Developer V2C Posted March 28, 2017 Developer Share Posted March 28, 2017 Updated Ancient Fuelweaver’s death sequence, which no longer snaps nearby players’ cameras. Retuned Ancient Fuelweaver slightly and fixed issues where some abilities would fail to trigger even after their cooldown. The Atrium room can no longer be terraformed. View full update 11 Link to comment Share on other sites More sharing options...
Electroely Posted March 28, 2017 Share Posted March 28, 2017 2 minutes ago, V2C said: Updated Ancient Fuelweaver’s death sequence, which no longer snaps nearby players’ cameras. I liked that... 3 minutes ago, V2C said: The Atrium room can no longer be terraformed. Can someone explain this? 2 Link to comment Share on other sites More sharing options...
CutChemist Posted March 28, 2017 Share Posted March 28, 2017 Just now, Electroely said: I liked that... Can someone explain this? It was reported that when you dig up atrium turf you get nothing back 2 Link to comment Share on other sites More sharing options...
DimWhat Posted March 28, 2017 Share Posted March 28, 2017 @Electroely you could remove the atrium's turf(?) with a pitchfork before. Link to comment Share on other sites More sharing options...
Electroely Posted March 28, 2017 Share Posted March 28, 2017 Just now, CutChemist said: It was reported that when you dig up atrium turf you get nothing back Oh. Thanks. Any chance we could get the camera snap thing back and make it an option toggled through settings? 2 Link to comment Share on other sites More sharing options...
CutChemist Posted March 28, 2017 Share Posted March 28, 2017 What exactly was the camera snap? I haven't fought him yet Link to comment Share on other sites More sharing options...
minespatch Posted March 28, 2017 Share Posted March 28, 2017 15 minutes ago, V2C said: Updated Ancient Fuelweaver’s death sequence, which no longer snaps nearby players’ cameras. Fuelweaver seems to have a image problem. Maybe he needs to talk to a therapist before he snaps again? 5 Link to comment Share on other sites More sharing options...
Destros09 Posted March 28, 2017 Share Posted March 28, 2017 17 minutes ago, V2C said: Retuned Ancient Fuelweaver slightly and fixed issues where some abilities would fail to trigger even after their cooldown. Dang it 1 Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted March 28, 2017 Share Posted March 28, 2017 12 minutes ago, Destros09 said: Dang it why do you say dang it? Link to comment Share on other sites More sharing options...
Destros09 Posted March 28, 2017 Share Posted March 28, 2017 Because his shadow shield sometimes would never trigger Link to comment Share on other sites More sharing options...
CarlZalph Posted March 28, 2017 Share Posted March 28, 2017 47 minutes ago, Electroely said: Can someone explain this? For reference for future forum browsers. Hi future reader. 1 Link to comment Share on other sites More sharing options...
Sinister_Fang Posted March 28, 2017 Share Posted March 28, 2017 1 hour ago, V2C said: Updated Ancient Fuelweaver’s death sequence, which no longer snaps nearby players’ cameras. Well that's unfortunate. That effect made it's death animation even more dramatic. 13 Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted March 28, 2017 Share Posted March 28, 2017 hey bois, 80 gunpowder, you aint stopping this solo player, come at me bro. 4 Link to comment Share on other sites More sharing options...
LePietatoLord Posted March 28, 2017 Share Posted March 28, 2017 43 minutes ago, jantonio said: hey bois, 80 gunpowder, you aint stopping this solo player, come at me bro. i have god mode, you can't stop this cheater pro. Don't actually come at me, bro. thx 2 Link to comment Share on other sites More sharing options...
Kolascay Posted March 28, 2017 Share Posted March 28, 2017 4 hours ago, V2C said: Updated Ancient Fuelweaver’s death sequence, which no longer snaps nearby players’ cameras. Aww man! It made the death scene so dramatic, no my view's going to be obstructed by those atrium pillars. 2 Link to comment Share on other sites More sharing options...
Cookiemies Posted March 28, 2017 Share Posted March 28, 2017 Wait what!! You cant kill the fuelweaver with 60 gunpowder anymore??? 1 Link to comment Share on other sites More sharing options...
CarlZalph Posted March 28, 2017 Share Posted March 28, 2017 18 minutes ago, Cookiemies said: Wait what!! You cant kill the fuelweaver with 60 gunpowder anymore??? STALKER_ATRIUM_HEALTH = 16000 Gunpowder does 200, so need 80. 2 Link to comment Share on other sites More sharing options...
Cookiemies Posted March 28, 2017 Share Posted March 28, 2017 Last time i tried it took 60. Did they buff his hp? Link to comment Share on other sites More sharing options...
fimmatek Posted March 28, 2017 Share Posted March 28, 2017 6 minutes ago, Cookiemies said: Last time i tried it took 60. Did they buff his hp? 6 hours ago, V2C said: Retuned Ancient Fuelweaver slightly Yes, it really looks like. Though I'm curious if that's all that changed, or there are some other buffs/nerfs, like damage, attack time? Link to comment Share on other sites More sharing options...
Diaboliko Posted March 28, 2017 Share Posted March 28, 2017 7 hours ago, V2C said: Retuned Ancient Fuelweaver slightly and fixed issues where some abilities would fail to trigger even after their cooldown. *watched new cooldowns and phase2 health threshold* Dev team surely doesn't want this boss to be soloed without end-game gear(even with huge effort and very little chance), eh? 1 Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted March 28, 2017 Share Posted March 28, 2017 1 hour ago, Diaboliko said: *watched new cooldowns and phase2 health threshold* Dev team surely doesn't want this boss to be soloed without end-game gear(even with huge effort and very little chance), eh? True. Link to comment Share on other sites More sharing options...
TheKingDedede Posted March 28, 2017 Share Posted March 28, 2017 Bring back the camera snapping effect. 8 Link to comment Share on other sites More sharing options...
fimmatek Posted March 28, 2017 Share Posted March 28, 2017 1 minute ago, TheKingDedede said: Bring back the camera snapping effect. I'd also like it to have, it looks so awesome, and gives such a good feeling, as if we were in adventure mode... [insert /swoon here...] Furthermore, there shouldn't be any other mob or danger at the moment because the atrium (or its gate-part) is closed, and the characters can move anyways if I remember correctly. 4 Link to comment Share on other sites More sharing options...
Tumalu Posted March 28, 2017 Share Posted March 28, 2017 Those talking about the Fuelweaver's HP change should keep in mind it's also possible he gets less back from his healing now? Would have to test, though. (Or check files *cough*) Link to comment Share on other sites More sharing options...
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