Cairath Posted October 12, 2018 Author Share Posted October 12, 2018 A bit crushed with work atm, but in the meantime there's a new tiny mod: faster jetpacks! Now you can whoosh around three times as fast. (base jetpack speed is the same as walking speed, which is tad too slow) https://github.com/Cairath/ONI-Mods/blob/space-industry/modfiles/FasterJetpacks.dll 2 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1093226 Share on other sites More sharing options...
Cairath Posted October 12, 2018 Author Share Posted October 12, 2018 Updated for today's things-breaking patch 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1093486 Share on other sites More sharing options...
FierceClaws Posted October 13, 2018 Share Posted October 13, 2018 hello @Cairath, can you make a mod that makes the jetpacks not emit co2 everywere? Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1093992 Share on other sites More sharing options...
Cairath Posted October 14, 2018 Author Share Posted October 14, 2018 @FierceClaws I could, or at least halve it (I've got 5 skimmers and the map is still full of high-pressured co2...) There are problems with a few mods currently: - faster jetpacks - ranching rebalanced There's quite a few annoying things changing almost every small patch right now, I'm trying to patch it up asap, but please let me know if something else breaks. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1094161 Share on other sites More sharing options...
FierceClaws Posted October 14, 2018 Share Posted October 14, 2018 Please remove it completely I'd prefer if I could output it with the dock but I think that's difficult to do modding-wise so removing it is for the best Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1094181 Share on other sites More sharing options...
Cairath Posted October 14, 2018 Author Share Posted October 14, 2018 It's unrealistic- they need thrust to hover, but it takes no effort for me to upload two versions, so there you go Base jetpacks emit 3 times as much CO2 mass as the fuel used (???) This mod brings it to 1x as much: https://github.com/Cairath/ONI-Mods/blob/space-industry/modfiles/LessWasteFromJetpacks.dll This one removes CO2 emission completely: https://github.com/Cairath/ONI-Mods/blob/space-industry/modfiles/NoWasteFromJetpacks.dll 2 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1094190 Share on other sites More sharing options...
FierceClaws Posted October 14, 2018 Share Posted October 14, 2018 Thanks a lot! Now I can continue working on my base unbothered by hot co2 everywere 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1094192 Share on other sites More sharing options...
Cairath Posted October 14, 2018 Author Share Posted October 14, 2018 Updated FasterJetpacks, should load correctly now. 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1094195 Share on other sites More sharing options...
Cairath Posted October 18, 2018 Author Share Posted October 18, 2018 A heads up: after the two most recent preview updates there are issues with mods causing crashes. I will get to fixing tomorrow when the version hits live. In the meantime, if you are experiencing crashes or can't launch the game please remove the mods and try again. 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1098148 Share on other sites More sharing options...
Cairath Posted October 18, 2018 Author Share Posted October 18, 2018 Update for Space Industry now live on the master branch! https://github.com/Cairath/ONI-Mods/tree/master/modfiles Change to two mods: Bio cargo is still effy so seeds for Fervine and Palmera Palm are now craftable in the fancy molecular machine. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1098658 Share on other sites More sharing options...
Cairath Posted October 22, 2018 Author Share Posted October 22, 2018 Yesterday evening Ranching Rebalanced was updated with a rare crash hotfix. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1101307 Share on other sites More sharing options...
Cairath Posted October 23, 2018 Author Share Posted October 23, 2018 New mod: Draw Buildings Without Materials https://github.com/Cairath/ONI-Mods/blob/master/modfiles/DrawBuildingsWithoutMaterials.dll You can place researched buildings with discovered materials even if you currently don't have them in the inventory. Sorta a blueprinting thing so you can place those pipes when your metal is still refining and you want to place them all at once 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1101963 Share on other sites More sharing options...
Cairath Posted October 26, 2018 Author Share Posted October 26, 2018 New & still warm: conveyor drop-off! You can drag a rail to it, like to a conveyor receptacle, and the stuff will be dropped on the floor at that point. Replaces those sweeper droppers! https://github.com/Cairath/ONI-Mods/blob/master/modfiles/ConveyorDropoff.dll 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1104154 Share on other sites More sharing options...
Cairath Posted October 30, 2018 Author Share Posted October 30, 2018 Small mod by request: oil well now accepts polluted water as well https://github.com/Cairath/ONI-Mods/blob/master/modfiles/OilWellAnyWater.dll @N00bieMeap 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1106613 Share on other sites More sharing options...
Tauometre Posted November 1, 2018 Share Posted November 1, 2018 (edited) Could you maybe make a mod with bigger panels at the bulding lists, so that you do not have to scroll anymore. Like it is in Sijko's mod I like his mod really, but some features I don't like and I can't deactivate them. Edited November 1, 2018 by Tauometre Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1107468 Share on other sites More sharing options...
Cairath Posted November 3, 2018 Author Share Posted November 3, 2018 @Tauometre Doubled size of the building menu grid: https://github.com/Cairath/ONI-Mods/blob/master/modfiles/BiggerBuildingMenu.dll 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1108805 Share on other sites More sharing options...
dallion Posted November 4, 2018 Share Posted November 4, 2018 Hello, Cairath, can you make a mod modify isolute recipes, consume More abyslite, and the left less, from now I can do nothing with absylite, it's boring Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1108840 Share on other sites More sharing options...
g_BonE Posted November 4, 2018 Share Posted November 4, 2018 Hi, first of all thanks for Your mods. Enjoying the modded ONI experience very much. @linainverse pointed me in Your direction for a request regarding the egg incubator. Would it be possible to make it automatable i.e. put eggs into the machine using the sweeper? Also, could You add the possibility for rock hatches to consume abyssalite to Your Ranching Rebalanced mod? Thanks again and keep it up! Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1108980 Share on other sites More sharing options...
Tauometre Posted November 7, 2018 Share Posted November 7, 2018 On 3.11.2018 at 11:36 PM, Cairath said: @Tauometre Doubled size of the building menu grid: https://github.com/Cairath/ONI-Mods/blob/master/modfiles/BiggerBuildingMenu.dll Thank you so much!!! Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1111110 Share on other sites More sharing options...
Ixenzo Posted November 7, 2018 Share Posted November 7, 2018 Is it possible to add average output in the geyser info panel? A new line in the UI box. Obviously after analyzing the geyser; would save few moments calculating, and many more moments recalculating because you forgot how much oomph it gives. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1111343 Share on other sites More sharing options...
trevice Posted November 7, 2018 Share Posted November 7, 2018 (edited) 10 minutes ago, Ixenzo said: Is it possible to add average output in the geyser info panel? A new line in the UI box. Obviously after analyzing the geyser; would save few moments calculating, and many more moments recalculating because you forgot how much oomph it gives. @Cairath made that mod. Look in the GitHub. Don't know if it still works. https://github.com/Cairath/ONI-Mods/blob/master/modfiles/GeyserCalculatedAvgOutputTooltip.dll Edited November 7, 2018 by trevice 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1111345 Share on other sites More sharing options...
Ixenzo Posted November 7, 2018 Share Posted November 7, 2018 26 minutes ago, trevice said: Cairath made that mod Didn't notice it before, thanks for the link. It does work. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1111366 Share on other sites More sharing options...
Cairath Posted November 7, 2018 Author Share Posted November 7, 2018 1 hour ago, Ixenzo said: Obviously after analyzing the geyser; would save few moments calculating, and many more moments recalculating because you forgot how much oomph it gives. I just gotta say this description really made me laugh - thanks And enjoy the mod Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1111396 Share on other sites More sharing options...
Ixenzo Posted November 9, 2018 Share Posted November 9, 2018 Regarding the aforementioned geyser tooltip mod. It would be of value if it also displayed the geyser's percentile. Like 1337 g/s, 69%. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1113024 Share on other sites More sharing options...
N00bieMeap Posted November 18, 2018 Share Posted November 18, 2018 could you make bottles can be sweep by sweeper mod and bridge is buildable on in/output, please? I would love to see those in game this is awkwark since 2 request you've made for me and there're many other's requests lol Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/5/#findComment-1118494 Share on other sites More sharing options...
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