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[Game Update] - 474838


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  • Developer

Changes

  • Anchors now don’t completely stop a boat if you have active sails.

Bug Fixes

  • Fixed a server crash if you disconnected under the canopy.
  • Fixed a bug causing some repairable objects to not be repairable in certain circumstances.
  • Fixed issue where Curious for Starting Items weren’t getting applied.
  • Fixed a crash caused by certain shaders failing to work on older hardware.
  • Fixed assorted skins texture bugs.
     

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  • Like 14
  • Thanks 4
  • Big Ups 2
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21 minutes ago, GenomeSquirrel said:

Pubs seem to crash whenever i jump on a boat bridge, for everyone in the server

Can confirm :(, server crashed when I tested this out by jumping on boat, will submit this in bug report channel

20210814105022_1.thumb.png.e6db8c9a9e6d9c8b39989e427dbd3f13.png

Edited by MilesUpshore
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Yeah Klei, you broke boats :(

Spoiler

[00:01:10]: [string "scripts/components/walkableplatform.lua"]:105: attempt to perform arithmetic on field 'radius' (a nil value)
LUA ERROR stack traceback:
scripts/components/walkableplatform.lua:105 in () ? (Lua) <103-109>
   self =
      players_on_platform = table: 0000000013624C70
      inst = 116766 - boat (valid:true)
      platform_radius = 4
      player_collision = 116775 - boat_player_collision (valid:true)
      had_players = false
      player_collision_prefab = boat_player_collision
      objects_on_platform = table: 000000003C1AFA40
   embarker_x = 164.12338256836
   embarker_z = 339.5
   embarker_min_dist = nil
   embark_distance_from_edge = 0.5
=(tail call):-1 in ()  (tail) <-1--1>
scripts/components/embarker.lua:37 in (method) SetEmbarkable (Lua) <35-42>
   self =
      start_x = 0
      embarkable = 116766 - boat (valid:true)
      inst = 116373 - wendy (valid:true)
      start_z = 0
      start_y = 0
      embark_speed = 6
   embarkable = 116766 - boat (valid:true)
scripts/components/locomotor.lua:980 in (method) StartHopping (Lua) <976-994>
   self =
      faster_on_tiles = table: 000000000BD19FB0
      time_before_next_hop_is_allowed = 0
      wantstorun = true
      _externalspeedmultipliers = table: 000000000BD19F60
      fastmultiplier = 1.3
      pathcaps = table: 000000000BD1ABE0
      groundspeedmultiplier = 1
      enablegroundspeedmultiplier = true
      arrive_dist = 6.1
      isupdating = true
      wantstomoveforward = true
      slowmultiplier = 0.6
      IsFasterOnGroundTile = function - scripts/components/locomotor.lua:186
      hop_distance_fn = function - scripts/prefabs/player_common_extensions.lua:16
      hop_distance = 6
      throttle = 1
      inst = 116373 - wendy (valid:true)
      isrunning = true
      wasoncreep = false
      fasteronroad = true
      RunSpeed = function - scripts/components/locomotor.lua:79
      ExternalSpeedMultiplier = function - scripts/components/locomotor.lua:136
      allow_platform_hopping = true
      hopping = false
      triggerscreep = true
      is_prediction_enabled = false
      fasteroncreep = false
      GetSpeedMultiplier = function - scripts/components/locomotor.lua:144
      ismastersim = true
      FasterOnCreep = function - scripts/components/locomotor.lua:117
      arrive_step_dist = 0.15
      FasterOnRoad = function - scripts/components/locomotor.lua:98
      lastpos = table: 000000003C1AC750
      _ = table: 000000000BD19790
      walkspeed = 4
   x = 164.12337989563
   z = 337.5
   target_platform = 116766 - boat (valid:true)
   embarker = table: 0000000016E42010
scripts/components/locomotor.lua:1234 in (method) OnUpdate (Lua) <996-1275>
   self =
      faster_on_tiles = table: 000000000BD19FB0
      time_before_next_hop_is_allowed = 0
      wantstorun = true
      _externalspeedmultipliers = table: 000000000BD19F60
      fastmultiplier = 1.3
      pathcaps = table: 000000000BD1ABE0
      groundspeedmultiplier = 1
      enablegroundspeedmultiplier = true
      arrive_dist = 6.1
      isupdating = true
      wantstomoveforward = true
      slowmultiplier = 0.6
      IsFasterOnGroundTile = function - scripts/components/locomotor.lua:186
      hop_distance_fn = function - scripts/prefabs/player_common_extensions.lua:16
      hop_distance = 6
      throttle = 1
      inst = 116373 - wendy (valid:true)
      isrunning = true
      wasoncreep = false
      fasteronroad = true
      RunSpeed = function - scripts/components/locomotor.lua:79
      ExternalSpeedMultiplier = function - scripts/components/locomotor.lua:136
      allow_platform_hopping = true
      hopping = false
      triggerscreep = true
      is_prediction_enabled = false
      fasteroncreep = false
      GetSpeedMultiplier = function - scripts/components/locomotor.lua:144
      ismastersim = true
      FasterOnCreep = function - scripts/components/locomotor.lua:117
      arrive_step_dist = 0.15
      FasterOnRoad = function - scripts/components/locomotor.lua:98
      lastpos = table: 000000003C1AC750
      _ = table: 000000000BD19790
      walkspeed = 4
   dt = 0.03333
[00:01:10]: [string "scripts/components/walkableplatform.lua"]:105: attempt to perform arithmetic on field 'radius' (a nil value)
LUA ERROR stack traceback:
    scripts/components/walkableplatform.lua:105 in () ? (Lua) <103-109>
    =(tail call):-1 in ()  (tail) <-1--1>
    scripts/components/embarker.lua:37 in (method) SetEmbarkable (Lua) <35-42>
    scripts/components/locomotor.lua:980 in (method) StartHopping (Lua) <976-994>
    scripts/components/locomotor.lua:1234 in (method) OnUpdate (Lua) <996-1275>
    scripts/update.lua:213 in () ? (Lua) <170-249>
	

 

 

Edited by Terra B Welch
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