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Biography
An almost dapper individual interested in seeing that Don't Starve is everything it should be, even though i'm outside of the development loop like most everyone else.
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Location
IN A CAVE.
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Interests
Playing Don't Starve, writing, and trying to draw.
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Occupation
Not having a Job
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Chester Kickstarter
Tweeted support for Chester
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Chester Kickstarter
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Visited by the Title Fairy
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Don't Starve Together
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....then I seem to be having a slight problem. I uninstalled ONI, wiped the folder, scoured my PC and reinstalled from scratch, and yet it's still modded? Is there some folder I forgot about? EDIT: ...Nevermind. I see the problem now. Apparently, Steam decided not to actually delete everything like it was supposed to. Ok, it's fixed now.
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When I try to start up ONI, the message about a black hole having eaten my game happens before I make it to the main menu for only a moment, then the Early Access screen shows up and the game CTDs on me. Attatched is the Output log. For further clarification, I already tried deleting my save folder, reinstalling ONI multiple times and even restarting the computer. Nothing's been able to fix it.
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So i'm setting up a modded DST server, and I managed to get it to not crash, but now i'm running into a mysterious problem, and I feel like I mentioned this before, but I can't seem to find the thread. Creative mode and god mode are both enabled for players at the start. I have no earthly idea why this would be happening, at all. Also I can fiddle-fart around in the console and turn off the creative mode, but not god mode. Mod List: None of these mods have any reason to be essentially forcing cheats on.
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Maxwell Memes: The Sequel
Silentdarkness1 replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
PillsStealer, it looks like. -
A good idea. We'll look into it at a later data. For now, we need to rest, lel.
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[00:01:20]: [string "../mods/Shields - Unfinished/scripts/prefab..."]:104: attempt to index field 'owner' (a nil value) LUA ERROR stack traceback: ../mods/Shields - Unfinished/scripts/prefabs/lightshield.lua:104 in (field) fn (Lua) <48-118> scripts/mainfunctions.lua:206 in () ? (Lua) <195-237> =[C]:-1 in (method) SpawnPrefab (C) <-1--1> scripts/mainfunctions.lua:254 in (global) SpawnPrefab (Lua) <248-256> scripts/util.lua:24 in (global) DebugSpawn (Lua) <20-31> scripts/consolecommands.lua:365 in (global) c_give (Lua) <361-376> c_give("lightshield"):1 in () ? (main) <0-0> =[C]:-1 in (global) pcall (C) <-1--1> scripts/mainfunctions.lua:1409 in (global) ExecuteConsoleCommand (Lua) <1401-1418> scripts/screens/consolescreen.lua:146 in (method) Run (Lua) <133-148> scripts/screens/consolescreen.lua:159 in (field) fn (Lua) <157-164> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:170 in () ? (Lua) <149-228> We added this to the code.... inst:DoPeriodicTask(5, function() if inst.components.inventoryitem.owner ~= nil then inst.components.inventoryitem.owner:ListenForEvent("armorbroke", onbreak) end end) And got this instead: [00:01:58]: [string "../mods/Shields - Unfinished/scripts/prefab..."]:14: attempt to index field 'Transform' (a nil value) LUA ERROR stack traceback: ../mods/Shields - Unfinished/scripts/prefabs/lightshield.lua:14 in (local) fn (Lua) <13-17> scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049> scripts/components/armor.lua:7 in (local) fn (Lua) <1-10> scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049> scripts/components/armor.lua:77 in (method) SetCondition (Lua) <71-90> scripts/components/armor.lua:133 in (method) TakeDamage (Lua) <132-138> scripts/components/inventory.lua:285 in (method) ApplyDamage (Lua) <252-290> scripts/components/combat.lua:417 in (method) GetAttacked (Lua) <405-480> scripts/components/combat.lua:843 in (method) DoAttack (Lua) <793-867> scripts/stategraphs/SGhound.lua:72 in (field) fn (Lua) <72-72> scripts/stategraph.lua:568 in (method) UpdateState (Lua) <536-580> scripts/stategraph.lua:607 in (method) Update (Lua) <599-627> scripts/stategraph.lua:125 in (method) Update (Lua) <109-148> scripts/update.lua:218 in () ? (Lua) <149-228> EDIT: We fixed it. Had to use inst instead of owner.
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Eusong has the code for that right now. When I get in touch with her again, she can give it.
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We tried that. It didn't give the item. Going to need an example to work with.
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So, we're trying to make a tool for the player to use, that, when it hits 0% durability, instead of breaking, will go in the player inventory and stay there, unusable until it gets repaired. I'm aware that we'd need to add a repair action, but we're struggling to actually work out how to make this happen. I did find an old thread with some code from w00tydood, but it didn't actually work. Could use a hand here on figuring out how to make this work.
- 17 replies
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Maxwell Memes: The Sequel
Silentdarkness1 replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
Well, it's been a while. Let's see what kind of memery this thread has going................................................................on.