Developer Ipsquiggle Posted October 17, 2018 Developer Share Posted October 17, 2018 Virtual Planetarium building size matches artwork Dig Beam from Auto Miner correctly reaches the target cell Fuel Tank meters should no longer vanish Fix layering of Jet Suit checkpoint/lockers Updated artwork for Vole and Vole Egg Fix crash when ore gets spawned outside the world Fix crash when trying to construct Solid Boosters Assignment screen loads just a little faster Fix crash when deconstructing a Command Module with a dupe still inside Rockets will now damage any gantries that have not been retracted Hooked up temp Baby Vole animations to prevent crash when incubation finishes Gas Bottler building size and inputs match new artwork View full update 10 2 Link to comment Share on other sites More sharing options...
0xFADE Posted October 17, 2018 Share Posted October 17, 2018 Has the bug where returning astronauts lose their stats been fixed? 3 Link to comment Share on other sites More sharing options...
strawberrygirl Posted October 17, 2018 Share Posted October 17, 2018 I'm glad the gold color for petro came back especially since it is derived from what has been called "liquid gold." 3 Link to comment Share on other sites More sharing options...
Sasza22 Posted October 17, 2018 Share Posted October 17, 2018 1 hour ago, strawberrygirl said: I'm glad the gold color for petro came back especially since it is derived from what has been called "liquid gold." From what i`ve seen it still has the green-ish color in pipes though. Link to comment Share on other sites More sharing options...
DevilmanUK Posted October 17, 2018 Share Posted October 17, 2018 As of the previous update yesterday and still continuing today, the game just black-holes itself before even reaching the main menu..... A couple seconds after the KLEI Logo, the crash screen comes up. Link to comment Share on other sites More sharing options...
strawberrygirl Posted October 17, 2018 Share Posted October 17, 2018 (edited) 34 minutes ago, Sasza22 said: From what i`ve seen it still has the green-ish color in pipes though. actually i just noticed that too. It's hard for me to play now on dev build. game is incredibly slow even at 339 cycles. Am using the console, i heard that might have something to do with it. Edited October 17, 2018 by strawberrygirl Link to comment Share on other sites More sharing options...
hpongledd Posted October 17, 2018 Share Posted October 17, 2018 4 hours ago, Ipsquiggle said: Fix crash when deconstructing a Command Module with a dupe still inside Niiiiiiiiiiiiiiiiiiiiiiiiiiccee! Thanks! Link to comment Share on other sites More sharing options...
DevilmanUK Posted October 18, 2018 Share Posted October 18, 2018 4 hours ago, DevilmanUK said: As of the previous update yesterday and still continuing today, the game just black-holes itself before even reaching the main menu..... A couple seconds after the KLEI Logo, the crash screen comes up. Nevermind, Fixed the problem after seeing other people with same issue resolved it by deleting the Oni folder and re-downloading. I had the same problem with the crash on start-up, but renaming (or deleting) the "Modloader.dll" did the trick. I guess even without the "patches" to the CSharp files, it was still trying to run the Mod-Loader. Link to comment Share on other sites More sharing options...
babba Posted October 18, 2018 Share Posted October 18, 2018 (edited) 6 hours ago, strawberrygirl said: actually i just noticed that too. It's hard for me to play now on dev build. game is incredibly slow even at 339 cycles. Am using the console, i heard that might have something to do with it. Hope its not long anymore to the full release, I love Klei content release dates Edited October 18, 2018 by babba Link to comment Share on other sites More sharing options...
RonEmpire Posted October 18, 2018 Share Posted October 18, 2018 the vole artwork doesn't seem updated to me. still has sketches. Link to comment Share on other sites More sharing options...
AndreyKl Posted October 18, 2018 Share Posted October 18, 2018 (edited) Steam rocket constantly loses steam( 14 hours ago, Ipsquiggle said: Rockets will now damage any gantries that have not been retracted Rocket still complains when gantry is retracted. Are we supposed to retract it midlaunch? I noticed automation output on command module, but it activates only when destination and all other conditions, not directly during launch. And stays active whole flight. Also of note: steam rocket drops 200Kg steam bottles from time to time. Edited October 18, 2018 by AndreyKl Link to comment Share on other sites More sharing options...
tzionut Posted October 18, 2018 Share Posted October 18, 2018 Quote Also of note: steam rocket drops 200Kg steam bottles from time to time. Your rocket is in void area without wall tile? If this isn't the case the steam bottle is from heat lost. I launch my steam engine rocket 3 time until now and no bottle dropped except when i modify the quantity of stored steam (ex: inf i have 900 kg, and modify to 850 kg.. all 900 kg steam drop in one bottle.. it's a bug) Link to comment Share on other sites More sharing options...
AndreyKl Posted October 18, 2018 Share Posted October 18, 2018 (edited) 8 hours ago, tzionut said: Your rocket is in void area without wall tile? Yes, no drywalls or plates. Temperature of rocket above 100C, steam is above 110C. Rocket periodically drops 200kg bottles while stationary and I have to refuel it. Also I'm unable to catch the moment when it drops, or the bottle by itself, all I see is that there is clearly less steam in thruster and some time later I see dupe moving from rocket with 200Kg bottle of steam. Also after steam+booster rocket returned there was no steam engine, reload did not help. I suspect i removed it when I was removing pipes while rocket was away Spoiler Another issue during trip, after load Spoiler Data bank in planetarium: Spoiler Solid booster always full after trip Oxylite tank quantity control doesn't work right. Dupes deliver 2700Kg oxylite and rocket drops it all immediately Spoiler Oxylite weight input field is not long enough, in some cases text is clipped somewhat. If petroleum tank is full to specified limit, it will drop content as soon as you increase required fuel capacity. After loading game petroleum tank somehow appeared to contain 900Kg of petroleum instead of 800Kg and as soon as I clicked on the tank it dropped content. tank was set to 800Kg on load. P.S. Instead of dropping liquids and gasses in bottles, can we please get output pipes? Or at least 'empty' button instead of automatic ejection. Edited October 18, 2018 by AndreyKl Link to comment Share on other sites More sharing options...
Gurgel Posted October 18, 2018 Share Posted October 18, 2018 Seems to have fixed my "crash with dupes and meteors on surface at the same time: crash problem as well. Thanks! Link to comment Share on other sites More sharing options...
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