Butt Pillow Posted September 22, 2019 Share Posted September 22, 2019 If you're anything like me, each time starting up a DST server you often change your base setup. As in, you do not base the same location/way you have on another server obviously due to resources, set pieces, etc. I am well aware of the top strats for food generation such as Bunnyman farms, but I like to experiment and try out different methods due to the fact there is an innate sense of satisfaction in the process of setting up a large berry bush farm, or generalized food crafting tab farms. It is quite zen to tend to it, and work through the cycle of gathering beefalo so you can fertilize them. If you've also played this game for any length of time, you'll also quickly realize that farms kinda suck. The basic ones are completely useless, and the advance tier while nice, pales in comparison to many other methods of getting food. Their only huge claim to fame being the fact they allow you to farm dragon pies or the like once you've gotten a bird cage to feed seeds to. With this topic however, I would like to suggest my set of changes to the farms and how I'd like to see them improved to be a viable method of food production. These will not be perfect by any means so consider it a more general set of changes. Less about the exact execution, and more about the direction of them! So with that, let me begin with the first big change I'd like to see; #1. Carrots are no longer the only veggie to be found in the world. This is pretty straight forward. I would like the current over abundance of carrots growing in the world to be randomized with different selections of veggies from the pool. With some seasons favoring others more often due to seasonal changes. With this change the current rate of random growth would be tweaked, so that with every seasonal change the veggies in the world would star to regrow at the start of the season to show what new food items would start spawning that season. My suggestion for veggies across seasons would be thus; All year round--Potatoes, Carrots, Onions Winter--Sweet potato, Radish (Slower rate than the others!) Spring--Tomato's, Asparagus, Garlic Summer--Pepper, Corn My reasoning being, it would make the current static world growth feel much more alive and varied than it currently is. And allow characters such as Warly to have more leeway in terms of being produce their crock pot meals. Most importantly, it would allow more varied crock pot dishes to actually see some usage without relying solely on farms. #2. Both tier's of farms now produce their own unique set of crops from the pool. My thought process for this is pretty simple. It's really hard to justify building a basic farm, and the fact the veggie pool is so wide and connected makes it hard to get a single fruit, veggie you want without a birdcage. So, my changes for it would be thus; Basic farms--Carrots, Corn, Potato's, Onions, Tomato, Radish, Sweet potato, Pomegranate Advanced farms--Pumpkins, Watermelon, Pepper, Garlic, Asparagus, Eggplant, Dragon fruit, Durian This would require more space and resources if you're solely going for both types, but this where the typical birdcage methods would come in. You could tweak it to make it so the rarer veggies from T2 have a low chance to spawn from the basic ones, but that's the finer details. Additionally, I would appreciate it if farms as a whole took roughly 4 days to grow their crops without help. With spring decreasing that, and winter increasing the timer. But over all, farms should not have their growth stunted in winter solely. Perhaps a firepit by them to decrease freezing...? That way they have to be maintained by someone at base such as Warly who has become the base's chief and maid. (<-This is a joke, but I genuinely like this style of play but I'm in a minority I am sure.) #3. Rebalance crockpot meals as a whole, to buff up weaker ones and lightly bring down the stronger ones. Straight forward. I would appreciate it if the crockpot meal selection was BROUGHT UP, rather than solely brought down. You could say this makes it even easier to survive or the like, but I'm speaking from a place where if you were to make these changes, I would like to see Bunnyman farms be nerfed as compensation. Either removing carrots from their drops, or the meat. That way one would be forced to build more farms/actually use them in order to have a steady, non meat food supply. #4. Give everyone a Warly-lite passive where eating a single crockpot meal repeatedly lessens it's impact to a set amount, but not prevent one from eating it. This is the one I think would be most in need of fine tuning, but the changes are as stated. I would like if, and that's the if you gotta focus on, that farms/crock pots meals were to be changed in a similar manner, that a new mechanic to be introduced where eating the same meal would reduce its benefits the more you ate it. Let's say, by 2/3rd's as a spitballing estimate? After eating meatballs 4 times in a row, it would halve off 5 of the hunger or something similar each time. Stopping at only 40 hunger per meatballs once you've eaten enough of it. This would encourage more varied crockpot usage, but also with the hopefully decent buff to other foods and farms, etc allow one to actually have a reason in cooking various foods! I would appreciate it if all characters had a mechanic where they would have a 'favorite foods' to eat as well, and eating them would provide a minor bonus. Such an additional 5 hunger or sanity. They would take longer to get tired of eating them as a bonus too, mayhaps? Regardless, if you got down this far and actually enjoyed the thought play here, thank you. Keep in mind, these could be heavily tweaked to be more balanced or even nerfed depending on how you feel. But this is the general direction I would like to see farms and other type of non-meat resources to go, as I find the current balance of them to be all over the place. As it feels farms, something being so basic in this type of game, are so weak or pointless depending on situation. That, and I just would really like to play farming simulator while feeling elation at cooking varied foods at base for my non-grateful teammates to eat. But once again, I am a minority there. EDIT: Very quick edit here as I forgot, but a few of these ideas were inspired by others. I cannot for the life of me remember their names, but if you see an idea similar to yours here this was spurred on by you, you brilliant fellows! Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/ Share on other sites More sharing options...
Brago-sama Posted September 22, 2019 Share Posted September 22, 2019 One the one hand, Can you imagine finding watermelons during summer (a real life summer treat!) And actually using the melon helm for once?!? On the other hand.... this is the constant so eh, I'm not too sure the world would be throwing all these foods at you. I'm torn ;-; Im all up for revamping the farming system tho. Dont starve X Stardew valley when Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1263552 Share on other sites More sharing options...
Butt Pillow Posted September 22, 2019 Author Share Posted September 22, 2019 3 minutes ago, Brago-sama said: One the one hand, Can you imagine finding watermelons during summer (a real life summer treat!) And actually using the melon helm for once?!? On the other hand.... this is the constant so eh, I'm not too sure the world would be throwing all these foods at you. I'm torn ;-; Im all up for revamping the farming system tho. Dont starve X Stardew valley when You know, in hindsight, watermelon makes a lot more sense than peppers for summer. I was too caught up in SUMMER HOT to consider some realities. I'm glad you brought up Stardew Valley though, since that game is the exact idea behind some of these. I just would want, at minimum, for farms to be viable beyond making very specific crockpot dishes...!! Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1263553 Share on other sites More sharing options...
Be2014 Posted September 23, 2019 Share Posted September 23, 2019 Would the veg disappear if they were not picked? Replace all carrots with garlic?? Then if the garlic is not picked replace it with corn then back to carrots?? Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1263603 Share on other sites More sharing options...
Owlrust Posted September 23, 2019 Share Posted September 23, 2019 Personally I'm against the crock pot tweaking because I know that the process of tweaking will never end. Meatballs would be nerfed...then buffed, nerfed once more, and changed even more so...etc. I like reliability in games, and having to constantly figure out what recipes have been changed is well...annoying. I do however, agree with finding more crops in the constant depending on the season. where are my onions at... As for #4...I don't think it will make way into the game for a few reasons: They would have to change Warly and Wigfrid in order synergize better with the changes, as they would overshadow Warly's original quirk and further limit Wigfrid (which can be a pretty heavy downside early on in the game). Team synergy may take a pretty heavy hit if one person has to cook the food (which is generally common for teams from what I've encountered) "What foods did each of you guys eat" instead of "I made some meatballs in the fridge". A small thing, but big depending on what players you talk to and if they prefer to stay at the base or go out. It makes sense that Warly prefers variety since that ties into his lore, but everyone else are survivors willing to do whatever it takes to survive. Why would they suddenly be picky on the food they eat? Warly refuses to eat any food that's not a crockpot food, so a similar system would need to be put in place for regular food items as well; which is not exactly reasonable for people just starting the game without a crock pot readily available and the only food sources are carrots, berries, butterfly wings, and (maybe) morsels. It would end the lives of newcomers almost immediately if they can't rely on what they know in order to survive. It's subjective in opinions as not everyone will agree that farms are worthless, or that crock pots need to be tampered with. I personally love making dragon pies and pumpkin cookies. The point of crock pots (in my own opinion) is to show the player that "hey, there are ways to get better food" not to penalize people for not choosing the right ones or staying on top of the meta for food. I believe that if the system were to be reworked, it instead should be "added to" not changed as many people that suggest for large-overhaul mechanics make a point of; primarily because it does not consider "everyone" only a specific group that would benefit the most. I'm sorry if any of this criticism sounds harsh, but major changes are best when done while considering everyone that is affected. As for your other points #1 and #2 I would be happy to say a few things on why those could impact the game very well . #1: Some recipes call for specific vegetables that aren't readily available without a good amount of RNG, this change would help everyone make different (normally unavailable) crock pot dishes such as Salsa Fresca. Fancy Spiraled Tubers, Stuffed Pepper Poppers, etc. Transplanting vegetables would be much simpler and require less time tediously farming in the hopes of getting what you want. This would greatly benefit Warly players that want to make use of his array of specific portable crock pot foods earlier on. #2: This doesn't change the mechanics too much from normal farming. This increases the value of making an improved farm exponentially by making more nourishing crops selectively grow in the higher investment farms. Makes normal farms viable in comparison. More mechanics can be built off of it. Overall these two would be welcome changes if even tweaked a bit, as they do not disrupt the game in any major way aside from benefiting all players that could use them for better use in cooking. One concern I do have though is the exclusion of carrots in certain seasons, as statistically speaking it is not beneficial to eat some of the other vegetables raw or roasted (more specifically Onions, Potatos, Garlic, and Peppers which either reduces sanity or health). As for the farming changes, they would certainly improve the quality of life for people that spend much time farming crops while also not diminishing the choice for farming specific crops altogether. Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1263624 Share on other sites More sharing options...
Butt Pillow Posted September 23, 2019 Author Share Posted September 23, 2019 4 hours ago, Bee2017 said: Would the veg disappear if they were not picked? Replace all carrots with garlic?? Then if the garlic is not picked replace it with corn then back to carrots?? My thinking would be either that the veggies would turn to rot (or perhaps the birds will peck at them to eat them over time?) before they would randomly be redistributed in the world. So an area where corn would grow would not be the same where sweet potatoes would grow, etc! That's my solution, anyways. 3 hours ago, Owlrus98 said: Personally I'm against the crock pot tweaking because I know that the process of tweaking will never end. Meatballs would be nerfed...then buffed, nerfed once more, and changed even more so...etc. I like reliability in games, and having to constantly figure out what recipes have been changed is well...annoying. I do however, agree with finding more crops in the constant depending on the season. where are my onions at... As for #4...I don't think it will make way into the game for a few reasons: They would have to change Warly and Wigfrid in order synergize better with the changes, as they would overshadow Warly's original quirk and further limit Wigfrid (which can be a pretty heavy downside early on in the game). Team synergy may take a pretty heavy hit if one person has to cook the food (which is generally common for teams from what I've encountered) "What foods did each of you guys eat" instead of "I made some meatballs in the fridge". A small thing, but big depending on what players you talk to and if they prefer to stay at the base or go out. It makes sense that Warly prefers variety since that ties into his lore, but everyone else are survivors willing to do whatever it takes to survive. Why would they suddenly be picky on the food they eat? Warly refuses to eat any food that's not a crockpot food, so a similar system would need to be put in place for regular food items as well; which is not exactly reasonable for people just starting the game without a crock pot readily available and the only food sources are carrots, berries, butterfly wings, and (maybe) morsels. It would end the lives of newcomers almost immediately if they can't rely on what they know in order to survive. It's subjective in opinions as not everyone will agree that farms are worthless, or that crock pots need to be tampered with. I personally love making dragon pies and pumpkin cookies. The point of crock pots (in my own opinion) is to show the player that "hey, there are ways to get better food" not to penalize people for not choosing the right ones or staying on top of the meta for food. I believe that if the system were to be reworked, it instead should be "added to" not changed as many people that suggest for large-overhaul mechanics make a point of; primarily because it does not consider "everyone" only a specific group that would benefit the most. I'm sorry if any of this criticism sounds harsh, but major changes are best when done while considering everyone that is affected. As for your other points #1 and #2 I would be happy to say a few things on why those could impact the game very well . #1: Some recipes call for specific vegetables that aren't readily available without a good amount of RNG, this change would help everyone make different (normally unavailable) crock pot dishes such as Salsa Fresca. Fancy Spiraled Tubers, Stuffed Pepper Poppers, etc. Transplanting vegetables would be much simpler and require less time tediously farming in the hopes of getting what you want. This would greatly benefit Warly players that want to make use of his array of specific portable crock pot foods earlier on. #2: This doesn't change the mechanics too much from normal farming. This increases the value of making an improved farm exponentially by making more nourishing crops selectively grow in the higher investment farms. Makes normal farms viable in comparison. More mechanics can be built off of it. Overall these two would be welcome changes if even tweaked a bit, as they do not disrupt the game in any major way aside from benefiting all players that could use them for better use in cooking. One concern I do have though is the exclusion of carrots in certain seasons, as statistically speaking it is not beneficial to eat some of the other vegetables raw or roasted (more specifically Onions, Potatos, Garlic, and Peppers which either reduces sanity or health). As for the farming changes, they would certainly improve the quality of life for people that spend much time farming crops while also not diminishing the choice for farming specific crops altogether. Let me preface this; Thank you for taking the time to reply!! This might highlights issues I didn't fully foresee, and brings up some very valid points. I appreciate the thoughts in regards to #4 especially, as it was the one I was most unsure of. But with that being said, let me go down your points a bit. I'm a bit of an idiot so I can't break up your post nicely with quotes, so let me just reply in full; 1.I do believe Warly is in a bit of a strange place himself. He's not exactly weak per say, but he's certainly... Bland? I feel like his perks could be varied up a little, allowing him to have more interesting upsides or downsides. My thinking is just that he'd have the same 'extreme' version of it while other characters would just have a mild variation of it. As for Wigfrid, I think she would be the only character not affected by it. Solely due to the fact she's so in character, that she'd put up and shut up without much issue. 2. I could see this being rectified by the variety of crockpot dishes being expanded, so you'd have to worry less ideally due to veggies in the world being varied as well. It'd be something you'd have to manage a bit, but if you're able to use a mix of potatoes and wild produce to make less crafted meals, I think it'd be largely fine. There's a lot of 'cool' meals I like to see, but in a lot of my games it's meatballs or bust unless people are preparing for a boss. 3. It'd be less about being picky, and more that eating the same thing everyday, everytime you're hungry, for a year or longer would make anyone be a bit... Well, at minimum, wishing they could eat something more. Which is why I think it being a combo of worrying about minmaxing and varying up your gameplay crockpot usage to be a good way to push players. Too many rely on meatballs or simply refraining from making other foods due to being set in their ways or due to other offers being noticeably lesser. 4. I should have clarified that I was intending on this specifically affecting crockpot dishes and not the raw parts. Which is where the distinction between Warly and others would come into play as well...!! So if you tried to get around it by eating like 400 berries it'd make you wonder why you didn't just make turkey dinner or jam. 5. Fair point, but I find many newcomers don't make much beyond meatballs in the first place. Since once they learn it's the cheapest and most effective hunger option... What's the point in learning the crockpot then beyond bacon and eggs, perogies, etc? It's a habit I had to break my friends out of. Though, I'll lightly blame the highly obscure crockpot meal guess game than solely the meals here. I wish we could craft a cooking book or two, actually. 6. I do as well, and I do not necessarily agree that farms are super trash. Mainly that despite being such a... Basic?? Core mechanic?? In so many survival sims, that they're nearly overshadowed entirely by anything else. Even mushtree farming can provide more raw ways to manage your stats than crock pot investments. That feels wrong imo. Beyond that, no harsh at all! I was trying to rack my brain around trying to balance it out for the less Hardcore Meta Gamers and those that just play more laxed. A lot of this post was spitballing, so the hard numbers or mechanics could be ironed out a lot more smoothly to be fun to play and still maintaining depth. Moving on...!! #1: This is exactly the outcomes I was hoping for! I find the fact that veggies can only be gotten from farms as well to be highly restrictive... It not only reduces the amount of dishes that should see use from the crockpot, but makes them highly... Stashed?? Since it feels so rare or selective. That, and I just wanna stock up on stuffed peppers to run around in winter with. #2: Two for two shows I am in fact smart sometimes. My extra line of reasoning in regards to the farm split is that the more hardy and 'basic' foods wouldn't need as much of a cozy little farm like the advanced ones. Potatoes, man... They can grow in nearly everywhere! Compared that to something delicate like a eggplant or dragon fruit, which requires a bit more stability in order to grow effectively. For your final point--I think it could be balanced a bit by allowing the 'basic' veggies to grow all seasons and just have the others sprinkled in with them. So it'd be a majority of the new seasonal ones, with the mainstays like carrots and potatoes tossed in with them in lesser amounts. Which, to tie in with it, I think Wormwood would function as in with these mechanics introduced--So he wouldn't completely overshadow the new farms or such, but still allow a steady and wide stream of random veggies he could plant and forget. Which could be another way to maintain out of season veggies if one were to pick him. Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1263681 Share on other sites More sharing options...
Ezaroth Posted September 23, 2019 Share Posted September 23, 2019 9 hours ago, Brago-sama said: Im all up for revamping the farming system tho. Dont starve X Stardew valley when The Gorge farm is a good start. Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1263712 Share on other sites More sharing options...
maciu67 Posted September 23, 2019 Share Posted September 23, 2019 If vegetables were available in the world, the game would be even easier so it's not good idea but of course agriculture needs an interesting system. Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1263765 Share on other sites More sharing options...
Moonatik Posted September 23, 2019 Share Posted September 23, 2019 It could be less easy. Like carrots for the 1st autumn, and only carrots. Then a new one every season, and only one. Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1263952 Share on other sites More sharing options...
Butt Pillow Posted September 24, 2019 Author Share Posted September 24, 2019 11 hours ago, maciu67 said: If vegetables were available in the world, the game would be even easier so it's not good idea but of course agriculture needs an interesting system. I do not believe it'd overly more easy than it already currently is. The number of veggies wouldn't increase, only the variance of ones already present. Some of them do heal more or the like, but butterflies already exist en masse. 1 hour ago, Moonatik said: It could be less easy. Like carrots for the 1st autumn, and only carrots. Then a new one every season, and only one. That is a very good idea! But I feel as though it would be something most players wouldn't really get the most out of or find that interesting. One new veggie per seasonal change I think would be fine though... So carrots only in the 1st autumn, then potatoes get introduced in winter or the like, etc. Something like that. Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1263975 Share on other sites More sharing options...
-Nick- Posted September 24, 2019 Share Posted September 24, 2019 Heres my whole idea on how farms should be done ~Improved Farming~ -A new craftable called Farm turf, its recipe is 10 grass/10 manure/sandy turf(may change) -it looks and act just like the farm turf from the gorge -you will need a hoe to till the turf to plant seeds, the hoe will cost 2 flint/3 twigs/ the hoe will have 80 uses -when you plant a crop seed, it will grow into a crop vine and every 3-6 days it will yield that specific crop -after harvesting the crop from it, it will have a 50/50 chance to wither so you would need to fertilize it -crop vines cant grow right next to each other or they will die while growing and have to be dug up -the crop vine will produce 4-6 harvests before it will be diseased and will need to be dug up to be removed, there is a rare chance that the crop vine could be diseased while growing -planting regular seeds into the tilled turf wont grow it into a crop vine but instead grow like The Improved farm plants/wormwoods wild plants -the crop vines will need a sprinkler during summer or they will wither ~The sprinkler~ -it costs 4 cutstone/1 gear/3 bluegems -it will need a nearby source of water like hamlet -it will last half a day(4min) when turned on -when farm turf is in its radius while its turned on, it will irrigate the turf and make a puddle effect on it -crop vines that are growing on irrigated turf will produce their crops in 2-4 days instead and regular crops grow faster -when walking in a turned on sprinklers range will make you start to get wet and Wx-78 will take damage from it -it does not protect structures from catching on fire but only reduces the chance of it Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1264009 Share on other sites More sharing options...
GetNerfedOn Posted September 24, 2019 Share Posted September 24, 2019 I personally wish to see some realism regarding fruits. - Pomegranate should be shrubs which grow in Autumn like Birchnuts - Durians should grow on trees; melons are fine on farm plots, and of course we have dragonfruit. - Durians can be candied to boost health at the cost of sanity (think of reverse Taffy.) Dragonfruit should be as damn hard to grow as its' real life form - a cactus-vine hybrid which you need to attach to a trellis and bears fruit during spring/summer. Also, it's extremely susceptible to disease. Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1264121 Share on other sites More sharing options...
minespatch Posted September 24, 2019 Share Posted September 24, 2019 1 hour ago, GetNerfedOn said: I personally wish to see some realism reharding fruits. Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1264144 Share on other sites More sharing options...
Frashaw27 Posted September 24, 2019 Share Posted September 24, 2019 1 hour ago, GetNerfedOn said: Durians can be candied to boost health at the cost of sanity (think of reverse Taffy.) So, raw blue caps? Onto the actual post On 9/22/2019 at 5:02 PM, Butt Pillow said: Carrots are no longer the only veggie to be found in the world. This is a fine idea but I think we shouldn't add peppers and garlic as these kinds of foods because of Warly specifically. The power of the spices is balenced out by the fact that getting those foods are a pain to obtain and then maintain, which would be removed if you just add them around the world, free to frolic with the best of them. I would enjoy having a more veried diet of vegtables, but the balence of Warly's spices should also be considered. On 9/22/2019 at 5:02 PM, Butt Pillow said: Both tier's of farms now produce their own unique set of crops from the pool This is also a good idea, for random seeds. I would still like the option to just plant specific seeds and get the same result in both because maybe I want to mass ptoduce a certin plant, maybe I need to produce a lot of a fruit or vegtables for some reason, I sould just like the option to do this then be forced to make fields of both to fufill one purpose at a time. On 9/22/2019 at 5:02 PM, Butt Pillow said: Rebalance crockpot meals as a whole, to buff up weaker ones and lightly bring down the stronger ones This technically wouldn't really work in the long run. The reason why the top dishes are at the top are for one reason, reproducibility. Theu can be made en mass and thats the reason why they are so good. There are dishes like fresh fruit crepes or bone stew that are much better,but the ingrediants are just not as available as carrots and meat. What would happen is that the community a) accepts the changes and just uses them even though they are less efficent b) accept the changes and alter the meta to new dishes or c) through a fit until it is undone or rebalenced to such a fadhion to where its barely noticeable that they changed anything. On 9/22/2019 at 5:02 PM, Butt Pillow said: Give everyone a Warly-lite passive where eating a single crockpot meal repeatedly lessens it's impact to a set amount, but not prevent one from eating it. This is bad. The reason why Warly is uniquely hard is because of this specific thing. The reason why this is bad is because it makes the game harder for no reason. The reason for this concept existing in the first place is that warly is a hardcore chef that doesn't bend his foodly desires for anything, even if survival depends on it. The other survivors don't have a reason to start miraculously start complaining that they don't have verity. The reason why it works so well with Warly is because it is his down side, his counter balence, makes him different from everybody else and the fact that adding it to the entire cast would be a bad idea, its also a unbelievable and doesn't make sense. Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1264157 Share on other sites More sharing options...
GetNerfedOn Posted September 24, 2019 Share Posted September 24, 2019 1 minute ago, Frashaw27 said: So, raw blue caps? yes. Also, candied durian is a delicacy from the islands south of the islands I'm from XD which is why i thought of this Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1264160 Share on other sites More sharing options...
Fuffles Posted September 24, 2019 Share Posted September 24, 2019 34 minutes ago, minespatch said: WHAT DID YOU JUST SAY Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1264170 Share on other sites More sharing options...
Butt Pillow Posted September 24, 2019 Author Share Posted September 24, 2019 3 hours ago, GetNerfedOn said: I personally wish to see some realism regarding fruits. - Pomegranate should be shrubs which grow in Autumn like Birchnuts - Durians should grow on trees; melons are fine on farm plots, and of course we have dragonfruit. - Durians can be candied to boost health at the cost of sanity (think of reverse Taffy.) Dragonfruit should be as damn hard to grow as its' real life form - a cactus-vine hybrid which you need to attach to a trellis and bears fruit during spring/summer. Also, it's extremely susceptible to disease. You know, I almost wanted to take it in this direction but I wanted to keep it (largely) simple for the sake of making it easier to refine and expand upon. But I would absolutely lose it if I could painstakingly reproduce foods like this since I am ALL for tending to my gardens in order to get unique food items. I still wish we could some of the other hamlet foods ported over tho... 1 hour ago, Frashaw27 said: This is a fine idea but I think we shouldn't add peppers and garlic as these kinds of foods because of Warly specifically. The power of the spices is balenced out by the fact that getting those foods are a pain to obtain and then maintain, which would be removed if you just add them around the world, free to frolic with the best of them. I would enjoy having a more veried diet of vegtables, but the balence of Warly's spices should also be considered. This is also a good idea, for random seeds. I would still like the option to just plant specific seeds and get the same result in both because maybe I want to mass ptoduce a certin plant, maybe I need to produce a lot of a fruit or vegtables for some reason, I sould just like the option to do this then be forced to make fields of both to fufill one purpose at a time. This technically wouldn't really work in the long run. The reason why the top dishes are at the top are for one reason, reproducibility. Theu can be made en mass and thats the reason why they are so good. There are dishes like fresh fruit crepes or bone stew that are much better,but the ingrediants are just not as available as carrots and meat. What would happen is that the community a) accepts the changes and just uses them even though they are less efficent b) accept the changes and alter the meta to new dishes or c) through a fit until it is undone or rebalenced to such a fadhion to where its barely noticeable that they changed anything. This is bad. The reason why Warly is uniquely hard is because of this specific thing. The reason why this is bad is because it makes the game harder for no reason. The reason for this concept existing in the first place is that warly is a hardcore chef that doesn't bend his foodly desires for anything, even if survival depends on it. The other survivors don't have a reason to start miraculously start complaining that they don't have verity. The reason why it works so well with Warly is because it is his down side, his counter balence, makes him different from everybody else and the fact that adding it to the entire cast would be a bad idea, its also a unbelievable and doesn't make sense. 1. Fair enough in regards to Warly and his spices. My general thoughts would be that the vegges wouldn't suddenly become the only ones there for that season. I.e. all the carrots would not become solely the two listed, but be intermingled with the 'all year' set to add some spice for that single season. So in Warly's case, you'd maybe see like let's say, 2 peppers for every 10 randomly world grew veggie in the wild. You could certainly tweak select ones like that to be rarer, for both balance and to avoid stock piling. 2. For the seeds, the farms would ideally function as is in regards to them. It's just the main change being that any random seeds would produce a fruit or veg from the farm's respective pool--Meanwhile, if you put a dragonfruit seed in either farm, a dragon fruit would grow as per usual!! 3. The main purpose of the crockpot change would be to encourage the usage of various other meals even if they are less effective, and for more experimentation with the various wild vegs to encourage other dishes being produced each season. This is both to make the game a TAD more harder due to having to learn the crockpot a bit more (or just use a mod if you're lazy... ) and have to use the resources at your disposal for that given season. Instead of mindlessly forcing your bunny farm to slaughter each other for enough food for like 2 weeks, you'd have to scavenge the world for whatever new veggies that are out and about to have more filler or bulk up dishes. And with the introduction of the saltbox, you could even store peppers and the like for winter!! 4. Fair in regards to the current character balance. But I find Warly himself to not be overly unique in the first place as his downside doesn't overly feel unique when he already has the inability to eat raw foods to be already present. Which is why i 'd like to see the idea expanded on in some manner--Whether that be in a 'favorite foods' direction where charas get a buff from select ones, or the like. Absolutely will admit that #4 especially is a huge IMO and the least stable idea out of the ones presented here however. Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1264197 Share on other sites More sharing options...
Whisperlisc Posted September 24, 2019 Share Posted September 24, 2019 I agree with the idea of random vegetables growing by themselves on the world instead of just carrots and the farms idea, becouse who is building a basic farm novadays, it could get, a use of some sort. Link to comment https://forums.kleientertainment.com/forums/topic/112019-so-about-farms-and-foods-in-general/#findComment-1264200 Share on other sites More sharing options...
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