savegreendale Posted October 1, 2019 Share Posted October 1, 2019 (edited) Hi! Thank you for the mods you've created. They are very high quality and super helpful. I'm just wondering. For the WALLPAPER MOD, is there an option to disable the wallpaper from appearing when you click the game's MATERIALS OVERLAY? There are instances where I want to see the gas in a room but the wallpaper overrides them. Thank you. For example, seeing the gasses in Pic 1 (overlay1.jpg) provides more important information than pic 2 (overlay2.jpg) which only shows what the wallpaper is made of. Thank you very much. Edited October 1, 2019 by savegreendale Link to comment Share on other sites More sharing options...
Angelix Posted October 26, 2019 Share Posted October 26, 2019 Can you add list to Ranching Sensors for being able customize critter(like one in critter drop-off)? Link to comment Share on other sites More sharing options...
Sensorsaure Posted November 5, 2019 Share Posted November 5, 2019 I was playing the game with th epalmera and fervine and made me think about that it would be fun if there was like a way to make power with an animal like an electric eel it would be a nice game change from machine power production Link to comment Share on other sites More sharing options...
melquiades Posted November 18, 2019 Share Posted November 18, 2019 Hi there, When using the auto map share mod, that i got from the https://toolsnotincluded.net/map-tools/map-browser/contribute site, the game couldn't read/open any save file from the load window when i uninstalled it (by moving it out of the local mod folder). After trying for a lot of things, i found out that the autosave left behind from the mod was making the game unable to load any other save: AutoSave Cycle 1.sav Link to comment Share on other sites More sharing options...
playboyjroy Posted November 23, 2019 Share Posted November 23, 2019 (edited) Solved Edited December 28, 2019 by playboyjroy Solved Link to comment Share on other sites More sharing options...
Senacharim Posted December 29, 2019 Share Posted December 29, 2019 Hi Cairath! Just started using the "Lights Out" mod, and it's awesome! Except, is there any chance of getting an automatic toggle when paused? I find I'm constantly pausing, toggling the mod, planning a build/dig, and then toggling the mod again and returning to play. It's happening so very often in the past few hours I'm shocked nobody has requested it sooner. Anyhow, thanks for the awesome mod(s), and thanks if you take the time to read this. Link to comment Share on other sites More sharing options...
Yemto Posted January 5, 2020 Share Posted January 5, 2020 I really like the idea of this mod, however right now I'm really picky when it comes to mods that changes game play. So would it be possible to have a setting/version of this without the buff? Link to comment Share on other sites More sharing options...
SharraShimada Posted January 5, 2020 Share Posted January 5, 2020 49 minutes ago, Yemto said: I really like the idea of this mod, however right now I'm really picky when it comes to mods that changes game play. So would it be possible to have a setting/version of this without the buff? You can change the settings-file. Its everything there. Link to comment Share on other sites More sharing options...
Yemto Posted January 12, 2020 Share Posted January 12, 2020 On 1/5/2020 at 3:07 PM, SharraShimada said: You can change the settings-file. Its everything there. Where is the settings file? I can't find it. Link to comment Share on other sites More sharing options...
Cairath Posted February 6, 2020 Author Share Posted February 6, 2020 (edited) Currently on the list to fix, post-update: Bigger Building Menu (disable for now, crashes the game) Fervine (works incorrectly) Some parts of Lights Out (a few config settings broke) I'll be reuploading all mods this weekend, I'll let you know when it's done. Edited February 6, 2020 by Cairath 2 Link to comment Share on other sites More sharing options...
Junksteel Posted February 6, 2020 Share Posted February 6, 2020 Hello Cairath, Thank you for all the work and mods dedicated to ONI. May I ask a question about Buildable POI props? Do you have any future plans to make the window behave like a drywall? Was it a design decision of yours or just the way it has to be? Cheers! Link to comment Share on other sites More sharing options...
Cairath Posted February 14, 2020 Author Share Posted February 14, 2020 @Junksteel I'll look into it when I have some time, but unfortunately recently it's been a rare commodity. I foresee problems with the implementation though, most likely transparent drywall pieces would be easier. 1 Link to comment Share on other sites More sharing options...
Junksteel Posted February 14, 2020 Share Posted February 14, 2020 @Cairath I know you're super busy with TNI losing previous database and whatnot. I really appreciate all the effort. Thanks for including this one more item in your long list. Link to comment Share on other sites More sharing options...
BlackAeronaut Posted February 14, 2020 Share Posted February 14, 2020 Howdy! Just would like to say thank you very much for the work you've been doing. Flow Splitters and Conveyor Filters are definitely some of my favorites. Question about Wounded Go To Med Bed - I've had issues where my dupes will keep at something until they incapacitate themselves. Is this just something where I need to be more careful about where priority is concerned? I usually keep my triage cots set to priority level 9, but I've noticed that the dupes will prioritize certain types of jobs over others. Also, do you think there'd be much desire out there for a mod that adds gas/liquid check valves? I like my builds to be small and elegant and having to use the gas/liquid bridges as check valves rubs me wrong. (Probably a quick and easy mod to make, even for me. I figured I'd just copy the code for the bridges, make the building 1x2 squares instead of 1x3, and just recolor the gas/liquid flow valves for the sprite.) Link to comment Share on other sites More sharing options...
shh_portland Posted February 19, 2020 Share Posted February 19, 2020 HI Cairath, Thanks for all your mods! They're awesome. Any plans to update the Buildable POI props mod? I've been having trouble with it since the latest update and when the mod is turned off all the furniture added is gone. Eek! TIA for your reply! Link to comment Share on other sites More sharing options...
Cairath Posted February 19, 2020 Author Share Posted February 19, 2020 Hey, that mod works fine as of the live version. Expect many building-related mods to be broken on the testing branch. I will be investigating during the weekend. Link to comment Share on other sites More sharing options...
SharraShimada Posted February 19, 2020 Share Posted February 19, 2020 Every building mod, that has automation in some way must be changed by the authors, because of the changes made by KLEI In addition Buildings that had not automation but got it now, like vents. Buildings without automation work fine. Link to comment Share on other sites More sharing options...
Cairath Posted February 19, 2020 Author Share Posted February 19, 2020 Yes, you don't have to tell me that, lol I'm up to date with all changes, less up to date with finding time for updates. Due to irl I can't promise any specific dates as of now. Link to comment Share on other sites More sharing options...
SharraShimada Posted February 19, 2020 Share Posted February 19, 2020 The info was for all the other guys out there, struggling which mod can be used and which not ^^ Link to comment Share on other sites More sharing options...
shh_portland Posted February 22, 2020 Share Posted February 22, 2020 Good to know. The error I had may not be related to the update. Thanks for taking time to investigate it, Cairath. No rush! I'd just love to have the POI props stay on the base, whether the mod is active or not. The problem that I was having was with the furniture disappearing on restart. Link to comment Share on other sites More sharing options...
Cairath Posted February 23, 2020 Author Share Posted February 23, 2020 (edited) Updated Bigger Building Menu and Fervine for the current live version. Made Windows from Buildable POI Props stop space exposure. It still says space exposure in the tooltip, but actually blocks it. Keep in mind, if you mix drywall and windows together on one tile and deconstruct either, it'll break the seal.( @Junksteel) Steam will probably take its sweet time to properly update. Direct download: https://static.toolsnotincluded.net/Mods.zip Edited February 23, 2020 by Cairath 1 Link to comment Share on other sites More sharing options...
Junksteel Posted February 23, 2020 Share Posted February 23, 2020 Thanks a lot @Cairath! Great job! Long time I was looking for it! <3 Link to comment Share on other sites More sharing options...
Bethrezhen Posted March 4, 2020 Share Posted March 4, 2020 Good day everyone. Recently started playing ONI and stumbled upon this thread and modpack. Would like to thank the mod maker for it, as it's a very useful pack as far as I can tell in my short experience in the game. As I understand, some of the mods, specifically the ones that add buildings are currently inoperable due to a game update. I tried them just in case and had "anima" errors, so just took out all of those, though I have to say that the wallpapers crash the game for me too, guess they are a "build" mod as well though without the "anima" folder inside I think. Anyways, all I wanted to ask is if Mr. Cairath will be updating them, will you post the status here or on github, or where would it be possible to check it, since I'd love to try those mods out too Link to comment Share on other sites More sharing options...
Cairath Posted March 4, 2020 Author Share Posted March 4, 2020 All mods work on the live branch, a few don't work on the testing branch (a few being <5). Wallpapers certainly work on both, only automation related stuff got shafted. Anims were changed LONG ago and there should not be any errors regarding them. Link to comment Share on other sites More sharing options...
Bethrezhen Posted March 5, 2020 Share Posted March 5, 2020 Thank you for a quick reply. Then it seems the problem is on my end and I'm doing something wrong if I'm getting the missing anim error in the output_log. Were would it be appropriate to seek some help in this matter? Link to comment Share on other sites More sharing options...
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