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Creating water


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You get a certain amount of free water when any dupe uses the lavatory. 5kg per use. It's not clean though, so you'll have to work to earn it. Still a few extra kg of water per cycle isn't a bad deal. This is in addition to the 5 kg they use, so 5 kg in 10 kg out.

Petroleum generators also produce 450 kg of clean polluted water per cycle. This is fairly good to have.

Natural Gas Generators also produce 40.5 kg of clean polluted water per cycle.

Finally, there's algae distillers. If you have excess slime, or some slime production, this can potentially produce 240 kg of polluted water per cycle. This water is not guaranteed to be clean, so keep that in mind.

1 minute ago, Chthonicone said:

You get a certain amount of free water when any dupe uses the lavatory. 5kg per use. It's not clean though, so you'll have to work to earn it. Still a few extra kg of water per cycle isn't a bad deal. This is in addition to the 5 kg they use, so 5 kg in 10 kg out.

Petroleum generators also produce 450 kg of clean polluted water per cycle. This is fairly good to have.

Natural Gas Generators also produce 40.5 kg of clean polluted water per cycle.

Finally, there's algae distillers. If you have excess slime, or some slime production, this can potentially produce 240 kg of polluted water per cycle. This water is not guaranteed to be clean, so keep that in mind.

Yeah I'm still fairly new to the game, i didn't even know what a water gate was until yesterday, my builds are fairly simple and i was just trying to figure out the best way to produce some water since im about to run out on my most successful colony up to this point

Unless you are on one of the super hard planet types you should have loads of water around that you just need to pump in. My current base is over cycle 100 and I haven't even tapped a geyser yet with 9 dupes. I have capped off a salt water and cool steam for later though. The tide pool and slime biomes give you loads. Especially if you distill the slime instead of grow mushrooms. Remember that slimelung is only a problem if it gets into the air. Slimelung in clean water is harmless. 

Critters in general aren't a great way to get water. Geysers are the long term renewable solution but it takes a long long time to get there if you tap into the standing pools all over the map. 

I have not used an algae distiller in years.  Bathrooms generate extra water.  The natural gas cycle generates water and petroleum generators make some water too.

The total number of dupes you can have at once is locked by how much water you can generate.

But another way to sort of generate water is not eat anything that consumes water.

3 hours ago, mathmanican said:

Hydrogen rocket launching from base of world set on a 3 cycle repeat? Use bead pumps to capture all the steam.

Is hydrogen better than steam for water? I think for a newer player even steam rocket is a little too advanced way of creating water (looks like he's not even getting his water from a geyser yet).

Hell, I didn't even realize that hydrogen rocket exhausts steam until you've said it.

I've tried to use it with liquid gas bypass pumps but quickly realized that just using few steam turbines along the path of a rocket is more efficient to condense the water.

Back on the topic, @Xavanic: you should look for a geyser or a few (cool steam vent for example) around your base, you probably have one around, and find a way to cool down its outputs. At the very least, you can use the pool that will form around the geyser by cooling from surrounding rock tiles. Do you know how to identify the geyser buried in stone?

@Xavanic You wrote that you are new to the game so might be good to point something out. On most maps you do not need to produce water with machinery. There are saltwater geysers, polluted water geysers, steam vents etc. All those water sources can be converted into clean water one way or another (well.. using machinery ..  ;) .  )

It is good to take care of waste water from toilets, generators and alike but if you try to have that as your main source of water you will be in for a lot of work.

Don't be afraid to explore early on as much as you can. Look for the 4 tile bar of neutrum (is it called that way) well the stuff you can't dig. There is always a geyser hiding if you see that 4 tile base. Dig up just a few blocks around it so it will be easy to close of again fast if it is something you are not willing to deal with. For example if you stumble into a volcano early on it is probably better to close it of until later, especially if it is in proximity of your base.

1 hour ago, wd_ said:

Is hydrogen better than steam for water? I think for a newer player even steam rocket is a little too advanced way of creating water (looks like he's not even getting his water from a geyser yet).

Hell, I didn't even realize that hydrogen rocket exhausts steam until you've said it.

I've tried to use it with liquid gas bypass pumps but quickly realized that just using few steam turbines along the path of a rocket is more efficient to condense the water.

Back on the topic, @Xavanic: you should look for a geyser or a few (cool steam vent for example) around your base, you probably have one around, and find a way to cool down its outputs. At the very least, you can use the pool that will form around the geyser by cooling from surrounding rock tiles. Do you know how to identify the geyser buried in stone?

I just learned the other day the 4 blocks of neutronium (i think thats how it's spelt) represents a geyser

1 hour ago, Xavanic said:

I just learned the other day the 4 blocks of neutronium (i think thats how it's spelt) represents a geyser

Well, or vent. The main difference between the two though are that a geyser outputs liquid, and a vent outputs gas.

This is important distinction since a CO2 geyser is really cold, but a CO2 vent is really hot.

Oil well + petroleum gen produce more water than they use if you boil the oil rather than using the refinery. At perfect efficiency, you gain almost 25% more water than you put in, so 150kg/cycle per well. You need 6 capped wells to match a single average cool steam vent, but also gain tons of power as a side effect. And a lot of CO2 to vent to space.

Compare to 3.75kg/cycle from a groomed molten slickster.

As others have mentioned, the best way to get water is to have the map give it to you. Frozen biomes are filled with piles of blue and yellow water. Digging ice destroys half of the mass so try to melt it for the best results. Ocean biomes are filled with white water, use the desalinator to get blue water. The "frozen core" map trait also adds a gigantic amount of frozen water to the core, but getting there without exosuits can be tricky.

Every map start has a number of "guaranteed" geyser spawns that produce water on a ~100 cycle schedule, and they will never empty out. Vents produce hot steam and most water geysers produce nearly boiling water. The polluted slush geyser is a treasure, as it produces good water at an amazing cold temperature. Use the cold water to solve all your heat problems.

That's the easy stuff. Industrial water production is almost always a full project. It requires custom designs, good heat managing skills and a high tech colony. The easiest option with good production is probably using wild arbor trees for ethanol/polluted water. The biggest obstacles are that it has a high minimum heat and produces hueg amounts of CO2, but the CO2 can be vented to space.

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