Szczuku Posted January 12, 2021 Share Posted January 12, 2021 Here's a screenshot from one of my worlds: As you can see the meteors don't stick to their designated area and, in fact, prevent me from building near the Pig King. They've also uprooted every sapling and grass tuft that was present on the grassland at the bottom of the screenshot. I wish Klei changed meteor range to actually fit the area generated by the map. The fact that they can go as far as, pretty much, a screen and a half away from the range is really bothersome Link to comment Share on other sites More sharing options...
wons Posted January 12, 2021 Share Posted January 12, 2021 i have the same problem, on my new world i have meteor biome next to oasis lake, so i can't build there Link to comment Share on other sites More sharing options...
Well-met Posted January 12, 2021 Share Posted January 12, 2021 2 minutes ago, wons said: i have the same problem, on my new world i have meteor biome next to oasis lake, so i can't build there I don't know about you, but being forced to change strategies is fun and keeps the game fresh. Link to comment Share on other sites More sharing options...
wons Posted January 12, 2021 Share Posted January 12, 2021 1 minute ago, Well-met said: I don't know about you, but being forced to change strategies is fun and keeps the game fresh. i wanted to build mega base :/ Link to comment Share on other sites More sharing options...
Mike23Ua Posted January 12, 2021 Share Posted January 12, 2021 I think it’s just one of those uncompromising features that make sense for an uncompromising wilderness survival game, but can probably be highly frustrating for people who want to peacefully build mega bases. I guess that it’s good you can toggle them on/off then? I think the only other compromise I can think of would be to be allowed to craft some sort of summoning platform- a device that attracts and calls the meteors down only into that specific location. and hilariously as a total noob at the game (and as someone who just likes to base dangerously close to meteor fields) I thought that the Celestial Orb called them down, because.. “total noob” and anytime I had that thing anywhere near my base... meteors tended to crash down upon it from the heavens. NOW I know that it’s got less to do with carrying that orb & more to do with my bad base choices.. but yeah. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted January 12, 2021 Share Posted January 12, 2021 14 minutes ago, Mike23Ua said: I think it’s just one of those uncompromising features that make sense for an uncompromising wilderness survival game, but can probably be highly frustrating for people who want to peacefully build mega bases. you are asumming a lot with this sentence 15 minutes ago, Mike23Ua said: I think the only other compromise I can think of would be to be allowed to craft some sort of summoning platform- a device that attracts and calls the meteors down only into that specific location. the specific location is called meteor field but sometimes the meteor shower moves making impossible to know if is safe to make buildings "near" that biome Link to comment Share on other sites More sharing options...
Szczuku Posted January 12, 2021 Author Share Posted January 12, 2021 13 minutes ago, Mike23Ua said: I think it’s just one of those uncompromising features that make sense for an uncompromising wilderness survival game I'd be fine with that mechanic if it was contained in its setpiece. If tentacles could spawn 1.5 screen away from the swamp that'd also be an issue with range and not with players' attitude Link to comment Share on other sites More sharing options...
wons Posted January 12, 2021 Share Posted January 12, 2021 19 minutes ago, Mike23Ua said: I think the only other compromise I can think of would be to be allowed to craft some sort of summoning platform- a device that attracts and calls the meteors down only into that specific location. i want this so bad, i can even beat fuelweaver and complete the entire mystery energy if that's necessary Link to comment Share on other sites More sharing options...
viberr Posted January 12, 2021 Share Posted January 12, 2021 16 minutes ago, wons said: i want this so bad, i can even beat fuelweaver and complete the entire mystery energy if that's necessary man you sound so desperate Link to comment Share on other sites More sharing options...
wons Posted January 12, 2021 Share Posted January 12, 2021 1 minute ago, stranger again said: man you sound so desperate 1 hour ago, wons said: i have the same problem, on my new world i have meteor biome next to oasis lake, so i can't build there yes i do and i do agree with you Link to comment Share on other sites More sharing options...
ADM Posted January 12, 2021 Share Posted January 12, 2021 Something that could be done is a similar application than the Oasis Desert with sandstorm, these rooms could have a specific tag and then meteors would have to check if they're on a correct location to strike. I would actually REALLY like if the meteors don't go out of their rooms cause this constantly keep destroying plants around, sure it would be a nerf, but when you get very good worldgen then have a field that ruins an important setpiece and things like that, it's more annoying than difficult to play around it. I've got a lot of worlds I could have play a long time of them but these fields are wasting their potential. Link to comment Share on other sites More sharing options...
wons Posted January 12, 2021 Share Posted January 12, 2021 1 hour ago, ADM said: Something that could be done is a similar application than the Oasis Desert with sandstorm, these rooms could have a specific tag and then meteors would have to check if they're on a correct location to strike. I would actually REALLY like if the meteors don't go out of their rooms cause this constantly keep destroying plants around, sure it would be a nerf, but when you get very good worldgen then have a field that ruins an important setpiece and things like that, it's more annoying than difficult to play around it. I've got a lot of worlds I could have play a long time of them but these fields are wasting their potential. your reply describes my new world just right, i have reed trap, really big oasis, 2 volt goat herds, mactusk nearby oasis, pig king village and pig village connected but the meteor field destroys the entire potential of this wolrd Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted January 12, 2021 Share Posted January 12, 2021 7 minutes ago, wons said: your reply describes my new world just right, i have reed trap, really big oasis, 2 volt goat herds, mactusk nearby oasis, pig king village and pig village connected but the meteor field destroys the entire potential of this wolrd i hate the 2nd meteor field... im having it in many world gens and antlion always spawning in the limit so if i want glass statues i need to move them before meteors start falling Link to comment Share on other sites More sharing options...
Terra_Zina Posted January 13, 2021 Share Posted January 13, 2021 Honestly, why are meteor showers even a thing. Like yeah, moon rocks, but there are much, much better ways to get moon rocks nowadays. They're loud, they ruin your base, they ruin your pickaxe, they uproot everything. They're not even dangerous. There's no shockwave and they're so easy to dodge, they don't even do a lot of damage when you actually do get hit. They're not at all fun to deal with, they're just annoying now. And I'm actually, completely, unironically convinced there's a typo in the code or something. There's no way they're supposed to reach that far. I wouldn't want it gone completely. But by the eight, fix the range, buff the danger, or remove it completely and put it in a staff or book or something. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted January 13, 2021 Share Posted January 13, 2021 6 minutes ago, Terra_Zina said: Honestly, why are meteor showers even a thing. To make rocks renewable, it were introduced waaay before stonefruits Link to comment Share on other sites More sharing options...
wons Posted January 13, 2021 Share Posted January 13, 2021 3 hours ago, Terra_Zina said: there are much, much better ways to get moon rocks nowadays. "back in my days..." (sorry i couldn't help myself ^^") Link to comment Share on other sites More sharing options...
Mike23Ua Posted January 13, 2021 Share Posted January 13, 2021 6 hours ago, ArubaroBeefalo said: To make rocks renewable, it were introduced waaay before stonefruits Boulders, moon rocks & iron ore Link to comment Share on other sites More sharing options...
Gooey_the_frog Posted January 13, 2021 Share Posted January 13, 2021 22 hours ago, wons said: i have the same problem, on my new world i have meteor biome next to oasis lake, so i can't build there well, you can still spend summer in the caves tho. imo is a better strategy and you take the opportunity to rush the ruins. Link to comment Share on other sites More sharing options...
Well-met Posted January 13, 2021 Share Posted January 13, 2021 1 hour ago, Mike23Ua said: Boulders, moon rocks & iron ore renewable Link to comment Share on other sites More sharing options...
thegreatJash Posted January 13, 2021 Share Posted January 13, 2021 Same. They're only supposed to hit the Mosaic right? I have another field that leaks under my base and in the savanna, and my base gets hit sometimes, even though it's nowhere close to the Mosaic. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted January 13, 2021 Share Posted January 13, 2021 2 hours ago, Mike23Ua said: Boulders, moon rocks & iron ore Iron ore? That is from hamlet, not dst 39 minutes ago, thegreatJash said: Same. They're only supposed to hit the Mosaic right? I have another field that leaks under my base and in the savanna, and my base gets hit sometimes, even though it's nowhere close to the Mosaic. Sometimes it moves more than a screen distance Link to comment Share on other sites More sharing options...
MondayNight Posted January 13, 2021 Share Posted January 13, 2021 I've noticed Meteor Fields migrate towards player's position (more so if player sits in respective position for prolonged periods of time - ex.: making base close/ish to meteor fields) - similarly to mobs coming close to players' locations. I reckon on programming level this behavior may be similarly coded. And probably should be rectified: meteor fields should have a fixed position. On the other hand perhaps is a very-much intended behavior and part of the Survival aspect of the game, as an active threat. Link to comment Share on other sites More sharing options...
QuartzBeam Posted January 13, 2021 Share Posted January 13, 2021 4 hours ago, x0-VERSUS-1y said: I've noticed Meteor Fields migrate towards player's position (more so if player sits in respective position for prolonged periods of time - ex.: making base close/ish to meteor fields) - similarly to mobs coming close to players' locations. I reckon on programming level this behavior may be similarly coded. And probably should be rectified: meteor fields should have a fixed position. On the other hand perhaps is a very-much intended behavior and part of the Survival aspect of the game, as an active threat. Meteor Fields neither expand nor migrate anyway. You just notice the meteors that land near you more than the ones that land away from you. I think it's what we call confirmation bias. Not that I can blame you. The meteors that land close to you definitely have more of an impact. Link to comment Share on other sites More sharing options...
CaptainChaotica Posted January 13, 2021 Share Posted January 13, 2021 I'd be fine with them if they didn't MOVE... I mean, I had a world once where after a while suddenly the _entrance_ area was full of meteors! But, to begin with, it hadn't been. I was suddenly really glad I was playing alone, 'cos I didn't want to be yelled at by a brand-new player who got bonked on the head right as they stepped out the portal... Just...stay in your lane, meteors, and we won't have any trouble! ...Notorious Link to comment Share on other sites More sharing options...
MondayNight Posted January 14, 2021 Share Posted January 14, 2021 5 hours ago, QuartzBeam said: Meteor Fields neither expand nor migrate anyway. You just notice the meteors that land near you more than the ones that land away from you. I think it's what we call confirmation bias. Not that I can blame you. The meteors that land close to you definitely have more of an impact. If it really is what you point at, then WorldGen spawns Meteor Fields in pretty wrong places, or their overlapping is quite reaching. For example I've seen in past such fields over Oasis, over Pig King, Dragon, Moon Pedestal - even Florid Postern of all things, the starting area that should be safe from dangers for obvious reasons - and many other locations that had a Mosaic/Rocky biome - main or secondary - adjacent, yet fairly far. What I've noted is Meteor showers start in said Rocky plain (original spawners) and slowly "migrate" towards mentioned places where were main or mini bases; thus I presume, in your interpretation, meteor showers either advance RNG-ish in a more-or-less radial front, or totally random in a huge diameter, perhaps with certain predilection towards player position. Once more, I don't know if such behavior is intended or not, but to me seems rather excessive, since it makes popular and useful locations (PK, Oasis) unusable for even mini camps, rendering mere presence hazardous. Link to comment Share on other sites More sharing options...
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