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4 hours ago, kehun said:

Little thing that probably a lot of you know but anyway...

You can! turn pigs into werepigs as monster characters you just need dodge their attack and in that moment feed them with monster meat 

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Trying doing that on Xbox without getting punched in the face by the mob.

4 hours ago, NPCMaxwell said:

How would you know their "default" speed if they didn't have spider claws to compare? Likely they DO walk faster then they would.

Oh wait you meant faster then on normal ground. OK that make sense....but then maybe Webber being bipedal is an anatomical advantage for him that regular spiders don't have!

Do you think he would have the same advantage if his legs were like this?

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  • Wavey 1

I haven’t played as Wurt in awhile but I need to unlock all her skill points before the new (current beta) skill trees release.

And I’m having a hard time finding skills I actually WANT to unlock here…

At least 4 of them are locked behind Affinity and since I’ll never be able to kill CC and AFW I just consider these set of skills FOR THE ENTIRE CAST as something that will always be inaccessible to me.

But that leads me to my question- Without access to the affinities, where should I be investing Wurts 15 skill points?

If I do not play in multiplayer then perks like “team mates move faster next to Wurt on marsh turf” are 100% useless to me.

That only leaves me with Merm King stat changing stuff (mostly) but I NEVER build a Merm King as Wurt because once you do… the naturally hostile and protective Merms go passive and peaceful.

Is there a way to like Abigail “Soothe/Rile up” Your Merm Armies?

like a “Declaration of War!” Or something to that effect?? Or is it better to just continue to ignore the Merm king so they remain hostile to anything that dares enter their territory?

9 hours ago, Dr.Webber said:

Do you think he would have the same advantage if his legs were like this?

IMG_0304.png

Not sure honestly I can‘t judge that ritght now. Though maybe game logic may say the more legs the better

4 hours ago, Mike23Ua said:

Is there a way to like Abigail “Soothe/Rile up” Your Merm Armies?

For "soothe" yes and no

With loyal merms (regular and guard merms) if you kill a fish in your inventory they do a little scared animation and dont follow you after that and if you walk away far enough they should de-aggro from what they are attacking works sometimes 

As for the "rile up" you attack then cancel it so that you actually didnt hit the enemy but they would still attack them if that makes sense 

4 hours ago, Mike23Ua said:

That only leaves me with Merm King stat changing stuff (mostly) but I NEVER build a Merm King as Wurt 

Merm king helps alot with the merms it buffs every merm in the world when he is alive and you get the stat boost to wurt as well plus with his quest items it makes the army stronger 

4 hours ago, Mike23Ua said:

is it better to just continue to ignore the Merm king so they remain hostile to anything that dares enter their territory?

No dont ignore merm king so they can remain hostile to anything they are better with a merm king alive plus whatever hits them they will fight back regardless

5 hours ago, Mike23Ua said:

Without access to the affinities, where should I be investing Wurts 15 skill points?

Its preference but also what you enjoy/want to accomplish when playing as wurt 

(Affinity won't be included) My skilltree for her is this I will explain why I chose these for me:

Mental fluidity 1 and 2

All-weather scales

Slippery hide 1 and 2 or hydrous healing 1 and 2

All 4 of these skills works when your only wet if you dont want slippery hide 1 and 2 you can get hydrous healing 1 and 2 plus in spring since it's going to rain I dont equip a eyebrella when it does because all these skills requires you to be wet in order for it work anyways so there's no point being dry if I need to be wet for it to work besides the temperature decreases which is not a problem 

Merm king quest all 3 skills

These skills are amazing for you and your merms especially that it helps the merms survive longer with a chance to dodge,a chance at a three hit punch attack, and a little bit of damage reduction is great and goes a long way before they die

Sated sovereign all three skills

I let merm king starve to death because sometimes I'm focus on doing other things than feeding him so with this I dont have to feed him often and when he does pass I feed the regular merm to a king now I dont have to worry for a few days before the cycle repeats 

Hardheaded 1 and 2

This provides helmets for your merms which helps them take reduce damage before they die, put this with all 3 merm king skills they will get very strong and you will be surprised how much they can do 

5 hours ago, Mike23Ua said:

I’ll never be able to kill CC and AFW

I believe in you :wilson_dorky:

I hope this helps I know it's long but I gave my reasons as best as I can in detail to see what skills you think works for you

 

 

 

 

 

 

 

11 hours ago, Mike23Ua said:

That only leaves me with Merm King stat changing stuff (mostly) but I NEVER build a Merm King as Wurt because once you do… the naturally hostile and protective Merms go passive and peaceful.

Is there a way to like Abigail “Soothe/Rile up” Your Merm Armies?

If you don't use the merm king most of her skill tree becomes useless if you also don't have access to the affinities.

My recommendation is to unlock the tools since normal merms can use them them to chop/mine faster, dig stumps, and till your farm plots. You can't use the armermry for armor since only merm guards can use those

Only get the kelp feeder if you plan to refill it with kelp since it increases their respawn time and let's you call all nearby merms and recruits them by feeding them the kelp inside.

Master the mosquito branch as it'll give you a decent healing, weapon, and fertilizer

Then finally you can just dump whatever is left into the amphibian branch since the rest of the skills are locked to merm king or affinity.

As for controlling your merm army no there's no commands for controlling them the best you can do is run and hope they stop doing their tasks. However something that was added some time later but before skill trees for Wurt is regardless of if they are your follower or not if merms witnessed Wurt being harmed they will attack her attacker much like other faction mobs.

  • Like 1

I ran into a super annoying issue in a long played casual world with my buddy. The Junkyard did not spawn and we were just getting ready to fight Celetial Champion when I noticed it wasn't on the map. 

 

I'm playing on Steamdeck . Is there anyway to make the Junkyard spawn on my world ? I have never messed around with console commands and read they are hard to do on the Deck.

7 minutes ago, themightyone said:

I'm playing on Steamdeck . Is there anyway to make the Junkyard spawn on my world ? I have never messed around with console commands and read they are hard to do on the Deck.

I don't know much about the Steam Deck, but if there is no way to do that, try using Winona, she gets some scrap from her lootboxes.

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  • Sanity 1
33 minutes ago, themightyone said:

I'm playing on Steamdeck . Is there anyway to make the Junkyard spawn on my world ? I have never messed around with console commands and read they are hard to do on the Deck.

ok, so add this line to the game's launch options - basically the game will think it’s running on a desktop Linux distro and this should allow you to use console commands
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Then just open the console (`), paste this command, and restart the server. (I’d recommend trying this on a test world first):

require("debugcommands");d_spawnlayout("junk_yard")

 

  • Like 1
  • Thanks 1

Don't you guys think the characters are getting way too strong to the point where they make the game boring to play? I feel like if Klei keeps giving the characters insane and powerful abilities and not have the game accommodate  them, all the fun gets sucked out of game really early on. Even without skill trees, characters can get 2x damage by just pressing a button, become immune to freezing and overheating indefinitely, wall in groups of monsters and bosses, have minions that do chores for you for little cost WHILE being able to read books from another characters kit which make them completely irrelevant in the server. Makes me yearn for an update that nerfs these strengths or makes you work hard to get them.

Edited by GrapeVruit
2 minutes ago, GrapeVruit said:

Don't you guys think the characters are getting way too strong to the point where they make the game boring to play? I feel like if Klei keeps giving the characters insane and powerful abilities and not have the game accommodate  them, all the fun gets sucked out of game really early on. Even without skill trees, characters can get 2x damage by just pressing a button, become immune to freezing and overheating indefinitely, wall in groups of monsters and bosses, have minions that do chores for you for little cost WHILE being able to read books from another characters kit which make them completely irrelevant in the server. Makes me secretly hope for an update that nerfs these strengths or makes you work hard to get them.

Could you name me that character?

Just now, Valase said:

Could you name me that character?

Examples I gave were Wolfgang, who can get mighty right at the start by pressing the lift button on his dumbells, WX-78, for his indefinitely powered thermal circuits, and Maxwell with his, uh, everything. Seriously that character is WAY too strong for how he comes out of the gate. They start off fun at the start, but I find later on in a world that wears off and I start having motivation to play.

2 hours ago, GrapeVruit said:

Examples I gave were Wolfgang, who can get mighty right at the start by pressing the lift button on his dumbells, WX-78, for his indefinitely powered thermal circuits, and Maxwell with his, uh, everything. Seriously that character is WAY too strong for how he comes out of the gate. They start off fun at the start, but I find later on in a world that wears off and I start having motivation to play.

Yeah, but you can't access all of them at the same time (unless you have friends), and even then, you still need to deal with whatever the rest of their kit has. Maxwell is an outlier, as he only has one downside (75 health), that is easily negated, and access to his codex as well as wicker books. While Wolfgang has the Wilson+ strenght, he has not many other tricks, and Wx have to choose what they want in their circuits.

  • Like 2
2 hours ago, GrapeVruit said:

Examples I gave were Wolfgang, who can get mighty right at the start by pressing the lift button on his dumbells, WX-78, for his indefinitely powered thermal circuits, and Maxwell with his, uh, everything. Seriously that character is WAY too strong for how he comes out of the gate. They start off fun at the start, but I find later on in a world that wears off and I start having motivation to play.

It might not be character strength that is leading you not to have fun.

If you do think that is the case, play a weaker character like Wilson or Wes to see if it makes the game any more fun for you.

  • Like 1
11 minutes ago, GimplyGoose said:

It might not be character strength that is leading you not to have fun.

If you do think that is the case, play a weaker character like Wilson or Wes to see if it makes the game any more fun for you.

That's what I'm trying to do for my current run with Wormwood. His health downside and other gameplay quirks changed the way I approached certain things in Hamlet, so I'm hoping he'll do the same in DST. 

This is coming off of a run I did with Webber where I had a lot fun gathering spiders at the start but as soon as I hit the ruins and got a ton of spiders, I started to zone out as they could demolish anything I sicked them on. 

Edited by GrapeVruit
  • Like 1
45 minutes ago, sosiskaKi said:

If I let Brideshades infest saplings in the right pen, should they not infest any other plants on screen (which is currently dugged up)?

 

Yeah, you don't even need to keep the three alive, as long that there is one, none other will spawn nearby.

8 hours ago, This14Real said:

Now that voidwalking is impossible how does one get rid of krampus sacks? I got 15+ of the suckas.

Hm i think placing them near unfinished experiment and activating celestial champion would work because meteors can destroy items 

Edited by kehun
On 1/20/2025 at 11:05 PM, This14Real said:

Now that voidwalking is impossible how does one get rid of krampus sacks? I got 15+ of the suckas.

You could put them on a spelunker bridge and have them fall into the void.

You could also use the extras as kits for certain activities. You could have a boating sack with a stack of patches, driftwood, pirate bandana, etc that you could swap to prior to a boating trip.

  • Sanity 2
On 1/21/2025 at 12:05 AM, This14Real said:

Now that voidwalking is impossible how does one get rid of krampus sacks? I got 15+ of the suckas.

Give them your favorite skin and drop them as decoration! I always wanted to decorate with the basket skin, but I never end up getting more than 1 sack per world.

  • Like 1
  • Spool 1
On 1/21/2025 at 2:05 AM, This14Real said:

Now that voidwalking is impossible how does one get rid of krampus sacks? I got 15+ of the suckas.

I don't remember if lureplants eat backpacks, but that might be an idea

1 hour ago, lowercase skye said:

Give them your favorite skin and drop them as decoration! I always wanted to decorate with the basket skin, but I never end up getting more than 1 sack per world.

i've done this  with backpacks and bushhats XD

  • Health 1
2 hours ago, gaymime said:

like goose i use extra bags/sacks/packs for themed stuff and for holding items that have a max stack of 1 that would just waste container space

1 hour ago, lowercase skye said:

Give them your favorite skin and drop them as decoration! I always wanted to decorate with the basket skin, but I never end up getting more than 1 sack per world.

2 hours ago, GimplyGoose said:

You could put them on a spelunker bridge and have them fall into the void.

You could also use the extras as kits for certain activities. You could have a boating sack with a stack of patches, driftwood, pirate bandana, etc that you could swap to prior to a boating trip.

Ohh I haven’t thought of the bridge! Good thinking!
I use them mostly for a quick switch at certain key places where I farm lotsa things, being able to switch my own to one empty just to mass haul is great!
The new skin with the vines around it might be good for my crops farming area so thanks for the idea!

  • Like 1

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