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Oxygen Not Included

Found 25 results

  1. Hello guys, i have a pretty cheap pc (2gb ram,dual core e7400) and when i host a server with caves im kinda lagging especially when its autosaving, my friend has a better computer, if he hosts a server with caves and if i join will i still be lagging or not (im currently saving money for dont starve together so i use a pirated copy so i cannot check out), sorry for bad english im from Bosnia
  2. ASI reported here: my game do not work anymore after update and my guess is that it is linked to rocket return
  3. Beefalo Crash

    [Crash] Steam Do you use mods? Many, but none that modify beefalo or I expect should cause me to crash exclusively around beefalo. Version Number Rev. 317411 Steps to reproduce Be around Beefalo. Describe your issue Can't be around beefalo. https://imgur.com/Jj0m9mVhttps://pastebin.com/Ya84TRni
  4. I am not sure where to post this. Here we go. Ever since the MKII Quality of Life upgrade every few cycles, my game crashes, and makes my computer lag so badly I have to force shut down the whole thing. It starts with a freeze and a sound glitch, then the sound keeps going and works breefly for a tiny window of 1-2 seconds before freeze again and repeats. At this point I have to force close ONI, (sometimes I can't even make the computer respond at all). If I manage to close ONI windows starts to lag so badly it is almost unresponsive. Then I have no option but to force shut down the computer. This never happened before, as I have played over 200 hours, most before the Space upgrade. Now that I wanted to come back I can't play. This is what I have tried: - Update and check all my drivers - Validade system files for Oxygen Not Included - Uninstall and reinstall Oxygen Not included. - Play old saves and create new games altogether. - I can play normally any other games with heavier requeriments (Civ6, No Man's Sky, Metro 2033) Does anyone had a similar problem?
  5. Hi everyone, any tips to help with late game crashes, lags and sorts? i will attach my save file here its a huge mess in the oil biome maybe its helping the lag/crash problem. Starke colony.sav
  6. I was making a custom character mod for DST following the steps on this link http://dont-starve.surge.sh/ Everything was going fine until i got to the "Compiling Art" topic, I did everything he said and when I opened the game to test the mod the game crashed everytime i clicked on "Host Game" or "Mods", I dont have any other mods for DST so I know the problem comes from the one I'm making, I didn't wanna start making the mod all over again knowing that the same thing could happen and I really wanted to play with my mod. here is the game log: [00:00:00]: System Memory: Memory Load: 50% Available Physical Memory: 4025m/8154m Available Page File: 3704m/9434m Available Virtual Memory: 3946m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 31m Working Set Size: 31m Quota Peak Page Pool Usage: 264k Quota Page Pool Usage: 262k Quota Peak Non Paged Pool Usage:19k Quota Non Paged Pool Usage: 19k Page File Usage: 6m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 305472 [00:00:00]: Current time: Sun Feb 17 17:34:42 2019 [00:00:00]: Don't Starve Together: 305472 WIN32_STEAM [00:00:00]: Build Date: 3753 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 3503077 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (892) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:02]: ProfileIndex:5.17 [00:00:02]: [Connect] PendingConnection::Reset(true) [00:00:02]: Platform: 1 [00:00:02]: THREAD - started 'Ping Job Thread' (9656) [00:00:02]: Network tick rate: U=15(2), D=0 [00:00:02]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:02]: WindowsFirewall - Application already authorized [00:00:02]: THREAD - started 'StreamInput' (1380) [00:00:02]: loaded ping_cache [00:00:02]: Offline user ID: OU_76561198225107968 [00:00:02]: SteamID: 76561198225107968 [00:00:02]: Failed to communicate with routing cluster 'ggru'. [00:00:02]: Failed to communicate with routing cluster 'ghel'. [00:00:02]: HardwareStats: OS name Microsoft Windows 10 Home Single Language version 10.0.17134 architecture 64 bits platformSpecific SP 0.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz manufacturer GenuineIntel clockSpeed 2601 RAM megsOfRam 8192 GPU name NVIDIA GeForce GT 640M driverDate 20170501000000.000000-000 megsOfRam 1024 refreshRate 59 videoModeDescription 1366 x 768 x 4294967296 cores driverVersion 22.21.13.8205 [00:00:02]: cGame::InitializeOnMainThread [00:00:02]: WindowManager::Initialize [00:00:02]: CreateWindow: Requesting 1366,768 - 5/6/5 - -1/-1/-1 - 0 [00:00:02]: Failed to communicate with routing cluster 'iad'. [00:00:02]: CreateEGLContext: 12 configs found [00:00:02]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:02]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:02]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:02]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:02]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:02]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:02]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:02]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:02]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:02]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:02]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:02]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:02]: WindowManager::SetFullscreen(0, 1366, 768, 60) [00:00:02]: GLInfo [00:00:02]: ~~~~~~ [00:00:02]: GL_VENDOR: Google Inc. [00:00:02]: GL_RENDERER: ANGLE (NVIDIA GeForce GT 640M) [00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:02]: THREAD - started 'WindowsInputManager' (6700) [00:00:02]: OpenGL extensions (19, 19): [00:00:02]: GL_ANGLE_depth_texture [00:00:02]: GL_ANGLE_framebuffer_blit [00:00:02]: GL_ANGLE_framebuffer_multisample [00:00:02]: GL_ANGLE_instanced_arrays [00:00:02]: GL_ANGLE_pack_reverse_row_order [00:00:02]: GL_ANGLE_texture_compression_dxt3 [00:00:02]: GL_ANGLE_texture_compression_dxt5 [00:00:02]: GL_ANGLE_texture_usage [00:00:02]: GL_ANGLE_translated_shader_source [00:00:02]: GL_EXT_read_format_bgra [00:00:02]: GL_EXT_robustness [00:00:02]: GL_EXT_texture_compression_dxt1 [00:00:02]: GL_EXT_texture_format_BGRA8888 [00:00:02]: GL_EXT_texture_storage [00:00:02]: GL_OES_get_program_binary [00:00:02]: GL_OES_packed_depth_stencil [00:00:02]: GL_OES_rgb8_rgba8 [00:00:02]: GL_OES_standard_derivatives [00:00:02]: GL_OES_texture_npot [00:00:02]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:02]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:02]: GL_MAX_VARYING_VECTORS = 10 [00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:02]: 4 compressed texture formats [00:00:02]: texture format 0x83f0 [00:00:02]: texture format 0x83f1 [00:00:02]: texture format 0x83f2 [00:00:02]: texture format 0x83f3 [00:00:03]: Communications with routing cluster 'iad' established. [00:00:04]: Ping measurement completed [00:00:04]: Ping location: gru=46+4,scl=171+17/98+4,lim=189+18/128+4,iad=138+13,atl=149+14,ord=159+15/152+13,okc=166+16,lax=204+20/193+14,sea=207+20/201+13,lhr=242+24/210+13,fra=233+23/228+13,sgp=373+37/376+28 [00:00:04]: Renderer initialize: Okay [00:00:05]: AnimManager initialize: Okay [00:00:05]: Buffers initialize: Okay [00:00:05]: cDontStarveGame::DoGameSpecificInitialize() [00:00:05]: GameSpecific initialize: Okay [00:00:05]: cGame::StartPlaying [00:00:05]: LOADING LUA [00:00:05]: DoLuaFile scripts/main.lua [00:00:05]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: taskgrouplist: quagmire_taskset The Gorge [00:00:05]: running main.lua [00:00:05]: loaded modindex [00:00:05]: ModIndex: Beginning normal load sequence. [00:00:06]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:08]: LOADING LUA SUCCESS [00:00:08]: PlayerDeaths loaded morgue 6252 [00:00:08]: PlayerHistory loaded player_history (v2) len:6628 [00:00:08]: ServerPreferences loaded server_preferences 2 [00:00:08]: bloom_enabled true [00:00:08]: loaded saveindex [00:00:08]: OnFilesLoaded() [00:00:08]: OnUpdatePurchaseStateComplete [00:00:08]: Klump load on boot started. [00:00:08]: Klump files loaded: 0 [00:00:10]: Load FE [00:00:10]: Load FE: done [00:00:10]: THREAD - started 'FilesExistAsyncThread' (12040) [00:00:10]: FilesExistAsyncThread started (20447 files)... [00:00:10]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:10]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:10]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:10]: [MOTD] Downloading info [00:00:10]: SimLuaProxy::QueryServer() [00:00:10]: ModIndex: Load sequence finished successfully. [00:00:10]: Reset() returning [00:00:13]: [MOTD] Downloading image for box1 [00:00:15]: [Steam] Auth Session Ticket requested... [00:00:16]: [Steam] Got Auth Session Ticket [00:00:16]: [MOTD] Done Loading. [00:00:17]: [200] Account Communication Success (3) [00:00:17]: Logging in as KU_qaTCHkft [00:00:18]: There is no active event to get the status of. [00:00:18]: loaded inventory_cache_prod [00:00:18]: loaded inventory_cache_prod [00:00:20]: Getting top mod details... [00:00:21]: unexpected end of data If someone knows how to fix this please help me!
  7. This has been happening for quite a while now, but from today, I an unable to launch completely. What happens is simple: The game takes forever to launch. I get a black screen, the loading text pops up, is is forever stuck at two dots, and the game refuses to launch, not responding. In addition to this, sometimes when the game manages to launch, It will be stuck in the bottom right corner of the screen (settings are set to fullscreen), making me unable to reliably play (as I can only see the top corner of the game). When I tried to play today, the entire computer broke, and now any and everything is having trouble launching, even task manager. This has been happening waaaay back since the Hamlet beta, has anyone else had the same issues, and if so, how the hell can I fix my PC?
  8. Platform: Steam Mods: None Game version: Hamlet 307940 (2/07/2019) Issue Title: Wormwood/Snaptooth Crash Steps to Reproduce: Play as Wormwood in a Hamlet world with Snaptooth Flytraps and Seedlings Describe your Issue: Approach within aggro range of a Snaptooth Flytrap or Seedling while playing as Wormwood. Game crashes regardless of the presence of meat in your inventory.
  9. inst.components.talker:Say(inst.level) My server's crashing when my char try to talk. But only when my server have caves; when they're disabled I don't have any trouble.
  10. When mods are loaded (both when opening the main screen and when an actual save is started), it seems all of its assets are being preloaded, causing a memory spike. Furthermore, very likely due to the loading-unloading-reloading juggling of mods adopted due to RoG (loading all mods, unloading them, loading RoG and then reloading the mods), it seems that during this startup process the memory spike corresponds to double the amount of memory required by the assets of all mods combined, making this memory spike all the more substantial (with the extra assets only being purged at the end of the tick, i.e. of the iteration of the engine main loop). This has presented itself as a 'out of memory' engine level crash (often as an OpenGL error with an error code corresponding to memory exhaustion, but this is likely due to textures being mapped to RAM, since it doesn't look like VRAM per se is being exhausted) in the Windows version of Don't Starve, whose executable has the LAA (Large Address Awareness) flag unset, making it support only up to 2GB of RAM consumption, regardless of system RAM. This has only been reported three times when only Up and Away (together with several small mods) was enabled, but it happens quite consistently when Up and Away and Hero in the Dark, both large mods, are enabled at the same time. The issue appears to arise due to mod asset loading not being handled like it is for regular Don't Starve assets. Instead of registering assets to be loaded dynamically by the engine, it seems mod assets are simply loaded unconditionally and kept that way. Within ModWrangler:RegisterPrefabs(), in mods.lua, we have the following: RegisterPrefabs( Prefab("modbaseprefabs/MOD_"..mod.modname, nil, mod.Assets, prefabnames) ) local modname = "MOD_"..mod.modname TheSim:LoadPrefabs({modname})On the other hand, the function responsible for loading vanilla prefabs (RegisterPrefabs, in mainfunctions.lua) calls TheSim:RegisterPrefabs instead of TheSim:LoadPrefabs: TheSim:RegisterPrefab(prefab.name, prefab.assets, prefab.deps)I can't be sure of the underlying causes of the issue since I can't know in detail what the engine is doing behind the scenes, but I can safely say a memory spike caused by nothing other than the existence of (a large number of) mod assets is happening, and that this causes a crash for Windows users (and likely in any platform for users 2GB RAM or lower), effectively preventing them from playing large mods, let alone a combination of them.This looks like a nasty issue to solve, but given its gravity it'd be of immense help, for both mod makers and mod users, if it were addressed. As a side note, the loading-unloading-reloading mod juggling adopted as the current technique for RoG mod support, as mentioned before, is still extremely low for large mods, even though SethR's changes a while ago made its impact lower. The loading time of large mods for a Don't Starve installation with RoG is considerably larger than twice that for a Don't Starve installation without RoG. @DeathDisciple @kraken121
  11. Bug Submission Please choose a category *Pick the option that fits the issue the most. Ideally use this in your thread title aswell* [Crash] Platform * Pick your platform. For instance, standalone on Mac is also possible.* StandaloneLinux (Ubuntu 13.10)Do you use mods? no Version Number(taken from the bottom left corner of the screen after pressing backspace) Rev. 88571 2013-10-30_11-54-28 12:05:27Issue title Updater crashes on startup; game runs fine Steps to reproduce Navigate to the directory where you unzipped dontstarve_x64_1383879308.tar from Humble Bundle, and run dontstarve.sh. Observe that it prints out some warnings about Pango fonts, then segfaults even before it creates any new windows. Navigate within the dontstarve/ directory to bin/ and run dontstarve.sh from there. Observe that the game itself works fine, and the crash is in the updater. Any chance I can get either a working updater or a version of the game with the November 14 and November 19 bugfixes? I'm happy to run any commands on my machine that you think would help diagnose the problem. More details: My workaround for "updating" the game had been to re-download everything from Humble Bundle every time an update came out, and then just run the game directly and skip the updater. However, I have recently learned that I still don't have the November 14 bugfix (discovered because my ham bat loses durability). It appears that the most recent version I can download from Humble Bundle is the (un-bugfix'ed) All's Well That Maxwell version.Here's the output from the crash:Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix elementFontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix elementFontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number(updater:18416): Pango-CRITICAL **: No modules found:No builtin or dynamically loaded modules were found.PangoFc will not work correctly.This probably means there was an error in the creation of: '/etc/pango/pango.modules'You should create this file by running: pango-querymodules > '/etc/pango/pango.modules'(updater:18416): Pango-WARNING **: failed to choose a font, expect ugly output. engine-type='PangoRenderFc', script='latin'(updater:18416): Pango-WARNING **: failed to choose a font, expect ugly output. engine-type='PangoRenderFc', script='common'zsh: segmentation fault (core dumped) ./dontstarve.shAs suggested in that output, I have run pango-querymodules > '/etc/pango/pango.modules', so that that file contains an autogenerated comment but nothing else. This didn't affect the behavior, though. I strongly suspect these warnings are a red herring anyway: the updater used to work (when I was running Ubuntu 13.04) but would display little boxes instead of letters. I suspect the Pango warnings are basically saying that I'm going to have little boxes instead of letters, and I suspect that something else is causing the crash.I had previously asked about this here http://forums.kleientertainment.com/topic/28862-updated-ubuntu-to-1310-now-dont-starve-crashes-on-startup/ which is how I learned that I could still play the game even though the updater doesn't work. However, there was no further resolution of how to get a working updater.The updater.log file in the main dontstarve/ directory is empty. Whatever is crashing happens early enough that it doesn't write anything to the log file first.It seems I'm running updater version 19 (i.e., it's in a directory called 19/)I have also tried installing Steam and installing the game through there, but when I run that version it pops up a black window and immediately crashes (even before I can enter my product key), and I don't see any obvious error messages or logs. I have never used Steam before; I'd prefer to get the standalone version of the game updated with the most recent bugfixes.
  12. http://steamcommunity.com/sharedfiles/filedetails/?id=178054418 Basically i open Dont' Starve and load my save and......... Crash Linux 64bit Ubuntu 13.04, Ran last time i tried, tried 3 more times no go
  13. Shank 2 Mac OSX crash

    Very excited that Shank 2 is finally playable for Mac! Got the game in the Humble Bundle and was waiting for it to finally be playable!... and then I couldn't play it... :frown:I can start the game fine, but whenever I choose a Difficulty in Campaign mode or try to start Survival Mode, it crashes...Other people on Steam seem to be having the same problem, too...My iMac also seems to meet all the requirements, so I'm kinda stumped.Any chance I can get some help? I've attached the crash report...Thanks! Shank 2 crash.txt
  14. Hi guys,I'm looking to trade these items. The Civilization V key is from GMG and their XCOM promo, remember the game is Steamworks, so there will no issues with it.
  15. Hi, I was wondering if anybody knows of this issue, I'm trying to play on chrome but all I get is the background. I've already bought the keys and have access to them but it says in instructions I need to launch the app then redeem a key, however there is no redeem key button only the background. Does anybody know of a way to fix this or could I get a refund so I could try it on steam instead?
  16. Game Crash At Start Menu

    So a little while ago I purchased this game via Steam and was able to play it for a few days. Then, it decided to bug out on me and continually crash without reason. It happens only when I click on the start button to play the game at the main menu. All other buttons and functions work properly and without fail. I've registered my chache, re-installed the game a few times, and re-started my computer several times. Weird thing is that though this initially started on my M11X, I installed the game on my new M14X and the same issue occurs, even though the game had never been played on that computer before. I submitted a post on the Steam support forum detailing the same thing, but no one has been able to help me. I do recall shutting my computer while the game was running before it failed, but I had also done that before and it did not affect the game function at all. Does anyone have any idea what might fix this? Thanks for any help.
  17. Bug Submission Please choose a category [Gameplay] Platform SteamVersion Number 70828 Issue title The Characater Just speaks & don't perform Actions Steps to reproduce I'm not sure... Because it appears on occasion, when i launch the game... Describe your issue When I Launch the game this thing appears and i have to sign out of the game launch again to play...also appears when i give pause in the game and i come to play after... My character just speaks when i click to him do anything..
  18. Shank on Mac OS X First level video crash

    System: Mac OS X Lion 10.7.5 Video Card: AMD Radeon HD 6490M 256MB Game Source: Steam The game starts normally, goes to the main menu, cutscenes play ok. But as Soon as I choose a Normal game (irrespective of whether I choose to skip or play the first cutscene) the screen fades to black, stays black, the left top menu with Shank's face and weapons comes up.. immediately followed by the game crashing. I have all my software updates done and video card otherwise, works fine. Id be glad if someone could give a speedy reply!
  19. Bug Submission Please choose a category [Gameplay] Platform SteamVersion Number - Issue title Butterflies to flowers Steps to reproduce 1. Catch butterfly with net. 2. Pick up butterfly from inventory. 3. 'Plant' butterfly 4. Puzzle over flower. Describe your issue Had set up my bee box near home, and wanted flowers closer to the box for possible faster production. Was running around with bug net equipped after harvesting the box, and happened to catch a butterfly. Went to release it, and instead it planted a flower. Repeated a half dozen times to confirm not a fluke, and each time got a flower, but am unable to simply dig up flowers like most other plants.
  20. I recently bought the game via steam (PC). I've just started the second level and the game crashes after a few minutes! Then I went to the task manager and interrupted al the process connected to the game so I could play it again, but when I tried to restart the game I got a message asking me to close the game before doing that, I got this message when trying to exit my steam client too. Is there someone with a problem that looks like this? Thank You P.S: I've already tried to verify the game cache files and reinstalling the game, but anything fixed the problem.
  21. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number 19 De Issue title Invisible treeguard. Steps to reproduce Make a treeguard appear. Describe your issue So I was just collecting some wood when a tree guard appeared and well we was invisible and killed me in a second...
  22. Hi, My laptop contains the infamous nvidia optimus technology. If I start the game normally it uses the intel GPU which is not able to display the game correctly. The game starts, but their are a lot of missing elements. So I use the bumble bee package and its optirun command to start the game, unfortunatelly, the game crashes with the following error upon starting: $ optirun ./Shank Shank: Installed in '/usr/local/games/shank'. ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded: ignored. X Error of failed request: GLXUnsupportedPrivateRequest Major opcode of failed request: 153 (GLX) Minor opcode of failed request: 16 (X_GLXVendorPrivate) Serial number of failed request: 25 Current serial number in output stream: 26 I use a Fedora 16 64 bit distribution. Does anybody have a idea to fix the problem? Thanks.
  23. Bug Submission Please choose a category [Gameplay] Platform Chrome Version Number 70528 Issue title save data not persisting between computers Steps to reproduce 1) have save data on one computer. 2) sync your google profile on a second computer Describe your issue my save data isnt persisting between computers. isnt the save data supposed to be stored on the servers? had a look at how the save data is stored and seems to connect to a database with the world seed ect
  24. here is my suggestion: It would be awesome to have a plane crash on one pf the islands here are the benefits of that: [items] We could get items from the plane that we could not normally get like a radio or seats or anything else [Transportation] We could like fix the plane and ride it and then a storm makes us crash on another mysterious island!!With new monsters and biomes [Transportation] We could also have jets or spaceships that will crash so we can go to the space and get rock from floating rocks!! [structure] We can make the plane our home!! [items] We can make other stuff from the plane parts!! thanks for listening!! Ideas gotten from: Lost (movie series) and The Meteorite suggestion!!
  25. I did not find a fix for this through search so if it has been previously posted please ignore. If Don't Starve exits/crashes on WinXP after choosing 'Fullscreen' and 'Apply'; this is how to fix it. Edit the settings.ini file in the folder where in game is installed. Under the [graphics] part it should look like this. Add the missing lines and change fullscreen to true. Do not change the windowed_xxxxx = and window_x/y lines. (Unless you want to) [graphics] windowed_width = 1024 windowed_height = 576 window_x = 0 window_y = 50 fullscreen = true display_id = 0 refresh_rate = 59 fullscreen_width = 1680 fullscreen_height = 1050 Set the fullscreen_width and height to your liking and the refresh_rate to your desired refresh - 1 (in the example 59 gives you a refresh of 60) The games seems to be exiting when it fails to write to this file.