PeydaY Posted February 15, 2021 Share Posted February 15, 2021 I have heavy watt wire placed everywhere and the potential load is nowhere near the limit. What am i missing? Link to comment Share on other sites More sharing options...
nakomaru Posted February 15, 2021 Share Posted February 15, 2021 No problems with what you've shown us, but we can't see everything. In that past there has been bugs with using a 1kW or 2kW bridge that crosses the heavi-watt. See if you have that, or show us more or upload a save. Link to comment Share on other sites More sharing options...
degr Posted February 15, 2021 Share Posted February 15, 2021 I suffer from similar issue, in my case I build heavy bridge (50kw) and wire (2kw) in same place. Link to comment Share on other sites More sharing options...
SharraShimada Posted February 15, 2021 Share Posted February 15, 2021 Or maybe you build a lower capacity wire somewhere and connected it to the heavy wire. This will result in the problem you got. Link to comment Share on other sites More sharing options...
nakomaru Posted February 15, 2021 Share Posted February 15, 2021 7 hours ago, SharraShimada said: Or maybe you build a lower capacity wire somewhere and connected it to the heavy wire. This will result in the problem you got. This probably means that's not it. (it would show 1kW or 2kW max) Link to comment Share on other sites More sharing options...
sakura_sk Posted February 15, 2021 Share Posted February 15, 2021 23 minutes ago, nakomaru said: (it would show 1kW or 2kW max) I don't think it would... Spoiler *someone could check it in base game too just to be sure though ... Link to comment Share on other sites More sharing options...
SharraShimada Posted February 15, 2021 Share Posted February 15, 2021 2 hours ago, nakomaru said: This probably means that's not it. (it would show 1kW or 2kW max) Nope, it shows you the current tile, not the entire line. Link to comment Share on other sites More sharing options...
MachineryMan Posted February 15, 2021 Share Posted February 15, 2021 12 hours ago, PeydaY said: I have heavy watt wire placed everywhere Bold... Link to comment Share on other sites More sharing options...
JRup Posted February 15, 2021 Share Posted February 15, 2021 13 hours ago, PeydaY said: What am i missing? Let the game show where the event is happening. Do pause right when you see the notification and click on it. The screen should be centered on the offending bit of cable. I had something similar happen when migrating to 2kw wire from 1kw wire and that's how I nipped it in the bud... (The potential load for that part of my base rounded up to 10kw, but I digress.) Another funny thing that happens is that I get what I call "overload flashes" any time one queues cable changes in the build and the dupes actually build/deconstruct. It will be red for a bit and then corrects itself. I guess those last ones are just events that are safe to disregard. Link to comment Share on other sites More sharing options...
sheaker Posted February 15, 2021 Share Posted February 15, 2021 I agree with someone above that You have somewhere a wire that is unable to withstand the load. Additionally, I wouldn't recommend You using heavy watt wires inside the base. They are affecting decor significantly. Conductive wires are not affecting decor at all. Maybe You could try something like this: Link to comment Share on other sites More sharing options...
Sasza22 Posted February 15, 2021 Share Posted February 15, 2021 7 hours ago, SharraShimada said: Nope, it shows you the current tile, not the entire line. Each tile shows the same load for the whole line unless there`s a transformer in between (in that case it`s no longer the same line). It shows it can peak above 2kW so it`s enough to overload a piece of regular or conductive wire if some is connected to the main line. IMO easiest way to find the problematic part of the circuit is to let it take overload damage and see where it breaks. Link to comment Share on other sites More sharing options...
Yunru Posted February 16, 2021 Share Posted February 16, 2021 5 hours ago, Sasza22 said: IMO easiest way to find the problematic part of the circuit is to let it take overload damage and see where it breaks. Correct me if I'm wrong, as they may have changed it, but doesn't the overload damage occur anywhere on the overloading circuit at random, even on segments that would normally be fine? Link to comment Share on other sites More sharing options...
RageLeague Posted February 16, 2021 Share Posted February 16, 2021 6 minutes ago, Yunru said: Correct me if I'm wrong, as they may have changed it, but doesn't the overload damage occur anywhere on the overloading circuit at random, even on segments that would normally be fine? I don't think that's the case? If a wire overloads, it's always the part that is overloading from my experience. Link to comment Share on other sites More sharing options...
martosss Posted February 16, 2021 Share Posted February 16, 2021 I know this is not a solution for your problem, but you could use batteries to make "small" circuits, 1kW each, and cheat the system - and use normal wire (almost) everywhere except for 1kW+ producers, check out the link in my signature for info(it's an old topic, but still relevant). @Yunru Looking at my tutorial, (unless something changed, which I doubt) it says the circuit takes damage in random places, so a heavy wire might burn out even if you have a normal wire connected in a dead end somewhere(yikes!) Link to comment Share on other sites More sharing options...
nakomaru Posted February 16, 2021 Share Posted February 16, 2021 Damage used to ignore capacities and could damage heavi in a mixed circuit, but now it prefers lower wattage lines (according to some patch notes). Also, I think it has always preferred to damage bridges first. Link to comment Share on other sites More sharing options...
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