Developer Jason Posted January 3, 2019 Developer Share Posted January 3, 2019 Bug Fixes Different handling for aporkalypse clock save load Willow’s lighter should not lose light when moving between interior rooms Lanterns now properly remember whether they were on or off in interiors View full update 6 7 Link to comment Share on other sites More sharing options...
-Variant Posted January 3, 2019 Share Posted January 3, 2019 Whooo! Thank you guys so much for your hard work! And now to let Willow burn the grasses of the Mountains yet again... huehue. Link to comment Share on other sites More sharing options...
Tumalu Posted January 3, 2019 Share Posted January 3, 2019 And all those people with cave/ruin bases cried and cried at the lantern bugfix. XD After I got key of the city I built a Slanty Shanty next to 'em, knowing this day would come. Link to comment Share on other sites More sharing options...
Computer-7 Posted January 3, 2019 Share Posted January 3, 2019 When is the blue relics being out of bounds going to be fixed? its really annoying Link to comment Share on other sites More sharing options...
Developer bizziboi Posted January 3, 2019 Developer Share Posted January 3, 2019 26 minutes ago, Computer-7 said: When is the blue relics being out of bounds going to be fixed? its really annoying Do you have a link to a bug report for this? I have not seen this one, but may well have overlooked it. 1 1 Link to comment Share on other sites More sharing options...
Computer-7 Posted January 3, 2019 Share Posted January 3, 2019 1 minute ago, bizziboi said: Do you have a link to a bug report for this? I have not seen this one, but may well have overlooked it. 3 1 Link to comment Share on other sites More sharing options...
Developer bizziboi Posted January 3, 2019 Developer Share Posted January 3, 2019 @Computer-7 If you have a save game where this happened I'd love to have a look at it. Link to comment Share on other sites More sharing options...
Rellimarual Posted January 3, 2019 Share Posted January 3, 2019 I’ve had that one a couple of times, too. Will try to get a save. 1 Link to comment Share on other sites More sharing options...
Computer-7 Posted January 3, 2019 Share Posted January 3, 2019 (edited) 46 minutes ago, bizziboi said: @Computer-7 If you have a save game where this happened I'd love to have a look at it. thats really convenient I was just playing a game where I got the glitch then rage quit. porkland_4 also something that might be a bug more than one scepter can spawns on the roc island mostly 2, but I heard up to 4 can spawn or just 1 Edited January 3, 2019 by Computer-7 2 1 Link to comment Share on other sites More sharing options...
Brogon Posted January 3, 2019 Share Posted January 3, 2019 Thanks for the good job. But it seems when you generate a new ROG world compatible with HAM worlds, it will become a DS world finally. And this bug has exsist since last upgrade. Link to comment Share on other sites More sharing options...
Hx380 Posted January 3, 2019 Share Posted January 3, 2019 Farewell lantern bug, you will be missed :'( 2 2 Link to comment Share on other sites More sharing options...
CaptainChaotica Posted January 3, 2019 Share Posted January 3, 2019 Any news on what the "quality of life" updates might be? THAT'S the part that just leapt out at me in that one update. If it's what I think it is, eeee! Do we finally get some of the stuff that only DST has, that normal DS has been missing for far too long? Tooth-traps working less annoyingly? Continuing to gather while carrying something in the cursor "hand"? Gates? Resource variants? ICE GROWING BACK? What spore of madness is this?! Seriously _any_ of those would be super awesome, and most of them I really have never seen any lore conflicts with, either. After all, when RoG came in, the world suddenly got _two entire new seasons_ and the occupant of the Thone? Still hadn't changed! If that can happen without Charlie, so can grass geckos and meteors. ...Notorious Link to comment Share on other sites More sharing options...
FeNniX Posted January 3, 2019 Share Posted January 3, 2019 Please add option to disable unbalanced aporkalypse at the world settings. 1 Link to comment Share on other sites More sharing options...
Machine Reaper Posted January 3, 2019 Share Posted January 3, 2019 I also wish that the seasons should be 20 days long compared to 10 (setting them to long in world gen options results in season becoming 30 days long) 2 1 Link to comment Share on other sites More sharing options...
FeNniX Posted January 3, 2019 Share Posted January 3, 2019 (edited) 20 minutes ago, MWY said: I also wish that the seasons should be 20 days long compared to 10 (setting them to long in world gen options results in season becoming 30 days long) It feels like many thing in world preset modify absolute value instead of adding percentage to things. Another suggestion in QoL would be to change that. Once I wanted mandrakes in RoG to be more common. Instead I've got world that had mandrakes almost everywhere. Edited January 3, 2019 by FeNniX 1 Link to comment Share on other sites More sharing options...
Machine Reaper Posted January 3, 2019 Share Posted January 3, 2019 50 minutes ago, FeNniX said: It feels like many thing in world preset modify absolute value instead of adding percentage to things. Another suggestion in QoL would be to change that. Once I wanted mandrakes in RoG to be more common. Instead I've got world that had mandrakes almost everywhere. that applies to everything in the game, just set reeds to high and you will have reeds everywhere. the only thing it doesn't seem to apply is to set pieces/dead survivors (skeletons with loots) setting them to high doesn't make them high as of still. Link to comment Share on other sites More sharing options...
4 Da LOLs Posted January 3, 2019 Share Posted January 3, 2019 20 hours ago, Jason said: Willow’s lighter should not lose light when moving between interior rooms thank you so much! 1 Link to comment Share on other sites More sharing options...
Qief Posted January 5, 2019 Share Posted January 5, 2019 (edited) The Miner Hats have the same bug as Lanterns. Edited January 5, 2019 by Qief Link to comment Share on other sites More sharing options...
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