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share your ways of pressurizing your gases


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I'm partial to using overpressurized vents.  The sound of the door pumps drives me crazy.  Here's what's I've been using:

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The storage tanks are awesome.  Gives me a nice buffer of full packets with a single pump along with a visual indication to help determine usage rate.

Here's the design that I use to compress gas. It's compact, efficient, and effective.

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The basic principles are to keep gas in a Gas Reservoir where possible, only restoring to door compression when it overflows. This way I don't need to pump the gas unnecessarily, and I can sustain a maximum flow from the reservoir.

Additionally, I don't run the door pump all the time. The door pump activates only when there's enough gas that the pipes are backing up.

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The gas bridge system prioritizes the reservoir first, followed by a first bridge into the vent, followed by a second. The second and final bridge leads to a pipe with a gas element sensor. In this way, gas passing into the room doesn't automatically trigger the doors. Only when the gas is backing up enough to overflow into the second bridge will the doors activate. This saves on power needed to operate the doors.

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Here's the automation logic. The stack of filters and buffers on the right of each column implements the cycling pressurization. The pattern with which this activates the doors is the most effective one I've seen. It makes sure that only two doors are open at a time, in a rolling upward pattern, to ensure that there's no opportunity for gas backflow. It also pumps gas upward very quickly.

The mechanism on the bottom left is the gas pipe element sensor connected to a buffer that sends a signal long enough for one or two full door rotations. I set that buffer to 6 seconds and all the other buffer/filter to 1 second.

I keep an atmo sensor next to each gas pump so that I can control how they run, though you could probably remove this piece and just leave the pump to run continuously and refill the reservoir.

The two 'and' gates and switches at the bottom provide manual control. The left switch needs to be on for the system to operate normally (activate only when gas pipe is backed up), so you can shut all the doors by turning that switch off (in case you need to do maintenance on the system). The right switch allows you to override the system and keep it on continuously. This is useful if you need to drain it to vacuum for any reason, such as when you're first building it.

 To build this system, run two ladders on the right and left of each column. Next, build the doors, the automation wires, and the ventilation. After that, seal it up by building blocks. (I used insulated blocks just in case.) Finally, flip the right switch and run the doors continuously until both the top and bottom are in vacuum. (Make sure the gas pump can pump out all the gas that was sitting there when you built it.) Once the top and bottom are in vacuum, you can start to pump in the gas that you want to store. Oh, and you'll want to select the gas that you're storing in the Gas Pipe Element Sensor.

 

Note to developers: I really enjoyed building and optimizing this design. I hope that you keep these kinds of gas mechanics in the game, and don't look at door-gas-compression as an exploit, because it's what created the fertile ground for this kind of elaborate automation. This is the most complex part of my base and it was also the most fun to build -- because it takes a lot of work to figure out and set up, and once you've done it, you have an incredibly powerful base facility. So I just wanted to say, please don't remove these mechanics from the game!

15 hours ago, Nitroturtle said:

I'm partial to using overpressurized vents.  The sound of the door pumps drives me crazy.  Here's what's I've been using:

20180915003833_1.thumb.jpg.2c5163ad5002370491c4cc2f513b2b39.jpg

The storage tanks are awesome.  Gives me a nice buffer of full packets with a single pump along with a visual indication to help determine usage rate.

I use a similar method. Using bridge mechanics, I set it up so that the pump only kicks in once the reservoir is empty.

What would be nice is an automation port on the reservoir that goes active based on percent capacity.  Ideally it would go active when the pressure either reaches (or drops below) a certain point.  "OK, we've only got 2kg of gas left in the can. Lets switch over to the backup."

On 9/15/2018 at 12:43 AM, Nitroturtle said:

I'm partial to using overpressurized vents.  The sound of the door pumps drives me crazy.  Here's what's I've been using:

20180915003833_1.thumb.jpg.2c5163ad5002370491c4cc2f513b2b39.jpg

The storage tanks are awesome.  Gives me a nice buffer of full packets with a single pump along with a visual indication to help determine usage rate.

Can you post a ventilation overlay view of this? I have most of the system duplicated, but I'm not sure what the shutoff valve purpose is.

On 9/15/2018 at 4:29 PM, Saturnus said:

Lately I've grown quite fond of the bubble pump compressor because it just looks so much cooler in action with the bubbles of gas rising through the liquid

Can you post this example with a save file? Automation is moonspeak to me, don't even try to explain any of it, seeing it would be best, my brain is fried due to neurological sleep disorder. thanks

1 hour ago, crypticorb said:

Can you post a ventilation overlay view of this? I have most of the system duplicated, but I'm not sure what the shutoff valve purpose is.

Yeah, I'll post the overlay, but it probably won't help since I actually don't have it hooked up.  The idea is that it's a filtered line into the tank, with the element sensor set to sense hydrogen, opening the valve that's piped to the input lines.  The way it's shown in the screenshot allows me to add those lines later after it's been sealed up.  I also put a single piece of pipe behind all vents on the bottom, which allows them to be hooked up later from outside.

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32 minutes ago, Nitroturtle said:

Yeah, I'll post the overlay, but it probably won't help since I actually don't have it hooked up.  The idea is that it's a filtered line into the tank, with the element sensor set to sense hydrogen, opening the valve that's piped to the input lines.  The way it's shown in the screenshot allows me to add those lines later after it's been sealed up.  I also put a single piece of pipe behind all vents on the bottom, which allows them to be hooked up later from outside.

20180923193934_1.thumb.jpg.d19d899f4b7c33c78c8e9da8ead9a03f.jpg

Ah, I see. It's an set of alternative input hookups, with a mechanical automation filter? It's a great design, but there's room for improvement.

whipped this up in a rush but sometimes the simple just works and my current map has one for water compression (note the tiles adjacent to the doors would be either metal tiles, regular tiles or insulated tiles cause apparently i was thoughtless for not paying attention to which tiles i'd be using but i digress)

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32 minutes ago, ShadowOfALegend said:

whipped this up in a rush but sometimes the simple just works and my current map has one for water compression (note the tiles adjacent to the doors would be either metal tiles, regular tiles or insulated tiles cause apparently i was thoughtless for not paying attention to which tiles i'd be using but i digress)

Does this even work?  Don't the airflow tiles allow the gas to pass right around the doors?  What's the point of the surrounding water, other than making it very hard to get back in to service anything?

32 minutes ago, Nitroturtle said:

Does this even work?  Don't the airflow tiles allow the gas to pass right around the doors?  What's the point of the surrounding water, other than making it very hard to get back in to service anything?

did you get a chance to read my full comment or just skim through it, i included switching the airflow tiles either regular, metal, insulated or even bunker tiles adjacent to the doors

as a proof of concept, it functions well for a crude design and only improves once you can access the high-pressure vent

one thing to note is that if you're not a fan of exploits, this isn't for you

43 minutes ago, ShadowOfALegend said:

did you get a chance to read my full comment or just skim through it, i included switching the airflow tiles either regular, metal, insulated or even bunker tiles adjacent to the doors

as a proof of concept, it functions well for a crude design and only improves once you can access the high-pressure vent

one thing to note is that if you're not a fan of exploits, this isn't for you

I guess I skimmed it and missed that.  Still don't understand what the surrounding water does.

3 hours ago, ShadowOfALegend said:

whipped this up in a rush but sometimes the simple just works and my current map has one for water compression (note the tiles adjacent to the doors would be either metal tiles, regular tiles or insulated tiles cause apparently i was thoughtless for not paying attention to which tiles i'd be using but i digress)

image.thumb.png.f22deed155863ac2f427347e87a7deb5.png

That's a decent 3-door compressor, but why the surrounding liquid? Gasses do not break tiles under any pressure, and airflow tiles do not break under any liquid pressure (though this could be a bug/exploit). Is it for cooling, or reinforcement?

Can you show an overview of the ventilation/plumbing?

5 hours ago, crypticorb said:

That's a decent 3-door compressor, but why the surrounding liquid? Gasses do not break tiles under any pressure, and airflow tiles do not break under any liquid pressure (though this could be a bug/exploit). Is it for cooling, or reinforcement?

Can you show an overview of the ventilation/plumbing?

the part where gasses can't share the same tile as a liquid is how this is even possible hence the whole exploit and as for the liquid used, it just plain water but it can be anything

 

as for gas ventilation, there's nothing to it, if you have igneous rock and gold amalgam, then you can make the system without any problems but it can made with copper in a pinch

 

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