Developer Ipsquiggle Posted December 17, 2020 Developer Share Posted December 17, 2020 Hello all, Thanks for all the feedback on the Terra start! There's lots of ongoing tuning to do here (and to the worlgen of the cluster as a whole) that will happen throughout EA. This patch, we are addressing the earliest game concerns of there just not being enough basic resources in the Sandstone start. (And fixing a bunch more crashes!) Take care! Further crash fixes for errands becoming invalid when rocket interiors are destroyed Fix crash when loading a save with active Yellow Alerts Invalid characters in a colony name no longer crash the game Fix a crash from building a rocket engine after a previous build was cancelled Fix crash when cancelling a warp portal teleport Increase early game resources (more comparable amounts to base game in the Sandstone biome) Prevent warp POIs from appearing on the Terra Moonlet surface View full update 9 3 Link to comment Share on other sites More sharing options...
Slvrsrfr Posted December 17, 2020 Share Posted December 17, 2020 (edited) I will re-gen a few maps, thanks! Make steam profile backgrounds, please! Foil-cards, I want a oni badge. A shinebug! Edited December 17, 2020 by Slvrsrfr Link to comment Share on other sites More sharing options...
0xFADE Posted December 18, 2020 Share Posted December 18, 2020 Does the increase in early game resources include the swamp start? Link to comment Share on other sites More sharing options...
sakura_sk Posted December 18, 2020 Share Posted December 18, 2020 (edited) 1 hour ago, Ipsquiggle said: Prevent warp POIs from appearing on the Terra Moonlet surface ohh.. Did this also erase duplicate POIs? Seeds last two days were awesome xD Spoiler seed: SNDST-C-248302934-0 seed: SNDST-C-1010389001-0 But not anymore.. :P Edited December 18, 2020 by sakura_sk 1 Link to comment Share on other sites More sharing options...
misotoma Posted December 18, 2020 Share Posted December 18, 2020 (edited) Grazie mille and just when I started a new map.. new patch.. new map again I guess.. new patch? Edited December 18, 2020 by misotoma Link to comment Share on other sites More sharing options...
TripLykely Posted December 18, 2020 Share Posted December 18, 2020 54 minutes ago, 0xFADE said: Does the increase in early game resources include the swamp start? Curious on this, just about 100 cycles on a fresh start thinking I had time until an update; take a holiday break Klei Link to comment Share on other sites More sharing options...
Developer EricKlei Posted December 18, 2020 Developer Share Posted December 18, 2020 1 hour ago, 0xFADE said: Does the increase in early game resources include the swamp start? No changes were made to the Swamp Cluster in this update. 2 Link to comment Share on other sites More sharing options...
The Plum Gate Posted December 18, 2020 Share Posted December 18, 2020 I love this new swamp start and the polluted oxygen sublimator - it makes things super hairy with the toilets and food poisoning though. I almost wish something other than polluted dirt came out of the outhouses ( slime perhaps ), just a thought. Link to comment Share on other sites More sharing options...
zach123b Posted December 18, 2020 Share Posted December 18, 2020 will you guys add more set geysers? missing that chlorine + salt water geyser combo. we do have cold brine on the swamp start but it won't feed waterweed. the chlorine is a larger issue as no renewable chlorine means no renewable bleach stone so hot tubs will suffer along with hand sanitizer in the long run. i've been restarting worlds for the past couple days looking for chlorine + salt water geyser which is slow with only 4 random geysers Link to comment Share on other sites More sharing options...
mathmanican Posted December 18, 2020 Share Posted December 18, 2020 3 hours ago, The Plum Gate said: poisoning Rush toilets and sink. You can build them by cycle 4 and then disable and ignore the outhouse before dirt or PW ever leaves. A long snake of pipes can store contaminated PW until you get a liquid storage tank or hydroponic tile built to eat the dupes pee. 1 Link to comment Share on other sites More sharing options...
Slvrsrfr Posted December 18, 2020 Share Posted December 18, 2020 (edited) You guys be hurting my heart, please reconsider overall biome ring temperature. Did we loose space in the new lay-outs. The Start feels even smaller. Like the biome ring is 10-20 tiles smaller, maybe? And the heat.... And different seed, the slime throw-over is more than enough. losing 1/3 of 1 of the 4 start hexes, with more along the top edge. Very generous to bring up the algae tiles to 600kg. Making the copper heavier(meatier!) is nice also. Coal still weirdly uniform at 600, (except around the poi's) that could go higher. Give some variance in the seams, take them as high 1.2k kg? And the algae also weirdly uniform in it's placement, in the context of density. I think dirt got a small bump as well? That one was changed awhile ago, and has has some noise introduced for normalization already. It's distribution is good, now in somewhat large boxy clumps, like coal. I like that it gets into the heavier 1.8 ranges. Possibly show a little love to Oxylite, amounts distributed are fair, but could be heavier in the larger veins, as high as 600kg, possibly? I hate that I may also make a case for slime, it has one of the lowest densities of all the materials. While I would be happy with less overall slime, less area covered in slime biomes. I would be favorable to heavier tiles. 200kg seems light, as well as the algae in these biomes. As I have stipulated before. Variances up to 800-1.2k kg's for slime, seems appropriate. I did not understand why Tourist would have as much trouble maintaining a (water)weed farm, but for him mentioning his persistent lack of Bleachstone. And then I scanned about in caustic biomes, and they are a laughable 30-50kg each, that's bad. Somewhere in the neighborhood of 200-600kg, is a better distribution. imho. The argument I made way back when, the maps would spawn tiles of 5-10kg of algae, that fix was great. Now, maybe the same for Bleachstone. Bleachstone is in need of love. Flora and fauna is pretty good. Seems to be plenty available, even if some are in jeopardy. Enough to avoid abrupt extinctions. Edited December 18, 2020 by Slvrsrfr Link to comment Share on other sites More sharing options...
gabberworld Posted December 20, 2020 Share Posted December 20, 2020 (edited) i want point out that if you not increase the TagBits code size what is limited to the 384 then the end game fill continue crash the game and normal players cant todo nothing about that. another thing is, Debug logs slow game down, i recommend that you add them to separate threat code Edited December 20, 2020 by gabberworld Link to comment Share on other sites More sharing options...
sakura_sk Posted December 20, 2020 Share Posted December 20, 2020 On 12/18/2020 at 7:28 AM, Slvrsrfr said: You guys be hurting my heart What do you mean? Terra seems just fine to me. Self cooling geyser, starting biome touching both space and bottom biome (almost) . Superb! xD Spoiler *seed: SNDST-C-243864680-0 Link to comment Share on other sites More sharing options...
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