Developer Ipsquiggle Posted July 3, 2020 Developer Share Posted July 3, 2020 Today's Testing Branch patch contains a fix for the gas swap-temperature bug. However, since we will be releasing this patch to the default branch on Tuesday the 7th, we won't be putting in any more low-level fixes this time around. Thanks for the reports, we'll keep looking into them! Add Temperature Overlay and Thermal Comfort Overlay support to Deuteranopia & Protanopia modes. Resources panel should no longer flicker and possibly crash the game when resources change at low framerates. Fix gas temperature swapping heat loss Copy Settings correctly updates the flow rate for liquid and gas valves. Fix sweep orders not getting cleared after the fetch is completed Balloon Artists now have a status item during their Joy Reaction View full update 3 10 Link to comment Share on other sites More sharing options...
whodunit Posted July 3, 2020 Share Posted July 3, 2020 13 minutes ago, Ipsquiggle said: Fix sweep orders not getting cleared after the fetch is completed Thank you! Link to comment Share on other sites More sharing options...
mathmanican Posted July 3, 2020 Share Posted July 3, 2020 1 hour ago, Ipsquiggle said: Fix gas temperature swapping heat loss Yay! This should mean that steam turbine designs can basically be "whatever you want" and not have to worry at all. I'll play with it soon and report anything I see amiss. @TripleM999, we need to have a burial ceremony for Borgie. Maybe he could be sent into the Don't Starve world and eaten by Charlie. 1 Link to comment Share on other sites More sharing options...
TripleM999 Posted July 3, 2020 Share Posted July 3, 2020 (edited) 22 minutes ago, mathmanican said: Maybe he could be sent into the Don't Starve world and eaten by Charlie. Maybe he would freeze Charlie... i heard ghosts and mares could be frozen. I think, this patch, when it will go into the default branch, will change quite some with so much random heat creation and deletion removed. Edited July 3, 2020 by TripleM999 1 1 Link to comment Share on other sites More sharing options...
Denisetwin Posted July 3, 2020 Share Posted July 3, 2020 2 hours ago, Ipsquiggle said: Balloon Artists now have a status item during their Joy Reaction @Ipsquiggle I love balloon artists but until you fix this bug ""Enable Proximity" setting DISABLES OVERJOY RESPONSES" It is very difficult to get balloons..... 1 Link to comment Share on other sites More sharing options...
mathmanican Posted July 4, 2020 Share Posted July 4, 2020 11 hours ago, Ipsquiggle said: Fix gas temperature swapping heat loss I've tested on turbine setups, and it seems to have fixed the heat deletion in turbines. There also appears to be a lot more randomness now to the wattage, which means higher mass steam keeps a more steady wattage, though a higher mass setup also seems to enable the gas flow temp amplification bug to get more energy (not a whole lot, about an extra 10W, or around 2%). These designs work great with 10kg/tile steam, or 150kg/tile steam, or 1000kg/tile steam. Basically any design should work fine. The tempshift plates don't really do much. Blocking off the vent with a tile above, or to the left (so there is only one contact point for phase change) still helps prevent the "extra phase change" bug, so you get more power if you make sure the vent only has one tile hotter than it for phase changing. @TripleM999, I'm guessing you already tested this, but I will confirm. Borgie has died. Tepidizers and Magma will now win. 3 1 Link to comment Share on other sites More sharing options...
Prince Mandor Posted July 4, 2020 Share Posted July 4, 2020 1 hour ago, mathmanican said: I've tested on turbine setups, and it seems to have fixed the heat deletion in turbines. There also appears to be a lot more randomness now to the wattage, which means higher mass steam keeps a more steady wattage, though a higher mass setup also seems to enable the gas flow temp amplification bug to get more energy (not a whole lot, about an extra 10W, or around 2%). @TripleM999These designs work great with 10kg/tile steam, or 150kg/tile steam, or 1000kg/tile steam. Basically any design should work fine. The tempshift plates don't really do much. Blocking off the vent with a tile above, or to the left (so there is only one contact point for phase change) still helps prevent the "extra phase change" bug, so you get more power if you make sure the vent only has one tile hotter than it for phase changing. @mathmanican,can you please create a topic with DO and DON'T for turbine design in current state? There are so many fixes and so much information, partially outdated, spreaded over dozens of comments in different places... 6 1 Link to comment Share on other sites More sharing options...
suxkar Posted July 4, 2020 Share Posted July 4, 2020 (edited) 1 hour ago, Prince Mandor said: @mathmanican,can you please create a topic with DO and DON'T for turbine design in current state? There are so many fixes and so much information, partially outdated, spreaded over dozens of comments in different places... I second this! I guess after the update is live! Edited July 4, 2020 by suxkar 1 Link to comment Share on other sites More sharing options...
mathmanican Posted July 4, 2020 Share Posted July 4, 2020 (edited) On 7/4/2020 at 2:08 AM, Prince Mandor said: can you please create a topic On 7/4/2020 at 3:51 AM, suxkar said: after the update is live Will do. Update: Here is it. Edited July 7, 2020 by mathmanican 7 6 Link to comment Share on other sites More sharing options...
krop Posted July 6, 2020 Share Posted July 6, 2020 On 7/3/2020 at 6:16 PM, Ipsquiggle said: Today's Testing Branch patch contains a fix for the gas swap-temperature bug. However, since we will be releasing this patch to the default branch on Tuesday the 7th, we won't be putting in any more low-level fixes this time around. Thanks for the reports, we'll keep looking into them! Add Temperature Overlay and Thermal Comfort Overlay support to Deuteranopia & Protanopia modes. Resources panel should no longer flicker and possibly crash the game when resources change at low framerates. Fix gas temperature swapping heat loss Copy Settings correctly updates the flow rate for liquid and gas valves. Fix sweep orders not getting cleared after the fetch is completed Balloon Artists now have a status item during their Joy Reaction View full update In STRINGS.DUPLICANTS.STATUSITEMS.BALLOONARTISTHANDINGOUT.TOOLTIP, Quote This Duplicant is handing out balloons to other duplicants. Shall be Duplicants (uppercase D) 1 Link to comment Share on other sites More sharing options...
felonious_caper Posted July 7, 2020 Share Posted July 7, 2020 Still no cloud saves Link to comment Share on other sites More sharing options...
Fung_ Posted July 7, 2020 Share Posted July 7, 2020 Have you had a look at the possibility of stacking several different kinds of engines in a rocket at once? (Done by making a rocket, undercutting it, and building a new engine below the existing one repeatedly) Link to comment Share on other sites More sharing options...
TheOneFinn Posted July 8, 2020 Share Posted July 8, 2020 23 hours ago, felonious_caper said: Still no cloud saves why not use any of the variety of free cloud storage (dropbox, onedrive etc) services instead? just hardlink/junction your ONI folder inside whatever folder is automatically saved. Its what I do and it works fine, you occasionally get an "unable to write the playerprefs" file error on loading a save but it seems to be harmless. Even as someone who regular plays across multiple pcs, implementing cloud saves is extremely low priority for me when DIY via free cloud service works absolutely fine. 1 1 Link to comment Share on other sites More sharing options...
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