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Showing results for tags 'nerf'.
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Okay so a lot of PC players are saying Wendy is OP please Nerf: but those very same people suggest that the reasons she is so OP is because THEY are doing things and interacting with features that I (as a Console player) CAN NOT or can’t do “as effectively” as they can. Them: oh Abigail is OP because if she gets close to death I can just recall her and heal her up applying potions when/as needed. Me: Console players have to get within Spear smacking distance of Abigail to return her to her Flower, and often times that directly puts the Wendy player themselves in direct danger. I suggested to simply Nerf PC so they are playing the same way console players do as One possible solution and I was immediately hit with “No” So now I think I may have came up with a solution that solves the problem for both PC & Console simultaneously at the same time. Despite Wendy’s Rework now never needing Abigails flower to EVER have to leave Wendy’s Inventory you can still (questionably) craft more Abigail flowers.. and I couldn’t help but wonder why is this?? But as a Wendy main I have noticed that in the recall in particular: She goes through a very specific animation of literally tearing that very flower to shreds... That right there should be your Wendy Nerf- recalling Abigail destroys the flower requiring the crafting of a NEW flower, and in addition- as long as Wendy is completely without Abigail she feels helpless & all alone, it broke Wendy’s heart the FIRST Time she had to separate with Abigail... each additional time she has to do it breaks her heart a little more. (on a harder difficulty I would love it if each time Abby was lost it directly damaged Wendy’s Health Core as well.) Perhaps even make it so she can only craft the flower again At her special Sisturn. I love Wendy.. and if she has to get any type of Nerfs I would want something proper like this & not the removal of her damage or petal buffs. Not only are all the animations for ripping the flower already there.., but it also puts PC & Console on the same playing field because NEITHER of us can now recall and heal up Abigail anymore without needing a whole new Abigails flower.
It seems like the new "Killer Bee" biome (Plains, Large amounts of beehives/flowers, and many killer bees everywhere" needs to be toned down a bit. You can barely get through without getting mauled by a huge amount of them. While the biome doesn't really have too many resources in it (except for bee stuff), When it is in the middle of a map splitting two important biomes apart it can be really annoying to travel around. I just think they might need to tone down the amount of bee spawns or something.http://steamcommunity.com/sharedfiles/filedetails/?id=128153153
Beefalos seem to slowly disperse after you've found them and i think this makes it too easy to kill them.Maybe we can have a kind of proximity thing where a beefalo will always be in some proximate distance from another but then how does the herd move? Maybe we should have a Alpha beefalo that moves the herd so the herd is never in the same place all the time and it would be harder to kill them.I think this can be very realistic as IRL grazing animals also move in a herd and follow an alpha.
Today i saw about 4 bunnies around a tall bird and the tall bird just destroyed the bunnies in a matter of seconds.Bunnies? come on.How can a cute bunny like me ever think of stealing the tall bird's egg >:3