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Useful feature *exploit* lists


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Hi Guys,

For people wanted to have an easy life playing ONI. Here are the lists of bug I used to make my life easier

Let me know guys if there are other exploits in the game that is useful

2 hours ago, Oni Noob said:

Not sure if its an exploit but its very powerfull way to produce oxygen without consuming much energy

Then don't list it among exploits or list the actual exploit behind it instead of listing the game mechanic that is not an exploit. In this case it's bottling up liquids and dropping the bottles that is the exploit - it allows storing infinite liquids in one tile, so it's obviously not intended.

Even without it, the list will most likely grow huge and contain stupid entries from scrubs who consider things like sieve heat deletion to be an exploit.

On 9/6/2018 at 1:56 PM, Bigfoot said:

Oxygen Not Included is a game built on intertwined systems. Since Pre-Alpha we've been introducing systems and weaved them together to create a simulation that provides players with dynamic challenges to the survival of their colony, as well as the tools they need to exploit those systems to improve the Duplicants' lives.

The developers told me to exploit the systems, so I exploit the systems!

I'd like to add the Steam Turbine to the list. What about it? Well, everything! Haha.

Does the pacu one still works tho , sounds cool but it is an exploit =( But that is the only way to lime .-.

I uses one that could make tepidizer go over its limited temperature. Great for cooking pwater or maintaining 100%  + for molten slickster + cooking phosporites into phosporus .  Other than this way to maintain high temperature, the other ways are plain annoying.  ( Lost where i found it ) 

 

 

6 hours ago, Coolthulhu said:

Then don't list it among exploits or list the actual exploit behind it instead of listing the game mechanic that is not an exploit. In this case it's bottling up liquids and dropping the bottles that is the exploit - it allows storing infinite liquids in one tile, so it's obviously not intended.

Even without it, the list will most likely grow huge and contain stupid entries from scrubs who consider things like sieve heat deletion to be an exploit.

This one sits in no-mans land.  Not a specific bug but likely also not an intended design.  They probably did not mean for bottles to stack to infinite O2 production; capping it would make sense but for now it is there.  So then it becomes, a player can decide if it ruins the game for them or not which to me is a definition of exploit. (You can exploit bugs or game mechanics in ways the devs did not intend)

7 hours ago, chestnutcute said:

So it doesn't work? Why would he share it here when it doesn't work O_O?

Huh, Its working on my newest game.. I got around 3 million of meat just lying in the ground

Please share exploits you used and know

3 hours ago, Craigjw said:

Why are you including the post about the Fish-O-Matic in this post, how is it remotely related to bugs or exploits?

Klei forgot to balance pacus: until they start starving, they get full taming effects for eating even just 1 kg of algae per cycle. This allows breeding more of them despite almost 0 input. Fish-O-Matic uses that.

Refilling feeder with lowest mass possible doesn't really happen by accident, so it can be considered an exploit without invoking "oh come on".

There is also the part where pacus never starve to death (unless actually fed, ironically) and thus always lay at least one egg, but the only way around this is to never tame pacus. So it's hard to consider that an exploit.

Eating 1kg/cycle of food still causes the unhappy debuff and they produce less eggs, to completely remove the debuff an unreasonable amount of algae is required.

I don't thinks it's reasonable to consider either an exploit considering their dietary requirements.

4 hours ago, Craigjw said:

Eating 1kg/cycle of food still causes the unhappy debuff and they produce less eggs, to completely remove the debuff an unreasonable amount of algae is required.

I don't thinks it's reasonable to consider either an exploit considering their dietary requirements.

Well, they don't really have to eat that much. I dropped some tamed pacus in big pool, put feeder there and forgot about that for like 200 cycles. after that this happened :

20190113220341_1.thumb.jpg.73a49bd9dfbfb91d1d81a8c6e9f0771e.jpg

1 feeder most of the time empty. They are overcrowded already but still anage to reproduce at insane rate.

14 hours ago, Oni Noob said:

Huh, Its working on my newest game.. I got around 3 million of meat just lying in the ground

Please share exploits you used and know

Glad to know it works. 

 

8 hours ago, ONIfreak said:

Well, they don't really have to eat that much. I dropped some tamed pacus in big pool, put feeder there and forgot about that for like 200 cycles. after that this happened :

20190113220341_1.thumb.jpg.73a49bd9dfbfb91d1d81a8c6e9f0771e.jpg

1 feeder most of the time empty. They are overcrowded already but still anage to reproduce at insane rate.

THE FISHES LOL

These are ones I've been using mostly for convenience even though they are exploitive.

Super compression from using doors and automation - Unlimited Gas/Liquid Storage

You mentioned this above but I wanted to comment on different types of compressors and offer an automation designs for different setups.

I type way too much though so check this spoiler if you want a ton of probably useless information.

Spoiler

Gas Compressor - Open Design (Left)

The compressor works as a pump that pulls from the room and then compresses near the pump.  Vent is in case extra Nat Gas is found outside this area (flatulent dupes, second geyser, etc).

5c3d7a85ece94_OpenGasCompression.thumb.png.2c5f6330a3d02fcfab173ac87c21b5d0.png

 

Gas Compressor - Closed design

Gas only comes in from the vent.  No other way for gasses to enter this system.  Standard design, works for anything, only requires filtered input.  I prefer these 4x9 tanks as opposed to the above image with the 4x11 tank for the sake of space, but you can make them whatever size you want really.

5c3d7a7e9699c_GasCompression.thumb.png.1902bcd944bd0d65817d848afb3e56d6.png

 

Liquid Compressor - Open Design

Liquid comes from vent and bottle emptiers.  Blowback will flood your base.  Must use No Blowback automation design or risk flooding.  See designs below.

5c3d7a81f37dc_LiquidCompression.thumb.png.c5887f69f21a6957201ed44100996def.png

 

Liquid Compressor - Semi-Closed Design 

Not fully closed like in the gas example above, but the only way for liquids to enter this system is from the two geysers (steam vent pictured and the water geyser that the liquid vent is dumping from).  About as close to a closed system as I get.

5c3d7a8a8cd0e_SemiClosedLiquidCompression.thumb.png.07d1b1ba2377dcca184ff0cd97a8b529.png

 

Compressor Automation Types

Explaining this probably isn't necessary but it annoyed me for long enough so it's here to save you all some headache.

When making a compressor, it depends what it's purpose is.  Blow back is something that can happen due to having such extreme pressure in a tiny area.  The minute an area opens up, it will try to expand as fast as possible and could possibly mess up your system if you use the wrong type of compression.  Granted, you can probably recover, but it requires more time and effort than just using the proper system.

A Closed Design doesn't really matter what happens in it because it's still contained to that area.  Blowback can halt your automation, but it won't flood your colony so it isn't a disaster.  I have multiple storage tanks and some have No Blowback Compressor automation, some have Simple Compressor, some have Self-Correcting.  It all depends on it's use.

An Open Design though will flood your base with whatever element you were storing there, which then means you waste time recovering from that flood or at least recapturing all of that previously stored element.  I've made these exclusively with the No Blowback Compressor automation to ensure I don't randomly flood my base.


Simple Compressor Automation

Most compact compressor and doesn't require a ton of refined metal to make.  However, it can fail so it's uses are limited.  When my game starts to lag, this system can cause blowback and doesn't correct itself so it stops storing.  You can manually correct it by toggling the sensor from above to below over and over until it starts functioning again.  Works great as a conveyor for materials, as a pump system, or to temporarily store gas.

5c3d87f0d50ac_SimpleCompressor.thumb.png.2a3f92d5c4b4cbab91d223ca78856d51.png

 

Self-Correcting Compressor Automation

Little more work than the Simple Compressor but by adding a filter and a buffer (both set to 10-15) and then adding an AND gate, the simple compressor now self-corrects if there is blowback.  This is fine for a storage tank if you don't care if your system is backed up for a bit. 

My current hydrogen storage tank is set up with this and it gets blowback occasionally.  It's a pain that it keeps running constantly, but honestly it isn't holding anything up so I haven't found a need to fix the automation yet.  I might at some point but that hasn't been a big concern for me yet.

5c3d88df21bda_SimpleCompressorSelf-Correcting.thumb.png.c2d7080db30960ebbe9933cc9d025fa7.png

 

No Blowback Compressor Automation

This is really useful with the open design like the liquid compressor above.  Prevents the excess pressure from forcing out the opening because one door is always closed.  Not needed for a closed design like in the gas example above because blowback doesn't matter but if you can't have your system backup, this is the best I've come up with so far.

 

5c45fe5b6c72d_CompressorAutomation.thumb.png.47b6178d4f8c1872966427bb6eeac021.png

4 Doors is my preferred setup since in makes the automation more compact.  My storage tanks are generally a 4x9 design and with 4 doors the automation fits perfectly in that 4 tall area.

5+ Doors is more for an open system where you want to vent a lot of gases/liquid into your storage at once, such as with a geyser to ensure it's not over pressure.  This one is a bit of a pain to set up because you need to set each door buffer to incremental amounts starting with the buffer closest to the atmo sensor.  I normally go 2, 4, 6, etc but whatever works so long as there is at least a 2 second gap between them.  You can save some space by removing one of the center buffers and chaining them together instead, but the automation is still 5 tiles tall so I didn't see the need.

 

Compression Automation for Angles

I normally feed my door buffers from the top so I can easily identify which buffer controls which door.  By doing this though, I have to increment each buffer to compensate for the time of the previous ones so that it doesn't close too early and delete my gases.  Most of my storage tanks though are built like this so it's just became habit for me.

5c3d9b2eeb72c_Topfeedautomation.thumb.png.dd732903badcadf9f7c11c9b3eeff7c3.png

 

Some people chain feed their systems.  By doing this, they just need to set each buffer to the same amount.  Since buffers automatically are built with 5 seconds on the timer, none of these buffers need to be adjusted.  You would only adjust them is if you want the system to go faster or slower.  This method is much better for turning corners because you just take the output of one buffer and feed it to the input of another.

5c3d9b3419464_Alternatefeedautomation.thumb.png.b048cc4d3f5d22343bd6b0233d8aaa9a.png

 

By combining these two methods, I was able to get this to system to turn a corner.  You can see below that so long as you adjust your time accordingly, you can merge the two methods without any problem.  I would've saved on materials if I had just chained the entire setup, but I already had most of the automation built so I didn't want to deconstruct it all just to rebuild it.

5c3d98166dd2f_NatgasCompress.thumb.png.5165c3ba97f3554de803c7c6b06bb0dd.png

 

Liquid over Vent/Electrolyzer

Partially submerging things in a layer of liquid prevents it from over pressurizing.  It is more common with vents, but can be done to electrolyzers as well to keep them running at 100% uptime.  Takes a bit to get it setup in survival, but works perfectly once setup. 

Easiest way to build it is to build the U shape where each electrolyzer will sit, then use a bottle emptier to drop 1-2 Kg of your bottom liquid in the U.  Once done, change the bottle emptier to your top liquid and drop 1-2 Kg of that liquid.  Destroy the bottle emptiers, finish building your room, vacuum it, and then set it for production.  You may want to have some sort of automation to turn off the electrolyzers or you may run out of water, but it really depends what you are using this system for I guess.

In this setup I have the electrolyzers and Hydrogen pump attached to the atmo sensor so it they only run when the oxygen is below 5Kg, hence the backup of hydrogen.  In the future I would just add an atmo sensor to the top to keep 500g of hydrogen up top so it doesn't vacuum out.

5c3d7a9232023_ElectrolyzerSetup.thumb.png.735405bd6e90592c83b169c96fc87117.png

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