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How to replenish Gold Amalgam?


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I just double checked oni-db and gold amalgam isn't present on any planet type according to its info. Best I can offer you Mandor is that you can substitute steel for gold amalgam for everything I saw. It has a higher overheat threshold, still has high conductivity and has a bit more SHC.

1 hour ago, Promethien said:

Best I can offer you Mandor is that you can substitute steel for gold amalgam for everything I saw. It has a higher overheat threshold, still has high conductivity and has a bit more SHC.

But what if I want a low thermal conductivity door?

4 minutes ago, OxCD said:

This is a pain. A mod does exist for that, but natively there's no door with low conductivity. That thing drives me mad, it's missing so much.

I fully agree. Without mods a door of gold amalgam has the lowest thermal conductivity, but it's still not low relative to even normal mineral tiles. Use two doors and a pump to make vacuum between them seems to be the answer to get a decent thermal insulating door. A proper insulated door would be better even if a perfect vacuum is a better insulator.

I agree that a thermally insulated door that is at least made of rock would be nice.  What do you need the door for?   Maybe we have a workaround for your use case.

14 minutes ago, Neotuck said:

If you need perfect insulation then use two visco-gel doors with a vacuum in the middle

Visco-gel is a bit late game though.  You can also stack crude oil and petroleum (or polluted water and water if the temperatures allow) for the same effect if you don't have visco-gel yet.  As long as they are in exosuits and aren't flatulent, it will work fine.

8 minutes ago, Zarquan said:

Visco-gel is a bit late game though.  You can also stack crude oil and petroleum (or polluted water and water if the temperatures allow) for the same effect if you don't have visco-gel yet.  As long as they are in exosuits and aren't flatulent, it will work fine.

Well we were talking about when we run out of gold amalgam so I assume we are talking late game.

But yes I use oil and petroleum early game

20 minutes ago, Neotuck said:

Well we were talking about when we run out of gold amalgam so I assume we are talking late game.

That's a fair point, but running out before reaching space isn't farfetched. If you want high decor and decide that all firepoles should be gold amalgam, then you will quickly realize that you don't have unlimited gold amalgam available.

21 minutes ago, metallichydra said:

1 gold ammalgam print = 5 mechanized doors, 10 manual airlocks or 20 pneumatic doors.

You should use rails and rail bridges to estimate the value. Those damn things are so expensive, without even considering that unlike other bridge type, conveyor bridge is 4 times the price of one rail segment (while others are equal). All my metal ore is devoted to that while I'm expanding at a large scale.

12 hours ago, Prince Mandor said:

I read here on the forum, about Wolframite is only unreplenishable resource in this game.

But how we can produce Gold Amalgam?

for me in the old days I had to get gold amalgam from refined gold through Rock Granulator, but it is no longer possible, so getting raw ore in the late game is impossible

1 hour ago, OxCD said:

Any example how you're setting this up ? I can't get the idea.

Are you serious?

OK. Vacuum is perfect insulation. So we need vacuum. We can create vacuum by opening door in confined space.

We need Dupes to pass, so confined space must be created by other doors.

If one of this side doors opens, we need to close middle door, to push gases out, and open it back after side doors closes, creating vacuum. SO we need weight plate to detect if one of side doors open. (Closed door weights 200 kg, open weight nothing)

So, here is this extremely complicated design, three doors in a row and weight plate under one of them:

5d0b1ad2bcfb1_OxygenNotIncluded20_06.20198_33_42.thumb.png.907dadf0aed46dafdabd51f00d4f034a.png

Here is an enormous automation layer:

Spoiler

5d0b1b86e3e72_OxygenNotIncluded20_06.20198_36_40.thumb.png.7f8d6162a45438efd7760ad7e7cac184.png

Automated doors doesn't crash Dupes, so it waits while Dupe pass before close

Spoiler

5d0b1c804761c_OxygenNotIncluded20_06.20198_40_51.thumb.png.4f6f9e1254673adbb09fad48f8b4a4e0.png

 

Thats all, folks :)

 

PS This design breaks pathfinding while middle door closed for a moment. So, if you have hight traffic make two or three of them in parallel. (Or rethink, why you have high traffic in high/low temperature zone) Also it doesn't prevent gases passing together with Duplicants. So old good waterlock still a best solution

PPS Of course, this design depends on dupes not dropping ton of debris on weight plate, not staying idle in open door, not making mess while all three doors open, etc

And this is a critical flaw - to be dependent on the Duplicants smartness

53 minutes ago, Prince Mandor said:

Are you serious?

OK. Vacuum is perfect insulation. So we need vacuum. We can create vacuum by opening door in confined space.

We need Dupes to pass, so confined space must be created by other doors.

If one of this side doors opens, we need to close middle door, to push gases out, and open it back after side doors closes, creating vacuum. SO we need weight plate to detect if one of side doors open. (Closed door weights 200 kg, open weight nothing)

So, here is this extremely complicated design, three doors in a row and weight plate under one of them:

5d0b1ad2bcfb1_OxygenNotIncluded20_06.20198_33_42.thumb.png.907dadf0aed46dafdabd51f00d4f034a.png

Here is an enormous automation layer:

  Hide contents

5d0b1b86e3e72_OxygenNotIncluded20_06.20198_36_40.thumb.png.7f8d6162a45438efd7760ad7e7cac184.png

Automated doors doesn't crash Dupes, so it waits while Dupe pass before close

  Hide contents

5d0b1c804761c_OxygenNotIncluded20_06.20198_40_51.thumb.png.4f6f9e1254673adbb09fad48f8b4a4e0.png

 

Thats all, folks :)

 

PS This design breaks pathfinding while middle door closed for a moment. So, if you have hight traffic make two or three of them in parallel. (Or rethink, why you have high traffic in high/low temperature zone) Also it doesn't prevent gases passing together with Duplicants. So old good waterlock still a best solution

PPS Of course, this design depends on dupes not dropping ton of debris on weight plate, not staying idle in open door, not making mess while all three doors open, etc

And this is a critical flaw - to be dependent on the Duplicants smartness

I was serious, as I didn't get he was talking about this kind of setup. I didn't link it to thermal insulation, as for me it is more a door-lock design, failed attempt to replace water-lock.

No needs to be prickly, misinterpretation exists, lack of knowledge also even it's not my case here, and it does depreciate your very constructive and rich explanation that follows. Thanks for this one by the way, I've learned some useful details.

Just now, OxCD said:

I was serious, as I didn't get he was talking about this kind of setup. I didn't link it to thermal insulation, as for me it is more a door-lock design, failed try to replace water-lock.

No needs to be prickly, misinterpretation exists, lack of knowledge also even it's not my case here, and it does depreciate your very constructive and rich explanation that follows. Thanks for this one, I've learned some useful details.

Sorry, sorry, sorry. No offense meant.

This is just your avatar, making me think you just trolling, and react on it as if it was joke.

I sincerely apologise, If it was rude or offensive in any way

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