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Shove vole need big rethinking


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I see some videos and the shove vole eat 14 kg/ cycle and excrete 70 kg after is digged it remains 35kg...so it they don't rethink it and leave it like this....it going to sucks playing...after regolith from meteors now i must get rid of regolith from shove vole? no thanks.. that is way to much

If you want dirt you can convert it from polluted dirt or from sandstone now...Why multiply by 5?

You can get iron from comets, or other planets...so why multiply it whit shove vole

You get way too much regolith from dust comets...so again why multiply it? I think you have a macabre sense of humor and like to piss on our opinion. For me too much regolith is to much. Now i make complex systems for melting regolith and you want to add more to the game?

I understand if the shove vole eat 100 kg and excrete 50kg, and i am happy whit 5 kg......I am happy whit any kind of regolith reduction...I can import 20 - 50 if it help to reach a balance between input from comets and destruction of it....but my friends from kley development team. I will not play a game that instead of getting balanced goes way to over it.

I prefer to desinstall the game and play anything else, and recommend too all not to buy it...I am a very patient person, but too much regolith is to much...and this is a line that i am not willing to cross.

Best regards

Post edit: I see that some of you are confused...I am a problem solving guy type, but when what you try to do instead of getting better is getting worse.....

2 minutes ago, tzionut said:

I prefer to desinstall the game and play anything else, and recommend too all not to buy it...I am a very patient person, but too much regolith is to much...and this is a line that i am not willing to cross.

Yes of course, you are the most patient person on this planet.. Obviously you are not, since you cant even wait for this creature to work properly. Right now its just a texture that does almost nothing.

Unbelievable how people can freak out over things that simple.

Just now, stoeberhai said:

Yes of course, you are the most patient person on this planet.. Obviously you are not, since you cant even wait for this creature to work properly. Right now its just a texture that does almost nothing.

Unbelievable how people can freak out over things that simple.

You don't get it, they are so patient that they go beyond the scale, are back to minus infinity patience and divide by 0 hence this post which can only be called "Error: Common Sense not found. Please terminate process and birth again"

Seriously, it has not been our for a single day yet and anybody can tell that it will be changed for it is temp right now which can go in any direction. If you would at least provide interesting ideas to make them a proper addition.

depends on the heat difference when consumed and output.
the problem with regolith right now isn't the amount per say.  its the actual heat.   the lag comes from having to move the stuff.

but I do agree more of it is kind of bad, unless there is a really easy way to make use of it.

now more dirt and more iron I don't mind at all.  I welcome  more dirt actually, because   the other method you describe for more dirt is not very viable.  currently in the game, we don't have enough dirt to farm sleet wheat. 

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we don't have enough dirt to farm sleet wheat. 

Now you have.. Now you can convert sanstone in dirt,..I have 320 tone of it....and feed it to hatches to get rid of it

Post edit.. and i think on some of the planets you can import sandstone... we will see...

1 minute ago, SakuraKoi said:

You don't get it, they are so patient that they go beyond the scale, are back to minus infinity patience and divide by 0 hence this post which can only be called "Error: Common Sense not found. Please terminate process and birth again"

That reminds me of the bug that made Ghandi the most likely person to use nukes in Civilization. The scale is a circle :D

https://kotaku.com/why-gandhi-is-such-an-*******-in-civilization-1653818245

It doesn't matter to much... it will get heated back by the surrounded regolith....eat 14 kg and excrete 80 (70) kg / cycle...put the heat of  80 70 kg at 25 degrees whit 5 stacks of 25 tones of regolith at 295 degrees.. in your opinion whit how much degrees it will drop the 5 stacks? :)

Post edit. For me not the heat is the problem.. hotter better.. less energy for melting.. or more energy from steam generator if i want to cool it...for me the quantity is the problem...not the temperature of it

I'm pretty sure that they added an extra 0 to what should be 50%. It makes more sense that the Vole is intended to help reduce the amount of Regolith. Eat 14kg return 7kg. Basically a way to turn regolith into eggs. Sounds like a fun automation build. Bunker doors on the top, then set it up to drop a certain amount down for the auto miners to break up and reduce by 50%, then drop them again to the voles to further half repeatedly.

I has hoping so but from what i see in the online videos isn't so...it eat 14 kg/ cycle and excrete 70 kg... after is dig you will have 35 kg... so i repeat more regolith as we didn't have enough...

Post edit:

For some as they read this topic will think he is absurd...he is wining about something it isn't yet implemented....and yes you are correct. When i see the list of change i was hopping that this creature will help whit managing the input of regolith for reach a balance... but i stop a game because to much is to much....now i see that instead of introduce a creatures that give that balance kley do the opposite. If they don't know or don't want our feedback, is better not to play any more...

well- usually when critters poop   such as hatch, they poop far away from where they eat. 

if you prefer it hot then you can separate the ones you want to keep hot and those who want to reduce the heat can feed it to the critter.  at least there is a choice there.

though more of the regolith I definitely agree we don't need. since they rain down from the sky very often.

 

its quite easy to have the hot ones be separate to one pile on the file left tile only and let them poop it at least 1 tile away and you can sweep the stuff it poops out easily and not collect the pile that it eats from.   just simple distance of the arms.

I guess having a pit for these critters and having the vertical door push method is the easy way to move them.   

moving them with arm sweeper in mass does lag a bit.  that is why I said more of it is kind of bad.

 

500% increase is kind of bad.   50% reduction is okay with me.   it just means I gotta make sure the iron ore gets separated from the pile.

why it needs to eat dirt is kind of bizarre to me if its only spitting out 50% of it. we don't need more dirt consumption
maybe it's suppose to be 500% increase for dirt.  and 50% for the other stuff and somebody made mistake.

 

 

10 minutes ago, tzionut said:

I has hoping so but from what i see in the online videos isn't so...it eat 14 kg/ cycle and excrete 70 kg... after is dig you will have 35 kg... so i repeat more regolith as we didn't have enough...

Has it ever occurred to you that it a preview build and might as well be a typo? It's a PREVIEW build. It's NOT finished. If you're choosing to quit the game over an UNFINISHED version then... well, bye?

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to quit the game over an UNFINISHED version then

I will quit the game if this creatures remain in this current status buffed as hell...

Post edit... see the videos on youtube yourself.. there are many who try regolith, iron and dirt.. same result 5 time increase in mass.

1 minute ago, tzionut said:

I will quit the game if this creatures remain in this current status buffed as hell...

Well, you can always quit for sure-  and come back later when the game is released 2 years from now. LOL.

"Currently"  the game is in Early Access and at the current pace-  seems like it'll be another 2 years til release.   A lot has changed during its development.  So many things got changed.   So  if you're patient,  then wait it out.

Or if its unplayable - for instance the lag,  then definitely quit playing since there is no point in playing if you cant actually play it with decent frame rates.     I ended up quitting one game because it lagged so much with moving the regolith around and the number of critters that I had trying to produce slime.    I started a new game with less focus on critters.  


I'm hoping things will get better regarding performance.

 

2 minutes ago, RonEmpire said:

"Currently"  the game is in Early Access and at the current pace-  seems like it'll be another 2 years til release.

2 years for quality of life improvements (including performance optimization), additions and other misc? Hell yeah, that's the amount of polish I want!

14 minutes ago, tzionut said:

As i said see from minute 7.23

It might be a typo in code (or bug from using unsuitable template for their behavior, like sage hatch). As I understand these critters will restore coverage even if they excrete 50%. There is no logical reason to have 500%.

This is far from release branch, you are panicking far too early.

3 minutes ago, RonEmpire said:

So technically, its not 500%  it's really   (x5)  divide by  2

For dirt. If I understand correctly, for regolith it will be x5 only.

this creature have the purpose of rebuild the surface destroyed by comets...same as dust comets.. the problem is that they didn't reduce yet the quantity or regolith dropped by it or the frecvence of the dust comet spawning...so the result is more regolith....

yea. I can see its purpose.   possibly -  they mean to code it so there isn't a mass loss or gain.  since it's only to rebuild.  and then if you dig it - it nets 0 loss and gain.    at least that's what i'm thinking.   when comets hit a tile,  do the tiles  get reduced by 50% like digging or does the tile get knocked into piles retaining 100%.

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