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Showing results for tags 'temperature'.
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Wild Marker posted a topic in [Oxygen Not Included] - General DiscussionWhat I mean to say is, suppose you want to cool gas that's in a pipe, and you also already have a cool liquid loop. You could run your gas through a Thermo Regulator and cool the Regulator with your liquid pipes, or run the cold loop through a pool of water and also the hot gas loop to grab that cold, for a 0 power version. But what about just stacking radiant gas and liquid pipes. Does that work for cooling? Or does it still depend on the gas outside the pipe? Does the heat transfer in a tile go pipe-> gas ->pipe or can it go pipe->pipe?
I'd like to request a relative temperature overlay mod. I feel like the current one is great for the livable range of duplicants, but it would be so much better IMO if we could change the blue to red range and baseline (i.e set a start temp and colour change interval). As an example - in Rime world, the whole map is basically blue, but just outside your printing pod it's about 10 degC, and just near that -40 degC. They're both the same shade of blue in the overlay. This is the same as ice biomes where -140 degC next to the AETN is the same colour as -40 degC by the weezewort. Or - temps above 100 degC are red. Yes, hotter gets darker. But it would be great to choose a baseline of 100 degC and see where the temps slowly change to 540 degC for petroleum boiler or something.
Theoretician posted a topic in [Oxygen Not Included] - Suggestions and FeedbackWith the introduction of the Rust Biome, I think it would be helpful to have more bands for cold temperatures in the Temperature Overlay. I also find the current bands of blue are very difficult to distinguish from each other, and this could be changed. For example, it would be good if there was a clearer visual distinction between the following bands: -40 to -30.1, -30 to -20.1, -20 to -10.1, and -10 to -0.1, in addition to the existing "chilled" band (0 to +9.9). This would be especially helpful in the early game, when I find myself breaking into the Rust Biome and trying to avoid heating it up too quickly.
harmonium posted a topic in [Oxygen Not Included] - Mods and ToolsHello, i would like to see a mod who remove the temperature needed to grow plant, i have hard time to manage the temperature, all the time the PINCHA pepernut need more temperature, and this is very boring to heat the place, then place some plant again etc.