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The build has been updated to fix this issue. Don't worry, you don't have lost the items, just the display animation crashed. When you log in again, you'll see the items in your inventory.

If you'd like to see the bundle opening animation, you can copy and paste this into the game's console. Press the ~ button to open the console when you're in the menus.

local pack_type = "pack_magma_bundle" local ItemBoxOpenerPopup = require "screens/redux/itemboxopenerpopup" TheFrontEnd:PushScreen( ItemBoxOpenerPopup({ allow_cancel = false, box_build = GetBoxBuildForItem(pack_type), use_bigportraits = IsPackFeatured(pack_type),}, function(success_cb) success_cb(GetPurchasePackDisplayItems(pack_type)) end ) )

 

35 minutes ago, PeterA said:

The build has been updated to fix this issue. Don't worry, you don't have lost the items, just the display animation crashed. When you log in again, you'll see the items in your inventory.

If you'd like to see the bundle opening animation, you can copy and paste this into the game's console. Press the ~ button to open the console when you're in the menus.


local pack_type = "pack_magma_bundle" local ItemBoxOpenerPopup = require "screens/redux/itemboxopenerpopup" TheFrontEnd:PushScreen( ItemBoxOpenerPopup({ allow_cancel = false, box_build = GetBoxBuildForItem(pack_type), use_bigportraits = IsPackFeatured(pack_type),}, function(success_cb) success_cb(GetPurchasePackDisplayItems(pack_type)) end ) )

 

it gonna out like a DLC?

19 hours ago, PeterA said:

The build has been updated to fix this issue. Don't worry, you don't have lost the items, just the display animation crashed. When you log in again, you'll see the items in your inventory.

If you'd like to see the bundle opening animation, you can copy and paste this into the game's console. Press the ~ button to open the console when you're in the menus.


local pack_type = "pack_magma_bundle" local ItemBoxOpenerPopup = require "screens/redux/itemboxopenerpopup" TheFrontEnd:PushScreen( ItemBoxOpenerPopup({ allow_cancel = false, box_build = GetBoxBuildForItem(pack_type), use_bigportraits = IsPackFeatured(pack_type),}, function(success_cb) success_cb(GetPurchasePackDisplayItems(pack_type)) end ) )

 

What about loyal portrait for playing forge beta? Nothing like this this year? I missed out last year.

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