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What do you think Webber replaces the missing two spider glands, in the spider egg craft with 

do you think he uses two ofhis own glands?

do you think he has a more efficient way of using the spider glands and splits them into 6 2/3 of a glands 

any one know how far deerclops will spawn on you ? and is it always spawn and target stuff near player or target furniture closest toward herself? 
i need to make zone to safely spawn deerclops. without worry her destroying decors.
also open to share ur summoning zone.

Edited by mima_
3 hours ago, Anis5240 said:

yes-ish

since when cc died, the fissures are closed

Well it’s a new moon after cc and the lunar fissures are as bright as the moon. But now that I think about it the lunar fissures are probably how the moon is bright on a full moon and why shadow pieces only spawn on a new moon as there’s no lunar magic present. So probably yes as those fissures are probably the source of moonlight.

 

9 hours ago, mima_ said:

any one know how far deerclops will spawn on you ? and is it always spawn and target stuff near player or target furniture closest toward herself? 
i need to make zone to safely spawn deerclops. without worry her destroying decors.
also open to share ur summoning zone.

I ended up having a similar problem for myself, and ended up looking at old threads. According to this post, Deerclops will spawn up to 40 wall units/10 turf tiles away, and target any structure also target a structure within 40 wall units/10 turf tiles away

Using this, I made an arena where I put a bunch of signs that deerclops will aggro to over anything else. I would really only recommend decorating the center, because I don't want deerclops to escape the sign circle tm

I also use this to fight bearger (standing near the edge of the ocean as opposed to the center of the arena), with effective results as well.

Little screenshot of how it looks, for reference:
image.png.070435ddf6ca2f2331eeddfd0975edd2.png

Edited by Maxil20
  • Thanks 2
26 minutes ago, sosiskaKi said:

20250129001108_1.jpg.1ef88fe2ce1bedaf09a05028829e3197.jpg

Too far away?

Yeah, You got the range just right for the two herds, if I could give you a tip, I'd grab a bunch of fences, or walls, and try to wall around the trio on the right, as soon as you see they start to tunnel a vine, place a wall on top of were you are,  so you start to make a circle (I'd recommend killing two of them), until you get the perimeter walled around it so you can move freely, you can decorate it if you feel like it!

Edited by Valase
small edit

Is there any way to earn those hambats skins from gorge and forge (Woven - Elegant Pugna's Ham Bat and Pot Roastbat) without purchasing them with money on Steam? 

I've read a YouTube comment saying so. They're not in the rewards shop.

Edited by Dandefender
3 hours ago, Dandefender said:

without purchasing them with money on Steam?

u can buy with spool? 
maybe unraveling some unwanted skin u own, or trade klei points into spool, then use it to weave the skin.
 

Spoiler

image.png.1696d0ecc87fb0b530cae6a2eb7738da.png

 

  • Like 1
31 minutes ago, Dandefender said:

How do you deal with Mosquito ponds when you folks decide to base in the swamp?

Leave chester in the way, the mosquitos will kill themselves on him and you get free mosquito sacks. It's really good for Wurt with the mosquito skills, you get a surprising amount of free healing.

Glommer and the Fruit Fly might be able to get same results.

Edited by Pruinae
  • Like 1
34 minutes ago, Esplanado said:

Made an account just for this... Do Insight points you get in beta get transfered to the main game once it updates or if you opt out of beta?

Yup so if you have all 15 points in some skilltree it will be transfered to the main game 

  • Thanks 1
40 minutes ago, Esplanado said:

Does it work the same for the new walter, wortox and wendy trees? thanks!

Yeah it should so again putting all or some skills in tree or just having all points will still be transfered in main game (This worked for me with Woodie's skill tree in beta so it's gonna work) 

  • Thanks 1

Why do Lurking Nightmares have 850 HP? They're stupidly tedious to fight. Not only do they have twice as much HP as a terrorbeak, but their wave attack thing, where they disappear and you have to move, makes them take like twice as long to fight per hit as they otherwise would, so you end up with something that takes about 4x as much time to kill as a Terrorbeak. 

2 minutes ago, DegenerateFurry said:

Why do Lurking Nightmares have 850 HP? They're stupidly tedious to fight. Not only do they have twice as much HP as a terrorbeak, but their wave attack thing, where they disappear and you have to move, makes them take like twice as long to fight per hit as they otherwise would, so you end up with something that takes about 4x as much time to kill as a Terrorbeak. 

Because they're Ruins exclusive and meant to be a bit harder than other nightmares.

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