Jump to content

vulcanea - need help


Recommended Posts

Yes, Ice machine net cooling.

You need some insulation between you and overheated biomes. If you cannot research insulated tiles quick enough, try to build three cell wall creating vacuum in the middle by corner-deconstruction.

Consider Steam Turbines as very important building

And, well, Vulcanea is about advanced heat management. So, start another asteroid or learn quick and hard

Double insulated tiles are the easier solution for external heat. You can also make a vaccum around your base having like 1 big ladder left and right from the top of your colony till the bottom then at the bottom you let 4 tiles square shape for a gas pump and when you finish making thr layer around your base let this pump be on forever it will create a vaccum impeding heat from outside forever. Ice machine is a good temporary cooling and can " revive crops" by making ice tempshift plates next to them :).

consider yourself lucky. I started volcanea just to experience that moment in the OP. No joy, I've only started insulating in one direction on cycle 40 or something.

Meanwhile on aridio my guys are still eating dirt and I'm running out of water.

I'm hoping that the regular temperature regular type starting biome on the last two asteroids is a placeholder.

4 hours ago, Gurgel said:

Research insulated tiles fast and put a double layer in. 

@metallichydra This is probably the most beneficial advice for Vulcanea.  You won't have enough ceramic, so I recommend using igneous rock as much as you can for the layer on the hot side, as it has a higher melting point and lower conductivity than sandstone.

You won't get much heat coming through the abyssalite veins, even though they're very hot themselves, so you shouldn't have to worry much about them.  But in my playthough of Vulcanea, there were some areas of lava where there was metal between the hot stuff and the starting biome.

image.thumb.png.9c07c41a08fd3c780d219899153e004f.png

I got this walled off with insulated tiles as soon as I could get in there.

 

Another issue you'll have to deal with on Vulcanea is a very limited water supply. On my map it turned out I had 1 water geyser, 1 infected polluted water geyser, and one cold steam vent -- and none of them were close to my starting area.

Just now, metallichydra said:

well, i dont need anymore help, as i realized im not good enough to play on vulcanea.

 

Awe!  Don't say that!  Nobody succeeds without failure.  Don't think of it as "how many times have my dupes died," think of it as, "What did I learn that I can apply to the NEXT attempt?"

6 minutes ago, KittenIsAGeek said:

Another issue you'll have to deal with on Vulcanea is a very limited water supply.

Again consider yourself lucky. I got a starting biome where it was A PROJECT to gravity-dump all the water to a storage location. And when I say storage I mean 3 massive 8x10 tanks plus whatever I used up in 30 cycles plus another 6x4 temp overflow which I still haven't emptied with the pitcher pump. Cool steam vents have crap eruption timers, I'll yield to that but it's just how they were randomized.

Should I just re-roll with like volcanoes, metal rich, magma channel and giant boulders to get that warm feeling of quickly approaching heat-death?

Vulcanea is just "The Rock 2: Thermoelectric Boogaloo". So you win it by rushing insulated tiles and insulating every boundary. Dual layer insulated tile will stop any heat below melting temperature of the tiles.

Start farming hatches as soon as you can because they don't mind 60C and don't need any water. You need to start it fast because you need at least 20 cycles for a generation (with powered incubators, 35 cycles otherwise).

Keep dupe count high enough to insulate stuff at reasonable pace, but low enough that your hatch farming can feed them all without having to supplement with mush fries (costly in water).

Once you insulate everything, can feed self on hatches and have enough water output to provide oxygen for all dupes, you won - there is nothing dangerous at this point.

14 minutes ago, Darkin Coaled said:

Again consider yourself lucky. I got a starting biome where it was A PROJECT to gravity-dump all the water to a storage location. And when I say storage I mean 3 massive 8x10 tanks plus whatever I used up in 30 cycles plus another 6x4 temp overflow which I still haven't emptied with the pitcher pump. Cool steam vents have crap eruption timers, I'll yield to that but it's just how they were randomized.

Should I just re-roll with like volcanoes, metal rich, magma channel and giant boulders to get that warm feeling of quickly approaching heat-death?

Sounds like you're the lucky one.  That's a lot of water!  My start on volcanea had maybe 15 tiles of water in easy reach, and another 10 on the other side of a granite wall.  It was cycle 80 or so before I found anything more.

On the other hand.. my starts in Oceanae and Rime had more water than I knew what to do with, but that's kinda the point: Different worlds have different problems that must be dealt with in different ways.  This variety is pretty awesome, and it means that I'm no longer starting all my bases in pretty much the same way.  I have to make different choices based on whats around me.  

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...