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38 minutes ago, Gus Smedstad said:

After spending some time with a narcoleptic Dupe in my colony, I think my fears were overstated. Most cycles she didn't pass out at all. The one time she did, it wasn't for very long. Maybe a few seconds at most. Sleep was the typical poor "passed out" recovery rate, but there was no sore back penalty afterward.

The initial post - "they virtually never need to sleep in their bed" - wasn't true at all. In fact, I'd say that the very infrequent naps have no meaningful effect on a narcoleptic's overall sleep schedule. They don't last long enough to change anything.

My take on it is now that it's one of the more benign drawbacks. There are certainly some that are even less trouble, but I'm no longer going to reject them.

My experiences with them usually have them pass out about once per day. I said they don't need sleep in their bed, not that they don't need TO sleep in their bed. They of course have to sleep in their bed, but with the brief nap they need less time in the bed than others. One block of sleep and a couple bath time blocks and they're covered, though that's how I schedule everyone since they'll sleep through bath time if they need it and work if they don't.

Narcoleptics is the only drawback that actually costs meaningful dupe time, as such I will never pick it up.

Loud sleeper litterally does nothing, even on the same schedule as other dupes, they just need 2 cots of space between other people on their schedule.
Most drawbacks costs time in specific jobs or areas, but narcoleptics will cost you time regardless of planning.

2 blocks of sleep is enough with cots, and with 3 blocks of downtime before, I have never seen a dupe not get to bed on schedule. If this happens I have no idea what is going on as even athletics 0 dupes will get from the surface to the miscalculated pod position just above the oil biome, Eat, ****, socialize and even dance if needed before going to bed on schedule.
Granted I only have 500 hours clocked, and not being omniscient, it could have happened without me noticing.

Are people making mazes for their dupes to run through?

6 minutes ago, FantasticMoose said:

2 blocks of sleep is enough with cots, and with 3 blocks of downtime before, I have never seen a dupe not get to bed on schedule. If this happens I have no idea what is going on as even athletics 0 dupes will get from the surface to the miscalculated pod position just above the oil biome, Eat, ****, socialize and even dance if needed before going to bed on schedule.

I run 4 blocks of downtime and 2 blocks of sleep right now and not every duplicant will be finished eating before the bedtime ends.

[I have a central base around the "normal" printing pod and firepoles/plastic ladders everywhere possible.]

=> Eating 2000kcal a cycles seems to take quite some time ;)

Spoiler

Would you call this base a maze ?

maze.thumb.png.8a75f6d861159cc172c73f7c374c07a1.png

 

 

Yeah; I don't agree with the loudsleeper trait being negative. It is one of the best negative traits you can get.
I always have barracks set up with 8 cots. And have 8 seperate schedules. No dupe in that room sleeps together with a different one.
And even so, you can set it up in 4 schedules and still not have issues. Just isolate the snorer's bed 3 cells from the others if they need to be on the same schedule.

23 minutes ago, Lilalaunekuh said:

I run 4 blocks of downtime and 2 blocks of sleep right now and not every duplicant will be finished eating before the bedtime ends.

[I have a central base around the "normal" printing pod and firepoles/plastic ladders everywhere possible.]

=> Eating 2000kcal a cycles seems to take quite some time ;)

  Reveal hidden contents

Would you call this base a maze ?

maze.thumb.png.8a75f6d861159cc172c73f7c374c07a1.png

 

 

Yes the hidden extra difficulty of ravaging hunger is the fix 50 kcal/sec eating speed costing you 20 extra seconds of useful dupe time every cycle

1 hour ago, Lilalaunekuh said:

I run 4 blocks of downtime and 2 blocks of sleep right now and not every duplicant will be finished eating before the bedtime ends.

[I have a central base around the "normal" printing pod and firepoles/plastic ladders everywhere possible.]

=> Eating 2000kcal a cycles seems to take quite some time ;)

  Reveal hidden contents

Would you call this base a maze ?

maze.thumb.png.8a75f6d861159cc172c73f7c374c07a1.png

 

 

Hahaha, yeah ok.

I guess deviating from standard rules will give non-standard results.
Not a big shocker tbh. =P

Ed: I don't see a firepole from surface to bottom anywhere going through the base though?

28 minutes ago, minespatch said:

I'm just lazy and don't want to make a new bedroom or tweak the schedule early on.:wilson_ecstatic:

I know the feeling. I didn`t accept loud sleepers for a long time just so all my bedrooms look the same.

5 hours ago, Lafara said:

200% stress per cycle counter with 1 seed. .... not solve at all

It was nerfed after release. It`s no longer causing too much stress. Mostly it causes sneezing.

58 minutes ago, FantasticMoose said:

I guess deviating from standard rules will give non-standard results.
Not a big shocker tbh. =P

 

Like @FantasticMoose said he never had problems with a 3 slot downtime 2 slot bedtime schedule.

I claimed to have problems with a 4 slot downtime 2 slot bedtime schedule with double the food consumption.

[Eating 1000 additional kcal only takes 20s of the 25s an additional downtime slot provides.]

=> It is possible^^

 

58 minutes ago, FantasticMoose said:

Ed: I don't see a firepole from surface to bottom anywhere going through the base though?

Not really "through" my base but I got 1 main fire pole on the left side of my base and inside my "core base" 2 on both sides.

[And a couple more in areas with frequent duplicant activity.]

Personally, I don't let Dupes venture into volcanoes or the oil biome without spacesuits. So a Dupe taking a nap on a volcano isn't a big deal, since suits appear to be 100% protection against heat. Certainly direct contact with magma or molten metal hasn't caused any harm.

I've certainly had my share of scalded Dupes, but it's always because I accidentally released some steam or forgot that a door would conduct heat and superheat the air. Or now and then I've just plain had a machine like a petroleum generator push the air temperature above 75 C because I wasn't actively cooling it. So I guess those could have resulted in a narcoleptic taking a nap at the worst possible time. It's just not so dramatic as playing sacrifice to the volcano goddess.

Pre-release, farts happened regardless of suit wearing. so FARTS IN SPAAACE.

However, that may have changed. It turns out that if a Dupe has a pee accident while in a suit, they don't release the pee immediately. Instead the pee comes out when they remove the suit. Which implies they're running around in a pee-filled suit.

I don't remember it working like that pre-launch. If that changed - and I think it did - maybe farts did too.

I guess I should watch one of my farting dupes to see what he does.

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