Developer ScottHansen Posted June 27, 2019 Developer Share Posted June 27, 2019 Return Of Them beta hot fix Updated wardrobe to be cycle through different states of the character. Normal, Ghost, Mighty, Bloomed, etc. Fixed a crash when baby beefalo are killed while following an adult beefalo Fixed a crash when the shadowhand tries to put out a fire (may fix other crashes as well) Fixed mermbrain targeting crash Modified the flare overlay effect to display better on non-standard screen sizes View full update 8 11 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/ Share on other sites More sharing options...
Swanky Psammead Posted June 27, 2019 Share Posted June 27, 2019 beefalo-related hotfix is nice, but it is not the glorious returnĀ of beef boat jumping 2 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215177 Share on other sites More sharing options...
4 Da LOLs Posted June 27, 2019 Share Posted June 27, 2019 6 minutes ago, ScottHansen said: Updated wardrobe to be cycle through different states of the character. Normal, Ghost, Mighty, Bloomed, etc THEY LISTENED considering Klei I shouldn't be this surprised about this 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215186 Share on other sites More sharing options...
YouKnowWho Posted June 27, 2019 Share Posted June 27, 2019 now every hotfix has me scrambling to see if you've snuck any idle animations past us Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215190 Share on other sites More sharing options...
Zeklo Posted June 27, 2019 Share Posted June 27, 2019 Just now, YouKnowWho said: now every hotfix has me scrambling to see if you've snuck any idle animations past us The custom idles are just for DLC/refreshed characters. So unless they plan on giving Willow a non-Bernie exclusive idle, which I doubt, then we're caught up until Warly. 1 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215192 Share on other sites More sharing options...
-Variant Posted June 27, 2019 Share Posted June 27, 2019 NICE! 3 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215193 Share on other sites More sharing options...
4 Da LOLs Posted June 27, 2019 Share Posted June 27, 2019 1 minute ago, -Variant said: (SNIP) how U do that? Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215196 Share on other sites More sharing options...
Zeklo Posted June 27, 2019 Share Posted June 27, 2019 2 minutes ago, 4 Da LOLs said: how U do that? Like so: 1 10 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215199 Share on other sites More sharing options...
4 Da LOLs Posted June 27, 2019 Share Posted June 27, 2019 Just now, Zeklo said: Like so: oh thats why I couldn't see a change thanks Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215200 Share on other sites More sharing options...
YouKnowWho Posted June 27, 2019 Share Posted June 27, 2019 I'd probably suggest to put the character portrait at the end so there isn't this jump in the transformations. Still, pretty exciting stuff! 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215201 Share on other sites More sharing options...
splorange Posted June 27, 2019 Share Posted June 27, 2019 17 minutes ago, ScottHansen said: Return Of Them beta hot fix Updated wardrobe to be cycle through different states of the character. Normal, Ghost, Mighty, Bloomed, etc. Fixed a crash when baby beefalo are killed while following an adult beefalo Fixed a crash when the shadowhand tries to put out a fire (may fix other crashes as well) Fixed mermbrain targeting crash Modified the flare overlay effect to display better on non-standard screen sizes Ā View full update Ā It seems as if the beard cycles for Wilson and Webber were forgotten 2 2 8 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215202 Share on other sites More sharing options...
Serolfy Posted June 27, 2019 Share Posted June 27, 2019 What about the disconnection on self hosted gameĀ ? Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215204 Share on other sites More sharing options...
4 Da LOLs Posted June 27, 2019 Share Posted June 27, 2019 for some reason Wortox and Wormwoods ghosts are higher resolution than everyone elses in the new view should that go on the bug tracker? 2 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215217 Share on other sites More sharing options...
Hornete Posted June 27, 2019 Share Posted June 27, 2019 (edited) @ScottHansen There seems to be a crash with character mods, I've only tested Wilba and Wagstaff so far when cycling through in the select screen/wardrobe. Ā [00:03:12]: [string "scripts/widgets/skinspuppet.lua"]:174: attempt to index local 'skindata_skins' (a nil value) LUA ERROR stack traceback: scripts/widgets/skinspuppet.lua:174 in (method) SetSkins (Lua) <142-219> self = shadow = Image - images/frontend.xml:char_shadow.tex callbacks = table: 932008D0 enable_idle_emotes = true time_to_idle_emote = 8.388730995357 inst = 124143 - (valid:true) focus = false looping = false children = table: 93200560 last_skins = table: 931F1218 focus_flow_args = table: 93200858 focus_target = false currentanimbank = ghost parent = puppet_root animstate = AnimState (40C07A68) play_non_idle_emotes = false time_to_change_emote = -0.019245402887464 can_fade_alpha = true queued_change_slot = enabled = true name = puppet current_idle_anim = idle focus_flow = table: 932006A0 shown = true banktoidle = table: 931F1560 anim = UIAnim prefabname = wagstaff base_item = nil clothing_names = table: 92990790 skip_change_emote = true skintype = ghost_skin base_skin = wagstaff previousbank = wilson skindata = table: 966AB2A0 skindata_skins = nil scripts/widgets/redux/loadoutselect.lua:368 in (method) _ApplySkins (Lua) <362-370> self = glow = Image - images/lobbyscreen.xml:glow.tex have_base_option = false shown = true doodad_count = DoodadCounter heroportrait = Image - ../mods/Wagstaff/bigportraits/wagstaff_none.xml:wagstaff_none_oval.tex puppet_base_offset = table: 92990948 heroname = Image - ../mods/Wagstaff/images/names_wagstaff.xml:wagstaff.tex preview_skins = table: 92990790 puppet_default_scale = 4.5 enabled = true characterquote = Text - "Eureka! My destiny awaits!" button_body = BUTTON name = LoadoutSelect button_feet = BUTTON focus_flow = table: 931FD018 currentcharacter = wagstaff button_legs = BUTTON divider_top = Image - images/global_redux.xml:item_divider.tex callbacks = table: 931FCEB0 showing_portrait = true puppet_root = puppet_root inst = 124136 - (valid:true) focus = true parent = LoadoutPanel skintypes = table: 962DEBC8 children = table: 931FCCA8 puppet = puppet focus_flow_args = table: 931FD2C0 focus_target = false presetsbutton = BUTTON portraitbutton = BUTTON portrait_view_index = 2 selected_skintype = ghost_skin view_index = 2 can_fade_alpha = true loadout_root = LoadoutRoot subscreener = table: 84E4E3A8 menu = MENU focus_forward = function - scripts/screens/redux/subscreener.lua:101 show_puppet = true button_hand = BUTTON selected_skins = table: 92990740 user_profile = table: 16241CB0 skins = table: 92990790 skip_change_emote = true scripts/widgets/redux/loadoutselect.lua:189 in (method) _SetSkintype (Lua) <187-196> self = glow = Image - images/lobbyscreen.xml:glow.tex have_base_option = false shown = true doodad_count = DoodadCounter heroportrait = Image - ../mods/Wagstaff/bigportraits/wagstaff_none.xml:wagstaff_none_oval.tex puppet_base_offset = table: 92990948 heroname = Image - ../mods/Wagstaff/images/names_wagstaff.xml:wagstaff.tex preview_skins = table: 92990790 puppet_default_scale = 4.5 enabled = true characterquote = Text - "Eureka! My destiny awaits!" button_body = BUTTON name = LoadoutSelect button_feet = BUTTON focus_flow = table: 931FD018 currentcharacter = wagstaff button_legs = BUTTON divider_top = Image - images/global_redux.xml:item_divider.tex callbacks = table: 931FCEB0 showing_portrait = true puppet_root = puppet_root inst = 124136 - (valid:true) focus = true parent = LoadoutPanel skintypes = table: 962DEBC8 children = table: 931FCCA8 puppet = puppet foc Is this something you guys should fix? Or is there something we need to do? I am the creator of the Wagstaff mod. Edited June 27, 2019 by Hornete 1 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215222 Share on other sites More sharing options...
Developer ScottHansen Posted June 27, 2019 Author Developer Share Posted June 27, 2019 37 minutes ago, Serolfy said: What about the disconnection on self hosted gameĀ ? Please let me know if this is still an issue on the current build 2 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215227 Share on other sites More sharing options...
Developer PeterA Posted June 27, 2019 Developer Share Posted June 27, 2019 59 minutes ago, Hornete said: Is this something you guys should fix? Or is there something we need to do? I am the creator of the Wagstaff mod. Thanks for the report! Most likely it's something on our end. We'll look into it, and if it's something you need to address, we'll let you know. Edit: Yup we've got a fix, it'll go out in the next RoT update. Mistake on our end with modded characters in he Wardrobe. Thanks again for the report! 6 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215229 Share on other sites More sharing options...
Hornete Posted June 28, 2019 Share Posted June 28, 2019 (edited) 1 hour ago, PeterA said: Thanks for the report! Most likely it's something on our end. We'll look into it, and if it's something you need to address, we'll let you know. Edit: Yup we've got a fix, it'll go out in the next RoT update. Mistake on our end with modded characters in he Wardrobe. Thanks again for the report! Thanks Peter! Just another question, Will we be able to add cycles of our own? Say for a character like Wilba, Would it be possible to add her Werepig build in the cycle? Or for other modded characters with special skins/effects. Edited June 28, 2019 by Hornete 3 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215281 Share on other sites More sharing options...
Developer PeterA Posted June 28, 2019 Developer Share Posted June 28, 2019 4 hours ago, Hornete said: Thanks Peter! Just another question, Will we be able to add cycles of our own? Say for a character like Wilba, Would it be possible to add her Werepig build in the cycle? Or for other modded characters with special skins/effects. We've been discussing how we're going to do that. It'll probably be via the *character*_none skin prefab definition's skin data, or some other mod api to define the different modes that your character can go into. 3 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215372 Share on other sites More sharing options...
Zeklo Posted June 28, 2019 Share Posted June 28, 2019 Oh yeah, I think the character ghost in the cycle could benefit from being a bit lower. Seems a bit too high imo. 2 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1215412 Share on other sites More sharing options...
Serolfy Posted July 10, 2019 Share Posted July 10, 2019 On 28/06/2019 at 1:41 AM, ScottHansen said: Please let me know if this is still an issue on the current build Yes sorry for the delay. Its fixed now. 1 Link to comment https://forums.kleientertainment.com/forums/topic/108013-game-update-347014/#findComment-1222910 Share on other sites More sharing options...
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