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HowlVoid    2484

Hello, sir. 

May I introduce you to our god and savior, the star caller staff?

It loves you and very much wishes for you to only take up 1 inventory slot, use 0 bundles, have you fish 0 times and not waste any rocks or sowing kits.

Thank you for your time.

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Friendly Grass    439
2 hours ago, HowlVoid said:

Hello, sir. 

May I introduce you to our god and savior, the star caller staff?

It loves you and very much wishes for you to only take up 1 inventory slot, use 0 bundles, have you fish 0 times and not waste any rocks or sowing kits.

Thank you for your time.

I've been trying to formulate a response to this tomfoolery for way too long. I don't even know where to start so I am going to explain what a star caller staff is. A star caller staff allows you to summon dwarf stars at the cost of 5% of it's durability. 1 dwarf star can generally warm you to a maximum of 40 degrees during winter [(-20-40)+100-40=0]. Like all heat sources, it is less effective the further you are from it. A dwarf star can keep you warm in about a 2 tile radius.

Could you elaborate, please, on how being able to afk next to a heat source invalidates every method of staying warm?

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HowlVoid    2484
1 hour ago, Friendly Grass said:

I've been trying to formulate a response to this tomfoolery for way too long.

I hope you arent mad cuz I was trying to be funny with my suggestion.... XD

Quote

I don't even know where to start so I am going to explain what a star caller staff is. A star caller staff allows you to summon dwarf stars at the cost of 5% of it's durability.

Ye. I know of it. That's  20 uses. 

Quote

1 dwarf star can generally warm you to a maximum of 40 degrees during winter [(-20-40)+100-40=0]. Like all heat sources, it is less effective the further you are from it. A dwarf star can keep you warm in about a 2 tile radius.

Yes... And its portable! So you go to find klaus with it and your beef hat. When the thermal is getting low you keep by the star. You go about your business and then you collect it when you get cold. Takes a few seconds to place the star and I serch the biomes in a loop so I collect my warm stone on my way out of the biome.

Quote

Could you elaborate, please, on how being able to afk next to a heat source invalidates every method of staying warm?

Wait. What? Im not saying your methods are invalid. Just that there is a very cheap, very portable alternative method. Im also surprised you didn't include it honestly. Constantly bundling thermal stones sounds like a waste of grass too...

Also didn't you state that you wanted to not use bundling wraps anymore somewhere in the forum? Not sure about suggestions for methods you may not personally use...

I could be wrong if it wasn't you and I apologize.

Edit: Reading back what I wrote I may have sounded like a jerk so Ill clarify.

Something things that sound on paper arent very good in actual practice. 

Take the scorch fish method for example. 2.66 days is a short time frame but that Isn't the issue. 

1. Keeping it fresh in a boat. First complications that immediately rises is the cost of boats and how they can only be placed on the ocean. This means you have to place a lot or force yourself to make trips to the boats on the edge of every biome. You might get lucky with some map rng but there will be times where you have to waste a segment or two getting to a boat.

2. Bundling wrap. You mention 2.66 days but will you be able to use those 2.66 days fully? Probably not. You surely don't want your hard earned fish to die. (Wurt is the exception)

Next is bundling wrap placement. You will want to time when you will bundle them sooner than normal so they don't die everytime you unbundle that bundle. Its a lot of micromanaging. Alternatively you make multiple bundles and waste multiple slots.

This includes multiple thermal stones. Lots of micromanaging and having them lose heat when unbundled or using multiple individual slots.

Its a good idea to not just research but also see how well it can be applied in every day use. Sometimes things that look good on paper are cumbersome in practice.

Cheers! 

Edited by HowlVoid

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Owlrus    4539

Nice work on putting this together, this will help a lot. If I may make a suggestion, a chart detailing how many seconds of warmth specific pieces of clothing gives would be really handy to glance over for memorization. I'll add this to my guides section in my signature.

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Masked Koopa    107

Might be worth mentioning that Wurt has the best-lasting heat source without refueling/rebundling/whatever with a whopping 5 days of durability on sunfish, meaning there's no reason to bother with thermals or insulation with her once you have them.

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ArubaroBeefalo    8768

I dont think a star caller staff (living logs, yellow gems (later on you have too much but still), nighmere fuel and sanity cost) can be considere cheap when with few grass and twiggs you can make a torch that will warm your thermal stone and yourself a lot more (you cant overheat with 1 use of star caller staff)

 

Very good guide!

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lionking102    127

Wow, this was just so interessting to read! Thank you so much for this guide, I really loved it! And I think I was doing some things wrong in all my winters. 

So I have some questions, just to clarify, that I got it right and some stuff that wasn´t mentioned: 

1) Did I understand it right, that thermal stones and isulation cloth doesn´t stack? So if I use a fully warmed thermal stone and a beefalo hat, it`s nearly the same as using just a beefalo hat? I always thought that isualtion cloths on top of a thermal stone made the stone last longer and was a good method for containing warmth. 

2) Does the thermal stone warm up in the inventory with the same rate than on the ground? I understood that the stone can take more wamth than the player and should be warmed longer. But is the rate it warms up the same on the ground and in inventory?
Also I always thought a orange stone was good, but it is only a bit over 10 degree than (and could go up to 90), right?

3) I think a lot of players interessted in such in depth mechanics are longtherm players. I for example have a 1500 days megabase and don´t burn trees or use firepits as much, because I have mushlights and for warmth I have as much scaled furnaces as I want. So could you please add some information on the scaled furnace? How much do they warm the thermal stone and are more of it better? So I think of having stones in front of furnaces and just swapping them out when I´m in my base.

Thanks for your awesome work. 

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ArubaroBeefalo    8768
4 minutes ago, lionking102 said:

Did I understand it right, that thermal stones and isulation cloth doesn´t stack? So if I use a fully warmed thermal stone and a beefalo hat, it`s nearly the same as using just a beefalo hat? I always thought that isualtion cloths on top of a thermal stone made the stone last longer and was a good method for containing warmth

Using thermal stone+clothes is like you only use thermal stone. The thing is that when the thermal stone gets cold you will keep your body temperature because of the cloths but isnt worth. So, or you use stone or cloths but both is just a waste because your temperature wont be low meanwhile the stone is heating you and the cloths wont do the stone last longer. If you want to use cloths then dont use thermal stone because the stone will need to be recharged (unless you dont mind to repair it) before you get low temperature since your temperature with cloths takes more time to drop than the grey state of the stone

6 minutes ago, lionking102 said:

Does the thermal stone warm up in the inventory with the same rate than on the ground? I understood that the stone can take more wamth than the player and should be warmed longer. But is the rate it warms up the same on the ground and in inventory?
Also I always thought a orange stone was good, but it is only a bit over 10 degree than (and could go up to 90), right?

Idk about this what i can tell you is that, to make the stone heater as possible, you need to burn 2 trees one after the other with the stone just at the bottom of the tree

 

7 minutes ago, lionking102 said:

3) I think a lot of players interessted in such in depth mechanics are longtherm players. I for example have a 1500 days megabase and don´t burn trees or use firepits as much, because I have mushlights and for warmth I have as much scaled furnaces as I want. So could you please add some information on the scaled furnace? How much do they warm the thermal stone and are more of it better? So I think of having stones in front of furnaces and just swapping them out when I´m in my base.

Idk but the guide says 80°C so just a little less than burning trees

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00petar00    271

Star caller staff and moon caller staff are the best temperature management items in the game.

If you use star caller staff 19 times and leave it at 5% you'll have heating for 66.5 ingame days and if you turn it into a moon caller staff, you'll have additional 100 days of cooling, that's 166.5 days of temperature management in one item, so even with the "high" cost you guys talk about, how is it comparable to the use time?

There's a situation where most would argue that they have wildfires enabled go in caves during summer but there's also a lot of players who either have that option disabled or just stay without a care. Even if you go in caves and don't want moon called staff, its 70 days of heating.

That is a single item with a crafting cost of 4 nightmare, 2 living logs and 2 yellow gems, only expensive item here that i see is a living log, nightmare fuel isn't that difficult to farm or obtain in larger quantities and yellow gems don't have many uses, only one other useful item is crafted with them and that is Magiluminescence, so you'll have plenty of yellow gems if you clear caves or kill some bosses that drop them.

Its not really a good excuse that it is stationary temperature management like a fire, when in most cases people use logs or burn trees to heat up in winter once in a while when they use thermal stones anyway.

Fighting bosses for 2 ingame days, you can count how many resources you are using to stay warm or cold, while just one usage of this item will manage your temperature so you don't have problems until the fight is usually over.

 

I am not saying that some other items like beefalo hat or thermal stones are useless, they are great when paired up with star caller staff, its just that star caller staff outclasses all other items, except maybe furnace and lava pool that are permanent heating sources without resource investment but they can't be moved and lava pool don't provide light for you to survive.

Worth mentioning that having a base in dragonfly desert, there's that perk too of having a place to heat up thermal stones and yourself close to overheating without using wood until you kill dragonfly.

Edited by 00petar00

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ArubaroBeefalo    8768
3 minutes ago, 00petar00 said:

 

One thing is using it for boss fights or when there is nothing to burn and other is using it when you need to warm your stone. 

Isnt efficient even when later you can turn it into moonstaff because you arent warming that much your stone instead of just burning 2 trees and keep your way without wasting sanity (in late game i prefer to stay sane and dont waste time fighting shadows that wasting one of my 474828484 staffs)

For long periods of time where you will need warming your stone (base, looking for klaus sack in the same biome, boss fights, etc) ofc is very good but wasting one use to just get 40°c is a waste of time, resources and sanity 

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00petar00    271
34 minutes ago, ArubaroBeefalo said:

One thing is using it for boss fights or when there is nothing to burn and other is using it when you need to warm your stone. 

Isnt efficient even when later you can turn it into moonstaff because you arent warming that much your stone instead of just burning 2 trees and keep your way without wasting sanity (in late game i prefer to stay sane and dont waste time fighting shadows that wasting one of my 474828484 staffs)

For long periods of time where you will need warming your stone (base, looking for klaus sack in the same biome, boss fights, etc) ofc is very good but wasting one use to just get 40°c is a waste of time, resources and sanity 

Why do you need to fight nightmare creatures as you do when you are on day 1 if you are talking about late game? Instead just kill 50 shadow pieces by using a boat and get tons of shadow atrium/nightmarefuel/swords/armor or if that is a bit too cheaty for you, another option is to make a splumonkey farm.

I also didn't emphasize much on 166.5 days of light and not just heating and cooling that the staff gives you. How is it a bad solution for late game unless it is super late and you have the new Enlightened crown from celestial champion that takes so long to get to, even at that point i'll be using star caller staff for heating situations if i am not close to my base or locations where i have furnaces built.

I often kill dragonfly on cooldown and just killing dragonfly is enough for me to have so many yellow gems that i can never use on anything else. Farming living logs has never been easier with Mush Gnomes or using wormwood with wortox combo or even using jellybeans that i have literal stacks of in chest in late game, with the splumonkey farm in caves and i have all the resources in abundance that i don't even know what to do with.

 

I forgot to mention that i don't like burning trees and ruining the environment of my world if i plan to play on it for a long time, i know that this is a good option for heating in winter and i've survived on public servers that i joined in winter without any help by just burning trees with a torch easily.

Edited by 00petar00

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Friendly Grass    439
32 minutes ago, lionking102 said:

1) Did I understand it right, that thermal stones and isulation cloth doesn´t stack? So if I use a fully warmed thermal stone and a beefalo hat, it`s nearly the same as using just a beefalo hat? I always thought that isualtion cloths on top of a thermal stone made the stone last longer and was a good method for containing warmth. 

This is correct. Insulation clothing does not extend the duration that the thermal stone stays orange or yellow. It may feel like it stacks because right as the thermal stone dies you'll still be warmed to about 20 degrees. And insulation can slow down the loss of those 20 degrees. If you're wearing a tam then that's just some extra free warmth, but a beefalo hat you're debatably wasting. The challenge with ONLY a beef hat, though, is you can't wear head armor or a miner hat. One option is to just switch to the beefalo hat right before your thermal runs out; while it's still yellow. That will give you an extra 3 minutes or so of warmth.

 

45 minutes ago, lionking102 said:

Does the thermal stone warm up in the inventory with the same rate than on the ground? I understood that the stone can take more wamth than the player and should be warmed longer. But is the rate it warms up the same on the ground and in inventory?
Also I always thought a orange stone was good, but it is only a bit over 10 degree than (and could go up to 90), right?

Yes. And that rate is 1 degree per second, same as the player. Unless the thermal stone or player is below 0 degrees, then it's 5 degrees per second. And yeah an orange thermal is extremely misleading. If it's just barely orange it will only last a couple minutes. In fact I think it should turn hot red once it's above 70 degrees or something.

 

51 minutes ago, lionking102 said:

I think a lot of players interessted in such in depth mechanics are longtherm players. I for example have a 1500 days megabase and don´t burn trees or use firepits as much, because I have mushlights and for warmth I have as much scaled furnaces as I want. So could you please add some information on the scaled furnace? How much do they warm the thermal stone and are more of it better? So I think of having stones in front of furnaces and just swapping them out when I´m in my base.

Yes I suggest a station of 4 scaled furnaces. This can warm thermal stones to 80 degrees, or maybe a bit more. I'm gonna add a comparison table of different heat sources and a table of different insulations/whatever.

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ArubaroBeefalo    8768
17 minutes ago, 00petar00 said:

Why do you need to fight nightmare creatures as you do when you are on day 1 if you are talking about late game? Instead just kill 50 shadow pieces by using a boat and get tons of shadow atrium/nightmarefuel/swords/armor or if that is a bit too cheaty for you, another option is to make a splumonkey farm.

?

If i use the staff to warm the stone as you said then my sanity will drop so or i fight the shadows which is a waste of time or i farm sanity food which is also a waste of time

 

17 minutes ago, 00petar00 said:

Instead just kill 50 shadow pieces by using a boat and get tons of shadow atrium/nightmarefuel/swords/armor or if that is a bit too cheaty for you, another option is to make a splumonkey farm.

Yes, it feels way to cheaty. I dont know why you talk about this when im talking about not having low sanity

17 minutes ago, 00petar00 said:

also didn't emphasize much on 166.5 days of light and not just heating and cooling that the staff gives you. How is it a bad solution for late game unless it is super late and you have the new Enlightened crown from celestial champion that takes so long to get to, even at that point i'll be using star caller staff for heating situations if i am not close to my base or locations where i have furnaces built.

Isnt a bad solution but isnt a good one either when 2 burned trees gives you more time. I already said that the star caller staff is way too good for long periods of time but i dont see it worth to waste an ise just to warm a little a thermal stone

17 minutes ago, 00petar00 said:

I often kill dragonfly on cooldown and just killing dragonfly is enough for me to have so many yellow gems that i can never use on anything else. Farming living logs has never been easier with Mush Gnomes or using wormwood with wortox combo or even using jellybeans that i have literal stacks of in chest in late game, with the splumonkey farm in caves and i have all the resources in abundance that i don't even know what to do with.

You arent taking in count what i repeated,  the staff doesnt warm that much. Also, even if i have 90 yellow gems that i dont know what to do with them i rather prefer to use a torch than wasting slots in my ruins crafting for star caller staffs that will waste my sanity for few °C on my stone. Not warming to 90°c the stone means that you will need to stop often and waste more sanity for it

17 minutes ago, 00petar00 said:

I forgot to mention that i don't like burning trees and ruining the environment of my world if i plan to play on it for a long time

Me neither (i dont even hammer skeletons or mine certain rocks even when i need the materials) for that i burn isolated trees. World regrowth is a thing in dst

Edited by ArubaroBeefalo
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Friendly Grass    439
8 hours ago, HowlVoid said:

I hope you arent mad cuz I was trying to be funny with my suggestion.... XD

Ye. I know of it. That's  20 uses. 

Yes... And its portable! So you go to find klaus with it and your beef hat. When the thermal is getting low you keep by the star. You go about your business and then you collect it when you get cold. Takes a few seconds to place the star and I serch the biomes in a loop so I collect my warm stone on my way out of the biome.

Wait. What? Im not saying your methods are invalid. Just that there is a very cheap, very portable alternative method. Im also surprised you didn't include it honestly. Constantly bundling thermal stones sounds like a waste of grass too...

Also didn't you state that you wanted to not use bundling wraps anymore somewhere in the forum? Not sure about suggestions for methods you may not personally use...

I could be wrong if it wasn't you and I apologize.

Edit: Reading back what I wrote I may have sounded like a jerk so Ill clarify.

Something things that sound on paper arent very good in actual practice. 

Take the scorch fish method for example. 2.66 days is a short time frame but that Isn't the issue. 

1. Keeping it fresh in a boat. First complications that immediately rises is the cost of boats and how they can only be placed on the ocean. This means you have to place a lot or force yourself to make trips to the boats on the edge of every biome. You might get lucky with some map rng but there will be times where you have to waste a segment or two getting to a boat.

2. Bundling wrap. You mention 2.66 days but will you be able to use those 2.66 days fully? Probably not. You surely don't want your hard earned fish to die. (Wurt is the exception)

Next is bundling wrap placement. You will want to time when you will bundle them sooner than normal so they don't die everytime you unbundle that bundle. Its a lot of micromanaging. Alternatively you make multiple bundles and waste multiple slots.

This includes multiple thermal stones. Lots of micromanaging and having them lose heat when unbundled or using multiple individual slots.

Its a good idea to not just research but also see how well it can be applied in every day use. Sometimes things that look good on paper are cumbersome in practice.

Cheers! 

I've done the scorching sunfish in an insulated pack, I think it's great. The bundle for me is just an emergency backup for when I'm far from my boat, and I also have a rider beefalo so that's not really an issue for me. The scorching sunfish goes red in exactly 2 days, which is when I switch/bundle. Sorry if it seemed misleading; as if you can wait 2.66 days before switching the sunfish.

Thermal stones I haven't done because of this micromanaging, but I think it's a fantastic strat for people who are able to.

Notice on how I never said everybody should use one strategy. That's because they all have their own downsides that are a bigger deal for some than they are for others. 

1 hour ago, 00petar00 said:

I am not saying that some other items like beefalo hat or thermal stones are useless, they are great when paired up with star caller staff, its just that star caller staff outclasses all other items, except maybe furnace and lava pool that are permanent heating sources without resource investment but they can't be moved and lava pool don't provide light for you to survive.

Ngl one star only warming you/your thermal stone up to 40 degrees is really mediocre and disappointing. Are you implying you recommend casting a star in a random location just to warm up your thermal stone? Because a thermal stone will last only just over 4 minutes that way. It is nice to throw up a star in an area you'll be working in for a bit, for sure, but it's really just a campfire/fire pit upgrade.

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00petar00    271

 

3 minutes ago, ArubaroBeefalo said:

If i use the staff to warm the stone as you said then my sanity will drop so or i fight the shadows which is a waste of time or i farm sanity food which is also a waste of time

-20 sanity to use it, and you get like 25 per min from star that you summoned, so how do you end up losing sanity? Also 15-33 sanity is restored per shadow creature you kill.

6 minutes ago, ArubaroBeefalo said:

Yes, it feels way to cheaty. I dont know why you talk about this when im talking about not having low sanity

Im talking about nightmare fuel farming because you said that you don't want to use nightmare fuel to craft star caller staff as you felt that it was a waste while you also talked about late game and if we are considering that you are in "late" game, you have options to have a lot of nightmare fuel without fighting shadow creatures.

7 minutes ago, ArubaroBeefalo said:

Isnt a bad solution but isnt a good one either when 2 burned trees gives you more time. I already said that the star caller staff is way too good for long periods of time but i dont see it worth to waste an ise just to warm a little a thermal stone

Well i never said that you should just use it to only warm thermal stone, its a possibility but its not the best use for it, nothing wrong with doing that because one star caller staff will easily last you almost 3-4 winter seasons, if you just stay close to the star you summoned, which is often not the case but that's just how far you can stretch it if you want. 

Also its fine to burn trees too, but its not that much different from using star caller staff in late game.

12 minutes ago, ArubaroBeefalo said:

You arent taking in count what i repeated,  the staff doesnt warm that much. Also, even if i have 90 yellow gems that i dont know what to do with them i rather prefer to use a torch than wasting slots in my ruins crafting for star caller staffs that will waste my sanity for few °C on my stone. Not warming to 90°c the stone means that you will need to stop often and waste more sanity for it

How are you going to say that it doesn't warm that much when it is similar to third tier fire which is 180 degrees (70/120/180/220). Will not get extinquished for 3.5 days and never changes temperature, you don't need to keep adding wood.

Sanity is not wasted, often enough you'll profit in sanity from using the star caller staff, especially if you stay whole night close to the star.

21 minutes ago, Friendly Grass said:

Ngl one star only warming you/your thermal stone up to 40 degrees is really mediocre and disappointing. Are you implying you recommend casting a star in a random location just to warm up your thermal stone? Because a thermal stone will last only just over 4 minutes that way. It is nice to throw up a star in an area you'll be working in for a bit, for sure, but it's really just a campfire/fire pit upgrade

It would feel weird to me if it only warmed up the thermal stone for 40 degrees when it is like third tier fire of 180 degrees from star.

I don't really use thermal stone as much on its own, usually its beefalo hat.

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ArubaroBeefalo    8768
8 minutes ago, 00petar00 said:

 

-20 sanity to use it, and you get like 25 per min from star that you summoned, so how do you end up losing sanity? Also 15-33 sanity is restored per shadow creature you kill.

Im talking about nightmare fuel farming because you said that you don't want to use nightmare fuel to craft star caller staff as you felt that it was a waste while you also talked about late game and if we are considering that you are in "late" game, you have options to have a lot of nightmare fuel without fighting shadow creatures.

Well i never said that you should just use it to only warm thermal stone, its a possibility but its not the best use for it, nothing wrong with doing that because one star caller staff will easily last you almost 3-4 winter seasons, if you just stay close to the star you summoned, which is often not the case but that's just how far you can stretch it if you want. 

Also its fine to burn trees too, but its not that much different from using star caller staff in late game.

How are you going to say that it doesn't warm that much when it is similar to third tier fire which is 180 degrees (70/120/180/220). Will not get extinquished for 3.5 days and never changes temperature, you don't need to keep adding wood.

Sanity is not wasted, often enough you'll profit in sanity from using the star caller staff, especially if you stay whole night close to the star.

It would feel weird to me if it only warmed up the thermal stone for 40 degrees when it is like third tier fire of 180 degrees from star.

I don't really use thermal stone as much on its own, usually its beefalo hat.

I think you didnt read anything that i said

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lionking102    127

So I did some testing in a creative world with thermal stones and furnaces and there is a siginificant difference between one furnace and four furnace. With the four furnace setup the thermal stone lasts nearly double the time before turning white again. 

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Friendly Grass    439

Correct.
Assuming a constant world temperature of -20 degrees for simplicity:

1 furnace can warm a thermal to about 46 degrees. It then loses 1 degree every 5 seconds, turning yellow in exactly 3 minutes, and white in another 100 seconds.

4 furnaces warm a thermal stone to about 81 degrees. Turning yellow in just under 6 minutes, and white in another 100 seconds.

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HowlVoid    2484
5 hours ago, ArubaroBeefalo said:

I dont think a star caller staff (living logs, yellow gems (later on you have too much but still), nighmere fuel and sanity cost) can be considere cheap when with few grass and twiggs you can make a torch that will warm your thermal stone and yourself a lot more (you cant overheat with 1 use of star caller staff)

 

Very good guide!

How is making tons of boats to store the sun fish cheeper? All you have to do is find 1 totally normal tree to get a farm started with a mad lab. 

Also using a torch is a lot simpler then all of this bundling micromanaging. 

Edited by HowlVoid

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ArubaroBeefalo    8768
9 minutes ago, HowlVoid said:

How is making tons of boats to store the sun fish cheeper? All you have to do is find 1 totally normal tree to get a farm started with a mad lab. 

Also using a torch is a lot simpler then all of this bundling micromanaging. 

Who is making tons of boats? Why you exagerate in that way

In my wurt world i have 1 ONE boat where i built 1 tin fishin' bin for scorch and other for icy fishes. In one single boat, that only takes 4 boards to be crafted and last forever, you can build many tin fishin' bins but isnt neccessary when in one you can store 12 fishes

I just said that, for roaming, is cheaper to make a torch than wasting star caller staffs and bring more temperature 

Mad lab isnt possible in pubs, a torch needs few grass and twigs

I didnt talk about bundle management but if i have to use a star caller stuff i will certainly use that method to waste less time since i will need less stars to keep having warm thermal stones (just warm the 4 at the same time when all are cold)

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HowlVoid    2484
22 minutes ago, ArubaroBeefalo said:

Who is making tons of boats? Why you exagerate in that way

In my wurt world i have 1 ONE boat where i built 1 tin fishin' bin for scorch and other for icy fishes. In one single boat, that only takes 4 boards to be crafted and last forever, you can build many tin fishin' bins but isnt neccessary when in one you can store 12 fishes

As I said before. Wurt is the exception. If a biome you are trying to get to is about 2 days away due too poor wormwhole placement you will need at least 2 boats and thats just for that 1 biome. Wurt is different because they last far longer.

Quote

I just said that, for roaming, is cheaper to make a torch than wasting star caller staffs and bring more temperature 

And Im glad you brought up torches because that is probably a lot better than using bundles or boats. 

Quote

Mad lab isnt possible in pubs, a torch needs few grass and twigs

Managing multiple boats and having access to bundles 100% of the time is feasible in pubs? I don't play pubs but I cant imagine  them always geared towards fighting beequeen.

Quote

I didnt talk about bundle management but if i have to use a star caller stuff i will certainly use that method to waste less time since i will need less stars to keep having warm thermal stones (just warm the 4 at the same time when all are cold)

Why not use the grass to make a torch? Also I think you are limiting the applications in which the star caller is used. As I said previously I am not saying that friendgrass' methods are in valid but that the boat/ bundle strat is cumbersome. Nothing is stopping you from getting a thermal to a very high degree within the methods the guide uses and using a star caller once you reach your destination. 

Star callers are great in situations where you will be in a single location for long periods such as boss fight, mining, wood chopping, etc. 

Edited by HowlVoid

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ArubaroBeefalo    8768
1 minute ago, HowlVoid said:

As I said before. Wurt is the exception. If a biome you are trying to get to is w days away due too poor wormwhole placement you will need at least 2 boats and thats just for that 1 biome. Wurt is different because they last far longer.

And Im glad you brought up torches because that is probably a lot better than using bundles or boats. 

Managing multiple boats and having access to bundles 100% of the time is feasible in pubs? I don't play pubs but I cant imagine  them always geared towards fighting beequeen.

Why not use the grass to make a torch? Also I think you are limiting the applications in which the star caller is used. As I said previously I am not saying that friendgrass' methods are in valid but that the boat/ bundle strat is cumbersome. Nothing is stopping you from getting a thermal to a very high degree within the methods the guide uses and using a star caller once you reach your destination. 

Star callers are great in situations where you will be in a single location for long periods such as boss fight, mining, wood chopping, etc. 

again, i just said that for roaming: torch>star caller stuff

all the other things, i dont even care and i didnt even mentioned them in my original post, im not here to be right

 

pd. people should try thermal fishes more often to understand how they work

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