lastpos = table: 000000003C1AC750 _ = table: 000000000BD19790 walkspeed = 4 dt = 0.03333 [00:01:10]: [string "scripts/components/walkableplatform.lua"]:105: attempt to perform arithmetic on field 'radius' (a nil value) LUA ERROR stack traceback: scripts/components/walkableplatform.lua:105 in () ? (Lua) <103-109> =(tail call):-1 in () (tail) <-1--1> scripts/components/embarker.lua:37 in (method) SetEmbarkable (Lua) <35-42> scripts/components/locomotor.lua:980 in (method) StartHopping (Lua) <976-994> scripts/components/locomotor.lua:1234 in (method) OnUpdate (Lua) <996-1275> scripts/update.lua:213 in () ? (Lua) <170-249> Edited August 14, 2021 by Terra B Welch Logs in spoiler! 1 Link to comment Share on other sites More sharing options...
BforBee Posted August 14, 2021 Share Posted August 14, 2021 i also meet this kind of problem,when i hope to boat,suddenly my character stuck and disconnect Link to comment Share on other sites More sharing options...
MikoFanboy Posted August 14, 2021 Share Posted August 14, 2021 4 hours ago, PeterA said: assorted skins texture bugs. I just found one i, idk if this count or not XD it can be very noticeable when you using the other head skin, especially Wendy survivor skin 6 Link to comment Share on other sites More sharing options...
HowlVoid Posted August 14, 2021 Share Posted August 14, 2021 56 minutes ago, MikoFanboy said: I just found one i, idk if this count or not XD it can be very noticeable when you using the other head skin, especially Wendy survivor skin She skipped arm day 4 1 Link to comment Share on other sites More sharing options...
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