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Schedule Tips?


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I don't see the point, not like we don't have the resources to build one shower and one toilet pr. dupe, unless you have 938747 dupes.

 

I use a schedule for my research dupe that uses the telescope to avoid the dupe works in hours that gives them sunburn, night owl dupes seems to be the only other reason to bother with multiple schedules, but those can be avoided.

34 minutes ago, Miravlix said:

I don't see the point, not like we don't have the resources to build one shower and one toilet pr. dupe, unless you have 938747 dupes.

 

I use a schedule for my research dupe that uses the telescope to avoid the dupe works in hours that gives them sunburn, night owl dupes seems to be the only other reason to bother with multiple schedules, but those can be avoided.

The point is that if you can have a small bathroom, so you don't need a large one.  The smaller the bathroom, the less time it takes to use and the less in the way.  It also means that you can stagger the use of rec room buildings, meaning you only need one of each.

1 hour ago, Zarquan said:

The point is that if you can have a small bathroom, so you don't need a large one.  The smaller the bathroom, the less time it takes to use and the less in the way.  It also means that you can stagger the use of rec room buildings, meaning you only need one of each.

I feel like you are ignoring most of what I said.

 

Washrooms don't magically get faster by having 1 washroom over having 4 for 16 dupes.

 

My washroom is 1 sink, 3 scrubber, 4 toilets pr. room (16 wide), though I just started experimenting with 3 high washrooms, so maybe I could make it wider and still get the room bonus. Using scrubbers save a ton of time because the animation to use them is way faster than sinks, but I need one sink to get the washroom bonus.

 

4 bedrooms 4x16 with comfy beds, 4 16x3 washrooms that's 16 dupes, all on the right side of the central up/down transport pathway (ladder/pole combo). 

 

I really can't see how it would be any better with say 1 16x3 washroom and 4 schedules, the dupes is returning from work and then use the toilet, go eat, dance.

The travel time due to having to go up a ladder or use a pole past the 3 washrooms the dupe doesn't use is insignificant if your base isn't a total mess.

 

Now if you at least was talking about some mega base with say 64 dupes, I could see that having 64/4 washrooms would result in a problem with travel time and I would split it up in 4 schedules. Though I would still have the problem of Great Halls and beds not being shared, so maybe creating seperate "blocks" with bedrroom/shower/toilet and use a tube to a central Food storage+Great Hall area might be more optimal.

 

A lot of this will really come down to play style. I for one prefer a smaller footprint. As far as resources such as video games or dupe rave I like to give everyone a turn if I decide to go with that kind of a build. Komat Koblam-O is 2 players and while I'm not sure of the jukebox limit I've never seen more then 2 or 3 get down at a time.

21 minutes ago, Miravlix said:

I feel like you are ignoring most of what I said.

 

Washrooms don't magically get faster by having 1 washroom over having 4 for 16 dupes.

 

My washroom is 1 sink, 3 scrubber, 4 toilets pr. room (16 wide), though I just started experimenting with 3 high washrooms, so maybe I could make it wider and still get the room bonus. Using scrubbers save a ton of time because the animation to use them is way faster than sinks, but I need one sink to get the washroom bonus.

 

4 bedrooms 4x16 with comfy beds, 4 16x3 washrooms that's 16 dupes, all on the right side of the central up/down transport pathway (ladder/pole combo). 

 

I really can't see how it would be any better with say 1 16x3 washroom and 4 schedules, the dupes is returning from work and then use the toilet, go eat, dance.

The travel time due to having to go up a ladder or use a pole past the 3 washrooms the dupe doesn't use is insignificant if your base isn't a total mess.

 

Now if you at least was talking about some mega base with say 64 dupes, I could see that having 64/4 washrooms would result in a problem with travel time and I would split it up in 4 schedules. Though I would still have the problem of Great Halls and beds not being shared, so maybe creating seperate "blocks" with bedrroom/shower/toilet and use a tube to a central Food storage+Great Hall area might be more optimal.

For washrooms you are correct, it is just as efficient in most ways to build a lavatory for each dupe, if you have the space. 

There are a few drawbacks to this, such as extra heat from hot water in all the lavatories/showers/sinks, a more sprawled out home base, and more materials, but these are all surmountable.

Where having staggered schedules can REALLY make a difference is for recreational buildings. These suckers cost loads of power, and if you have every dupe on break at the same time, they either don't get the bonus b/c not enough jukebots/arcades, or you don't have the power to run 4 simultaneously. Having staggered schedule can allow them all to get the bonus and not crash your power grid.

Jukebox is 4 dupes.

 

Water Cooler seems to be 2 dupes.

 

Printer is 4 dupes, but doesn't seem to be used if the base has a rec room.

 

1 Rec Room seems to allow unlimited number of dupes to enter it, without needing an recreational item for each dupe.

 

The Espresso Machine is a slow animation single dupe item, so that is the "main" item to worry about as it might not be practical to have 1 pr. dupe.

 

Great Hall requires a recreational building, but if rec room gives a morale bonus to item usage, you might not want to use anything else than a single water cooler and all dupes on one schedule to avoid it being used much..

 

The power cost of Rec items is PRECISELY the primary reason to use one schedule, because if all dupes is taking a break I know what machines is idle, so my rec room can share power with Rock Granulator, ExoSuit Forge, Textile Loom, Oil Refinery and many many more that can't run if dupes is on breaks.

1 hour ago, Miravlix said:

I feel like you are ignoring most of what I said.

 

Washrooms don't magically get faster by having 1 washroom over having 4 for 16 dupes.

 

My washroom is 1 sink, 3 scrubber, 4 toilets pr. room (16 wide), though I just started experimenting with 3 high washrooms, so maybe I could make it wider and still get the room bonus. Using scrubbers save a ton of time because the animation to use them is way faster than sinks, but I need one sink to get the washroom bonus.

 

4 bedrooms 4x16 with comfy beds, 4 16x3 washrooms that's 16 dupes, all on the right side of the central up/down transport pathway (ladder/pole combo). 

 

I really can't see how it would be any better with say 1 16x3 washroom and 4 schedules, the dupes is returning from work and then use the toilet, go eat, dance.

The travel time due to having to go up a ladder or use a pole past the 3 washrooms the dupe doesn't use is insignificant if your base isn't a total mess.

 

Now if you at least was talking about some mega base with say 64 dupes, I could see that having 64/4 washrooms would result in a problem with travel time and I would split it up in 4 schedules. Though I would still have the problem of Great Halls and beds not being shared, so maybe creating seperate "blocks" with bedrroom/shower/toilet and use a tube to a central Food storage+Great Hall area might be more optimal.

 

I did pay attention to what you said.  I said we built small bathrooms because they are faster and smaller.  I don't care about the resource cost either.  Larger bathrooms take more time because the dupes have to run further to use the bathroom.  If all your dupes use 2 lavatories evenly, then dupes only have to run past 0.5 lavatories and 2 sinks (if you have even sinks and lavatories like I do, I don't know what your setup is or why you have ore scrubbers).  If you have 8 lavatories they use evenly, then they, on average, run past 8 sinks and 3.5 lavatories.  It can be an appreciable amount of time, therefore smaller lavatories are faster.  Yes, it takes them more time to get to the bathroom, but time is time and if you can save 10 seconds of walking, that's great.

My last base had a bathroom with 3 lavatories and 3 sinks (6 wide).  It took less space and I could put my compost behind it without having to worry about extra sinks.

Also, the main benefit is the reduced size of the rec room.  I put the machines on a separate circuit so that I don't need to worry about overloads.  It means I don't need more than one for my around 24 duplicants.  I have 24 dupes and only 1 dance machine and 1 game machine and 3 lavatories.  I don't need to use heavy watt wire or have a ton of complicated wiring, just 2 natural gas generators that don't run all the time.

3 hours ago, Soulwind said:

I run 3 shifts.  1 bathroom,  4 downtime,  3 sleep.   Staggered times fits perfectly into one cycle.  Ensures that 2 shifts are always working,  but only 1 shift needs the bathroom at a time

 

I use exactly the same setup with 12-18 dupes, works perfectly.  Lets me build 1/3 the number of toilets, and 2/3 of my crew always available to work.

1 hour ago, Miravlix said:

 

My washroom is 1 sink, 3 scrubber, 4 toilets pr. room (16 wide), though I just started experimenting with 3 high washrooms, so maybe I could make it wider and still get the room bonus. Using scrubbers save a ton of time because the animation to use them is way faster than sinks, but I need one sink to get the washroom bonus.

 

I assume you mean hand sanitizers instead of ore scrubbers? If so, you don't need a sink to create a washroom, the sanitizer apparently counts, despite what the tool tip says.

Another excellent reason to use 3 separate shifts that nobody seems to have mentioned: night time is boring.

If I'm not actively planning a new construction job, when everyone goes on break and sleep, ONI is kinda boring to watch, and my mild case of ADD kicks in, resulting in me tabbing away from the game until morning.

If there's always some dupes actively working, there's no downtime, and dupes are actively interacting with each other coming and going in the main hallways, and always testing the systems actively.

7 hours ago, Miravlix said:

I don't see the point, not like we don't have the resources to build one shower and one toilet pr. dupe, unless you have 938747 dupes.

 

I use a schedule for my research dupe that uses the telescope to avoid the dupe works in hours that gives them sunburn, night owl dupes seems to be the only other reason to bother with multiple schedules, but those can be avoided.

Mhh, I do wonder if its possible to spawn 938747 dupes into a map in pause mode. You think the game will crash on unpausing or during the manual spawn process? The max I had was playing with 500 dupes. FPS also drops down towards zero in pause mode if one has got a lot in the map. Im only aware of the option to spawn one dupe at a time in the editor. So Im guessing pressing the key combo that often will be like...

 

I typically make a loud sleeper schedule and a normal schedule, early game, before I switch to bedrooms. Loud sleeper is my favorite "negative" trait since schedules were added, since it now has a net positive effect on the base, by forcing me to use shifts.

works great if you have night owl and morning dupes too (forgot the name of morning stat bonus trait).

I've racially segregated my dupes using the shifts.

The black, yellow, and tanned dupes all have their own group schedules. Looks nice on the schedule screen lol

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