Spaartan Posted September 24, 2018 Share Posted September 24, 2018 40 minutes ago, tranoze said: Oh that easy, change your refrigerator for this food place, you can keep refrigerator there if you want any food to germs free hmm, I did forget that great halls can be 120 tiles, thanks! Link to comment Share on other sites More sharing options...
Mr.Trueba Posted September 26, 2018 Share Posted September 26, 2018 My humble design. All my base in the main section has a design of 16x4 blocks, so this kitchen adapts perfectly to the overall design. (: Link to comment Share on other sites More sharing options...
0xFADE Posted September 26, 2018 Share Posted September 26, 2018 Keeping it simple. A CO2 pit is enough. I haven't had anyone get sick this run and the main food everyone eats is mushrooms. Link to comment Share on other sites More sharing options...
crypticorb Posted September 26, 2018 Share Posted September 26, 2018 Wow, don't I feel outclassed. Here I am planning around needing a chlorine source for every map for my massive walk-in refrigerator, when you guys came up with something ridiculously compact. Link to comment Share on other sites More sharing options...
crypticorb Posted September 27, 2018 Share Posted September 27, 2018 On 9/12/2018 at 12:59 AM, tranoze said: I know it not a room, but, what the best design you've come up so far? This is my very compact infinitive storage kitchen. I've duplicated your setup, and it works FANTASTIC. Saves a massive amount of space, and chlorine pressure maintenance with airlocks, filters, etc. I only have one major annoying problem that my 50+ refrigerator bank didn't have. How do you get dupes to bring ingredients and other foodstuffs from the remote farms, ranches, and wild plants/animals to allow the storage system to grab it up? With loads of fridges, they just filled the fridge as they found it lying around, but if I try that here with a single drop-off fridge, the dupes will only grab from the pile under the shipping dropper, infinitely filling the fridge and creating a loop. My current solution is a sweep-only fridge in range of the auto-sweeper, to prevent dupes from grabbing from the food pile. Drawback is that I have to mark any wild-grown ingrediants/meats to sweep manually. Link to comment Share on other sites More sharing options...
Saturnus Posted September 27, 2018 Share Posted September 27, 2018 2 hours ago, crypticorb said: I only have one major annoying problem that my 50+ refrigerator bank didn't have. How do you get dupes to bring ingredients and other foodstuffs from the remote farms, ranches, and wild plants/animals to allow the storage system to grab it up? With loads of fridges, they just filled the fridge as they found it lying around, but if I try that here with a single drop-off fridge, the dupes will only grab from the pile under the shipping dropper, infinitely filling the fridge and creating a loop. Set to sweep only for food, and have a separate loop for cooking ingredients. Link to comment Share on other sites More sharing options...
Tranoze Posted September 27, 2018 Author Share Posted September 27, 2018 4 hours ago, crypticorb said: I've duplicated your setup, and it works FANTASTIC. Saves a massive amount of space, and chlorine pressure maintenance with airlocks, filters, etc. I only have one major annoying problem that my 50+ refrigerator bank didn't have. How do you get dupes to bring ingredients and other foodstuffs from the remote farms, ranches, and wild plants/animals to allow the storage system to grab it up? With loads of fridges, they just filled the fridge as they found it lying around, but if I try that here with a single drop-off fridge, the dupes will only grab from the pile under the shipping dropper, infinitely filling the fridge and creating a loop. My current solution is a sweep-only fridge in range of the auto-sweeper, to prevent dupes from grabbing from the food pile. Drawback is that I have to mark any wild-grown ingrediants/meats to sweep manually. Just deliver them from farm directly to the dropper. Dups will still need time to deliver them to the kitchen, but deliver time is greatly decreased. Or you can make a small refrigerator next to the kitchen, only allow cooking materials. I deleted my old save, my new world is under construction, and i deliver all farm product to the chlorine dropper, mostly wheat. I will deliver pepper peanut after i'm done building the farm. Having auto sweeper in your farm is very efficient in power because it can deliver dirt or phosphorite directly to farm tiles, if you compare dupes travel time to deliver them with dupes running time in hamster wheel and, saving power in batteries. Link to comment Share on other sites More sharing options...
crypticorb Posted September 27, 2018 Share Posted September 27, 2018 37 minutes ago, tranoze said: Just deliver them from farm directly to the dropper. Dups will still need time to deliver them to the kitchen, but deliver time is greatly decreased. Or you can make a small refrigerator next to the kitchen, only allow cooking materials. I deleted my old save, my new world is under construction, and i deliver all farm product to the chlorine dropper, mostly wheat. I will deliver pepper peanut after i'm done building the farm. Having auto sweeper in your farm is very efficient in power because it can deliver dirt or phosphorite directly to farm tiles, if you compare dupes travel time to deliver them with dupes running time in hamster wheel and, saving power in batteries. I'm in the process of getting sweeper/delivery set up in my wheat and peppernut farms, and it looks promising. I took a break from ONI a few months ago and never played with much of the shipping stuff until now. Do you have a method of getting dupes to collect wild grown (read: widely dispersed) cooking ingredients, or will I always have to manually sweep those as they drop? I'm having difficulty cooking up a method that allows dispersed collection without affecting the pile in the kitchen. Link to comment Share on other sites More sharing options...
watermelen671 Posted September 27, 2018 Share Posted September 27, 2018 On 9/12/2018 at 2:01 AM, harmonium said: Don't need, they eat oxygen, i use the new duplicant version, less cost, more productivity ! @Tobruk @PuchiKoma He's playing on the Oxygenarian setting. Dupes don't require food, straight up. Link to comment Share on other sites More sharing options...
Tranoze Posted September 27, 2018 Author Share Posted September 27, 2018 19 minutes ago, crypticorb said: I'm in the process of getting sweeper/delivery set up in my wheat and peppernut farms, and it looks promising. I took a break from ONI a few months ago and never played with much of the shipping stuff until now. Do you have a method of getting dupes to collect wild grown (read: widely dispersed) cooking ingredients, or will I always have to manually sweep those as they drop? I'm having difficulty cooking up a method that allows dispersed collection without affecting the pile in the kitchen. No, if you wanna farm wheat, dupes -> polluted water -> polluted dirt->dirt-.>wheat. If you wanna farm pincha pepper, Chlorine(zero cost) -> lily->phosphorite->pincha. Meat from pacus. Those are ingridient for tier 5 food, all all can be infinitely farm with renewable resources. After you done setting big enough farm, wild grow is no longer needed. They grow too slow. I only use them for early game and have no plan in late game for them. Link to comment Share on other sites More sharing options...
crypticorb Posted September 27, 2018 Share Posted September 27, 2018 3 hours ago, tranoze said: After you done setting big enough farm, wild grow is no longer needed. They grow too slow. I only use them for early game and have no plan in late game for them. Ah, your long term strategy differs somewhat from mine. I've found that keeping every wild peppernut plant alive (20+) can sustain an espresso machine indefinitely, and gives a large buffer of peppernuts for when I start making bread or BBQ. Keeping the plants alive and growing isn't too hard, but with the dropper storage it's just a bit more micromanage to collect the peppernuts, since they're spread out. Link to comment Share on other sites More sharing options...
Saturnus Posted September 27, 2018 Share Posted September 27, 2018 33 minutes ago, crypticorb said: Ah, your long term strategy differs somewhat from mine. I've found that keeping every wild peppernut plant alive (20+) can sustain an espresso machine indefinitely, and gives a large buffer of peppernuts for when I start making bread or BBQ. Keeping the plants alive and growing isn't too hard, but with the dropper storage it's just a bit more micromanage to collect the peppernuts, since they're spread out. Use gravity to your advantage. Peppernuts fall to the ground when they're done so just find a patch where you have 5 or more pincha peppers within reach of a sweeper arm across a floor. You can then seal that off so the sweeper arm will do the work for you. And remember, the pincha peppers can be any height above the floor you want the nuts to fall on. Example: Link to comment Share on other sites More sharing options...
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