Gurgel Posted August 29, 2018 Share Posted August 29, 2018 Hi all. Until rocketry, I just sealed off space and forgot about it. Now that is not really an option, unless I want to completely ignore rocketry (which I do not). Hence I now have the problem with all that regolith on bunker doors. I am aware of the trick to have a non-constructing dupe clear it all away preparing construction that never happens. Are there better options? What approach do you use? Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/ Share on other sites More sharing options...
hpongledd Posted August 29, 2018 Share Posted August 29, 2018 Im not aware of this trick. Mind to elaborate? Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078596 Share on other sites More sharing options...
Gurgel Posted August 29, 2018 Author Share Posted August 29, 2018 You basically place some construction (does not really matter) on the tile and then use a door to only let a dupe in that has construction disabled. That dupe will clear the regolith, but never build on the tile and hence clear it over and over again. Personally, I did not use it so far, but others have had success with it. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078597 Share on other sites More sharing options...
H0SS Posted August 29, 2018 Share Posted August 29, 2018 @Brothgar made a handy video on this recently. Basically, the trick is to automate a sequence of mechanical doors and buffer gates to destroy solid regolith while also sorting out any loose iron to one side. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078599 Share on other sites More sharing options...
TLW Posted August 29, 2018 Share Posted August 29, 2018 IIRC an airlock (not bunker door) closing will turn any regolith in it into items. So set an airlock sideways on a timer. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078604 Share on other sites More sharing options...
Mullematsch Posted August 29, 2018 Share Posted August 29, 2018 Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078611 Share on other sites More sharing options...
Pyrrus Posted August 29, 2018 Share Posted August 29, 2018 4 hours ago, TLW said: IIRC an airlock (not bunker door) closing will turn any regolith in it into items. So set an airlock sideways on a timer. It looks like it just completely destroys the regolith. You only get the regolith that had been turned into ores previously (via mining or other meteor impact)... Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078655 Share on other sites More sharing options...
GrindThisGame Posted August 29, 2018 Share Posted August 29, 2018 I still don't think anyone at Klei actually played the game without debug to this point. If they did, they would realize that dealing with regolith without convoluted setups is not viable. Unless of course they wanted us to just use dupes to clear away the regolith each time it built up (using a dupe). I don't consider destroying them in doors to be a "normal" solution even if it works. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078666 Share on other sites More sharing options...
tzionut Posted August 29, 2018 Share Posted August 29, 2018 Quote I don't consider destroying them in doors to be a "normal" solution even if it works. Yes but after load it whit sweep arms, transport it to the magma section of the asteroid and melt it. The magma can be bottled and the heat transformed in power by the steam generators. The igneous rock can be loaded whit the automate sweep arm and transported to the hatch farm , and converted to coal. Now I am thinking to convert all my power from nat gas + helium generators as backup to steam generators + helium as backup, but after rocketry upgrade is launched (the bugles version) i will start again a new map. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078733 Share on other sites More sharing options...
Mullematsch Posted August 29, 2018 Share Posted August 29, 2018 7 hours ago, GrindThisGame said: I still don't think anyone at Klei actually played the game without debug to this point. If they did, they would realize that dealing with regolith without convoluted setups is not viable. Unless of course they wanted us to just use dupes to clear away the regolith each time it built up (using a dupe). I don't consider destroying them in doors to be a "normal" solution even if it works. No offense, but I disagree big time. I think its amazing that there is late game content which makes you work hard to make use of it. I had zero lime cycle 800 so I set up a pacu farm. I did not know that space would dig into the top of the map so I repaired insulated abyssalite for 500 cycles to protect the top of the map. I started playing this game four months ago and jet I managed to figure it all out on my own. When I started this map, I never even made steel or used an auto-sweeper. Sure maybe the door thing is a big iffy but I had the time of my life setting this whole thing up in survival obviously. Your let's play is what got my into this game and how I learned the basics. I am not even watching your new season anymore, since I got frustrated with your lack of innovation, progress and the work you put in. It is always the same boring setups, you do not branch out from what you know and you do not get work done in between episodes. I am not trying to step on anyone feet here but just because you are not willing to spend time to figure out solutions to complicated issues, does not mean its not something a lot of people enjoy. Peace Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078802 Share on other sites More sharing options...
chemie Posted August 29, 2018 Share Posted August 29, 2018 14 minutes ago, Mullematsch said: No offense, but I disagree big time. I think its amazing that there is late game content which makes you work hard to make use of it. I had zero lime cycle 800 so I set up a pacu farm. I did not know that space would dig into the top of the map so I repaired insulated abyssalite for 500 cycles to protect the top of the map. I started playing this game four months ago and jet I managed to figure it all out on my own. When I started this map, I never even made steel or used an auto-sweeper. Sure maybe the door thing is a big iffy but I had the time of my life setting this whole thing up in survival obviously. Your let's play is what got my into this game and how I learned the basics. I am not even watching your new season anymore, since I got frustrated with your lack of innovation, progress and the work you put in. It is always the same boring setups, you do not branch out from what you know and you do not get work done in between episodes. I am not trying to step on anyone feet here but just because you are not willing to spend time to figure out solutions to complicated issues, does not mean its not something a lot of people enjoy. Peace Did you feed all those peku or use the two pool wild exploit? To grindthisgame point, you can only make lime through exploits and can only keep blast door clear through door exploit or steam gen exploit (steam gems get destroyed but let light through and block regolith) Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078809 Share on other sites More sharing options...
Carnis Posted August 29, 2018 Share Posted August 29, 2018 There was 2 easy ways to Make lime before fossils. Slicksters on natgas boil diet. Hatches on regolith deodorizer Clay diet. * Using 128 mechdoors to delete regolith feels a bit much though. 51,2k iron Ore. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078813 Share on other sites More sharing options...
Mullematsch Posted August 29, 2018 Share Posted August 29, 2018 12 minutes ago, chemie said: Did you feed all those peku or use the two pool wild exploit? To grindthisgame point, you can only make lime through exploits and can only keep blast door clear through door exploit or steam gen exploit (steam gems get destroyed but let light through and block regolith) I used a breeding pool in which the pacus get fed and then transferred the eggs into another pool in which they die but they will still give me one egg. I also have ranching for every other critter except Dreckos currently. I mean you see I am not using that exploit. I never used a solar panel or steam turbine for protection and it took me 800 cycles to even start worrying about lime. And the door thing, I would not think of it as an exploit but that is just me. In my next world, I will start preparing earlier for lime also there are fossils everywhere. it is definitely possible to set up a space base without crazy exploits. 2 minutes ago, Carnis said: There was 2 easy ways to Make lime before fossils. Slicksters on natgas boil diet. Hatches on regolith deodorizer Clay diet. * Using 128 mechdoors to delete regolith feels a bit much though. 51,2k iron Ore. Pacus are possible to completely automate and you get free egg shells and meat after a bit of setup. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078816 Share on other sites More sharing options...
Carnis Posted August 29, 2018 Share Posted August 29, 2018 16 minutes ago, Mullematsch said: Pacus are possible to completely automate and you get free egg shells and meat after a bit of setup. Yes, a known exploit. But I was arguing for actually feeding your cattle & dupes with actual resources. *I agree the doors only make sense, but also 52 000 raw iron Ore. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078820 Share on other sites More sharing options...
Mullematsch Posted August 29, 2018 Share Posted August 29, 2018 I do not feel like arguing about stupid **** like this but feels like a part of this community considers everything an exploit which they either don't like / think is too much work to set up / do not understand. automatic clearing of regolith = takes time to set up, must be an exploit. Fish farm = exploit, even though it was nerfed in the new update but not prevented. oil boiler, nah that is fine. No exploit since I am using. You filthy exploit fish farmer do not talk to me. Like the ****. That was nerfed in the ground by the developers, maybe that is an exploit and not a fish farm. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078822 Share on other sites More sharing options...
old_fantom Posted August 29, 2018 Share Posted August 29, 2018 I am not sure I get the exploit complaint I see a lot. The devs put things in the game, we figure out how to use them creatively. Some items, like the fertilizer farms or the oil to NG, they say "nope" to and program out of the game. I think @GrindThisGame has a point that it seems klugie to use doors, but it is the meta. If they change it then we do something different. I don't expect any game has ever been released where devs thoughts on how the game is played matches the actual way the players use the game. It is part of the system and fun of seeing creativity of the players. Did the devs envision us using doors to create vacuums for thermal isolation? Maybe, maybe not. But has stayed in game for numerous releases. I guess, at the end of the day, how you play the game is up to you. There are many ways to play. If you choose not to use some functions, I think it is fine. There is no competition to this, so I have no issues with some of you building massive pacu farms or the shine bug light to power thing that was out a while back. I don't. That is me. I have also never built an oil boiler. I would submit, that if the devs disallow the door trick to remove regolith, they will add a grinder building that will use power and resources to replace it. But we can't not do some of these things in an early release game in anticipation of what they will and won't allow. Personally, I have always ranched hatches for lime. I don't bother with anything else really (I do keep shine bugs as they tend to go extinct if you don't). Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078825 Share on other sites More sharing options...
babba Posted August 29, 2018 Share Posted August 29, 2018 If I may add my 50 cents...Ive played several maps for over 1000 cycles, so one can say I have a played a bit. The first day Regolith was in the test build, it was entire screen sizes of Regolith coming down. IMHO the whole Regolith thing which is currently still going on top must be dreadful for any new player to the game. I will get in to rocket production and just hammer the rockets through all the past stuff I built on the map top, including solar panels etc. Even in debug mode, adding tons of resources to my account in the debug god mode, waving the magic wand to take appropriate care "Of whats going on the top of the map" is insane. I know there is published kind of hack solutions to handle it, but I will not touch the top anymore until this is properly sorted out. There are players which can exactly describe and list what the problems on the map top currently are, I just gave up playing on the top and focus on other fun challenges in the map. The whole Regolith thing is, under my opinion, dreadful. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078828 Share on other sites More sharing options...
old_fantom Posted August 29, 2018 Share Posted August 29, 2018 No doubt, top of the map needs work. I give them a little credit and hope that things will evolve. I am thinking about building a dead space that will have insulated tile that just walls off all that crap that turned 300C before I got to the surface. It seems like a bad solution to have to implement to deal with the debris. Wall it off and ignore it. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078832 Share on other sites More sharing options...
chemie Posted August 29, 2018 Share Posted August 29, 2018 4 minutes ago, old_fantom said: No doubt, top of the map needs work. I give them a little credit and hope that things will evolve. I am thinking about building a dead space that will have insulated tile that just walls off all that crap that turned 300C before I got to the surface. It seems like a bad solution to have to implement to deal with the debris. Wall it off and ignore it. It is broken enough that many players pop sandbox and drop a row of bunker tiles ..I hope klei does not see that as good Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078834 Share on other sites More sharing options...
babba Posted August 29, 2018 Share Posted August 29, 2018 Had a look on whats going on at my map top, it seems wrong that Regolith is inside of the prefab buildings from the map generator. Also building ladders up and down and all over the place to be able to dig the stuff out seems wrong in my opinion. I love challenges and problem solving, but the current Regolith implementation feels like having 2 meter high snow in the street which constantly reappears after pushing it away with a sandpit children shovel. Yes, I have used bunker tiles and bunker walls + automation, it all just doesnt feel right in terms of tools, work effort and how its happening. Too crazy and tedious, especially for new players. Im all for meteor impacts, structure damages and such, but the current Regolith implementation feels for me like a reappearing tedious micromanage thing to take care of. For now I will launch rockets through the piles of Regolith, my way of getting rid of it. Heres another one, there used to be great protection...After 100 cycles it now looks like this. Sure, you can blame me for not taking constant care, but "I rather play the game" Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078866 Share on other sites More sharing options...
Mullematsch Posted August 29, 2018 Share Posted August 29, 2018 19 minutes ago, babba said: Had a look on whats going on at my map top, it seems wrong that Regolith is inside of the prefab buildings from the map generator. Also building ladders up and down and all over the place to be able to dig the stuff out seems wrong in my opinion. I love challenges and problem solving, but the current Regolith implementation feels like having 2 meter high snow in the street which constantly reappears after pushing it away with a sandpit children shovel. Yes, I have used bunker tiles and bunker walls + automation, it all just doesnt feel right in terms of tools, work effort and how its happening. Too crazy and tedious, especially for new players. Im all for meteor impacts, structure damages and such, but the current Regolith implementation feels for me like a reappearing tedious micromanage thing to take care of. For now I will launch rockets through the piles of Regolith, my way of getting rid of it. Heres another one, there used to be great protection...After 100 cycles it now looks like this. Sure, you can blame me for not taking constant care, but "I rather play the game" Not that I disagree that space might need some work. And I do have the "same problem" with the prefab building. But my space base is completely automated and smart. I do not need to do anything and your issues are because of your poor setup which I can't even tell what you are trying to do there. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078874 Share on other sites More sharing options...
babba Posted August 29, 2018 Share Posted August 29, 2018 Can you be so kind and post a screenshot of your working automated system ? There is no more setup left, there was another screen built on top, but it all crumbled away over 100 cycles. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078877 Share on other sites More sharing options...
Mullematsch Posted August 29, 2018 Share Posted August 29, 2018 16 hours ago, Mullematsch said: I posted it earlier. Here you can see it working during a meteor shower. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078879 Share on other sites More sharing options...
babba Posted August 29, 2018 Share Posted August 29, 2018 Thank you, very helpful. I know you are happy with it, but just looking at the ladders and the lower side doors throwing dropped material up and down indicate there is a problem with the provide tools and functions to the players, to counter the Regolith problem. Also not every player will enjoy building such automation. I saw such builds over the last few months. Nonetheless, well done You made the best out of the given game content. The movie looks wonderful. I believe some the bunker doors and bunker tiles will break at some point, in the movie one sees meteors falling on them. This is how my entire built stuff, including bunker doors & tiles broke away over 100 cycles. You have created a great reference movie for those which need a good Regolith solution now. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078881 Share on other sites More sharing options...
old_fantom Posted August 29, 2018 Share Posted August 29, 2018 Bunker tiles and doors break? I have never had that happen. Honestly, I have not played a space base that late. I have started them over a couple of times. Link to comment https://forums.kleientertainment.com/forums/topic/94954-latest-wisdom-on-clearing-bunker-doors/#findComment-1078937 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.