Developer Cheerio Posted August 2, 2018 Developer Share Posted August 2, 2018 ArcadeMachine plays unique player one, player two, and co-op anims. Recreation buildings now list their morale effects. Water cooler and espresso machine now list their mass requirements. Roles Screen: Show expectations on unemployed dupes; make dupe tooltips pop from the dupe name as well. Rooms now explicitly mention the effects they have. Storage lockers are now considered full if they have less than 0.5kg of space left. This should prevent dupes from attempting to top off storage lockers with just a few grams. View full update 1 1 Link to comment Share on other sites More sharing options...
Lifegrow Posted August 2, 2018 Share Posted August 2, 2018 (edited) Any joy on the "oxygen shuffle" ? Noticed it's been still prevalent in this release. OXYGEN SHUFFLE in British (oxy'gen shoofle) noun British The activity of frantically hopping between two nearby places in search of breathable oxygen. ex; Otto was a great dupe until he killed himself doing the oxygen shuffle Edited August 2, 2018 by Lifegrow 6 7 Link to comment Share on other sites More sharing options...
eight_pride Posted August 2, 2018 Share Posted August 2, 2018 Looks like this update killed my save. Any way to recover it for this version? Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted August 2, 2018 Share Posted August 2, 2018 23 minutes ago, Cheerio said: Storage lockers are now considered full if they have less than 0.5kg of space left. This should prevent dupes from attempting to top off storage lockers with just a few grams. Thank you Hope it means smart storage compactors are considered active following the same rule when just a small amount is missing. Link to comment Share on other sites More sharing options...
Developer Cheerio Posted August 2, 2018 Author Developer Share Posted August 2, 2018 18 minutes ago, eight_pride said: Looks like this update killed my save. Any way to recover it for this version? Sorry. Try 280450. Link to comment Share on other sites More sharing options...
Technoincubus Posted August 2, 2018 Share Posted August 2, 2018 (edited) Leveling dupes past job1 is now sub-optimal, because stress. Growing mealwood is now sub-optimal because stress and heavy load on work Most stress reducing builds are sub optimal because of insane power requirements. Almost everything gives you stress. I'm done with Oni until devs will fix Epressive Update mess. Game is no longer fun, it is now boring and tedious. Edited August 2, 2018 by Technoincubus 1 Link to comment Share on other sites More sharing options...
Scorpio King Posted August 2, 2018 Share Posted August 2, 2018 (edited) Updated pushed back? @Lifegrow Tell them to go to breathable area manualy, it does not happen that often and only on early stages of the game. Edited August 2, 2018 by Scorpio King Link to comment Share on other sites More sharing options...
chemie Posted August 2, 2018 Share Posted August 2, 2018 (edited) 6 minutes ago, Technoincubus said: Leveling dupes past job1 is now sub-optimal, because stress. Growing mealwood is now sub-optimal because stress and heavy load on work Most stress reducing builds are sub optimal because of insane power requirements. Almost everything gives you stress. I'm done with Oni until devs will fix Epressive Update mess. Game is no longer fun, it is now boring and tedious. Mealwood was always meant as early game food. Many higher food options s require little to no power. How does great hall with water cooler, bathrooms, and toilet rooms use a lot of power? How does portraits require power? Do you know you can disable stress as an option on a new game if it bothers you so much? Edited August 2, 2018 by chemie 1 Link to comment Share on other sites More sharing options...
Technoincubus Posted August 2, 2018 Share Posted August 2, 2018 6 minutes ago, chemie said: Mealwood was always meant as early game food. Many higher food options s require little to no power. How does great hall with water cooler, bathrooms, and toilet rooms use a lot of power? How does portraits require power? Do you know you can disable stress as an option on a new game if it bothers you so much? I have 500 hours in the game I know how things work here. And I know when they stop being fun. I'd rather not waste my time and see if devs will fix this mess and game won't be this horrible in the next update. Link to comment Share on other sites More sharing options...
WanderingKid Posted August 2, 2018 Share Posted August 2, 2018 12 minutes ago, Technoincubus said: I have 500 hours in the game I know how things work here. And I know when they stop being fun. I'd rather not waste my time and see if devs will fix this mess and game won't be this horrible in the next update. It's a shame you feel that way. While I understand the sentiment, I really don't think the impact is that bad. I had misgivings about the upgrade intent even in the 2 week roll out for it. It doesn't add a lot that I enjoy, but it does create a balancing element that the game needed. And really... it's not that big a deal. I setup some schedules so only 2/3 dupes are trying to use the toilet simultaneously, I stopped trying to use mealwood more quickly, and I décor bombed the sleep areas, toilets, massage rooms, and some extra space for the dupes to party in. 3 1 Link to comment Share on other sites More sharing options...
eight_pride Posted August 2, 2018 Share Posted August 2, 2018 37 minutes ago, Cheerio said: Sorry. Try 280450. That fixed it. Thank you! Link to comment Share on other sites More sharing options...
MorsDux Posted August 2, 2018 Share Posted August 2, 2018 1 hour ago, Technoincubus said: I have 500 hours in the game I know how things work here. And I know when they stop being fun. I'd rather not waste my time and see if devs will fix this mess and game won't be this horrible in the next update. Pal you need to up your game or down the difficulty options and just stop ranting about it. Game is perfectly playable on hardest difficulty settings. If thinking is tedious and you want a casual experience just disable stress. Link to comment Share on other sites More sharing options...
Kabrute Posted August 2, 2018 Share Posted August 2, 2018 1 hour ago, Scorpio King said: Updated pushed back? @Lifegrow Tell them to go to breathable area manualy, it does not happen that often and only on early stages of the game. Not for me, any random po2 packet in the wrong place can cause dupe death... If dupes prioritize going to areas of o2 greater than say 500g concentration that should fix these issues in my opinion. Link to comment Share on other sites More sharing options...
chemie Posted August 2, 2018 Share Posted August 2, 2018 (edited) 1 hour ago, Technoincubus said: I have 500 hours in the game I know how things work here. And I know when they stop being fun. I'd rather not waste my time and see if devs will fix this mess and game won't be this horrible in the next update. I would have thought anyone with 500 hours in the game would not be concerned about having to migrate from mealwood usage at some point (having lived through periods of game development being only lice, only mushrooms, only bread...) anyway enjoy the break Edited August 2, 2018 by chemie Link to comment Share on other sites More sharing options...
Lifegrow Posted August 2, 2018 Share Posted August 2, 2018 (edited) 6 hours ago, Scorpio King said: Updated pushed back? @Lifegrow Tell them to go to breathable area manualy, it does not happen that often and only on early stages of the game. Shouldn't have to buddy - that's not the solution to a busted dupe behaviour. 4 hours ago, Kabrute said: Not for me, any random po2 packet in the wrong place can cause dupe death... If dupes prioritize going to areas of o2 greater than say 500g concentration that should fix these issues in my opinion. Indeed - was talking about it recently on stream after like the billionth occurrence - seems to me that dupes should just check for the nearest "patch" of oxygen, rather than a single tile. I.e. it'd surely happen far less often if dupes looked for the nearest 3x3 of oxygen with more than 200g for example, rather than the nearest single tilespace. That would remove those moments where a dupe gets caught in an ice biome trying to find that elusive single pocket of O2. @Cheerio Any thoughts ? Edit* Prime example on tonights stream... The dupe was 2 tiles away from kilos of oxygen... https://clips.twitch.tv/HappyBraveOtterSSSsss Edited August 3, 2018 by Lifegrow 1 Link to comment Share on other sites More sharing options...
melquiades Posted August 4, 2018 Share Posted August 4, 2018 New bugfixes are cool... but when will you fix critters not eating properly? an update older bug. Link to comment Share on other sites More sharing options...
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