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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Aug 14th We aren't going to be able to start taking claims today - we just got the valid codes from 505 that we need to verify vouchers given on receipts and we can't process claims until those are processed and there are quite a few of them - so it's going to take several hours to process. .  We anticipate that if all goes well, things should be ready within the next couple days. Sorry for the delay, we want to make sure that this system goes smoothly for those affected by this issue. Aug 9th Hey Everybody. We are just about ready to start replacing discs, so I want to give you a quick update on how this will work. Purchasers in North America that were given digital codes either from us or on their receipt will be able to use their codes on our store to order a new full retail boxed copy of the game including controller skin. We will be handling these replacements ourselves as we do not have an adequate distribution channel to send to SIEE players outside of North America.  North American players who purchased after 4/26/2018 should already have this code on the bottom of their receipt. If you purchased before this date and do not have a code yet, check out this page for directions on getting your code.  SIEE Players outside of North America will need to use a different process to claim a replacement through 505 directly we will have details on that soon.  We are making sure everything is in order right now and expect to go live with disc replacements on 8/14 and will post here with more info.    Aug 7th
      The discs are now in our possession so we can get moving on sending out replacements. I know this has taken way too long to get resolved, we have been doing literally everything we can to push this along as much as we can. Now that we have those discs we can get you all fixed up.  We're finalizing things on our end but we're no longer dependent on 505 to resolve this end of the issue. We are finalizing our process for getting replacement orders processed and we anticipate that we will start this process sometime this week.  July 9th
      We are still waiting on 505 and waiting for them to send us discs.  June 6th
      We've reached out to 505 again.  We are extremely limited in what we can do in all of this, all we can really do is ask what happens next and relay the information we are given.  So far, the information we have been given at this point hasn't really panned out as it was supposed to, so I hesitate to post any more information as it's proven to be unreliable.  I'll post more when I have more.  Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.  Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

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Found 24 results

  1. Game crashes

    Game crashed every time when i came out of cave or go back to RoG from ShipWreck through the Machine. It always show Loading Normally at first, but then it will lose response, and windows will always advice me to close. Moreover, if i stay and wait, it will crash itself. Then I have to Open DS again and continue. I have already verified the integrity of Game, and system spec is OK. So I suggest it may be a BUG. log.txt
  2. My mod adds the component moisture to mobs, allowing them to get wet from water balloons. No problems occur with mobs that only have one prefab listed under in their lua. For example, frog.lua is simply frog. This is what I would add in the local function fn(). inst:AddComponent("moisture") The issue arises with mobs that have multiple prefabs listed under a single lua. For example, koalefant.lua has both "koalefant_summer" and "koalefant_winter" as well as common function for the basis of their creation. What I've done is implemented that code above into the common function, but in the modmain.lua, refer to both prefabs of the mobs. This results in a crash, and I only have this issue with mobs with multiple prefabs. I'm new to modding in general and not the best coder. Any help is appreciated. Attached are the modmain.lua, modinfo.lua, as well as the crash logs and the mod itself. The only difference between the one attached here and the one I've published on steam is the addition of the koalefant.lua and addition of the prefabs "koalefant_summer", and "kalefant_winter" in the modmain.lua. Thank you. To put in workshop.zip client_log.txt
  3. Hello Support Crew & Co, first i want to thank you for providing updates. I guess the root of the problem is, that the update fails with an "hash validation" error message. Which leads to the missing mosquitos error. Again, i appreciate any solution, if it means that i can play. So let me know if theres a way i can downgrade to the previous version, undo the update or play without mosquitos. Thx, and greetings from Germany. -no mods installed -PC: Win 7 64Bit -Version: 222215 WIN32 log.txt
  4. STEAM version Home Sea Home update (just newest version, it autoupdates) Verified game files, some were replaced, but no change I'm getting this crash when using the Seaworthy (first time, 200th day). - I get it with and without any mods - The world generated once on this savefile but crashed upon character dying at night - had lifegiving amulet on (lol Monsoon season caught me offguard, I took only the amulet and tusk cane with me to have an "authentic SW experience :D") - I keep periodic saves in case of bugs (a year ago or so I had some Cave Shenanigans happen that taught me to). I checked a save from 50 days ago (Autumn, wanted to see if it was maybe season being wacky) - same result. Trying to generate the world on the save that it once worked on (made a save before traveling, duh), also gives the same result. Cannot replicate "the success" - The world generates okay on a day 1 save with all of my mods activated, so it doesn't seem related to world-gen Log file attached. Hope it's the right one! Any help that won't make this save SW-invalid much appreciated. 200 days is a nifty little base, I don't fancy losing it entirely especially with no guarantee SW will work in case I telepotato to a new world (should check if it would work though... will and shall update). EDIT: The error persists after using Telepotato. I haven't a clue what's up. I've added two save files, since it looks like it may be save related? One is saved with all my mods intact, the other is the same thing but with all the mods turned off. Thank you! log.txt 219740 modless.txt 219740 with mods.txt
  5. I finally got all of my animations compiled correctly, but now when I put my cursor over my character's icon, the game immediately crashes. I'm not good at reading the crash logs, but I do know something went wrong, and a portrait or something didn't load correctly. And this is where the log abruptly ends: Is anyone able to figure this out?
  6. My game crashed after i enabled a mod i made. New to modding, please help. Links for modmain.lua, client_log.txt, and crash screenshot: SCREENSHOT: https://steamcommunity.com/sharedfiles/filedetails/?id=1427040582 CLIENT_LOG: https://docs.google.com/document/d/1Ww5NX0NwyY3alvSi5wf-Ky5KUAgGWFPewReRUBdlz9I/edit?usp=sharing MODMAIN: https://docs.google.com/document/d/1YlY7bS4SIH94asPdYlp6VWSwqsNUiRN5QLaAC2HNcaM/edit?usp=sharing
  7. hi I'm back with another glitch. One that I tried to ignore, but it got worse and worse... They are all crop glitches, where it's just piling on each other. I tried to burn them to get rid of the glitched farms, but then the game just crashes and shows an error page. See attachments with all the different bugs I see. The only cute thing about this is I can see a carrot on top of a nonexistent dragonfruit lolol no, but really someone please help
  8. Loading Dump File [C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam_248955_crash_2018_1_6T2_57_47C0.mdmp] Comment: 'JSONv1:{"branch":"release","commandline":"","host":"","is_dedicated":"false","is_server":"true","log":["[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES ","[01:55:16]: MOD ERROR: unknown mod: Game mode '' not found in GAME_MODES "],"mode":"","mods":{"client":"workshop-375850593:Extra Equip Slots version: 1.8.0 api_version: 10 workshop-786556008:45 Inventory Slots version: 1.4.1 api_version: 10 workshop-920475566:Wes Revamped! version: 3 api_version: 10 workshop-743545902:SANS the skeleton version: 1.1 api_version: 10 workshop-1176499010:Nightmare version: 1.0.1 api_version: 10 workshop-395420686:Charlie version: 1.4 api_version: 10 workshop-569043634:Campfire Respawn version: v1.3 api_version: 10 workshop-622471256:Playable Pets version: 2.4.s api_version: 10 workshop-678656172:Playable Pets -Cute version: 1.4.b api_version: 10 workshop-756552403:Playable Pets -NR version: 1.6.p api_version: 10 ", "server":"none"},"offline":"false","session":"","system_info":{"OS":{"name":"Microsoft Windows 10 Pro","version":"10.0.16299","architecture":"64-bit","platformSpecific":"SP 0.0"},"CPU":{"name":"Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz","manufacturer":"GenuineIntel","features":"SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX","numCores":2,"clockSpeed":2501},"RAM":{"megsOfRam":8192},"GPU":{"name":"Intel(R) HD Graphics 3000","megsOfRam":2076,"driverVersion":"9.17.10.4459","driverDate":"20160519000000.000000-000","videoModeDescription":"1366 x 768 x 4294967296 colors","refreshRate":60}},"user":"KU_QyKzdfte","version":"248955"}' User Mini Dump File: Only registers, stack and portions of memory are available Symbol search path is: srv* Executable search path is: Windows 8 Version 9200 MP (4 procs) Free x86 compatible Product: WinNt, suite: SingleUserTS Machine Name: Debug session time: Fri Jan 5 21:57:50.000 2018 (UTC - 5:00) System Uptime: not available Process Uptime: 0 days 1:55:25.000 ................................................................ ......................................... This dump file has an exception of interest stored in it. The stored exception information can be accessed via .ecxr. (128c.fcc): Access violation - code c0000005 (first/second chance not available) *** ERROR: Symbol file could not be found. Defaulted to export symbols for ntdll.dll - eax=00000000 ebx=00000000 ecx=00000000 edx=0000002d esi=000008f4 edi=097ccdd1 eip=771df62c esp=010fc2b0 ebp=010fc2bc iopl=0 nv up ei pl nz ac po nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000212 ntdll!NtGetContextThread+0xc: 771df62c c20800 ret 8 I am unsure of what this is or how to fix it.
  9. When mods are loaded (both when opening the main screen and when an actual save is started), it seems all of its assets are being preloaded, causing a memory spike. Furthermore, very likely due to the loading-unloading-reloading juggling of mods adopted due to RoG (loading all mods, unloading them, loading RoG and then reloading the mods), it seems that during this startup process the memory spike corresponds to double the amount of memory required by the assets of all mods combined, making this memory spike all the more substantial (with the extra assets only being purged at the end of the tick, i.e. of the iteration of the engine main loop). This has presented itself as a 'out of memory' engine level crash (often as an OpenGL error with an error code corresponding to memory exhaustion, but this is likely due to textures being mapped to RAM, since it doesn't look like VRAM per se is being exhausted) in the Windows version of Don't Starve, whose executable has the LAA (Large Address Awareness) flag unset, making it support only up to 2GB of RAM consumption, regardless of system RAM. This has only been reported three times when only Up and Away (together with several small mods) was enabled, but it happens quite consistently when Up and Away and Hero in the Dark, both large mods, are enabled at the same time. The issue appears to arise due to mod asset loading not being handled like it is for regular Don't Starve assets. Instead of registering assets to be loaded dynamically by the engine, it seems mod assets are simply loaded unconditionally and kept that way. Within ModWrangler:RegisterPrefabs(), in mods.lua, we have the following: RegisterPrefabs( Prefab("modbaseprefabs/MOD_"..mod.modname, nil, mod.Assets, prefabnames) ) local modname = "MOD_"..mod.modname TheSim:LoadPrefabs({modname})On the other hand, the function responsible for loading vanilla prefabs (RegisterPrefabs, in mainfunctions.lua) calls TheSim:RegisterPrefabs instead of TheSim:LoadPrefabs: TheSim:RegisterPrefab(prefab.name, prefab.assets, prefab.deps)I can't be sure of the underlying causes of the issue since I can't know in detail what the engine is doing behind the scenes, but I can safely say a memory spike caused by nothing other than the existence of (a large number of) mod assets is happening, and that this causes a crash for Windows users (and likely in any platform for users 2GB RAM or lower), effectively preventing them from playing large mods, let alone a combination of them.This looks like a nasty issue to solve, but given its gravity it'd be of immense help, for both mod makers and mod users, if it were addressed. As a side note, the loading-unloading-reloading mod juggling adopted as the current technique for RoG mod support, as mentioned before, is still extremely low for large mods, even though SethR's changes a while ago made its impact lower. The loading time of large mods for a Don't Starve installation with RoG is considerably larger than twice that for a Don't Starve installation without RoG. @DeathDisciple @kraken121
  10. Bug Submission Please choose a category *Pick the option that fits the issue the most. Ideally use this in your thread title aswell* [Crash] Platform * Pick your platform. For instance, standalone on Mac is also possible.* StandaloneLinux (Ubuntu 13.10)Do you use mods? no Version Number(taken from the bottom left corner of the screen after pressing backspace) Rev. 88571 2013-10-30_11-54-28 12:05:27Issue title Updater crashes on startup; game runs fine Steps to reproduce Navigate to the directory where you unzipped dontstarve_x64_1383879308.tar from Humble Bundle, and run dontstarve.sh. Observe that it prints out some warnings about Pango fonts, then segfaults even before it creates any new windows. Navigate within the dontstarve/ directory to bin/ and run dontstarve.sh from there. Observe that the game itself works fine, and the crash is in the updater. Any chance I can get either a working updater or a version of the game with the November 14 and November 19 bugfixes? I'm happy to run any commands on my machine that you think would help diagnose the problem. More details: My workaround for "updating" the game had been to re-download everything from Humble Bundle every time an update came out, and then just run the game directly and skip the updater. However, I have recently learned that I still don't have the November 14 bugfix (discovered because my ham bat loses durability). It appears that the most recent version I can download from Humble Bundle is the (un-bugfix'ed) All's Well That Maxwell version.Here's the output from the crash:Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix elementFontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix elementFontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number(updater:18416): Pango-CRITICAL **: No modules found:No builtin or dynamically loaded modules were found.PangoFc will not work correctly.This probably means there was an error in the creation of: '/etc/pango/pango.modules'You should create this file by running: pango-querymodules > '/etc/pango/pango.modules'(updater:18416): Pango-WARNING **: failed to choose a font, expect ugly output. engine-type='PangoRenderFc', script='latin'(updater:18416): Pango-WARNING **: failed to choose a font, expect ugly output. engine-type='PangoRenderFc', script='common'zsh: segmentation fault (core dumped) ./dontstarve.shAs suggested in that output, I have run pango-querymodules > '/etc/pango/pango.modules', so that that file contains an autogenerated comment but nothing else. This didn't affect the behavior, though. I strongly suspect these warnings are a red herring anyway: the updater used to work (when I was running Ubuntu 13.04) but would display little boxes instead of letters. I suspect the Pango warnings are basically saying that I'm going to have little boxes instead of letters, and I suspect that something else is causing the crash.I had previously asked about this here http://forums.kleientertainment.com/topic/28862-updated-ubuntu-to-1310-now-dont-starve-crashes-on-startup/ which is how I learned that I could still play the game even though the updater doesn't work. However, there was no further resolution of how to get a working updater.The updater.log file in the main dontstarve/ directory is empty. Whatever is crashing happens early enough that it doesn't write anything to the log file first.It seems I'm running updater version 19 (i.e., it's in a directory called 19/)I have also tried installing Steam and installing the game through there, but when I run that version it pops up a black window and immediately crashes (even before I can enter my product key), and I don't see any obvious error messages or logs. I have never used Steam before; I'd prefer to get the standalone version of the game updated with the most recent bugfixes.
  11. http://steamcommunity.com/sharedfiles/filedetails/?id=178054418 Basically i open Dont' Starve and load my save and......... Crash Linux 64bit Ubuntu 13.04, Ran last time i tried, tried 3 more times no go
  12. Shank 2 Mac OSX crash

    Very excited that Shank 2 is finally playable for Mac! Got the game in the Humble Bundle and was waiting for it to finally be playable!... and then I couldn't play it... :frown:I can start the game fine, but whenever I choose a Difficulty in Campaign mode or try to start Survival Mode, it crashes...Other people on Steam seem to be having the same problem, too...My iMac also seems to meet all the requirements, so I'm kinda stumped.Any chance I can get some help? I've attached the crash report...Thanks! Shank 2 crash.txt
  13. Hi guys,I'm looking to trade these items. The Civilization V key is from GMG and their XCOM promo, remember the game is Steamworks, so there will no issues with it.
  14. Hi, I was wondering if anybody knows of this issue, I'm trying to play on chrome but all I get is the background. I've already bought the keys and have access to them but it says in instructions I need to launch the app then redeem a key, however there is no redeem key button only the background. Does anybody know of a way to fix this or could I get a refund so I could try it on steam instead?
  15. Game Crash At Start Menu

    So a little while ago I purchased this game via Steam and was able to play it for a few days. Then, it decided to bug out on me and continually crash without reason. It happens only when I click on the start button to play the game at the main menu. All other buttons and functions work properly and without fail. I've registered my chache, re-installed the game a few times, and re-started my computer several times. Weird thing is that though this initially started on my M11X, I installed the game on my new M14X and the same issue occurs, even though the game had never been played on that computer before. I submitted a post on the Steam support forum detailing the same thing, but no one has been able to help me. I do recall shutting my computer while the game was running before it failed, but I had also done that before and it did not affect the game function at all. Does anyone have any idea what might fix this? Thanks for any help.
  16. Bug Submission Please choose a category [Gameplay] Platform SteamVersion Number 70828 Issue title The Characater Just speaks & don't perform Actions Steps to reproduce I'm not sure... Because it appears on occasion, when i launch the game... Describe your issue When I Launch the game this thing appears and i have to sign out of the game launch again to play...also appears when i give pause in the game and i come to play after... My character just speaks when i click to him do anything..
  17. Shank on Mac OS X First level video crash

    System: Mac OS X Lion 10.7.5 Video Card: AMD Radeon HD 6490M 256MB Game Source: Steam The game starts normally, goes to the main menu, cutscenes play ok. But as Soon as I choose a Normal game (irrespective of whether I choose to skip or play the first cutscene) the screen fades to black, stays black, the left top menu with Shank's face and weapons comes up.. immediately followed by the game crashing. I have all my software updates done and video card otherwise, works fine. Id be glad if someone could give a speedy reply!
  18. Bug Submission Please choose a category [Gameplay] Platform SteamVersion Number - Issue title Butterflies to flowers Steps to reproduce 1. Catch butterfly with net. 2. Pick up butterfly from inventory. 3. 'Plant' butterfly 4. Puzzle over flower. Describe your issue Had set up my bee box near home, and wanted flowers closer to the box for possible faster production. Was running around with bug net equipped after harvesting the box, and happened to catch a butterfly. Went to release it, and instead it planted a flower. Repeated a half dozen times to confirm not a fluke, and each time got a flower, but am unable to simply dig up flowers like most other plants.
  19. I recently bought the game via steam (PC). I've just started the second level and the game crashes after a few minutes! Then I went to the task manager and interrupted al the process connected to the game so I could play it again, but when I tried to restart the game I got a message asking me to close the game before doing that, I got this message when trying to exit my steam client too. Is there someone with a problem that looks like this? Thank You P.S: I've already tried to verify the game cache files and reinstalling the game, but anything fixed the problem.
  20. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number 19 De Issue title Invisible treeguard. Steps to reproduce Make a treeguard appear. Describe your issue So I was just collecting some wood when a tree guard appeared and well we was invisible and killed me in a second...
  21. Hi, My laptop contains the infamous nvidia optimus technology. If I start the game normally it uses the intel GPU which is not able to display the game correctly. The game starts, but their are a lot of missing elements. So I use the bumble bee package and its optirun command to start the game, unfortunatelly, the game crashes with the following error upon starting: $ optirun ./Shank Shank: Installed in '/usr/local/games/shank'. ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded: ignored. X Error of failed request: GLXUnsupportedPrivateRequest Major opcode of failed request: 153 (GLX) Minor opcode of failed request: 16 (X_GLXVendorPrivate) Serial number of failed request: 25 Current serial number in output stream: 26 I use a Fedora 16 64 bit distribution. Does anybody have a idea to fix the problem? Thanks.
  22. Bug Submission Please choose a category [Gameplay] Platform Chrome Version Number 70528 Issue title save data not persisting between computers Steps to reproduce 1) have save data on one computer. 2) sync your google profile on a second computer Describe your issue my save data isnt persisting between computers. isnt the save data supposed to be stored on the servers? had a look at how the save data is stored and seems to connect to a database with the world seed ect
  23. here is my suggestion: It would be awesome to have a plane crash on one pf the islands here are the benefits of that: [items] We could get items from the plane that we could not normally get like a radio or seats or anything else [Transportation] We could like fix the plane and ride it and then a storm makes us crash on another mysterious island!!With new monsters and biomes [Transportation] We could also have jets or spaceships that will crash so we can go to the space and get rock from floating rocks!! [structure] We can make the plane our home!! [items] We can make other stuff from the plane parts!! thanks for listening!! Ideas gotten from: Lost (movie series) and The Meteorite suggestion!!
  24. I did not find a fix for this through search so if it has been previously posted please ignore. If Don't Starve exits/crashes on WinXP after choosing 'Fullscreen' and 'Apply'; this is how to fix it. Edit the settings.ini file in the folder where in game is installed. Under the [graphics] part it should look like this. Add the missing lines and change fullscreen to true. Do not change the windowed_xxxxx = and window_x/y lines. (Unless you want to) [graphics] windowed_width = 1024 windowed_height = 576 window_x = 0 window_y = 50 fullscreen = true display_id = 0 refresh_rate = 59 fullscreen_width = 1680 fullscreen_height = 1050 Set the fullscreen_width and height to your liking and the refresh_rate to your desired refresh - 1 (in the example 59 gives you a refresh of 60) The games seems to be exiting when it fails to write to this file.